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Cream-of-Plenty posted:The only problem is that it's generally directed at WADs that are basically Doom maps with more detail. Or an actual setting. The GZDoom WADs that make you say, "This is radical, it's like I'm not even playing Doom any more!" aren't particularly common. Putrefier. Walk through it in -nomonsters mode and you'll feel like you're in Quake 2 or something.
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# ? Nov 30, 2012 12:09 |
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# ? May 19, 2024 03:59 |
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Is that a problem? Custom maps are all about diversity. I don't have a problem with them trying to mimic Quake 1, 2 or even making Quake 3 DM maps for Zandronum. There are literally thousands of custom maps that match 100% classic doom looks and is really cool that some people go out of the cave and make maps/mods with new features.
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# ? Nov 30, 2012 13:24 |
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Fergus Mac Roich posted:What would you guys recommend as radical gameplay mods? Stuff like Russian Overkill and Brutal Doom counts for my purposes. I just want more crazy stuff people have done with Doom, especially stuff that works on the stock maps. Similarly, psychic is another weapon pack that radically changes the gameplay. Babylon Astronaut fucked around with this message at 13:35 on Nov 30, 2012 |
# ? Nov 30, 2012 13:32 |
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Fergus Mac Roich posted:In my mind that's exactly what I'm doing when I install major gameplay mods for Doom. Indeed, my favorite Doom mods are the ones that make major changes (Zen Dynamics, Action Doom 2).
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# ? Nov 30, 2012 18:07 |
Cat Mattress posted:Putrefier. Walk through it in -nomonsters mode and you'll feel like you're in Quake 2 or something. Deus Vult. Play the entire thing with the map open and you'll feel like you're in a bullet-hell shooter or something.
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# ? Nov 30, 2012 18:43 |
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Irish Taxi Driver posted:I don't know about isometric but you know about DoomRL right? Oh yeah! Haven't played this in a while. Thanks for reminding me!
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# ? Nov 30, 2012 22:52 |
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Genocyber posted:Indeed, my favorite Doom mods are the ones that make major changes (Zen Dynamics, Action Doom 2).
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# ? Dec 1, 2012 01:21 |
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Stuntman posted:I had to stop playing Action Doom 2 after the blatant homophobia when you visit the gay bar. It was fun up until then, but that just really killed it. No, see, it's funny because THEY'RE FAGS! HAHAHAHAHAHAHA! GET IT?? I was still able to play through and enjoy the rest of the game, but yeah, that whole segment just felt like something out of Family Guy. They were just trying way, way too hard to be funny by being offensive and... well, they only really accomplished one of those things, and it certainly didn't make me laugh. But hey, at least it wasn't Doomguy's Warzone.
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# ? Dec 1, 2012 01:44 |
Doomguy's Warzone is a good WAD that is totally not made by a crazy person who is also dangerously deluded. Promise.
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# ? Dec 1, 2012 01:58 |
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Cat Mattress posted:Putrefier. Walk through it in -nomonsters mode and you'll feel like you're in Quake 2 or something. This poo poo is insane. Thanks for the suggestions guys. I forgot how addictive AEOD is What was that one Megaman X-looking game that didn't have Y axis mouselook? It might not have had mouselook at all. The art style was very distinctive.
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# ? Dec 1, 2012 02:37 |
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Fergus Mac Roich posted:This poo poo is insane. That'd be Retroblazer: http://www.retroblazer.com/ Doesn't seem like there's been any updates though.
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# ? Dec 1, 2012 03:40 |
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Cat Mattress posted:Putrefier. Walk through it in -nomonsters mode and you'll feel like you're in Quake 2 or something. Thanks for the tip on Putrefier, it is a cool place to shoot monsters! Howwwwever I think I'm kind of stuck? I've been poking around for a while so I'm not 100% sure what the last switch I flipped was; it may have been this one (at the end of the hall, under the crosshair): but more likely this one (again under the crosshair): And after throwing the switch there was some screenprint about an area now being accessible. Where I'm standing in that second screenshot, behind and to the right there is a lift, but it just takes me to a catwalk outside that doesn't appear to have any other exits. Edit: well ain't that always the way, finally figured it out after I gave up and posted. Turns out THIS texture is a door! Occupational hazard of using custom textures I guess. Edit again: Finished! Good looking map... some tasty geometry (a bit too busy in spots) and crisp textures, it really does look a lot like later id games. I think it did suffer from a somewhat bad case of random-switch-itis. This map has an extensive sequence of switches to flip, and each one will expose a new switch or drop a wall in some unrelated section of the map. So it was basically flip a switch, then re-scour the map looking for something different; in the best case some new monsters will have spawned near the spot to draw your attention, but not always. Additional screenies here, more stylish than the ones above: JLaw fucked around with this message at 08:45 on Dec 1, 2012 |
# ? Dec 1, 2012 07:14 |
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Hell Revealed 2 can be a huge jerk of a wad, sometimes.
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# ? Dec 1, 2012 07:53 |
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ChickenHeart posted:Hell Revealed 2 can be a huge jerk of a wad, sometimes.
