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FairGame
Jul 24, 2001

Der Kommander

Is there any way to do "I Fought the Law" if you accidentally killed one of the dudes in "Ghost Town Gunfight" with an expertly thrown stick of dynamite? Usually I can do that fight just wounding the poo poo out of Cobb's group so that the townsfolk don't even break a sweat finishing them off, and keep the "Shunned" status long enough to betray Eddie.

If I don't kill any more than the 1 Powder Ganger I've killed so far, and go rescue the hostages in Booted, will I get a "we'll talk before shooting" faction rating?

Or should I just go clear out the prison now because Powder Gangers are a blight and they have all that delicious dynamite for low-level characters?

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Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


FairGame posted:

Is there any way to do "I Fought the Law" if you accidentally killed one of the dudes in "Ghost Town Gunfight" with an expertly thrown stick of dynamite? Usually I can do that fight just wounding the poo poo out of Cobb's group so that the townsfolk don't even break a sweat finishing them off, and keep the "Shunned" status long enough to betray Eddie.

If I don't kill any more than the 1 Powder Ganger I've killed so far, and go rescue the hostages in Booted, will I get a "we'll talk before shooting" faction rating?

Or should I just go clear out the prison now because Powder Gangers are a blight and they have all that delicious dynamite for low-level characters?

If you kept one of the powder ganger outfits from the battle, I think that you can wear it past all of the other dudes and walk into the prison. Once inside, some guy runs up and says something like "If you don't gently caress with us we'll leave you alone" but I've noticed that this only seems to hold true as long as you're still wearing their faction gear. I would guess that if you were really determined, you could wander north to their real hideout and finish that quest in a way that pleases the gangers, but that might be a pretty decent challenge at a low level.

Also, gently caress the karma system to death. The modular faction reputation system makes way more sense and is way better implemented than the karma system, and other than being a legacy system from FO/2, I'd love to see the faction rep system become the new default.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Typical Pubbie posted:

e: I thought the Khans were pretty damned reprehensible. They supply the Fiends with drugs. The Fiends in turn massacre people like the inhabitants of Vault 3.
I felt more sorry for the Khans than anything else once I knew why they sell to the Fiends. The Fiends are little more than a nuisance to the NCR, but beefing them up to cause a fuss is as close as the Khans can get to avenging their loved ones. It's pretty pathetic really. The Khans are dicks, but they have stronger morals than most other raiders and they've been through enough hard times that I figure they're about even karmically. That said, I always use the speech check at the end of Oh My Papa because a book about how awesome the Mongols were is NOT the place I want the Khans getting inspiration from.

poptart_fairy
Apr 8, 2009

by R. Guyovich

Typical Pubbie posted:

The Khans are bad people, but hey, Bitter Springs. :godwin:


This is what it comes down to really. The game emphasizes what's happened to them rather than what they've done, so it can skew perspective a little bit. Similar happens in Warcraft; the orcs tried to commit global genocide - complete with rape and god only knows what else mixed in - but the game narrative has put very little detail into that beyond "it happened", so people see the backlash against them and go nuts. :v:

FairGame
Jul 24, 2001

Der Kommander

homeless poster posted:

If you kept one of the powder ganger outfits from the battle, I think that you can wear it past all of the other dudes and walk into the prison. Once inside, some guy runs up and says something like "If you don't gently caress with us we'll leave you alone" but I've noticed that this only seems to hold true as long as you're still wearing their faction gear. I would guess that if you were really determined, you could wander north to their real hideout and finish that quest in a way that pleases the gangers, but that might be a pretty decent challenge at a low level.



Nah, I can approach Dawes while in costume and trigger his "I don't recognize you gimme 100 caps" dialogue but as soon as that's done he'll try and kill me since I'm villified and named characters can see through disguises.

Can you do the Powder Ganger questline (the one with Cooke and Co) while hated? I figured they'd all be hostile on sight and unwilling to talk.

