Are you getting the Wii U? This poll is closed. |
|||
---|---|---|---|
Yes | 9031 | 65.25% | |
No | 1191 | 8.60% | |
Maybe | 808 | 5.84% | |
I'm an idiot | 460 | 3.32% | |
Waluigi | 1603 | 11.58% | |
Waa | 748 | 5.40% | |
Total: | 13841 votes |
|
Here's a question to those who have Sonic & Sega Racing since the topic of analogue/digital triggers and driving games came up again: What button do you press to accelerate and if it's the right trigger, do you feel like you're at a disadvantage not having analog control?
|
# ? Nov 23, 2012 04:32 |
|
|
# ? May 30, 2024 02:07 |
|
FPzero posted:Here's a question to those who have Sonic & Sega Racing since the topic of analogue/digital triggers and driving games came up again: What button do you press to accelerate and if it's the right trigger, do you feel like you're at a disadvantage not having analog control? It's basically like Mario Kart - why slow down when you can drift around every corner and get boosts instead? I legitimately cannot think of a single time when I was wishing I could have just held the throttle at half-speed that wasn't solved by letting off the gas for a split second before it.
|
# ? Nov 23, 2012 04:34 |
|
Fergus Mac Roich posted:I am sort of confused as to how it is that AAA games cost roughly a gorillion(approx) dollars to make, and really good looking games come out on PC with, presumably, a fraction of the budget. Blacklight: Retribution looks as good as or better than most console games. The Witcher 2 is another example, as was the original Crysis, though those two did actually intend to sell quite a number of copies(The Witcher 2, at least, was profitable for CDPR). Reset doesn't exist yet but it's being made by a very small team on an indie budget and if it lives up to the promise of its trailer it will be one of the best looking games ever made. How does this happen? AAA Games have to pay a poo poo ton for marketing, and giant teams to rocket games out through a tight release window. On top of that they are aimed at looking good on console hardware, not maxxing out PCs (generally.) There's also the things you don't pay as much attention to like big dev/publisher QA, voice talent, DLC content (which is not cheap to produce.) FPzero posted:Here's a question to those who have Sonic & Sega Racing since the topic of analogue/digital triggers and driving games came up again: What button do you press to accelerate and if it's the right trigger, do you feel like you're at a disadvantage not having analog control?
|
# ? Nov 23, 2012 04:34 |
|
FPzero posted:Here's a question to those who have Sonic & Sega Racing since the topic of analogue/digital triggers and driving games came up again: What button do you press to accelerate and if it's the right trigger, do you feel like you're at a disadvantage not having analog control? Default is right trigger, but there's another configuration that lets you switch it to buttons. It feels perfect to me. You don't really let up on the gas in this game since you drift through turns and all that.
|
# ? Nov 23, 2012 04:35 |
|
My WiiU has frozen twice in the middle of Sonic and Mario Is anyone else having this problem?
