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WHOIS John Galt posted:Just finished Memento Mori 2 with Brutal Doom on UV. I'm actually playing MM2 with Brutal Doom on HMP right now. UV would bust my balls, I already have plenty of moments where I barely scrape by. It really is fantastic though, there's some rather clever traps, neat architecture, the works. The music is really good too! Map 20 "The Experiment" was particularly entertaining to me - very atmospheric and a funny twist at the end. Does anyone know of a good set of UV-speed demos for it?
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# ? Nov 19, 2012 16:43 |
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# ? May 14, 2024 18:40 |
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SavageMessiah posted:I'm actually playing MM2 with Brutal Doom on HMP right now. UV would bust my balls, I already have plenty of moments where I barely scrape by. It really is fantastic though, there's some rather clever traps, neat architecture, the works. The music is really good too! Map 20 "The Experiment" was particularly entertaining to me - very atmospheric and a funny twist at the end. I didn't even expect myself to be able to finish on UV. It is pretty difficult but it's doable. And there were a handful of times in the late 20 levels where a set of doors would open up, the monsters would come swarming out, and I'd just NOPE it back to the central hub to use my newfound key.
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# ? Nov 19, 2012 18:16 |
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Fergus Mac Roich posted:Truth be told I think Unreal was pretty terrible and I say that as a big fan of classic FPS games. It was a graphical showcase and a start of a series that eventually produced some really awesome stuff(Unreal Tournament) but Unreal itself was just not good. The problem with Unreal is that the few levels after the beginning (basically from the mines to the end of the water temple, and not counting the first level) and the few levels at the end (everything in the alien mothership) kinda blow, so it's hard to get into and hard to leave with a good impression. In the middle are some really good bits, especially the colossal sprawling interconnected levels that contain entire towns or structures like the Sunspire or that one with the monastery on top of a mountain.
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# ? Nov 19, 2012 18:37 |
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Fergus Mac Roich posted:Truth be told I think Unreal was pretty terrible and I say that as a big fan of classic FPS games. It was a graphical showcase and a start of a series that eventually produced some really awesome stuff(Unreal Tournament) but Unreal itself was just not good. Hey man, I was doing co-op on MPlayer. What were you co-oping? 2 people playing on the same Playstation or some poo poo? Naw son, I was on the internet
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# ? Nov 19, 2012 19:23 |
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SavageMessiah posted:Does anyone know of a good set of UV-speed demos for it? All the best demos are going to be on the DSDA.
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# ? Nov 19, 2012 19:31 |
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Dominic White posted:This might not have been the biggest year for Doom, but a last-minute Cacoward nominee that seems to be gaining some support is Beyond Reality. The final version was just released yesterday. Hey people should try this because it's kind of radical. Won't work well with Brutal Doom though, it's full of unique monsters. Also wow Memento Mori 2 still owns.
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# ? Nov 20, 2012 02:47 |
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tooooooo bad posted:Hey people should try this because it's kind of radical. Won't work well with Brutal Doom though, it's full of unique monsters. Yeah, it's heavy on the GZDoom features and custom scripting, too - best played without any other mods. The whole time-frozen monochrome world that slowly colours in and comes to life is really impressive. Wonder how he did that?
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# ? Nov 20, 2012 03:28 |
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I just finished all of the episodes in Blood and the plasma pak and am now onto Cryptic Passage. I remember trying to play it a while back before GOG was around and I could never seem to get it to play very well. Even with the GOG release I found things a bit fiddly to begin with, but after fiddling with the controls I managed to set it up so it's really comfortable to play. I tried mouselook but I actually prefer playing Blood without mouselook, using WASD to move and the mouse to look left and right. I think I actually prefer Blood to Doom and Duke to be honest, there's just something about the atmosphere I guess. I basically sat down the past couple of days and just played marathon sessions of it because I couldn't put the game down. Once I finish Cryptic Passage I might look into some mods, I tried the Blood launcher in the OP but I couldn't be bothered to edit the configuration as to how I had them and also I didn't like having to copy the Blood game files into each mod pack. If I didn't use the launcher, is there another way to run Blood mods?
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# ? Nov 20, 2012 06:38 |
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CharlesDexterWard posted:If I didn't use the launcher, is there another way to run Blood mods? Totally agree with you about Blood. Some of the mods are pretty easy to install. Death Wish you basically just drop the files in and make a shortcut. Rage Against the Machine installed the same way. Bloody Pulp Fiction has a weird installer that is supposed to take care of everything for you, but I haven't played it yet because I'm terrified it'll mess up my install. I hope that source port comes out and has an easy way to play mods.
