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Does this game require you to collect the little star chunks throughout the game? Like, do they gate you with it? If so, how badly? I ask because they look kind of annoying to pick up and I won't if I don't have to, and I don't think their use has been covered so far other than throwing them at dudes. I also ask because I just bought this game because of this LP! The local GameStop had only one copy, used, and it didn't have the case so I was like cya later shitlords, walked down the strip to Target and got it brand new for $50 Thanks, 'betus!
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# ? Nov 28, 2012 00:22 |
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# ? Jun 9, 2024 12:25 |
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It's not actually all that hard to get star bits since you're likely to be playing with the Wiimote facing the screen anyway.
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# ? Nov 28, 2012 00:24 |
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beep by grandpa posted:The local GameStop had only one copy, used, and it didn't have the case so I was like cya later shitlords, walked down the strip to Target and got it brand new for $50 I don't know how these games hold their value. There was a time when both Galaxy 1 and 2 were selling for $50 and it was maybe the first time I've ever seen that.
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# ? Nov 28, 2012 00:35 |
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beep by grandpa posted:Does this game require you to collect the little star chunks throughout the game? Like, do they gate you with it? If so, how badly? It's really not at all hard to grab star bits.
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# ? Nov 28, 2012 00:52 |
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a spooky ghost posted:I don't know how these games hold their value. There was a time when both Galaxy 1 and 2 were selling for $50 and it was maybe the first time I've ever seen that. Super Mario 64 DS is still £30 in a lot of shops.
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# ? Nov 28, 2012 00:53 |
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beep by grandpa posted:Does this game require you to collect the little star chunks throughout the game? Like, do they gate you with it? If so, how badly? You don't need to collect them, I think, unless you want to play all the levels or get all the stars. It really isn't that annoying to collect them. There are several points where a whole bunch will be on screen and you can just get them all by waving the remote at the screen like a madman.
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# ? Nov 28, 2012 00:53 |
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Ah okay, thanks guys! I haven't played it yet but just from the videos the Wiimote stuff looked kind of annoying
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# ? Nov 28, 2012 00:56 |
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a spooky ghost posted:I don't know how these games hold their value. There was a time when both Galaxy 1 and 2 were selling for $50 and it was maybe the first time I've ever seen that. Up until the last month or so Target still had Metroid: Other M for $50.
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# ? Nov 28, 2012 00:58 |
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Lilfut posted:I think it's aged pretty awful, for whatever that's worth. It's certainly a game with flaws, but I forgive them since the game was quite literally the first of its kind. It established a formula which countless games following would improve upon and perfect. EDIT: beep by grandpa posted:Ah okay, thanks guys! I haven't played it yet but just from the videos the Wiimote stuff looked kind of annoying To answer your question more directly, they gate you from what are essentially bonus stages, very much like the first game.
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# ? Nov 28, 2012 01:04 |
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Yeah, collecting star bits would be a chore if you had to run into them but with the pointer picking them up you can just quickly wave it around a cluster and carry on. Will definitely be following this. The Galaxy games are the absolute pinnacle of the 3D platforming genre and I'll be amazed if Nintendo manages to release another 3D Mario that tops them. I'm another person that managed to obtain every Star. I don't want to be all "heh if you can't get the last Star you must SUCK AT GAMES " so instead I'll say that the final Star is doable. It's a lot more doable than it presents itself to be. I am sure that everybody who has posted about their failure has the capacity to obtain it if you keep at it. But that's forever away. For now, Yoshi. Nintendo utilized him really well in this game and I'm seconding whoever said that adding the instruments in whenever you're on his back is a great callback.
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# ? Nov 28, 2012 01:06 |
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beep by grandpa posted:Ah okay, thanks guys! I haven't played it yet but just from the videos the Wiimote stuff looked kind of annoying I only played a few levels of Galaxy 1 and didn't pick it up again because the wiimote/nunchuck combo made me feel like I had no control over what was happening. Pretty sure I am the only person who feels that way, though. Even then the star bits weren't that bad to collect.
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# ? Nov 28, 2012 01:37 |
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a spooky ghost posted:I don't know how these games hold their value. There was a time when both Galaxy 1 and 2 were selling for $50 and it was maybe the first time I've ever seen that. I think it's just a Mario thing. He's so popular that his games never go down in value. New Super Mario Bros. for the DS is still full price despite it coming out more than half a decade ago, along with having a sequel, and Wii and Wii U iterations. There was also that (really overpriced) Super Mario All-Stars Collection which was just a rom and an emulator on a disc, and people still bought it in droves.
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# ? Nov 28, 2012 03:01 |
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Sudden Javelin posted:Yeah, collecting star bits would be a chore if you had to run into them but with the pointer picking them up you can just quickly wave it around a cluster and carry on. Actually I don't have the capacity because I don't have a Wii at the moment. Anyway, I'd say this game is definitely the best 3D Mario, but I don't agree that Mario 64 has aged terribly, outside of the camera controls, which are more a fault of the system itself than the game.
