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x!te bike posted:I think brutal doom is totally fine as a gimmick joke wad like simpsons doom or something but when people treat it like it's the only way to play the game it seems really weird. Why is it weird? I'm ok with people treating it like it's the only way to play the game if it makes it that much of an enjoyable experience for them. I think some people have said that some wads are too hard in Brutal Doom, but I definitely haven't seen anyone blame the mapper or anything and I'm sure if they tried it in vanilla Doom they'd have even less fun.
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# ? Nov 29, 2012 03:46 |
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# ? May 31, 2024 02:37 |
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Fallom posted:I'm sure if they tried it in vanilla Doom they'd have even less fun. They'd be playing the map the way it was intended to be played. I'm not saying loving with the wad author's intent is a big deal or anything, but maps aren't designed with the brutal doom balance changes in mind so some of them end up difficult to the point of being unfun.
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# ? Nov 29, 2012 03:58 |
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ten dollar bitcoin posted:I'm not saying loving with the wad author's intent is a big deal or anything, but maps aren't designed with the brutal doom balance changes in mind so some of them end up difficult to the point of being unfun. Uh so you agree with me? I mean my whole point was that Brutal Doom makes some maps way more difficult, and if someone really likes Brutal Doom over vanilla Doom they probably wouldn't have fun playing the map the way it was meant to be played. The only way I'd take issue over this is if the player criticized the mapper for it.
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# ? Nov 29, 2012 03:59 |
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Fallom posted:Uh so you agree with me? You said they'd have less fun if they tried the map in vanilla doom. They'd probably have more fun because the map wouldn't be balls hard anymore.
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# ? Nov 29, 2012 04:01 |
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ten dollar bitcoin posted:You said they'd have less fun if they tried the map in vanilla doom. They'd probably have more fun because the map wouldn't be balls hard anymore. I'm considering this absurd scenario where someone plays and enjoys Brutal Doom because they're tired or bored of the mechanics in vanilla Doom.
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# ? Nov 29, 2012 04:03 |
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Chinese Tony Danza posted:Also a guy compared my voice acting unfavorably to something from a lovely B-movie and called me "some guy trying to sound tough into his mic in his bedroom" and that kind of upset me. gently caress YOURSELF you're awesome
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# ? Nov 29, 2012 04:03 |
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Fallom posted:I'm considering this absurd scenario where someone plays and enjoys Brutal Doom because they're tired or bored of the mechanics in vanilla Doom. I guess it never occurred to me anyone would like Brutal Doom that much, or get that tired of Vanilla Doom. I've been playing vanilla Doom for 20 years so this whole Brutal Doom thing is just seems like a temporary fad to me. When I get tired of Doom I just quit playing it for a year and then it's fun again. I can play with Brutal Doom for like, an episode before I get tired of it and go back to Vanilla. TOOT BOOT fucked around with this message at 04:22 on Nov 29, 2012 |
# ? Nov 29, 2012 04:18 |
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I just blew through Episode 1 on UV, brutal doom, no saves, pistol start only (using the wad I made and posted at the end of last page). I've never done that before, it's pretty fun - people should try it if they've never done it!
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# ? Nov 29, 2012 05:24 |
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For whatever it's worth, Brutal Doom got me playing Doom again, period. Then again, I love the "gently caress Yourself!" key, so maybe it just plays to my inner 10 year-old. Might have to try that rifle start mod myself after I finish my current UV run.
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# ? Nov 29, 2012 05:29 |
ten dollar bitcoin posted:I guess it never occurred to me anyone would like Brutal Doom that much, or get that tired of Vanilla Doom. I've been playing vanilla Doom for 20 years so this whole Brutal Doom thing is just seems like a temporary fad to me. When I get tired of Doom I just quit playing it for a year and then it's fun again. You're not exactly something special. I'm pretty sure there are more than a few Goons in this thread who have been raised on Wolf3D and Doom. I know I have. Look, I love Doom. And I love Brutal Doom. I've never really gotten bored with Brutal Doom, though, and don't believe it's fair to define it solely by its ability to make the game harder. You could also take away 90% of the gore (a legitimate gimmick of the mod) and I wouldn't care. The WAD just introduces a combination of changes and shiny bits that scratch all my itches. The whole "way it was intended to be played" thing is such a dumb argument because it completely misses the point that people enjoy different things, different ways. It's so weird coming from the New Vegas Modding thread--where you've got people playing and enjoying the same game in every way imaginable--and encountering people who have such strange opinions on mods and wads.