|
# ? Nov 23, 2012 04:36 |
|
Fergus Mac Roich posted:I am sort of confused as to how it is that AAA games cost roughly a gorillion(approx) dollars to make, and really good looking games come out on PC with, presumably, a fraction of the budget. Blacklight: Retribution looks as good as or better than most console games. The Witcher 2 is another example, as was the original Crysis, though those two did actually intend to sell quite a number of copies(The Witcher 2, at least, was profitable for CDPR). Reset doesn't exist yet but it's being made by a very small team on an indie budget and if it lives up to the promise of its trailer it will be one of the best looking games ever made. How does this happen? It's not all that different from the demoscene of the 80s and 90s when one person could put out an intro/trailer that looked loving amazing and pushed the limits of what computers could do at the time. They go into it with that intention. Some studios want to take on their big budget counterparts. Those bigger studios most likely look to them and say "bring it", cause a lot a lot a lot of studios rise and fall. It's not the norm to take those kind of risks. The average game isn't Call of Duty, it's Orcs Must Die. It's Tales of Monkey Island. It's Payday the Heist. The 7th Guest fucked around with this message at 04:41 on Nov 23, 2012 |
# ? Nov 23, 2012 04:38 |
|
horriblePencilist posted:^ They sell it at a loss, but they actually make profit after you bought a single game. Quest For Glory II posted:And for people who like open world games, that's awesome, but the games I've played on my 360 the most are XBLA titles and I can't think of any XBLA/Steam Indie developer that can't make the games they wanna make right now without needing some kind of next gen boost. They probably wouldn't have the budget for that anyway. Then think of a game like Jamestown and the La Mulana remake. Both look like SNES games and yet they need good shaders and poo poo to run. Think also of games that try to simulate physics, like the handful of fluid dynamics based puzzle games that have surfaced in the past couple years. Think of procedurally generated content, think of games like Minecraft or god forbid Cortex Command and how they all slow down to a crawl when there's a bunch of poo poo happening. Even iOS games went from being podunk flash games to crazy looking games like Infinity Blade (that still plays like a flash game, but that's a bad example of what the device can do.) It's not about pushing envelopes as much as being able to do more with what's available as it gets better and it's not all about graphics.
|
# ? Nov 23, 2012 04:40 |
|
If Jamestown needs shaders to run that's pretty stupid. I literally didn't and wouldn't notice the difference. It just looked and played like a high res Tyrian to me. That said I'd love a sequel to Jamestown on Wii U.
|
# ? Nov 23, 2012 04:42 |
|
My old netbook from several years ago could run Jamestown so I doubt it's doing anything fancy with shaders. Not knowing much about programming I bet it's just written using DX9 or whatever so it requires a card that supports a certain shader model.
|
# ? Nov 23, 2012 04:49 |
|
My WiiU froze today, it just stopped during NintendoLand, an made a high pitched whine (from tv speakers). I had to pull the plug, turned it back on and it froze again. I shut down the gamepad and restarted it and it was fine for the rest of the day. Weird.
|
# ? Nov 23, 2012 05:00 |
|
Bombadilillo posted:My WiiU froze today, it just stopped during NintendoLand, an made a high pitched whine (from tv speakers). I had to pull the plug, turned it back on and it froze again. I shut down the gamepad and restarted it and it was fine for the rest of the day. Weird. Did it happen on DK Crash Course for you, because it did for me.
|
# ? Nov 23, 2012 05:03 |
|
da anime bulldog posted:My WiiU has frozen twice in the middle of Sonic and Mario The current theory is to change the "view community posts" option in Miiverse to english only. Personally I had 4 freezes within an hour prior to making this change, 3 in NSMBU and 1 in Sonic. After making the change I've had 1 freeze over the last two days...so consider me a believer!
|
# ? Nov 23, 2012 05:06 |
|
Quest For Glory II posted:You're not alone. It's widespread enough that either a calamitous manufacturing error is about to decimate Nintendo, or it's a software issue that needs to be patched. It's probably a software issue. Yep, and once on Zelda last week. It was when it was going to the score too, not during anything taxing. I wonder if its trying to communicate online at that point, or saving in the backround, that would go towards software. After the restart without reseting the gamepad it was the Nintendoland menu pretty much right away. I do not like having to pull the plug, everything should have a longpress power cutoff hardware reset.
|
# ? Nov 23, 2012 05:07 |
I currently don't have a TV and my monitor does not do audio and I'm wondering if I can get by with NSMB and Nintendo Land without the need for actual speakers outside of the controller?
|
|
# ? Nov 23, 2012 05:08 |
|
Can you really play 5 players in most of the modes in that Sonic racing game? Can you play the equivalent of the story mode with five people?
|
# ? Nov 23, 2012 05:08 |
|
Lblitzer posted:I currently don't have a TV and my monitor does not do audio and I'm wondering if I can get by with NSMB and Nintendo Land without the need for actual speakers outside of the controller? You'll be fine for those games, for sure.