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# ? Nov 28, 2012 03:13 |
Zellus posted:I think it's just a Mario thing. He's so popular that his games never go down in value. Yeah, moreso then any other game, Mario is pretty timeless. Excluding maybe the very first one. Mario 64 still runs for about 20-30 bucks at local game stores, and people do buy it at twice the price of other 64 games.
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# ? Nov 28, 2012 03:17 |
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Toffile posted:Lots of smaller level chunks that are centered around a theme instead of one monolith of a level. They stopped doing that after Sunshine. It just doesn't work with how Nintendo likes to design levels. Which is a shame. It was just so fun to run around in the Sunshine maps just finding all the stuff they packed into them. Galaxy is still a blast and it feels very arcady, but I'll miss the expansive worlds in the first few 3D games.
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# ? Nov 28, 2012 03:18 |
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Sudden Javelin posted:Yeah, collecting star bits would be a chore if you had to run into them but with the pointer picking them up you can just quickly wave it around a cluster and carry on.
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# ? Nov 28, 2012 03:51 |
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MadScientistWorking posted:Supposedly, Super Mario 3D Land is on the same level as the Galaxy games. 3D Land is really good, but it's nowhere near the level of the Galaxy games.
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# ? Nov 28, 2012 03:56 |
DarkHamsterlord posted:3D Land is really good, but it's nowhere near the level of the Galaxy games. I'd say it's about the same. And I really like the 2D structure in a 3D game thing it has going.
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# ? Nov 28, 2012 05:10 |
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Super Mario Galaxy 2 is a very pretty game. It can also get a bit weird at times.
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# ? Nov 28, 2012 05:11 |
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Mush Man posted:Super Mario Galaxy 2 is a very pretty game. That has to be a Dolphin bug.
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# ? Nov 28, 2012 05:16 |
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pandaK posted:Which is a shame. It was just so fun to run around in the Sunshine maps just finding all the stuff they packed into them. Galaxy is still a blast and it feels very arcady, but I'll miss the expansive worlds in the first few 3D games. Yea, I think my biggest gripe with the Galaxy games is that I really loved the larger, open world in 64 and Sunshine. It was really neat being thrown into the world and being given only a vague idea (well, vague in 64 more so than Sunshine) of what you needed to do at first, and you just had to kinda figure it out through exploration. That said, this game handles the obstacle course style level design extremely well.
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# ? Nov 28, 2012 05:21 |
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Wind God Sety posted:Yea, I think my biggest gripe with the Galaxy games is that I really loved the larger, open world in 64 and Sunshine. It was really neat being thrown into the world and being given only a vague idea (well, vague in 64 more so than Sunshine) of what you needed to do at first, and you just had to kinda figure it out through exploration. One thing I always thought was cool about Super Mario 64's levels was that you can select stars at the beginning of a level and end up getting a completely different star, sometimes without even realizing it. So it became a matter of figuring out how each level changed slightly depending on which star you picked, making some areas or flags accessible or not. The Galaxy games seem to be more along the lines of "get from point A to point B". And they come up with some astoundingly creative ways to elaborate on that deceptively simple formula, but yeah, I do kind of miss the more open-world that you got to run around in with 64 and Sunshine.
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# ? Nov 28, 2012 05:26 |
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Suspicious Dish posted:That has to be a Dolphin bug. Yes. The fog that's usually in the scene hasn't been rendered.
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# ? Nov 28, 2012 05:30 |
Ambitious Spider posted:I'd say it's about the same. And I really like the 2D structure in a 3D game thing it has going. My biggest problems with it, and I did think it was quite a good game, are aesthetics. The levels are empty voids, and the music isn't particularly memorable.
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# ? Nov 28, 2012 05:33 |
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pandaK posted:Which is a shame. It was just so fun to run around in the Sunshine maps just finding all the stuff they packed into them. Galaxy is still a blast and it feels very arcady, but I'll miss the expansive worlds in the first few 3D games. I'd miss them in 64, not so much Sunshine. Sunshine suffered quite a bit from having shells of a level and then having random set pieces block you and keep you in a fairly confined path. You also really couldn't skip Shines, it was always in a set order. To make matters worse, you could always count on at least 5 possible Shines to be of the following type: Collect 8 red coins, beat a boss, chase Shadow Mario, chase that annoying racer, do a secret level. It was incredibly formulaic and dry. Oh and not to mention the blue coins which only seem to exist as a way to pad out the game to 120 shines. At least in 64 you were never really confined to just doing a certain star, you could always explore and find later star by accident. I'll take smaller and more manageable levels if it allows for greater flexibility in goals.
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# ? Nov 28, 2012 06:17 |
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Toffile posted:chase that annoying racer You do this three times in the whole game and it's annoying on Noki Bay if at all. The only really awful part of the game is blue coins.