TexMexFoodbaby
Sep 6, 2011

by LITERALLY AN ADMIN

FairGame posted:

Nah, I can approach Dawes while in costume and trigger his "I don't recognize you gimme 100 caps" dialogue but as soon as that's done he'll try and kill me since I'm villified and named characters can see through disguises.

Can you do the Powder Ganger questline (the one with Cooke and Co) while hated? I figured they'd all be hostile on sight and unwilling to talk.

If you're vilified any faction will attack on sight. Dawes (and other named Powder Gangers) acts as a guard dog type enemy that can see through disguises. So you can't do the Powder Ganger quests if you're vilified. Although I've heard mythical tales of people somehow doing them.

You can still do the vault 19 ones while being vilified. At least if I remember correctly.

Ravenfood
Nov 4, 2011
Here's the summary to every faction in FNV except the Followers: They're assholes, but they usually have pretty good justifications for being so.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Vault 19? Yeah, that's a different group of Gangers who've been holed up in the vault all this time, so they aren't affected by Ganger Rep. Though if you help them it will raise your Powder Ganger Rep to Mixed, which is nice. Shame I'd killed every other Powder Ganger in the Wasteland by the time I found them...

FairGame
Jul 24, 2001

Der Kommander

2house2fly posted:

Vault 19? Yeah, that's a different group of Gangers who've been holed up in the vault all this time, so they aren't affected by Ganger Rep. Though if you help them it will raise your Powder Ganger Rep to Mixed, which is nice. Shame I'd killed every other Powder Ganger in the Wasteland by the time I found them...

Alright cool. That's what I'll do, then. Trying to clear out the various camps after you kill Eddie is incredibly dangerous as a low-level explosives character. Those fuckers throw a million sticks of dynamite at you which is hard to dodge, and when you fail to dodge while throwing your own dynamite you end up having it explode in your face.

achillesforever6
Apr 23, 2012

psst you wanna do a communism?

Ravenfood posted:

Here's the summary to every faction in FNV except the Followers: They're assholes, but they usually have pretty good justifications for being so.
Just like factions and humanity in real life at least imo

AggsOfSpades
Sep 5, 2011

Ravenfood posted:

Here's the summary to every faction in FNV except the Followers: They're assholes, but they usually have pretty good justifications for being so.

I imagine the same could be said of my courier. I just go around shooting people I don't like. Thankfully, they are scumbags, legion, and psychopaths. I still convinced the Khans to make medicine instead of drugs and things like that, but I had no qualms about killing everyone in the canyon if things did not work out.

Greater good is achieved by removing rogue elements. I just hope the courier didn't wind up like Graham in the end.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

FairGame posted:

If I don't kill any more than the 1 Powder Ganger I've killed so far, and go rescue the hostages in Booted, will I get a "we'll talk before shooting" faction rating?

I think it's possible, yeah. Usually I'm Villified with them by the time I do Booted, so it only puts my reputation to (IIRC) the most-hated mixed level, Merciful Thug. They stop attacking though, which is good.

DamnGlitch
Sep 2, 2004

Even after slaughtering them pretty consistently, I sniped the guy at the door and wandered in with a faction outfit and I think I had like one guy attack me inside and no one cared when I tore his head off.

Sea Otter
Oct 9, 2012
As for BoS, the main reason for me to end up with siding YesMan is that any other faction trying to eliminate BoS. If the player's interest is co-existence, the choice is most likely to end up between YesMan and Mr. House. The PC needs to kill either whole the BoS or Mr. House. So, I chose the latter. Also, I liked the irony of siding with YesMan: the currier turned out an omniscient political figure although what he/she may have originally wanted was not putting his/her foot into the political mess with much bloodshed. Thinking about it now, there is "Lawrence of Arabia" feel in it. In FONV, even if some relatively pacifist paths may allow the existence of a well-intended protagonist who manages to make friends with most people, it doesn't change the darkness/bleakness of the world with him/her being its part.