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# ? Dec 1, 2012 09:48 |
Hey you. Have you ever played Brutal Doom, but found yourself saying, "You know what this needs? A lot more weapons, of middling quality, delivered to me in a randomization system reminiscent of Aeons of Death. Also, give me that rocket launcher from Shadow Warrior, and make the alt-fire dump like 20 drunken rockets into an area so it takes 15 seconds to reload." Well you're in luck. The alpha for Brutal Doom Arsenal.
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# ? Dec 1, 2012 10:24 |
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Cream-of-Plenty posted:Hey you. I think I lucked out on the very first level because the rocket launcher secret gave me one that, for some reason, had unlimited ammo with its alt-fire.
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# ? Dec 1, 2012 11:23 |
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Middling quality and randomization are pretty much the best things to add to Doom. edit: Has anyone made a gui for loading wads/pk3s in gzdoom? It's kind of a pain to click and drag the files onto gzdoom, and I like making shortcuts even less. Fergus Mac Roich fucked around with this message at 02:04 on Dec 2, 2012 |
# ? Dec 1, 2012 11:31 |
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Fergus Mac Roich posted:edit: Has anyone made a gui for loading wads/pk3s in gzdoom? It's kind of a pain to click and drag the files onto gzdoom, and I like making shortcuts even less. There's one in the OP. Also, those.
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# ? Dec 2, 2012 02:17 |
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I'm planning on checking out most of the Cacowards, but I'm having some trouble sifting through the initial Ten Years described by Doomworld: http://www.doomworld.com/10years/bestwads/ Could anyone offer their opinions on which of these 'first ten years' WADs are really worth playing today? They do a good job of describing the games on there, for sure, but it was also written almost ten years ago, and things may have changed since then. Thanks!
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# ? Dec 2, 2012 06:04 |
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Fistful of Doom, hell yeah.
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# ? Dec 2, 2012 06:24 |
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Chinook posted:Could anyone offer their opinions on which of these 'first ten years' WADs are really worth playing today? Depends on what you mean by 'worth playing', really. The source code wasn't released until 1997 so anything made before then is more or less limited to what can be accomplished with new graphics and minor exe hacking. If you mean by looks/plays nice, people were already making good vanilla maps in 1994/1995.
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# ? Dec 2, 2012 06:42 |
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Ayin posted:Æons of Death I miss AEOD 5's character classes. Are there any major mods for Heretic/Hexen that add new classes and enemies? Kinda like AEOD, just not as wacky. JackMackerel fucked around with this message at 08:44 on Dec 2, 2012 |
# ? Dec 2, 2012 08:41 |
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JackMackerel posted:I miss AEOD 5's character classes. There's Confliction for Hexen, that adds a randomiser to Hexen as far as enemies (also no cybernetic stuff, in an attempt to keep things thematically accurate), and the guy did one for Heretic that adds classes and some randomization for enemies, but the classes are wildly unbalanced and there's less randomised enemies in the Heretic version (he liked the enemies in Heretic and didn't want to change it up too much, he said), and the Hexen version you have to actually play Hexen.
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# ? Dec 2, 2012 08:52 |
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I don't feel Heretic and Hexen ever got enough love. I mean yeah, to some degree they're just Doom reskins but they're fun!
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# ? Dec 2, 2012 09:13 |
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Chinook posted:Could anyone offer their opinions on which of these 'first ten years' WADs are really worth playing today? From 1994 - Aliens TC, Slaughter Until Death and The Evil Unleashed are still very fun. 1995 - Fistful of Doom, Obituary, Nostromo's Run, and Artifact. 1996 - Pretty much everything from this year is great. At the very least, play the Memento Mori level sets, Icarus, Dystopia 3 and The Trooper's Playground. 1997 - STRAIN, Requiem, Eternal Doom, Dawn of the Dead, Hell Revealed. Caveats - Hell Revealed is stupid hard, of course, and Eternal Doom is a grand test of patience. 1998 - Phobos and the single levels from this year are all good but if you only try one thing out here, make it Cyberdreams. Hell, if you only try one thing from the entire 10 years. Before anyone rushes in to defend the honor of stuff like the Serenity trilogy, these are the PWADs I feel will hold up the best to contemporary scrutiny. Honorable mentions: Perdition's Gate (megawad), Hell to Pay (megawad), INVADE1 & INVADE2, Osiris.
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# ? Dec 2, 2012 10:35 |
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ten dollar bitcoin posted:I don't feel Heretic and Hexen ever got enough love. I mean yeah, to some degree they're just Doom reskins but they're fun! I like Hexen until you get to the second map and from there it's just aimless switch and key hunts all the way down. There are a few cool maps buried in there but they're in the minority. Also the limited weapon selection for each class always bummed me out. Maybe if I found a nice weapon mod I'd be more inclined to play it.
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# ? Dec 2, 2012 10:44 |
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ten dollar bitcoin posted:I don't feel Heretic and Hexen ever got enough love. I mean yeah, to some degree they're just Doom reskins but they're fun! I've always thought Heretic was just Doom with less punchy weapons, unless you use the Tome of Power. Still, it's good fun, and the levels are generally better than the non-Romero levels of the first two Doom games. Hexen, on the other hand, was way too switch-hunty for me.
