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Elephantgun
Feb 13, 2010

I managed to youtube it and find it. Apparently it's called "Morphogenesis" to this person, might be the glitch nickname.

In any rate, holy poo poo this is hilarious. You can find the other models in the "related videos" on the right.

https://www.youtube.com/watch?v=CgaByAczTH8

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Cuchulain
May 15, 2007

My tiny godly CoX shall burn forever!

Elephantgun posted:

I managed to youtube it and find it. Apparently it's called "Morphogenesis" to this person, might be the glitch nickname.

In any rate, holy poo poo this is hilarious. You can find the other models in the "related videos" on the right.

https://www.youtube.com/watch?v=CgaByAczTH8

Ahahaha the gorilla jesus christ.

Phobophilia
Apr 26, 2008

by Hand Knit
Holy crap you can play as the people from Enigma of Amigara Fault.

Haruharuharuko
Mar 24, 2008

Yeah I lied; so what is the truth?

The Tank one O my god he makes the best faces
https://www.youtube.com/watch?v=OK2-qtcFUrA

Kaboom Dragoon
May 7, 2010

The greatest of feasts

Elephantgun posted:

I managed to youtube it and find it. Apparently it's called "Morphogenesis" to this person, might be the glitch nickname.

In any rate, holy poo poo this is hilarious. You can find the other models in the "related videos" on the right.

https://www.youtube.com/watch?v=CgaByAczTH8

The fact that her jaw collapses in on itself in half the switches is... terrifying, frankly.

Lord Lambeth
Dec 7, 2011


CzarChasm posted:

Had one happen just last night playing SW:TOR.

For those that are unaware, you get a companion character to fight along side you that has some pretty basic path following programmed. For some reason, they don't really "get" elevators and will usually wait at one end, and then instantly teleport to meet you at the other. No big deal.

However, last night, I made it to the bottom of a long elevator and immediately entered combat. I managed to kill off the enemies before my companion made it down (the don't teleport during combat).

So, I'm looting and waiting for my companion, who up until now has had just fine path finding, and watch as he comes off the elevator, runs to me, runs into some environmental object, and then falls over dead. It's not like he ran into some poisonous space cactus either. It was a space fork lift IIRC. Still pretty entertaining.
I noticed that the companion I have, Vette, routinely falls right through the floor. So I have half the dudes I fight shooting at the floor in vain. I guess her ability to warp through solid terrain makes her a really good thief though.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
I started playing Two Worlds like a complete idiot and ran into some weird clash between questlines. I did a quest where I killed a guy called Ebrat Skelden, who was some evil boss of jerks. Then a while later I started doing fetch quests for a necromancer. He eventually reveals that he is planning to assassinate Ebrat Skelden, several days after I killed him. Then I walk out of his house to fetch some junk and then the quest resolves itself and a servant of Skelden is standing outside the house asking for information about the attempted assassination. So basically I'm being interrogated about someone else planning to kill somebody who I already killed. The relevant entry in my journal has disappeared out of shame.

Lap-Lem
Oct 21, 2005
Lap-Lem the Village Tard

Psalmanazar posted:

I started playing Two Worlds like a complete idiot and ran into some weird clash between questlines. I did a quest where I killed a guy called Ebrat Skelden, who was some evil boss of jerks. Then a while later I started doing fetch quests for a necromancer. He eventually reveals that he is planning to assassinate Ebrat Skelden, several days after I killed him. Then I walk out of his house to fetch some junk and then the quest resolves itself and a servant of Skelden is standing outside the house asking for information about the attempted assassination. So basically I'm being interrogated about someone else planning to kill somebody who I already killed. The relevant entry in my journal has disappeared out of shame.

Oh man that reminds me of my Two Worlds experience. I played as an archer who just ran all over the world kiting bad guys into traps then plugging them with arrows. I got to the end of the game, went to the castle of the main boss and as I stepped into the doorway I saw him standing on a balcony. So I stopped, and shot an arrow at him. He died, right there on the balcony and I get the whole end game sequence. I knew something was wrong so I reloaded the last save. Sure enough when I stepped into the room instead of just shooting, the main bad guy comes out in a cutscene and transforms into a big tough monster. Other stuff also happens so the ending makes sense.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award

Lap-Lem posted:

Oh man that reminds me of my Two Worlds experience. I played as an archer who just ran all over the world kiting bad guys into traps then plugging them with arrows. I got to the end of the game, went to the castle of the main boss and as I stepped into the doorway I saw him standing on a balcony. So I stopped, and shot an arrow at him. He died, right there on the balcony and I get the whole end game sequence. I knew something was wrong so I reloaded the last save. Sure enough when I stepped into the room instead of just shooting, the main bad guy comes out in a cutscene and transforms into a big tough monster. Other stuff also happens so the ending makes sense.