|
# ? Nov 23, 2012 05:09 |
|
The 3DS used to freeze like crazy (I remember the launch on this forum) and I haven't heard that complaint in forever. The old trick was to turn off WiFi or format the SD card or something similar to this language change fix. I'm 98% sure it's a software thing that will be fixed.
|
# ? Nov 23, 2012 05:10 |
|
Miyamotos RGB NES posted:The 3DS used to freeze like crazy (I remember the launch on this forum) and I haven't heard that complaint in forever. The old trick was to turn off WiFi or format the SD card or something similar to this language change fix. I'm 98% sure it's a software thing that will be fixed. I had the 3DS since launch () and it's never frozen on me. Like, ever. Hopefully you guys with freezy Wii Us are just temporary problems.
|
# ? Nov 23, 2012 05:12 |
|
Bombadilillo posted:My WiiU froze today, it just stopped during NintendoLand, an made a high pitched whine (from tv speakers). I had to pull the plug, turned it back on and it froze again. I shut down the gamepad and restarted it and it was fine for the rest of the day. Weird. Quest For Glory II posted:Did it happen on DK Crash Course for you, because it did for me. I had the same issue earlier today, also in Crash Course. Was the first time, and I haven't had it happen since.
|
# ? Nov 23, 2012 05:20 |
|
I'm sure this has been asked before but is there a way for me to output the audio using the component cables while still using HDMI for video??? I looked through the system preferences but didn't see anything.
|
# ? Nov 23, 2012 05:24 |
|
FanaticalMilk posted:I'm sure this has been asked before but is there a way for me to output the audio using the component cables while still using HDMI for video??? I looked through the system preferences but didn't see anything. No, apparently there isn't.
|
# ? Nov 23, 2012 05:34 |
|
I had a freeze after completing Sequence 2 of AC3 when it was reloading Boston. That's the only one so far for me. Also, should the Home button be lighting up for more than just a second? Mine just flashes once for a notification, then it goes dark again. I think it's weird.
|
# ? Nov 23, 2012 05:35 |
|
Louisgod posted:General reminder that the WiiU plays Xenoblade so please buy it ASAP if you're desperate for a game or want to experience one of the bet games ever made. I'm gonna try and pick this up tomorrow. Does it control well with the Wiimote and nunchuck combo or should I pick up a Classic Controller Pro?
|
# ? Nov 23, 2012 05:36 |
|
Woptendo posted:I'm gonna try and pick this up tomorrow. Does it control well with the Wiimote and nunchuck combo or should I pick up a Classic Controller Pro? You can only play the game with the Classic Controller Pro.
|
# ? Nov 23, 2012 05:38 |
|
FanaticalMilk posted:You can only play the game with the Classic Controller Pro. Incorrect
|
# ? Nov 23, 2012 05:39 |
|
Woptendo posted:I'm gonna try and pick this up tomorrow. Does it control well with the Wiimote and nunchuck combo or should I pick up a Classic Controller Pro? Either or but I prefer the CCP.
|
# ? Nov 23, 2012 05:40 |
Just lost my third survivor in buckingham palace he was almost a 3000 pointer... I like to boot up Miiverse for a little while when ZombiU get's too intense.
|
|
# ? Nov 23, 2012 05:40 |
|
Woptendo posted:I'm gonna try and pick this up tomorrow. Does it control well with the Wiimote and nunchuck combo or should I pick up a Classic Controller Pro? I played it for like half the game before even realizing it supported the Classic Controller and was too used to the Remote+Nunchuck controls to switch by then so I'd say it works just fine.
|
# ? Nov 23, 2012 05:43 |
|
FRAZZLED JOHNSON posted:Can you really play 5 players in most of the modes in that Sonic racing game? Hyyyyup. Multiplayer is essentially drop in drop out. It's especially helpful in story mode since it doesn't really matter who wins to meet the objective. You know, except for boost challenges, 'cause they're bullshit and broken.
