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Not going to go with Riposte or Coupe? For shame. I do think you missed a plot point related to Yorinaga Kurita's magical powers... in that Patrick was pulling the same crap at the end there before he got all blowed up.
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# ? Nov 27, 2012 06:20 |
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# ? May 23, 2024 11:24 |
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fool_of_sound posted:I wish I had the artistic talent to draw MechRomney. What model would MechRomney pilot? Grand Titan. The head is even creepily reminiscent. KnoxZone posted:I can't hear you over the sound of my MUSE EARTH Devastator. Any mech that costs under 130 million c-bills isn't a mech that I would want to drive. Not pictured: billions of Davion citizens left starving and ignorant so the space-pentagon can have shiny robutts.
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# ? Nov 27, 2012 06:24 |
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Calax posted:Not going to go with Riposte or Coupe? For shame. Oh, I will be. I just need a quick break from the trilogy and D.R.T. is good, mindless Also, I didn't mention Patrick's magic because he's been pulling that poo poo all novel long just to make Dan look like a chump. He still suicided to make Yorinaga say "Eh, good enough" and leave. PoptartsNinja fucked around with this message at 06:32 on Nov 27, 2012 |
# ? Nov 27, 2012 06:28 |
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Taerkar posted:Or anyone that the LC negotiates a trade agreement with. So much equipment moves from one state to another to get at certain bits of tech. For a while if you wanted Ultra AC/5s you'd have to trade something to the FWL. You're thinking of UAC/10s, which the FWL made a killing on for a while (mainly to the FS, though, who ate that one up). The ER Medium Laser was that way, too, for a bit. Also, I'm not sure if Hanse Davion or Morgan Kell are ever supposed to seem legitimately threatened in that entire trilogy. Defiance Industries fucked around with this message at 06:51 on Nov 27, 2012 |
# ? Nov 27, 2012 06:42 |
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There is apparently a piece of equipment called a "ground mobile HPG" if you poors want to quit arguing over pocket change. You can cram 2 of those on a mech and bathe in the admiralty's tears as they could have built a sizable fleet for the cost of that one mech. Any mech under 8 billion cbills is only fit for criminals and the mentally infirm.
dis astranagant fucked around with this message at 07:16 on Nov 27, 2012 |
# ? Nov 27, 2012 07:11 |
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dis astranagant posted:There is apparently a piece of equipment called a "ground mobile HPG" if you poors want to quit arguing over pocket change. You can cram 2 of those on a mech and bathe in the admiralty's tears as they could have built a sizable fleet for the cost of that one mech. Combat stats please. I don't care if you have to make them up. And PTN better put it in a mission now.
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# ? Nov 27, 2012 07:14 |
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dis astranagant posted:There is apparently a piece of equipment called a "ground mobile HPG" if you poors want to quit arguing over pocket change. You can cram 2 of those on a mech and bathe in the admiralty's tears as they could have built a sizable fleet for the cost of that one mech. Any mech under 8 billion cbills is only fit for criminals and the mentally infirm. In a 100-ton chassis, the cost for such a setup is over 16 Billion C-Bills.
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# ? Nov 27, 2012 07:17 |
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TildeATH posted:Combat stats please. Pretty sure they don't have any besides taking 12 crits and weighing 12 tons. Well, they also generate 20 heat, apparently.
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# ? Nov 27, 2012 07:17 |
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The Ground-Mobile HPG also ~SUPPOSEDLY~ can be used to shoot people. And when they get hit it creates some kind of temporary thing that either instantly kills the target or the guy firing it (or just instantly teleports them anywhere in the known universe, maybe).landcollector posted:In a 100-ton chassis, the cost for such a setup is over 16 Billion C-Bills. 100-ton mechs are passe. Go for a 200-ton Superheavy. You're already using experimental tech, so why not go all-out? Defiance Industries fucked around with this message at 07:24 on Nov 27, 2012 |
# ? Nov 27, 2012 07:21 |
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If they put this in the game AND allow members to donate cbills to the Corp it would take significantly less than 16m from each word of Lowtax registered member. But as long as I'm using up wishes to make stuff happen I'll wish for AOE ammo explosion so we can fill commando's with MG ammo and nuke everyone. Finally a decent use for the mech!