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# ? Dec 2, 2012 10:45 |
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Man, watching that Retro Blazer alpha trailer somehow manages to nail the old-school boredom of square room after square room with the modern boredom of corridor after corridor. It doesn't give me much hope for a fast-paced FPS when the player's motion could be plotted on grid paper.
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# ? Dec 2, 2012 11:17 |
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Aaronicon posted:Man, watching that Retro Blazer alpha trailer somehow manages to nail the old-school boredom of square room after square room with the modern boredom of corridor after corridor. It doesn't give me much hope for a fast-paced FPS when the player's motion could be plotted on grid paper. Play the alpha, it's actually pretty fun. It's like Wolf3D but super slick.
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# ? Dec 2, 2012 11:37 |
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kmxexii posted:From 1994 - Aliens TC, Slaughter Until Death and The Evil Unleashed are still very fun. I'd add Nuke Mine and Cleimos (level name DEH patch).
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# ? Dec 2, 2012 12:16 |
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Fergus Mac Roich posted:Play the alpha, it's actually pretty fun. It's like Wolf3D but super slick. Just make sure you bind a key to dashing - I don't think it's set by default. Lets you zoom around Megaman X style.
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# ? Dec 2, 2012 12:52 |
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I remember loving Heretic back in the day (especially E1M5, if that's the open-area one with the river and two buildings ) but never played Hexen. What was the point of it, wasn't it just the same thing?
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# ? Dec 2, 2012 12:59 |
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Rupert Buttermilk posted:I remember loving Heretic back in the day (especially E1M5, if that's the open-area one with the river and two buildings ) but never played Hexen. What was the point of it, wasn't it just the same thing? Hexen is a pretty big departure from normal Doom-like formula. Big hub-world levels, only four weapons per character, a greater focus on melee combat an inventory use.
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# ? Dec 2, 2012 13:02 |
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Ah ok, gotcha. I just did a little bit of research, didn't realise that it was the sequel to Heretic, thought it was released the same time. Wait, what's Heretic II then?
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# ? Dec 2, 2012 13:11 |
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Someone correct me if i say something stupid but Hexen is a sequel to Heretic as is set in the same universe. But I'll use spoiler tag just in case: When you beat Heretic you basically stop the infestation and steal a portal, going to a journey without end. In Hexen I and II you have to kill the other Serpent Riders. Heretic II has Corvus returning from said journey finding that everyone is infected with a disease that if it doesn't kill you, makes you mad. Corvus gets infected and starts looking for the responsible. Heretic and Hexen I were based on Doom engine, Hexen II on Quake1's and Heretic 2 is a third person shooter built on Q2's engine. I loved the poo poo out of Heretic 2 and MP was surprisingly good. My retail CD got hosed up years ago and could find a cheap one for like 2€ on 2010 wich made me really happy. Edit: I'm kinda confused about GZDoom releases. I can get v1.6 from here: http://www.osnanet.de/c.oelckers/gzdoom/download/gzdoom-bin-1-6-00.zip But the SVN builds are more recent: http://svn.drdteam.org/gzdoom/ Guillermus fucked around with this message at 13:38 on Dec 2, 2012 |
# ? Dec 2, 2012 13:27 |
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Guillermus posted:But the SVN builds are more recent: Always go for the latest SVN. It's pretty rare for them to introduce bugs and incompatibilities.
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# ? Dec 2, 2012 13:59 |
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Thanks for the recommendations on those 'first ten years' WADs. I look forward to checking them out.
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# ? Dec 2, 2012 14:09 |
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Oh yeah, the next Cacowards should be popping up on the 10th, to celebrate Doom's 19th birthday. (Feel old yet?) Should be a lot of great WADs and mods to check out if you haven't paid attention for the last year! EDIT: The Unreal series is 66% off on Steam for another 27 hours or so to celebrate the 13th birthday of Unreal Tournament. The Kins fucked around with this message at 15:40 on Dec 2, 2012 |
# ? Dec 2, 2012 14:34 |
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Rupert Buttermilk posted:Ah ok, gotcha. I just did a little bit of research, didn't realise that it was the sequel to Heretic, thought it was released the same time. The original plan was to have an H-title for each of the three Serpent Rider. Heretic with D'Sparil, Hexen with Korax, and finally Hecatomb with Eidolon. They ditched the plan for Hecatomb and instead turned it into Hexen II. Heretic II is the sequel to Corvus' adventures rather than the sequel to the fight against the Serpent Riders. Hexen takes place in a different dimension from Heretic (and a thousand years later, as far as timelines across dimensions mean anything), and the heroes are different characters too.
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# ? Dec 2, 2012 15:44 |
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# ? May 19, 2024 03:59 |
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I played through Putrefier last night. It was great, I really enjoyed it. I was kinda sad when it ended, though. It felt like a really well made map.
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# ? Dec 2, 2012 23:29 |