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CaptainRat posted:They don't even have to contribute; even if they just defend they'll get full XP, so just call in everyone you won't use in a given battle first, have them defend, then swap in the finishers. To elaborate, AP isn't split between the party. Rather, each enemy is worth a given amount of AP when killed, and this amount is awarded in full to each party member who survived the battle and took an action, so it's in your interest to use everyone in every battle. You can ignore Kimahri, though: you're helped if you use him, as he makes a decent backup X, where X is whatever role you make him (the most all around useful one would be a Thief build but anything will do); if you just ignore him you won't miss much.
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# ? Nov 24, 2012 09:25 |
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# ? May 12, 2024 02:36 |
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Also, not that it matters much, but Tidus/Wakka/Rikku are the only characters who can fight underwater which happens a bit later in the game. You'll most likely be using them anyways. I don't think it's worth swapping in people all the time for trash mobs as the AP you get isn't always worth it and it wastes time. Definitely do it for bigger battles though. Kimhari gets a lot of crap but if you develop him he can be a fine back-up or jack of all trades. His overdrive sucks for the most part but I'd say Lulu's is just as bad in most cases.
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# ? Nov 24, 2012 22:41 |
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Griever posted:I'm playing through XIII-2 at the moment and I am loving it so far, but I've yet to see the supposedly terrible ending. It's just so much better than XIII in every way that it almost (only almost) redeems XIII in my eyes. Just don't take it too seriously and try to enjoy the vastly improved combat system and monster mechanics. I was like you, then the ending happened. Speaking of which, I just saw Chapter 0 of FF13, you know, the prologue thing? It's pretty good. I am majorly bummed that they only did the voice work on the first of FIVE parts. I don't feel like reading lately and I love the voice acting for this series.
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# ? Nov 25, 2012 06:30 |
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GreenBuckanneer posted:I was like you, then the ending happened. At least the ending let's us have another game
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# ? Nov 25, 2012 07:11 |
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Winks posted:At least the ending let's us have another game I feel like 13-3 wont come out till 2015 when the PS4 is out I hope it comes out soon, I need more of this story. I never thought I'd say that.
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# ? Nov 25, 2012 07:28 |
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So that FF tech demo that Square released recently took about a year to make. Didn't they already get burned by wasting a ton of time during 13's development? Not to mention 14 being so incomplete and shoddy on its release. Maybe some people with experience in game development could chime in on whether this isn't really a bad thing, but at first glance it's not too reassuring to me that SE still sucks with the whole time-management thing.
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# ? Nov 28, 2012 23:23 |
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Square is so loving retarded sometimes it's infuriating. Why don't they just license somebody's engine and save a buttload of time and money on development? Every time there's a new platform coming they seem to sink so many resources into a proprietary engine that nobody else ever uses.
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# ? Nov 28, 2012 23:29 |
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1st AD posted:Square is so loving retarded sometimes it's infuriating. Why don't they just license somebody's engine and save a buttload of time and money on development? Every time there's a new platform coming they seem to sink so many resources into a proprietary engine that nobody else ever uses. You know, if you bother to make a fancy new engine, you could at least try to use it for more than two games total (XIII and XIII-2). But nope! Way to go, Squeenix.
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# ? Nov 28, 2012 23:51 |
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Nice to see that SE is being its usual retarded self. Didn't the same thing happen with the White Engine also? Though now they've called it Crystal Tools. What a massive waste of time and money for something that's been used for only two tech demos (the FFVII one and the FFXIV one), three FF games (XIII and XIII-2, and XIV), one Dragon Quest, and is planned for Lightning Returns, and Versus. And they have no plans of sharing it with other companies who could do something useful with it. Speaking of Versus, as of this month, it's now been officially seven whole years in development. Wow. Great job SE [e]: Oh, yeah, and Agito/Type Zero has yet to see light on this side of the world. Pesky Splinter fucked around with this message at 00:19 on Nov 29, 2012 |
# ? Nov 29, 2012 00:15 |
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Just you watch they'll release it and it'll be the best game ever and will sell a billion copies. It will!