|
# ? Nov 23, 2012 05:48 |
|
Sgoast posted:Hyyyyup. Multiplayer is essentially drop in drop out. It's especially helpful in story mode since it doesn't really matter who wins to meet the objective. You know, except for boost challenges, 'cause they're bullshit and broken. Well I guess that's a buy then.
|
# ? Nov 23, 2012 05:51 |
|
AngryCaterpillar posted:No, apparently there isn't. Lame. I have speakers I wanted to use and I use a computer monitor.
|
# ? Nov 23, 2012 05:51 |
|
absolutely anything posted:I played it for like half the game before even realizing it supported the Classic Controller and was too used to the Remote+Nunchuck controls to switch by then so I'd say it works just fine. Oh cool. I'll probably get a CCP too and see which I like best since I just realized I won't be able to use my Pro Controller for Wii/WiiWare/VC stuff... even though the guy at Gamestop assured me I would be able to
|
# ? Nov 23, 2012 05:55 |
|
Sgoast posted:Hyyyyup. Multiplayer is essentially drop in drop out. It's especially helpful in story mode since it doesn't really matter who wins to meet the objective. You know, except for boost challenges, 'cause they're bullshit and broken. Is it all the boost challenges that are bugged at the moment or just the first couple? I tried one of them later on, I think the 3rd, and it had checkpoints but was still too crazy for me to complete on Medium. Not sure if it was me sucking or it still being bugged somehow.
|
# ? Nov 23, 2012 05:58 |
|
Woptendo posted:Oh cool. I'll probably get a CCP too and see which I like best since I just realized I won't be able to use my Pro Controller for Wii/WiiWare/VC stuff... even though the guy at Gamestop assured me I would be able to They're very good controllers, and feel like a Playstation controller in your hands (though I still use my old Classic Controllers for SNES games. Doesn't feel right with a Pro). Also, the Gamestop guy was either talking out his rear end, or he meant the WiiU eShop. I'm guessing the former.
|
# ? Nov 23, 2012 06:03 |
|
LividLiquid posted:It's not about what's possible. It's about what's profitable. Ding ding ding. Back in the 16-Bit day it didn't really feel like a small company couldn't compete because you were dealing with sprite art. Once we moved into the 3D generation the cost of games has going higher and higher. The fact we've kept games at $59.99 US retail is just ridiculous compared to the rising costs. It's why I keep stressing that the next generation Sony/Microsoft might see games priced at where they were for the N64 with $89.99 games. Or you'll pay $59.99 for a game you can't actually beat until you buy fifty bucks worth of DLC. FPzero posted:Here's a question to those who have Sonic & Sega Racing since the topic of analogue/digital triggers and driving games came up again: What button do you press to accelerate and if it's the right trigger, do you feel like you're at a disadvantage not having analog control? What disadvantage? I gotta go fast. I press R and I go fast.
|
# ? Nov 23, 2012 06:05 |
|
Skunk Ape posted:Is it all the boost challenges that are bugged at the moment or just the first couple? I tried one of them later on, I think the 3rd, and it had checkpoints but was still too crazy for me to complete on Medium. Not sure if it was me sucking or it still being bugged somehow. Nah those were the transform rings not checkpoints. All boost challenges are broken
|
# ? Nov 23, 2012 06:05 |
|
There any good RPGs on this thing yet/in the near future?
|
# ? Nov 23, 2012 06:05 |
|
Ciaphas posted:There any good RPGs on this thing yet/in the near future? Does Xenoblade count? Because if you haven't played it you really should.
|
# ? Nov 23, 2012 06:08 |
|
Actually thanks for reminding me of that, I got bored right around the time I got Dunban in the party. Maybe I can't do RPGs anymore if it was so good and I got bored anyway
|
# ? Nov 23, 2012 06:11 |
|
|
# ? May 30, 2024 02:07 |
|
The Xenoblade team is making an actual Wii U RPG as well.
|
# ? Nov 23, 2012 06:15 |