Ia ctually think this is rather hilarious - although it would be better if the programmers added some voice-acting so the main boss yells something like "GODDAMNIT I WASN'T READY YET FUUUUUUUU**" and dies as he falls off the balcony.

HOW COULD YOU
Jun 1, 2006

The man in black fled across Middle Tennessee, and Pierre followed.

Guigui posted:

Ia ctually think this is rather hilarious - although it would be better if the programmers added some voice-acting so the main boss yells something like "GODDAMNIT I WASN'T READY YET FUUUUUUUU**" and dies as he falls off the balcony.

That was kind of an easter egg in Metal Gear Solid 3. If you skipped a cutscene and pulled out your sniper rifle, you could kill one boss a couple areas before you had to face him. It's a poor choice, because that fight kicks rear end, but you can do it if you want.

cock hero flux
Apr 17, 2011



That was The End. He shows up asleep in a wheelchair in the cutscene, and if you're quick you can kill him right there while he's asleep and harmless. The best part about that is that killing him, like any of the Cobra unit, causes him to explode spectacularly. Also the explosion flings his wheelchair into the air and directly at you.

Booblord Zagats
Oct 30, 2011


Pork Pro
The single player BF3 campaign glitched on me by not animating or rendering the main bad guy at all. It was just an invisible ghost man who was trying to destroy the world. It turned a boring Tom Clancy story in to an existentialist tale about a man trying to wrestle with the decisions he made in wartime that ended with a schizo fight against himself in Times Square while a crowd looked on.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

Psalmanazar posted:

I started playing Two Worlds like a complete idiot and ran into some weird clash between questlines. I did a quest where I killed a guy called Ebrat Skelden, who was some evil boss of jerks. Then a while later I started doing fetch quests for a necromancer. He eventually reveals that he is planning to assassinate Ebrat Skelden, several days after I killed him. Then I walk out of his house to fetch some junk and then the quest resolves itself and a servant of Skelden is standing outside the house asking for information about the attempted assassination. So basically I'm being interrogated about someone else planning to kill somebody who I already killed. The relevant entry in my journal has disappeared out of shame.
drat Two Worlds is broken in all the best of ways. I was just loving around on the world map and there was this guy guarding a gate saying "gently caress off you can't go in this is the secret rebel hide-out". I didn't take no for an answer, saved and started hitting him - amazingly, because the combat system is so piss-poor, I could keep backstepping and hitting him until half an hour later, he died.

That unlocked the door. Behind it, every villager and important NPC was like "hey dude! Thanks a lot for all the good you did, we love you! Go go man!"

That gatekeeper must have been a SERIOUS prick.

(actually opening the door myself skipped like 20 quests which would have made the rebels love me, the game just said "ah gently caress it" and rolled with it, which...actually works in its favor!)

Miijhal
Jul 10, 2011

I am so tired... I am so tired all the time...
I think the best (and possibly only good) thing about Two Worlds is that, out of sheer incompetence, the developers didn't bother putting a limit to the number of characters in a potion's name, so it is perfectly possible to have potion with a name consisting of the entirety of "War and Peace".

Farbtoner
May 17, 2011

by Y Kant Ozma Post
The XCOM remake has a randomized naming system for missions, Operation Dark Darkness amused me way more than it should have.

Haruharuharuko
Mar 24, 2008

Yeah I lied; so what is the truth?

Farbtoner posted:

The XCOM remake has a randomized naming system for missions, Operation Dark Darkness amused me way more than it should have.

I'm a fan of my first psycher Thanos "Cowboy" Cosmos.

Inspector_666
Oct 7, 2003

benny with the good hair
gently caress, XCOM is for sale so I guess I have to buy it.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Farbtoner posted:

The XCOM remake has a randomized naming system for missions, Operation Dark Darkness amused me way more than it should have.

It doesn't really count as a bug, but yeah, the naming system is really what makes the game special, I think.

I had a heavy named Dong Song. The nickname he earned? Boom-boom.

Think about that for a moment and the piles of sexual slang it contains.

Gloryhold It!
Sep 22, 2008

Fucking
Adorable

Inspector_71 posted:

gently caress, XCOM is for sale so I guess I have to buy it.

Do it. Totally worth it.