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# ? Nov 29, 2012 00:16 |
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Final Fantasy Forever is actually a pretty good ridiculous title for a "hey we're trying to get our poo poo back together and also naming a game Final Fantasy 15 is absurd" thing
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# ? Nov 29, 2012 00:17 |
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Dr Pepper posted:Just you watch they'll release it and it'll be the best game ever and will sell a billion copies. There's an unconfirmed rumour that they're going to hold a conference in January to tell people that it's not cancelled, and show off maybe another minute of gameplay, set to "Somnus", before it vanishes again for another few years. Why they think it's acceptable or a good business practise to have a work stuck in development hell for seven years, I have no loving clue. But as FFXIII's dev proved - they also have no loving clue. Pesky Splinter fucked around with this message at 00:27 on Nov 29, 2012 |
# ? Nov 29, 2012 00:24 |
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1st AD posted:Square is so loving retarded sometimes it's infuriating. Why don't they just license somebody's engine and save a buttload of time and money on development? Every time there's a new platform coming they seem to sink so many resources into a proprietary engine that nobody else ever uses. The only reason to make an engine is if you're going to not only use the gently caress out of it, but license it to others like Source and Unreal. Square does neither, because the people running it are loving idiots and have been since the merger. It's like the two biggest RPG companies merged and decided to get rid of any voices of reason either company had, and just let the truly insane run the show. I can't think of any better example than FF14 being made by the same idiot that originally made FF11's steaming shitpile, and then bringing in the same people to fix 14 that they had to use to fix 11. In a sane world the guys who originally hosed up 11 would've been fired and the people that fixed 11 would've been tapped to make 14. e: At least there's still companies like Atlus making good games.
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# ? Nov 29, 2012 01:10 |
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Does anyone know if they ever plan on using the Ivalice setting it games again because I miss Bangaa's.
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# ? Nov 29, 2012 01:27 |
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1st AD posted:Square is so loving retarded sometimes it's infuriating. Why don't they just license somebody's engine and save a buttload of time and money on development? Every time there's a new platform coming they seem to sink so many resources into a proprietary engine that nobody else ever uses. Square Enix Licenses Unreal Engine 4
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# ? Nov 29, 2012 02:00 |
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Krad posted:You know, if you bother to make a fancy new engine, you could at least try to use it for more than two games total (XIII and XIII-2). But nope! Way to go, Squeenix. Crystal Tools is also the basis of FFXIV and XIV 2.0, the latter of which is pretty amazing. But yeah, the engine looks great but the games seem to take forever to make (XIII-2 being an exception).
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# ? Nov 29, 2012 02:10 |
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I want SE to license engines for everything from now on so that they can go back to doing what they do best which is making fun JRPGs with amazing stories. Licensing and engine is no guarantee that would happen of course, but I think it would increase the chances by quite a bit.
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# ? Nov 29, 2012 02:15 |
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Azure_Horizon posted:Crystal Tools is also the basis of FFXIV and XIV 2.0, the latter of which is pretty amazing. But yeah, the engine looks great but the games seem to take forever to make (XIII-2 being an exception). I keep forgetting that XIV exists mainly because it's an MMO. Versus is also supposed to run on their engine but everyone knows the story about that one.
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# ? Nov 29, 2012 02:18 |
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Evil Fluffy posted:e: At least there's still companies like Atlus making good games. Every 3 years or so
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# ? Nov 29, 2012 08:21 |
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They've used Unreal 3 in previous games, but I imagine they'll be really dumb and not use it on their flagship titles.
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# ? Nov 29, 2012 10:30 |
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1st AD posted:They've used Unreal 3 in previous games, but I imagine they'll be really dumb and not use it on their flagship titles. That is possible but considering how much SE has been publicly placing FF XIII's blame on the complexity and time intensive development of their latest engine that might not be the case this time around. It's no guarantee but it is more hopeful than usual.
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# ? Nov 29, 2012 14:23 |
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THE AWESOME GHOST posted:Every 3 years or so Well EO4 comes out early next year.
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# ? Nov 29, 2012 23:17 |
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1st AD posted:Square is so loving retarded sometimes it's infuriating. Why don't they just license somebody's engine and save a buttload of time and money on development? Every time there's a new platform coming they seem to sink so many resources into a proprietary engine that nobody else ever uses. I'm starting to suppose that the projected earning of a mainline FF is so high that it's not worth it to pay the royalty for a licensed engine. Else, at S-E they're just retarded lately.
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# ? Nov 30, 2012 03:12 |
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Some Final Fantasy news: Free-to-Play Final Fantasy Airborne Brigade Landing in North America mtv.com posted:Square Enix and DeNa announced today that Final Fantasy Airbone Brigade, a free-to-play social game, is coming to North American Android and iOS devices, though no release date has been set.
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# ? Dec 1, 2012 01:53 |
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I wish they would stop using that doll art style.
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# ? Dec 1, 2012 01:55 |
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Goddamned finally, I have been waiting for this to get an NA release for so long. Now I'm left wondering how many months afterward it's gonna take for the Android users to get it.