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# ? Nov 27, 2012 07:33 |
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Defiance Industries posted:The Ground-Mobile HPG also ~SUPPOSEDLY~ can be used to shoot people. And when they get hit it creates some kind of temporary thing that either instantly kills the target or the guy firing it (or just instantly teleports them anywhere in the known universe, maybe). SSW seems to think it's only advanced, though you'll have to go experimental if you want any hope of sinking the heat (either clan sinks or an interface cockpit and no gyro).
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# ? Nov 27, 2012 07:33 |
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Defiance Industries posted:You're thinking of UAC/10s, which the FWL made a killing on for a while (mainly to the FS, though, who ate that one up). The ER Medium Laser was that way, too, for a bit. I don't have TRO 3050 handy right now but I'm pretty sure either the Imperator Ultra-5 or the Imperator Code Red LB 10-X was the only one available at that time. Maybe both?
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# ? Nov 27, 2012 08:26 |
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Nope, Mydron built both the UAC/5 (on the JagerMech) and the LB-10X (on the Cataphract) in 3050. Defiance Industries also built the LB-10X on the Hatchetman. We didn't, however, built the UAC/5 because we assumed when people asked for an AC/5 that it was some kind of joke. Looking at TRO:3050, Imperator wasn't even the only choice for the LB-10X in the FWL. Kali Yama built one too. Defiance Industries fucked around with this message at 08:37 on Nov 27, 2012 |
# ? Nov 27, 2012 08:28 |
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Defiance Industries posted:The Ground-Mobile HPG also ~SUPPOSEDLY~ can be used to shoot people. And when they get hit it creates some kind of temporary thing that either instantly kills the target or the guy firing it (or just instantly teleports them anywhere in the known universe, maybe). There is some really silly stuff in Interstellar Players 2 regarding playing around with HPG and crazy blakist experiments like this. Of course, I think the best one was the story suggesting that the Manei Domini initiation ritual involved jumping into the hyperspace shadow at the center of a star, remaining in hyperspace (or whatever they refer to it as) and cutting up new recruits/training them. I really feel that everything in that book should be considered canonically true. I wonder what the price tag involving that kind of training would add up to?
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# ? Nov 27, 2012 09:14 |
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Picard Day posted:There is some really silly stuff in Interstellar Players 2 regarding playing around with HPG and crazy blakist experiments like this. Of course, I think the best one was the story suggesting that the Manei Domini initiation ritual involved jumping into the hyperspace shadow at the center of a star, remaining in hyperspace (or whatever they refer to it as) and cutting up new recruits/training them. I really feel that everything in that book should be considered canonically true. Negative one million C-Bills due to K-F drive shenanigans. Yes, negative. This is why there are so many Manei Domini.
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# ? Nov 27, 2012 09:24 |
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I may be dumb, but what's the point of the superheavy mechs anyways? They don't appear to have that much more firepower than an assault.
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# ? Nov 27, 2012 09:30 |
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-Troika- posted:I may be dumb, but what's the point of the superheavy mechs anyways? They don't appear to have that much more firepower than an assault. The canon Dark Age ones are terribad but the recent construction rules for them allow for vaguely mean stuff if you can stand being out maneuvered by many fortifications. Superheavy hovertanks can be outright terrifying, with assault mech weapons and light mech speeds.
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# ? Nov 27, 2012 09:34 |
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-Troika- posted:I may be dumb, but what's the point of the superheavy mechs anyways? They don't appear to have that much more firepower than an assault. I don't know if I'd say that. Because of the way their crit spaces work, they can pack in a pretty ridiculous amount of firepower. Their biggest advantage isn't being 200 tons, it's that the number of crits taken up by everything is cut in half. Since weapons can't "share" crits, though, you have to build the machine a lot differently than you would a standard Assault. Small guns like medium lasers are bad, big guns like GRs and ACs are good. They're extremely specialized units, though. They pack on a shitload of armor and being three hexes high instead of two can change some maps dramatically, but their ridiculous slowness really leaves them with only one thing they're good at. Strangely, it's the last thing WoB needed in their arsenal by the time the Omega showed up: laying siege to a fortified position.