That said, I admit, the theme "War never changes" is getting too repetitive after playing this much Fallouts, which probably made me inclined into supporting Daniel in Honest Hearts even more. Coming up with interesting themes with various views, interpretations, and choices in every single work may be difficult but I'd like Obsidian to keep that since I think it's one of the key of mature entertainment. I liked the exploration and the gameplay of Baldur's Gate but, currently, I cannot put myself into buying the enhanced edition simply because it requires too much time for the virtual absence of its theme.

Broken Box
Jan 29, 2009

I'm considering doing a King rear end in a top hat of the Wasteland playthrough to enjoy over winter break and am looking for suggestions for spectacularly dick moves, preferably hilarious over just plain evil, that you can pull off and especially ones people are unlikely to stumble across or try out normally. Sending love interests across Boomer territory and loving over my companions go without saying, but any ideas for particularly funny dialogue options or rare quest workarounds I'd love to add to the list.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Broken Box posted:

I'm considering doing a King rear end in a top hat of the Wasteland playthrough to enjoy over winter break and am looking for suggestions for spectacularly dick moves, preferably hilarious over just plain evil, that you can pull off and especially ones people are unlikely to stumble across or try out normally. Sending love interests across Boomer territory and loving over my companions go without saying, but any ideas for particularly funny dialogue options or rare quest workarounds I'd love to add to the list.

This would make a great LP.

Lord Lambeth
Dec 7, 2011


Broken Box posted:

I'm considering doing a King rear end in a top hat of the Wasteland playthrough to enjoy over winter break and am looking for suggestions for spectacularly dick moves, preferably hilarious over just plain evil, that you can pull off and especially ones people are unlikely to stumble across or try out normally. Sending love interests across Boomer territory and loving over my companions go without saying, but any ideas for particularly funny dialogue options or rare quest workarounds I'd love to add to the list.

Sell Arcade to Caesar

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
Let's start with Goodsprings: first get Cheyenne killed fighting geckos, next, kill Joe Cobb in front of Trudy. Offer to help Ringo, but only recruit Sunny, and offer no additional assistance. If the town wins, go on your merry. If the gangers win, wipe them out

FairGame
Jul 24, 2001

Der Kommander

Broken Box posted:

I'm considering doing a King rear end in a top hat of the Wasteland playthrough to enjoy over winter break and am looking for suggestions for spectacularly dick moves, preferably hilarious over just plain evil, that you can pull off and especially ones people are unlikely to stumble across or try out normally. Sending love interests across Boomer territory and loving over my companions go without saying, but any ideas for particularly funny dialogue options or rare quest workarounds I'd love to add to the list.

Speech check Beagle into divulging where Benny went, then leave him tied up/shoot him in the head.

Have Boone shoot Manny.

Do Back In Your Backyard, charging down into Nelson to free the prisoners. Clear the town, then put a time bomb in the center area where the troops are, then return to Ranger Milo and get credit for killing the soldiers.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
No, use speech to make Beagle help you take out the raiders! He will get instantly killed. In my last game his naked corpse spawned inside the Vikki & Vance casino, which was embarrassing. Also, have NCR take over the town and then side with any other faction at the end.

If you get a good rep in Novac, Cliff Briscoe will give you a discount. If you completed Boone's first quest you can tell Cliff you killed that person and ask if you can still have a discount.

Yes, you still can get a discount! It doesn't really change anything but it's a delightfully assholish dialogue option.

Activate Archimedes, fry the NCR. Go see Crocker and get forgiven. Then fry the president.

Arbitrary Coin
Feb 17, 2012

:minnie: Cat Army :minnie:
2nd Battalion

FairGame posted:

Speech check Beagle into divulging where Benny went, then leave him tied up/shoot him in the head.

Have Boone shoot Manny.

Do Back In Your Backyard, charging down into Nelson to free the prisoners. Clear the town, then put a time bomb in the center area where the troops are, then return to Ranger Milo and get credit for killing the soldiers.

No, have Boone shoot the the crippled Ranger dude, aka the only other person in town who was sympathetic towards Clara, after having him teach you the special Ranger takedown move.