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# ? Nov 20, 2012 07:55 |
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catlord posted:Totally agree with you about Blood. Some of the mods are pretty easy to install. Death Wish you basically just drop the files in and make a shortcut. Rage Against the Machine installed the same way. Bloody Pulp Fiction has a weird installer that is supposed to take care of everything for you, but I haven't played it yet because I'm terrified it'll mess up my install. I hope that source port comes out and has an easy way to play mods. Bloody pulp fiction seems to be really hit or miss from what I've seen, and I don't think it will install correctly on any machines utilizing windows 7 (regardless of 32 or 64-bit installation) Might just be me though, but the only way I've ever gotten it to work was with Tecman's one unit whole launcher, and even then I ended up getting tons of missing textures that were replaced with the Beast's buns of steel
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# ? Nov 20, 2012 12:27 |
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Death Wish for Blood is loving incredible; it's pretty brutal but the level design just makes my headspin - I'm saying that as someone who's used build for over 10 years now. The author's work just made me feel ashamed of what I've churned out.
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# ? Nov 20, 2012 12:32 |
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So, um, here's what I've been up to lately. https://www.youtube.com/watch?v=mrC2YTLYwHw
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# ? Nov 21, 2012 06:34 |
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The Kins posted:So, um, here's what I've been up to lately. Take all of my money.
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# ? Nov 21, 2012 13:57 |
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Wow, did I see a holy brick?
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# ? Nov 21, 2012 14:05 |
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The Kins posted:So, um, here's what I've been up to lately. Amazing Your 'TWILIGHT BREAKING DAWN PART 3' video is pretty cool too
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# ? Nov 21, 2012 14:08 |
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The Kins posted:So, um, here's what I've been up to lately. Nice work.
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# ? Nov 21, 2012 15:03 |
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QwertySanchez posted:Wow, did I see a holy brick? Here's a new seven-map hub for Strife. Strife maps are kind of rarer than rocking horse poo poo, so it's kind of worth playing by default.
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# ? Nov 21, 2012 15:08 |
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It's also quite good independently of what game it was made for. Strife is a lucky game in its neglect: all the maps made for it are good. (Well, I haven't tried the deathmatch level; but the Kaiser and Khorus maps are all great.)
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# ? Nov 21, 2012 18:11 |
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Cat Mattress posted:It's also quite good independently of what game it was made for. Strife is a lucky game in its neglect: all the maps made for it are good. (Well, I haven't tried the deathmatch level; but the Kaiser and Khorus maps are all great.)
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# ? Nov 21, 2012 18:14 |
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The Kins posted:So, um, here's what I've been up to lately. Ahhhhhhhh Kinnss this is awesome.
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# ? Nov 21, 2012 18:51 |
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The Kins posted:You saw exactly that. This is fantastic! Same with the Death Wish campaign for Blood. Thanks for keeping this thread alive. What is the best source port to run Strife with (preferably with opengl)? (will check OP as well)
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# ? Nov 21, 2012 19:39 |
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Has anyone had success playing some DukeMatch through YANG..? I really just want to see if I've gotten it set up right with the port forwarding etc. I'm using the old build of eDuke32 that has 'working' multiplayer: http://dukeworld.duke4.net/eduke32/synthesis/old/20091203-1551/ the DUKE3D.GRP from the GOG Duke3D Atomic version, and the latest download of YANG: http://yang-online.com/ if there's an easier way of getting this up and running I'm all ears <edit> I'll leave a room open in YANG overnight, leave a message and at least I'll know that bit works - room password is GRENADE NoneMoreNegative fucked around with this message at 23:03 on Nov 21, 2012 |
# ? Nov 21, 2012 22:56 |
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ddraigcymraeg posted:This is fantastic! Same with the Death Wish campaign for Blood. Thanks for keeping this thread alive.
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# ? Nov 22, 2012 03:28 |
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The Kins posted:So, um, here's what I've been up to lately. Wait, why the gently caress am I not playing this right now?! All joking aside, can't wait for the update Kins!
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# ? Nov 22, 2012 03:47 |
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Wamdoodle posted:Wait, why the gently caress am I not playing this right now?! All joking aside, can't wait for the update Kins! Agreed, that is very cool!
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# ? Nov 22, 2012 04:30 |
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So what's up with that addon for Brutal Doom that adds real gore? How could anyone think that's appropriate fodder for a video game?
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# ? Nov 22, 2012 08:49 |
ten dollar bitcoin posted:So what's up with that addon for Brutal Doom that adds real gore? How could anyone think that's appropriate fodder for a video game? There's not really much to it. The author wanted to incorporate real gore into the game and a lot of people reacted negatively to it because 1: It was arguably tasteless and 2: The real gore stood out like a sore thumb and didn't enhance the game in any meaningful way. It's been brought up a few times, most recently about 4 pages ago, but that's pretty much all there is to it. Am I missing something in Memento Mori 2? I'm in the Sewer level (Sabbath Sewers, I believe) and I'm trying to get the yellow skull. I've seen the skull but it got locked up before I could reach it. Now there's this blue checkerboard wall doesn't seem to have any way of being lowered, and that looks like the only way I can go.