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# ? Dec 1, 2012 02:13 |
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Eggie posted:Some Final Fantasy news: Hell yeah. More doll art style!
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# ? Dec 1, 2012 02:22 |
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And Dimensions still isn't in the Android store.
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# ? Dec 1, 2012 02:50 |
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Harlock posted:I wish they would stop using that doll art style. Ditto. It just looks so unappealing with their dead eyes, and with their mouths agape, staring gormlessly to the left. Plus it makes the enemies look too loving weird.
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# ? Dec 1, 2012 03:17 |
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Is this the same team that did TAY and Dimensions? If so, there's a chance this game might actually be fun. Can't wait to try it out two years from now when it comes out on Android.
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# ? Dec 1, 2012 14:59 |
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Azure_Horizon posted:Crystal Tools is also the basis of FFXIV and XIV 2.0, the latter of which is pretty amazing. But yeah, the engine looks great but the games seem to take forever to make (XIII-2 being an exception). Wrong, they built their own engine for 2.0 because Crystal Tools doesn't allow enough characters to appear on screen at once. Yoshi headed up making an entirely new engine and everything for XIV:ARR and did it in two years while making 1.0 a playable game. They should really make that guy president of the company because gently caress. That said, if Agni's Philosophy is a pretty much complete engine that they made in a year that will work on next-gen poo poo that's really not THAT bad, and will position them to push out cool looking games at the launch of the PS4/720.
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# ? Dec 1, 2012 17:12 |
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Fudge Handsome posted:And Dimensions still isn't in the Android store. It's still overpriced as gently caress, so don't feel too bad about it. Maybe it'll get in that store when they drop it 50% and have it at a more reasonable price/on sale.
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# ? Dec 1, 2012 17:15 |
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Boten Anna posted:That said, if Agni's Philosophy is a pretty much complete engine that they made in a year that will work on next-gen poo poo that's really not THAT bad, and will position them to push out cool looking games at the launch of the PS4/720. Eh, I don't know, this is still a company that takes one whole year just to design a god damned logo (warning: it's Kotaku).
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# ? Dec 1, 2012 17:34 |
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To be fair, marketing for big stuff like this does take a lot of time, and marketing people can be very picky. It's not like they had the entire square-enix offices sitting in a single room doodling various logos.
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# ? Dec 1, 2012 17:35 |
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Yeah they had marketing people doing that poo poo, the only travesty is that it's kind of an ugly logo. Also I'm kind of hoping that despite the initial reaction that Agri's Philosophy thing is actually a good thing. If they have an at least Beta-quality engine done by the end of it that they can tweak for whatever hardware the PS4 has and they are now working on FF15 or some such, and as soon as they get dev kits get it to run on the PS4 and look amazing, they'll actually be well ahead of the game. Since "next gen" is going to be pretty much current PCs they have a bit of a unique opportunity to be prepared. They've never released a Final Fantasy game at launch window for a system; this might be their first chance ever to do so and I really hope that's what they're planning. They ARE Square Enix though so who knows.
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# ? Dec 1, 2012 17:56 |
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Boten Anna posted:Yeah they had marketing people doing that poo poo, the only travesty is that it's kind of an ugly logo. That and that the game is called Lightning Returns and not Lightning Goes Away
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# ? Dec 1, 2012 18:15 |
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Evil Fluffy posted:It's still overpriced as gently caress, so don't feel too bad about it. Maybe it'll get in that store when they drop it 50% and have it at a more reasonable price/on sale. It's always strange when people call that game overpriced - people would have absolutely no problem paying that price if it were on the DS. It's not overpriced so much as expensive by comparison to other mobile games.
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# ? Dec 1, 2012 18:45 |
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Dr. Eldarion posted:It's always strange when people call that game overpriced - people would have absolutely no problem paying that price if it were on the DS. It's not overpriced so much as expensive by comparison to other mobile games. I don't know, from the screenshots it looks like the typical lazy SE style. On the DS we get full 3d conversions, on the phone we get RPG maker. But then again SE games have always been premium priced so I guess its to be expected.
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# ? Dec 1, 2012 21:25 |
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Also, "expensive by comparison" is like the definition of overpriced.
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# ? Dec 1, 2012 21:27 |
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# ? May 12, 2024 02:36 |
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There's also the fact it's twice as much as well-received SE games like TWEWY and FFT, let alone the fact that $30 on the app store will get you a dozen or more fun games and comparing app stores to handhelds like the DS and PSP makes no sense and they are not the same thing.
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# ? Dec 1, 2012 22:36 |