Lock Knight
Oct 5, 2012

You're gonna carry that weight.
Cybernetic Crumb
Agree to rescue Frank Weathers' family from the Legion at Cottonwood Cove. Lie about defusing their bomb collars and tell them to run for it (Alternative: dump toxic waste on Cottonwood Cove while they're still locked up). Talk Frank into killing himself.

Sell one of your companions to the White Gloves for the main course.

Crucify Benny.*

*(degree of assholishness mitigated by Glorious Revenge)

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge
Agree to take vengence on Crimson Caravan and the Van Graffs with Cass, kill McLafferty, turn in Cass to the Van Graffs, then kill them all anyways.

Kill the Spy in McCarran, let the monorail blow up.

Agree to free the Ghouls from Vault 34 (damning the NCR farms in the process), then murder them when you see them in the Office Park.

Sea Otter
Oct 9, 2012
Not to mean to criticize other people enjoying "evil" options but, personally, I'm not into them since most of them appear to be rather mischievous and impulsive like in Grand Theft Auto gameplays scattered on the net.

Avellone "updated" his favorite example from a lone dwarf massacring to ropekid's rear end in a top hat character who made NCR/CL assassins killing each other. However, when we are accustomed to character development throughout other materials, such freedom in narrative cannot go too far till, probably something like a holodeck in Star Trek is invented. What the designers can with the contemporary games is that letting the players interact with pre-made NPCs and interfere with their character development as in Planescape: Torment/Knights of the Old Republic II/Mask of the Betrayer/Alpha Protocol or letting the players choose whose side they take as in FONV/Honest Hearts. Outside of these frameworks, I don't think there are possible character development of PCs through the prescribed narratives despite of the good will of the designers. After all, most of the character development is in reading between lines like in traditional materials. This makes me even more like to see more thematically interesting settings/NPCs to allow the players to make full use of their imagination.

Broken Box
Jan 29, 2009

Orange Crush Rush posted:

Kill the Spy in McCarran, let the monorail blow up.

Agree to free the Ghouls from Vault 34 (damning the NCR farms in the process), then murder them when you see them in the Office Park.

These are ones I hadn't thought of and will do for sure. Being a contrarian shithead is par for the course, Selling my companions into slavery/to cannibals/to the Van Graffs all go without saying too. Any chance I can lie for no good reason, mislead people to their doom, insult people or punch lazy eyed ghouls in the face, I will. Beating House to death with a golf club, loving with Frank Weathers and shooting Benny in the dick with his own gun while he is crucified are all intended highlights of the playthrough. Turning Big Sal and Nero against each other and pretty much every part of Beyond The Beef are going to be loving hilarious.

But mainly I want to hear every possible comment companions have in response to the rear end in a top hat things I can do that I otherwise would never have heard or known about before I kill them off, so situations that specific companions will respond to, such as Arcade's comments about me loving over Westside, not giving Veronica Elijah's tape, etc, are mainly what I'm looking for, the rarer the better.

If being a sociopath is the only way to be a jerk on a quest then that's the option I'll take, but mainly I just want to see how much of a dick you can be that aren't just supervillain options.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
Do the Bitter Springs refugee quest and turn in the irradiated supplies as if they're good. Hack Dr. 8 when he reveals he has exposed code. Be a dick to that guy at Guardian Peak who has a broken leg. Tell the NCR ranger in Vault 3 that he can totally take all those fiends. Extort that dude in the neon sign workshop on the Strip. Shake down the Westside farmers for your cut repeatedly. Take the Sneering Imperialist perk in Honest Hearts and use it to its fullest possible extent.

DamnGlitch
Sep 2, 2004

StandardVC10 posted:

Take the Sneering Imperialist perk in Honest Hearts and use it to its fullest possible extent.