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# ? Nov 29, 2012 05:35 |
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I can only gently caress a bitch so many times in the same dress. Now, I'll come back to the dress, because I enjoy it. But, please honey, put something new on once in awhile. Talk dirty, too.
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# ? Nov 29, 2012 05:37 |
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Bovineicide posted:For whatever it's worth, Brutal Doom got me playing Doom again, period. This is me without the "again". I could never get into Doom until I tried Brutal Doom.
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# ? Nov 29, 2012 05:41 |
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SavageMessiah posted:I just blew through Episode 1 on UV, brutal doom, no saves, pistol start only (using the wad I made and posted at the end of last page). I've never done that before, it's pretty fun - people should try it if they've never done it! Playing without saves in general is the only way to play, for me--it really ramps up the difficulty and forces you to learn levels to know what items you can pick up when, or whether you might need to save them for later on.
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# ? Nov 29, 2012 05:49 |
Kakumei posted:Playing without saves in general is the only way to play, for me--it really ramps up the difficulty and forces you to learn levels to know what items you can pick up when, or whether you might need to save them for later on. I like seeing how many BD+UV Doom 2 maps I can blast through in a single go without dying. It also works really well with Khorus' Speedy poo poo wad.
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# ? Nov 29, 2012 05:52 |
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Cream-of-Plenty posted:You're not exactly something special. I'm pretty sure there are more than a few Goons in this thread who have been raised on Wolf3D and Doom. I know I have. Doom is a much slower and calculating beast (and yes also better balanced with most wads) and holds a much warmer place in my heart, but Brutal Doom contains all the vitamins and minerals a MAN like me needs.
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# ? Nov 29, 2012 06:45 |
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SavageMessiah posted:I didn't care much for how the pistol-start enforcer linked earlier worked (new difficulty, UV only, etc) and it also doesn't seem to work right for brutal doom so I made these: Thank You for making a proper pistol start mod! I've been hoping for one of these for ages. Can I ask a small favour though - would you be able to make a version that resets your health to 100% as well as enforcing a pistol start?
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# ? Nov 29, 2012 08:34 |
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Kazvall posted:I can only gently caress a bitch so many times in the same dress. If you want to really spice it up, make her wear the dress.
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# ? Nov 29, 2012 09:14 |
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SavageMessiah posted:I don't know of a Doom 1 one, but for Doom 2 there is Memorial by the wonderful Eternal: http://prboom-plus.sourceforge.net/memorial.zip note that it only really works in prboom+ due to a strange bug in zdoom based ports where your bullets cease to work It's been fixed a while ago. This bug doesn't happen in ZDoom 2.6.0 and later. And it's not a ZDoom bug, it was an overflow issue with hitscan traces along huge blockmaps. It had been fixed in PrBoom+ (and Mocha Doom) earlier due to some investigation in the issue by entryway and Maes; you'd have the same bug in any other source port which doesn't fix it. (Vanilla solves the issue by crashing on large blockmaps.)
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# ? Nov 29, 2012 10:34 |
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Convex posted:Thank You for making a proper pistol start mod! I've been hoping for one of these for ages. They both do that - armor is set to 0 and health is set to 100. Is it not working for you or did you just not try it yet? Cat Mattress posted:It's been fixed a while ago. This bug doesn't happen in ZDoom 2.6.0 and later. Really? I thought for sure that I had that bug in a fairly recent version of gzdoom. I'll have to give it another try then. SavageMessiah fucked around with this message at 15:06 on Nov 29, 2012 |
# ? Nov 29, 2012 15:04 |
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I'm a mac user, and I'd love to get in on all of this Doom wonderfulness. I have the wads somewhere on an old disc, but I'd like to know, what's the best mac-friendly resource or program to check out in order to play all of these wonderful mods? I'd also love to know about playing the original Quake, too. I know years and years ago, I had something set up, but it was buggy, and I figure a lot has changed since then. Any suggestions? The ability to play via LAN would be awesome as well.