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# ? Nov 28, 2012 06:30 |
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Toffile posted:Oh and not to mention the blue coins which only seem to exist as a way to pad out the game to 120 shines. Don't forget the ones that have completely arbitrary requirements, making getting 100% even more annoying. Spray a specific signpost in a specific level on a specific episode? gently caress you, Super Mario Sunshine. Thankfully, their replacement in this game is handled so much better. (Those are Galaxy 2 spoilers not Sunshine spoilers)
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# ? Nov 28, 2012 06:37 |
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Chunky12345 posted:You do this three times in the whole game and it's annoying on Noki Bay if at all. The other awful part of Sunshine is the fact that your total number of stars doesn't actually matter when it comes to beating the game, only whether or not you've beaten the seventh shine in every stage. Oh, and you can't do shines out of order within a stage except for one particular case, so that means you have to complete the first seven shines of every stage. Which means collecting blue coins and secret shines doesn't actually count as progress toward the end of the game, meaning they only matter in the postgame or if you want to unlock every stage faster. I would have loved blue coins if they actually meant anything besides OCD fulfillment, but instead they're basically just extra secret shines that are slightly more obtuse and don't make you exit the level when you grab them.
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# ? Nov 28, 2012 06:45 |
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All this talk of this seemingly infamous last star has me worried. Is collecting all the stars even worth the anguish, and €40? I suppose I have someone getting them for me right here, but it'd be a shame if I left my game unfinished.
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# ? Nov 28, 2012 08:09 |
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horriblePencilist posted:All this talk of this seemingly infamous last star has me worried. Is collecting all the stars even worth the anguish, and €40? I suppose I have someone getting them for me right here, but it'd be a shame if I left my game unfinished. There is nothing special, no Kaizo bullshit. It's just a marathon level of a lot of tricky mechanics from throughout the game with no checkpoints. If you like the game and want a challenge it's a nice capstone, but it will not change your life.
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# ? Nov 28, 2012 08:27 |
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horriblePencilist posted:All this talk of this seemingly infamous last star has me worried. Is collecting all the stars even worth the anguish, and €40? I suppose I have someone getting them for me right here, but it'd be a shame if I left my game unfinished. That's sorta why I was kinda bugged that people were talking so much about it. You're only going to get to the opportunity to go to that last star if you absolutely 100% the rest of the game. Most people who play this game will never get to that point. A lot of people who play this game will not even get halfway to it, but will still beat the game. And if you are a total completionist, then you have the difficulty of that final star coming, and should hardly complain. It's hard, but by no means impossible.
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# ? Nov 28, 2012 08:29 |
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Oh, so it's like the final level of Super Mario 3D Land (which I have yet to finish). I'm worried I don't possess that kind of tenacity, but who am I kidding; I'm gonna buy the game anyway.
horriblePencilist fucked around with this message at 10:16 on Nov 28, 2012 |
# ? Nov 28, 2012 09:00 |
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horriblePencilist posted:Oh, so it's like the final level of Super Mario 3D lnad (which I have yet to finish). I'm worried I don't possess that kind of tenacity, but who am I kidding; I'm gonna buy the game anyway. I'd say it's not quite as bad as that, but yes, that's about what we're talking about.
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# ? Nov 28, 2012 09:15 |
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It's LPs like this that make me want to go out and buy the console and game. Nicely done so far.
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# ? Nov 28, 2012 15:53 |
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Zidago posted:It's LPs like this that make me want to go out and buy the console and game. Nicely done so far. Good for you, the Wii Mini recently got announced (in Canada, but it probably doesn't have region locking like the old wii) and is only $100. Looks weird as heck though.
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# ? Nov 28, 2012 15:59 |
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beep by grandpa posted:Ah okay, thanks guys! I haven't played it yet but just from the videos the Wiimote stuff looked kind of annoying I haven't played 2, but at least in 1 it's not bad at all. I'd assume 2 is the same way.
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# ? Nov 28, 2012 16:06 |
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This is lookin' good! If you do like 1 star a video this is gonna take forever, though- which is fine by me. Maybe I should dig out my old save file and see how far I actually got to getting everything in the game... I may only need 15 more hours to find everything!
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# ? Nov 28, 2012 16:47 |
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Jewel posted:Good for you, the Wii Mini recently got announced (in Canada, but it probably doesn't have region locking like the old wii) and is only $100. Looks weird as heck though. The region-locking thing is interesting. Canada and the U.S. are in the same region, so it doesn't really matter in that respect, but if the Wii Mini is truly region-free, it might be worth looking into. (Region locking is one big reason I'm staying away from the 3DS.) I've tinkered around with some more modern Mario games, but like at least one other person in this thread, never really played much of anything past Super Mario World. This one is beautiful and fun to watch; thanks!
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# ? Nov 28, 2012 16:49 |
Anatharon posted:My biggest problems with it, and I did think it was quite a good game, are aesthetics. The levels are empty voids, and the music isn't particularly memorable. I can't really argue with that. The galaxy games are a lot more interesting visually and have better music to boot.
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# ? Nov 28, 2012 17:23 |
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# ? Jun 9, 2024 12:25 |
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Jewel posted:Good for you, the Wii Mini recently got announced (in Canada, but it probably doesn't have region locking like the old wii) and is only $100. Looks weird as heck though. I'm steering clear of this one just because of the fact that they completely removed online play from it. (Plus I'd still like to play GameCube games from time to time.)
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# ? Nov 28, 2012 21:19 |