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# ? Nov 27, 2012 09:40 |
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The Word of Blake gimmick that's actually a lot more interesting is unmanned robot battlemechs. Too bad they attached the system to something that's a piece of poo poo.
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# ? Nov 27, 2012 10:53 |
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-Troika- posted:The Word of Blake gimmick that's actually a lot more interesting is unmanned robot battlemechs. Too bad they attached the system to something that's a piece of poo poo. The Revenant? Looks loving rad in my opinion. Tarquinn fucked around with this message at 13:45 on Nov 27, 2012 |
# ? Nov 27, 2012 13:39 |
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-Troika- posted:I may be dumb, but what's the point of the superheavy mechs anyways? They don't appear to have that much more firepower than an assault. I recall tinkering with the rules when they first came out and there's a weight band you can get them into at around (vague memory here) 110-130 where the 'Mech is still 3/5 but actually manages to have about as much free tonnage as an Atlas despite Catalyst's "new toys can't actually be GOOD" silliness. Those guys get sweet, sweet critical space improvements, lots more internal structure, and can mount an Atlas-like weapons/armor mix. They're actually pretty horrifying, if built right, they're just expensive. The bigger ones will always be too slow to be useful in front-line combat, but I've wondered for a while if they have a use as artillery platforms. Slip a few full-scale tubes onto one and it can drop stuff on you from kilometers away! ...Nah, too expensive for anyone but the Lyrans. Also they can have twelve armor and four structure on the head, so the old "nickel-iron slug erases my best giant robot" problem is partially alleviated.
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# ? Nov 27, 2012 13:46 |
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Tarquinn posted:The Revenant? Looks loving rad in my opinion. Looking cool doesn't stop it from being not very good though. I mean, granted, if you're piloting a superheavy battlemech and you need some robot controlled escorts you do probably want a light/medium mech that can be speedy, but the Revenant is pretty poo poo. I suppose if they managed to crank out thousands of the buggers they might be a threat, but if that were the case then why were they only deployed near the end of the war and I think really only on terra?
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# ? Nov 27, 2012 14:25 |
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PoptartsNinja posted:Join me next time when I read D.R.T. May God have mercy on your poor soul.
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# ? Nov 27, 2012 14:25 |
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DeepThrobble posted:Grand Titan. The head is even creepily reminiscent. DeepThrobble posted:Not pictured: billions of Davion citizens left starving and ignorant so the space-pentagon can have shiny robutts. GenericServices posted:I recall tinkering with the rules when they first came out and Arquinsiel fucked around with this message at 16:59 on Nov 27, 2012 |
# ? Nov 27, 2012 16:40 |
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DeepThrobble posted:Grand Titan. The head is even creepily reminiscent. I didn't know the Inner Sphere was using Cybertronian technology now.
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# ? Nov 27, 2012 18:12 |
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Polaron posted:
It's supposed to look vaguely Russian, since it was designed in Tikonov (back when Tikonov was part of the core of the Star League).
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# ? Nov 27, 2012 18:16 |
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PoptartsNinja posted:It's supposed to look vaguely Russian, since it was designed in Tikonov (back when Tikonov was part of the core of the Star League). I guess it does look like Optimus Prime landed in Russia instead of the United States. It's still totally Optimus Prime as a Battlemech, though. It even has 'Roll Out' written on its left arm!
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# ? Nov 27, 2012 18:33 |
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What's the BV for a matrix of leadership, anyway?
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# ? Nov 27, 2012 18:57 |
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PoptartsNinja posted:Join me next time when I read D.R.T. Don't do this to yourself Also did Dark Age ever really succeed in its goal - well, presumably what the goal was anyway - of making combined arms worth a drat? I just saw Dark Age and read like 1 book and said "nooooooooope." specifically, I want artillery to stomp all over everything. Psion fucked around with this message at 19:06 on Nov 27, 2012 |
# ? Nov 27, 2012 19:01 |
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Psion posted:specifically, I want artillery to stomp all over everything. Combined arms is already worth a drat, the problem is the scale of any one tabletop battle is so small it can't really shine. It's hard to get full effect from 20 mapsheets of range on an Arrow IV. I've been kinda interested in seeing if you can simulate 'large scale' combat by using protomechs in place of `Mechs (and vehicles) and the basic combat unit is a lance rather than an individual `Mech, but my results have been inconclusive so far. Mostly because everything I've done is theoretical. There's a reason nobody plays BattleForce.