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# ? Nov 29, 2012 16:44 |
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SavageMessiah posted:Really? I thought for sure that I had that bug in a fairly recent version of gzdoom. I'll have to give it another try then. Graf Zahl's site still links to something from 2010 as being the latest version of GZDoom (1.5.06) despite GZDoom 1.6.00 being old news already. (And being online, but you have to copy the URL from the download link, and change "5.06" to "6.00" to get the true latest version...)
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# ? Nov 29, 2012 18:03 |
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Rupert Buttermilk posted:I'm a mac user, and I'd love to get in on all of this Doom wonderfulness. I have the wads somewhere on an old disc, but I'd like to know, what's the best mac-friendly resource or program to check out in order to play all of these wonderful mods? I'd also love to know about playing the original Quake, too. I know years and years ago, I had something set up, but it was buggy, and I figure a lot has changed since then. Any suggestions? I can send you the latest SVN build of GZdoom-mac, and some instructions on how I run it at the command line. PrBoom+ is kickass for demo running, and comes with a nice GUI.
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# ? Nov 29, 2012 18:11 |
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WHOIS John Galt posted:I can send you the latest SVN build of GZdoom-mac, and some instructions on how I run it at the command line. PrBoom+ is kickass for demo running, and comes with a nice GUI. I'd love that. Do you have PM's? If not, my gmail address is 'slaptheolsentwins'.
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# ? Nov 29, 2012 18:19 |
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Rupert Buttermilk posted:I'd love that. Do you have PM's? If not, my gmail address is 'slaptheolsentwins'. I'll send you an e-mail this evening after work :-)
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# ? Nov 29, 2012 18:31 |
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SavageMessiah posted:They both do that - armor is set to 0 and health is set to 100. Is it not working for you or did you just not try it yet? I... didn't try it yet. e: By the way, you should upload these to the \idgames archive if you haven't already! Convex fucked around with this message at 19:27 on Nov 29, 2012 |
# ? Nov 29, 2012 18:40 |
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Rupert Buttermilk posted:I'm a mac user, and I'd love to get in on all of this Doom wonderfulness. I have the wads somewhere on an old disc, but I'd like to know, what's the best mac-friendly resource or program to check out in order to play all of these wonderful mods? I'd also love to know about playing the original Quake, too. I know years and years ago, I had something set up, but it was buggy, and I figure a lot has changed since then. Any suggestions? I'll tackle the Quake part. For singleplayer on the Mac I'd recommend Quakespasm: http://quakespasm.sourceforge.net/download.htm And check out the "5 minute Quake guide" at http://www.quaddicted.com/ FWIW, some folks instead swear by DarkPlaces, which is less of a "polished classic" experience and more something with tweakable/experimental effects: http://icculus.org/twilight/darkplaces/ Quakespasm may be fine for LAN multiplayer too, but for QuakeWorld-style multiplayer the ezQuake engine is the way to go. nQuake is a nice package that includes the ezQuake engine: http://nquake.com/ I'm not sure how up-to-date the Mac nQuake package is w.r.t. the current ezQuake version, so after installing nQuake you may want to check the ezQuake version and perhaps overwrite it with the latest from http://ezquake.sourceforge.net/ Any modern Quake engine should make it possible to host a local multiplayer game on one client and have other clients connect to that. If you want to get hardcore and run an actual QuakeWorld server for clients to connect to -- this can be especially useful for running mods -- then check out mvdsv 0.29: http://qw-dev.net/projects/mvdsv/files
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# ? Nov 29, 2012 19:19 |
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Cream-of-Plenty posted:The whole "way it was intended to be played" thing is such a dumb argument because it completely misses the point that people enjoy different things, different ways. That entire argument is 100% prime certified bullshit. If you honestly believe that Doom should only be played as iD originally intended, why are you even playing new levels at all? It just reeks of insecurity. It's okay to just say that you don't like it, or that it doesn't combine well with your favourite levels, but to argue that it's somehow a mod too far? Pull the other one - it's got bells on. Dominic White fucked around with this message at 19:58 on Nov 29, 2012 |
# ? Nov 29, 2012 19:36 |
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Dominic White posted:That entire argument is 100% prime certified bullshit. If you honestly believe that Doom should only be played as iD originally intended, why are you even playing new levels at all?