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# ? Nov 22, 2012 09:16 |
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Cream-of-Plenty posted:Am I missing something in Memento Mori 2? I'm in the Sewer level (Sabbath Sewers, I believe) and I'm trying to get the yellow skull. I've seen the skull but it got locked up before I could reach it. Now there's this blue checkerboard wall doesn't seem to have any way of being lowered, and that looks like the only way I can go. There's another yellow skull somewhere else. Walkthrough. As for the blue checkerboard thing... You mean cyan and white squares, solid color without texture? That's the missing texture placeholder in GZDoom. (In ZDoom too, but the cyan becomes gray because of paletted render.)
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# ? Nov 22, 2012 09:45 |
Cat Mattress posted:There's another yellow skull somewhere else. Thanks for the walkthrough. As for the checkerboard barrier, it looks deliberate: EDIT: Figured it out. Had to do a lot of backtracking with no indication that I needed to do so. What is it about sewer levels? Cream-of-Plenty fucked around with this message at 18:37 on Nov 22, 2012 |
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# ? Nov 22, 2012 18:14 |
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Cream-of-Plenty posted:Thanks for the walkthrough. I got stuck in this same exact place. That's so funny to see someone with the same Doom 2 woes as me... in 2012.
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# ? Nov 22, 2012 20:34 |
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Has anyone tried this? https://www.youtube.com/watch?v=FglVuYr0BJg
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# ? Nov 22, 2012 20:42 |
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Phoah! Now that is the way Doom was always meant to be played.
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# ? Nov 22, 2012 21:06 |
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Last I checked there was only a demo for it.
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# ? Nov 23, 2012 00:39 |
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Gotta admit I kinda like this trend in the community of making everything as retarded as possible now
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# ? Nov 23, 2012 00:42 |
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I recognized the Doom Center map, the first level of Duke Caribbean (which I know someone remade for Doom), weapons from Action Doom 2, and what I think may have been a Truckasaurus level. I'm guessing the whole thing is just slapped together content from other people's mods.
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# ? Nov 23, 2012 01:49 |
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RiffRaff1138 posted:I recognized the Doom Center map, the first level of Duke Caribbean (which I know someone remade for Doom), weapons from Action Doom 2, and what I think may have been a Truckasaurus level. I'm guessing the whole thing is just slapped together content from other people's mods. Yeah. A few people have noticed and aren't too happy that their stuff is being used like that.
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# ? Nov 23, 2012 01:53 |
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Is there a program to sort/manage large amounts of wads or a efficient method to doing so? i have about 10 zdoom/whatever installs each which have around 10 wads just so i dont have a i single folder with a billion wads, and i cant even remember half of the wads i have from their filenames.
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# ? Nov 23, 2012 03:24 |
Delerion posted:Is there a program to sort/manage large amounts of wads or a efficient method to doing so? i have about 10 zdoom/whatever installs each which have around 10 wads just so i dont have a i single folder with a billion wads, and i cant even remember half of the wads i have from their filenames. I just use QZDL. I've set it up to be able to change the engine from a drop-down menu (GZDoom, Zandronum, etc.) and keep every MegaWAD in its own subdirectory in the WADs folder.
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# ? Nov 23, 2012 03:29 |
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So I played the first two levels on Unloved, using AEOD. Despite the game crawling with robots, mechs, centaurs, possessed zombie ladies, Strogg, and other aliens instead of the proper demons, I still got creeped out at times. (also gently caress the moving blades from ROTT) There was an attempt to source port Blood a while back, was there any more info on it or did it go dead? I vaguely recall the Blood creators giving it their blessing.
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# ? Nov 23, 2012 04:45 |
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# ? May 14, 2024 18:40 |
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WHOIS John Galt posted:I got stuck in this same exact place. That's so funny to see someone with the same Doom 2 woes as me... in 2012. Got stuck there too. Just a goofy map I guess. As for managing tons of wads, why do you need a program for it? Just use the filesystem, it's what it's there for. I have directories for iwads, pwads, and megawads and each one that I download I extract into its own directory in one of those. I name those directories by the actual name of the wad, not the filename or anything like that. I also have a text file where I record the details of wads I particularly liked or disliked because I can never remember. I just drag the one I want to play onto QLZ and away I gooooo
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# ? Nov 23, 2012 04:54 |