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# ? Nov 27, 2012 19:19 |
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Been a little busy so I'm running late on orders - I'll get my orders in tonight. Tentative course of action is in the GoogleDoc. Glad I at least left that bastard S7 with something to remember me by last turn.
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# ? Nov 27, 2012 19:20 |
PoptartsNinja posted:There's a reason nobody plays BattleForce. Which is a shame because I actually rather liked the original Battleforce where you were using lances as your basic unit. Not as much of a fan of the current Battleforce rules, though.
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# ? Nov 27, 2012 19:32 |
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As hard as it is to organize a battle on that kind of scale, the reward is well worth it. Combined arms battalions filled with mechs, battle armor, tanks, vtols, aero, artillery, and infantry. Such wonderful madness.
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# ? Nov 27, 2012 19:36 |
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SageNytell posted:Been a little busy so I'm running late on orders - I'll get my orders in tonight. Tentative course of action is in the GoogleDoc. We're still short quite a few people (4-5 according to the doc), so you're fine.
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# ? Nov 27, 2012 19:40 |
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SageNytell posted:Been a little busy so I'm running late on orders - I'll get my orders in tonight. Tentative course of action is in the GoogleDoc. I am gonna try to get mine in this afternoon. The issues that cropped up are not quite affecting my ability to follow the thread as much as I expected, at least currently.
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# ? Nov 27, 2012 20:01 |
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PoptartsNinja posted:Combined arms is already worth a drat, the problem is the scale of any one tabletop battle is so small it can't really shine. It's hard to get full effect from 20 mapsheets of range on an Arrow IV. Am I reading this right in that, in order to have combined arms work on the tabletop you need to operate on a scale similar to Warhammer or Battlefleet Gothic?
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# ? Nov 27, 2012 20:05 |
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Well, not really. I mean, you can use a few mechs, a couple of tanks, and a battle armor squad or two in your force no problem. In fact, a lot of factions use that composition pretty regularly. The Com Guard, WoBM, CCAF and ELH all mix forces at the lowest levels, while the LC and FS start doing it with most of their units after the Jihad. It's just that some of the advantages each unit has don't either show up or are overvalued in battles on a smaller field, where the terrain is probably pretty uniform. You CAN play a huge game with normal BT rules, it just takes a really long time. Scaling things back to speed them up helps a lot.
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# ? Nov 27, 2012 20:11 |
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Defiance Industries posted:Well, not really. I mean, you can use a few mechs, a couple of tanks, and a battle armor squad or two in your force no problem. In fact, a lot of factions use that composition pretty regularly. The Com Guard, WoBM, CCAF and ELH all mix forces at the lowest levels, while the LC and FS start doing it with most of their units after the Jihad. It's just that some of the advantages each unit has don't either show up or are overvalued in battles on a smaller field, where the terrain is probably pretty uniform. Not to mention a tremendous amount of space. I'm not sure I could fit a game big enough to make artillery ranges matter inside my apartment.
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# ? Nov 27, 2012 20:17 |
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The problem is that when you go macro, into large army-level engagements, you lose everything that's good about the Battletech game mechanics. Finicky heat management and absurd levels of combat damage detail and individual piloting mistakes all, by necessity, get blended into the background at a larger scale. Once those things are gone, the game mostly just looks like a modern combined arms military game. By setting design, 'Mechs don't act all that different from modern armored units in the macro scale. They're debatable a bit more mobile. That's it. So why bother putting up with Battleforce when you could play something mechanically superior? Battletech, for all it's flaws, has emergent narrative going for it. Battleforce doesn't. If your big stompy robots stop acting like big stompy robots, the game loses it's luster. Corbeau fucked around with this message at 22:34 on Nov 27, 2012 |
# ? Nov 27, 2012 22:32 |
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# ? May 23, 2024 11:24 |
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PoptartsNinja posted:Oh, I will be. I just need a quick break from the trilogy and D.R.T. is
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# ? Nov 27, 2012 22:41 |