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# ? Nov 29, 2012 20:58 |
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Cat Mattress posted:Graf Zahl's site still links to something from 2010 as being the latest version of GZDoom (1.5.06) despite GZDoom 1.6.00 being old news already. (And being online, but you have to copy the URL from the download link, and change "5.06" to "6.00" to get the true latest version...) Holy gently caress what This loving rules, I'm playing Memorial with Project MSX(which has stopped development it looks like?). It's completely not Doom whatsoever but it is loving awesome. I'm doing an iron man run. I just wish there were one for the original Doom. Fergus Mac Roich fucked around with this message at 21:13 on Nov 29, 2012 |
# ? Nov 29, 2012 21:03 |
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Dominic White posted:That entire argument is 100% prime certified bullshit. If you honestly believe that Doom should only be played as iD originally intended, why are you even playing new levels at all? iD explicitly intended for people to add new levels.
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# ? Nov 29, 2012 21:25 |
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Rupert Buttermilk posted:I'd love that. Do you have PM's? If not, my gmail address is 'slaptheolsentwins'. I sent this, let me know if you get it, if not, check your spam folder for something from fren at outlook.
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# ? Nov 29, 2012 22:58 |
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SavageMessiah posted:I didn't care much for how the pistol-start enforcer linked earlier worked (new difficulty, UV only, etc) and it also doesn't seem to work right for brutal doom so I made these: The pistol start one is super useful, thanks.
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# ? Nov 30, 2012 02:47 |
Cream-of-Plenty posted:I've noticed there's a demographic in the Doom community that gets so angry when people build maps using, for example, GZDoom features. Like it's an affront to the entire concept of Doom. I've never understood this. In some cases, I can see the argument, because if you change the gameplay too much you might as well just play another game instead of Doom.
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# ? Nov 30, 2012 02:53 |
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WickedIcon posted:In some cases, I can see the argument, because if you change the gameplay too much you might as well just play another game instead of Doom. I don't understand how that argument is supposed to make sense. At what point does "you might as well just play another game" come in? Like, if I make a mod that adds CoD-style gameplay I might as well play CoD? What if you're changing the gameplay "too much" to create an experience you can't find in other games?
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# ? Nov 30, 2012 02:57 |
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WickedIcon posted:In some cases, I can see the argument, because if you change the gameplay too much you might as well just play another game instead of Doom. In my mind that's exactly what I'm doing when I install major gameplay mods for Doom.
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# ? Nov 30, 2012 02:58 |
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I love how Brutal Doom spurs these cyclical discussions every month on the purity of Doom.
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# ? Nov 30, 2012 03:02 |
WickedIcon posted:In some cases, I can see the argument, because if you change the gameplay too much you might as well just play another game instead of Doom. The only problem is that it's generally directed at WADs that are basically Doom maps with more detail. Or an actual setting. The GZDoom WADs that make you say, "This is radical, it's like I'm not even playing Doom any more!" aren't particularly common.
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# ? Nov 30, 2012 03:06 |
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What would you guys recommend as radical gameplay mods? Stuff like Russian Overkill and Brutal Doom counts for my purposes. I just want more crazy stuff people have done with Doom, especially stuff that works on the stock maps.
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# ? Nov 30, 2012 03:21 |
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Fergus Mac Roich posted:What would you guys recommend as radical gameplay mods? Stuff like Russian Overkill and Brutal Doom counts for my purposes. I just want more crazy stuff people have done with Doom, especially stuff that works on the stock maps. So yeah, speaking of radical gameplay mods, I just now watched the demo for speedrunning in Portal Mode (part of ÆoD): https://www.youtube.com/watch?v=-tlGJ8-RRT8
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# ? Nov 30, 2012 11:23 |
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# ? May 31, 2024 02:37 |
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Fergus Mac Roich posted:What would you guys recommend as radical gameplay mods? Stuff like Russian Overkill and Brutal Doom counts for my purposes. I just want more crazy stuff people have done with Doom, especially stuff that works on the stock maps. Samsara is pretty neat. It lets you play as Duke Nukem and also some other characters that aren't Duke Nukem.
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# ? Nov 30, 2012 11:45 |