Anyways, one of my favorite bugs I've encountered in X-COM happened when one of my supports glitched out after being murdered by mutons. Something went horribly wrong with the physics and he turned into a writhing stretched out mass. He just kept on jiggling through the wall throughout the rest of the mission. The rest of the squad understandably started panicking.

December Octopodes
Dec 25, 2008

Christmas is coming
the squid is getting fat!

Inspector_71 posted:

gently caress, XCOM is for sale so I guess I have to buy it.

No wallet is safe.

foobardog
Apr 19, 2007

There, now I can tell when you're posting.

-- A friend :)

Haruharuharuko posted:

I'm a fan of my first psycher Thanos "Cowboy" Cosmos.

I have a big black British dude named Thomas Thomas. Don't think I've used him enough for a nickname, but what could beat "Tom-Tom"?

Kaboom Dragoon
May 7, 2010

The greatest of feasts

My best sniper is a guy called Chase Kennedy. Naturally, he wound up with the nickname 'Lady Lovely Locks'.

Incidentally (and to get this back on topic), did they patch out the 'snipers can see through multiple walls and still nut-shot a target' bug on the 360? I know it was patched on the PC, but I don't think the 360's received many (or any) updates.

Reive
May 21, 2009

It's forced corruption by it still really gets me, Spaalonebabuguuscooties!

(from: http://www.youtube.com/watch?v=ITfzLGNc0RY)

First Tube
Apr 25, 2010

From this day on I'd have to fight these forces of darkness and deal with the burden of day to day admin.
I don't think this was already posted but in Left 4 Dead there was a pretty hilarious glitch you could pull if you brought a compressed air tank onto the elevator in No Mercy.

https://www.youtube.com/watch?v=8iD-Qvj-at0

venus de lmao
Apr 30, 2007

Call me "pixeltits"

The first time I played Crysis, I was exploring and found a refrigerator in a house. I opened it up to have a look inside, and when I closed it, it crushed me to death.

I died to a refrigerator door.

Chamale
Jul 11, 2010

I'm helping!



In Age of Mythology the Hersir, mass-produced Viking heroes, would each have a unique name. The name was formed as [Viking first name] [Noun][Verb]er, with random selections for each. This meant that you would send soldiers into battle with names like Ragnar Dragonsmiter, Olaf Wormcrusher, and Sven Refreshingbeveragedrinker. The combinations also meant you could have a completely unfitting name like "Refreshingbeveragekiller".

Egyptian Pharaohs would be given random names as well in that game, usually based on real Pharaohs, but occasionally you would get a succession of rulers named "Bubba".

Lord Lambeth
Dec 7, 2011


Age of Mythology was such a good game. :allears:

Inspector_666
Oct 7, 2003

benny with the good hair

Zaldron posted:

Do it. Totally worth it.

December Octopodes posted:

No wallet is safe.

I bought it and played it from 10:00PM to 7:30AM. I couldn't get any drat engineers, so I haven't even assaulted the enemy base yet.

Kaboom Dragoon
May 7, 2010

The greatest of feasts

Inspector_71 posted:

I bought it and played it from 10:00PM to 7:30AM. I couldn't get any drat engineers, so I haven't even assaulted the enemy base yet.

The thread in Games has a lot of good beginner tactics. Also, you'll want to build workshops and satellite stations in a 2x2 grid. Makes things a lot easier with the adjacent bonuses for doing so.

Away all Goats
Jul 5, 2005

Goose's rebellion

ToxicSlurpee posted:

It doesn't really count as a bug, but yeah, the naming system is really what makes the game special, I think.

I had a heavy named Dong Song. The nickname he earned? Boom-boom.

Think about that for a moment and the piles of sexual slang it contains.

Similarly, I had a Chinese sniper named Dong 'Longshot' Wu. I'm kind of glad my troops aren't as juvenile as I am...

Cuchulain
May 15, 2007

My tiny godly CoX shall burn forever!

Chamale posted:

Egyptian Pharaohs would be given random names as well in that game, usually based on real Pharaohs, but occasionally you would get a succession of rulers named "Bubba".

I think that might be a reference to something.

Robot Randy
Dec 31, 2011

by Lowtax
https://www.youtube.com/watch?v=kgwdkWxpiKE

What happens here is that there's a man, Noah, holed up inside a fortified barge, The Ark. Whenever you open the door, Noah fires a blast from his shotgun at it, and the force of the pellets hitting the door is enough to turn it into an effective defense mechanism.

Medieval Medic
Sep 8, 2011
In Dead island there are these big beach balls that you can push around. Well, if you start sprinting and kick the ball, you loving fall on the floor and die. And of course, since the whole point of physics objects is to interact with them I always forget this happens and always find myself dying because of it.