That's just divine will, nothing dickish about that :v:

Broken Box
Jan 29, 2009

StandardVC10 posted:

Do the Bitter Springs refugee quest and turn in the irradiated supplies as if they're good. Hack Dr. 8 when he reveals he has exposed code. Be a dick to that guy at Guardian Peak who has a broken leg. Tell the NCR ranger in Vault 3 that he can totally take all those fiends. Extort that dude in the neon sign workshop on the Strip. Shake down the Westside farmers for your cut repeatedly. Take the Sneering Imperialist perk in Honest Hearts and use it to its fullest possible extent.

:unsmigghh: Sneering Imperialist is one perk I'm especially looking forward to trying out for just that reason. Michelangelo will be shaken down after I bang his sister, of course.

I'm trying to think of the worst thing I can do to the King besides eating him for my first completion of Meat of Champions.

Line Feed
Sep 7, 2012

Seeds taste better with friends.

Kill Rex, perhaps? I don't know if he'll really react to that though, except for attacking you if you do it in front of him.

Broken Box
Jan 29, 2009

Line Feed posted:

Kill Rex, perhaps? I don't know if he'll really react to that though, except for attacking you if you do it in front of him.

That's what I thought of too, but I want Rex to live with his broken poo brain once I convince all the dog owners to kill their dogs so they can live on vicariously, and then never use them.

I'd prefer a little more talkin' and a little less fightin'.

Dr. Discomfort
Sep 19, 2005
I am a nice man with happy feelings all of the time
I can't remember if killing someone with the Mister Sandman perk ever results in someone mentioning it to the courier, who's like :shrug: but I definitely pictured it in my head making it a funny dick move to pull on guards at a camp after secretly slitting all the sleeping soldiers' throats.

vyelkin
Jan 2, 2011
Go to Camp Guardian in the northeast of the map, climb to the top of the mountain and enter the cave. When you meet the wounded NCR soldier, tell him you cleared out the cave and watch him run down it and instantly die to a bunch of lakelurks.

(I may have done this myself by accident, not knowing there even was a way in from the bottom of the mountain and expecting him to follow the actually cleared path up to the top of the mountain)

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I think you can do that with the guy in Searchlight as well, who won't leave his house until you're killed all the radscorpions.

Broken Box
Jan 29, 2009

Another example that came to mind is the quest with the Lewis family (Chomps at Sloan and Melissa with her band of Khans above the quarry), where you defeat the entire point of the quest by subverting their smuggling operation and reporting Chomps (and Tyrone) to the NCR authorities, and then lie to Melissa about loving her over for no reason. I wonder if there's any extra dialogue from Chomps for killing his daughter on top of just ruining his day. I wonder if I can botch the surgery and kill Snuffles too, heh.

The best part is on top of ruining everything, technically its the 'good' option since it stops drug dealers.

Oh and I forgot loving with the Boomers, I think you can tell a little girl her missing teddy bear is dead and sell psycho to children. If only you could destroy their bomber too.

Ah, and getting the misfit NCR troopers hooked on psycho too, can't forget about that.

Broken Box fucked around with this message at 18:27 on Dec 4, 2012

Sam.
Jan 1, 2009

"I thought we had something, Shepard. Something real."
:qq:
Do Someone To Watch Over Me and talk Alice into shooting her own mother.

Leave Veronica in the bunker when you blow it up.

Kill the guy who wins the Nipton lottery.

Smirking_Serpent
Aug 27, 2009

Before you kill Veronica in the bunker like the above poster suggested, do Dead Money, get Elijah's message, and take it for yourself.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Do the unexpected; don't kill the guy who tells you about Sunset Sarsaparilla star caps.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Wolfsheim posted:

Do the unexpected; don't kill the guy who tells you about Sunset Sarsaparilla star caps.

That dude spawned in while the NCR and Powder Gangers were going at it over NCRCF. Got killed really fast.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Sam. posted:

Kill the guy who wins the Nipton lottery.

There are people who don't do this?

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Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp

Fag Boy Jim posted:

There are people who don't do this?

I play the most goody-goody Pro-NCR PC who solves everyone's problems for the best possible ending, and I still do this. The irony value really is too great.

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