Dirk Digglet
Aug 17, 2009

When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline
Assassins Creed III has infinitely re-spawning guards. I don't know if this is a glitch or someone upstairs at Ubisoft wanting there to be more combat opportunities, but I killed one guard who shoved me and 1 hour later I had slaughtered over 788 of them alongside Samuel Adams. They don't stop coming after you, and since it was an escort mission I couldn't just run away or they would keep attacking Sam. By the time I finally turned the game off out of boredom all of Boston square was carpeted in continental soldiers :911:

Holy poo poo someone made a video of it

https://www.youtube.com/watch?v=9-hsyGSNgeU

The guards also don't die unless you finish your little kill animation at the end of your string of attacks. This means you can stab someone in the throat, break their knees, bash them over the skull and stab them repeatedly in the chest to no effect unless you press X one more time so Connor can "shove" them or whatever.

Arsonist Daria
Feb 27, 2011

Requiescat in pace.

Dirk Digglet posted:

Assassins Creed III has infinitely re-spawning guards. I don't know if this is a glitch or someone upstairs at Ubisoft wanting there to be more combat opportunities, but I killed one guard who shoved me and 1 hour later I had slaughtered over 788 of them alongside Samuel Adams. They don't stop coming after you, and since it was an escort mission I couldn't just run away or they would keep attacking Sam. By the time I finally turned the game off out of boredom all of Boston square was carpeted in continental soldiers :911:

Holy poo poo someone made a video of it

https://www.youtube.com/watch?v=9-hsyGSNgeU

The guards also don't die unless you finish your little kill animation at the end of your string of attacks. This means you can stab someone in the throat, break their knees, bash them over the skull and stab them repeatedly in the chest to no effect unless you press X one more time so Connor can "shove" them or whatever.

I've had this happen too; not during a mission, just dicking around. It's weird, because most of the time I'll be able to clear out the group and be done with it. It's utterly absurd when they just keep rushing in during your killstreak, allowing you to chain murder people infinitely.

I think it may only happen during max notoriety.

Lunchmeat Larry
Nov 3, 2012

Farbtoner posted:

The XCOM remake has a randomized naming system for missions, Operation Dark Darkness amused me way more than it should have.
I saw someone who was outraged that they were sent to a terror mission in Germany named... Operation Crystal Night.

Brother Jonathan
Jun 23, 2008
Torchlight II just got a patch, and I found this item in the changelog:

- Legendary wand Earth Dies Screaming can no longer crash the game

Bug or feature? :haw:

ID Unavailable
Mar 2, 2012

THIS SOME DAVID LYNCH SHIT, HUH
As awful and buggy as the original Gears of War was, it had one glitch that I remember being particularly hilarious. Through some combination of reloading a different weapon and while simultaneously switching to your chainsaw or something, you could make it so you'd run around with a shotgun out as if your stupid chainsaw bayonet was being revved up.

If you ever got close enough to anyone, you'd do the chainsaw animation with a shotgun or something as the enemy flailed around and screamed horribly.

The best part was you basically had killed that person, but they wouldn't immediately die. If you switched your weapon, no matter where they would go after that, they'd instantly explode into a bunch of meaty chunks. This would also happen if you died, so they couldn't just kill you to save themselves.

All I found on YouTube was ten thousand videos of awful music over 240p shakeycam recordings for tutorials, so you'll have to settle for this.

https://www.youtube.com/watch?v=HiWbtwH0u2Q&t=39s

As you can imagine, the griefing was very fun. Especially since the community was full of incredibly loud people with mics.

Kaboom Dragoon
May 7, 2010

The greatest of feasts

On a related note, the Chainsaw Vortex during the early days of the original GoW could be tremendous fun depending on which end of it you were on. The short version of it was that using the chainsaw in multiplayer could result in it occasionally scoring you a kill from much further away than should be possible. The effect made it look like people were getting sucked into the teeth of the saw, to the point where you'd sometimes get people running backwards towards you, before getting their chests hacked open.

It still crops up in the later games from time to time, but seeing it happen - especially in LAN mode, which you'd expect to be more stable than online multiplayer - never failed to amuse.

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FreudianSlippers
Apr 12, 2010

Shooting and Fucking
are the same thing!

Bought Gary's Mod the other day and had some slight glitches with the face posing tool:







Also making giant mechs is a lot harder then I expected.

FreudianSlippers has a new favorite as of 01:24 on Dec 3, 2012

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