Are you getting the Wii U? This poll is closed. |
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Yes | 9031 | 65.25% | |
No | 1191 | 8.60% | |
Maybe | 808 | 5.84% | |
I'm an idiot | 460 | 3.32% | |
Waluigi | 1603 | 11.58% | |
Waa | 748 | 5.40% | |
Total: | 13841 votes |
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Normally I'd agree with you. Pushing up if wrong for a airplane or helicopter. For some reason pushing up seems correct for a hovercraft. Like operating an elevator.
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# ? Dec 4, 2012 17:34 |
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# ? May 31, 2024 21:13 |
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The NA Nintendo Direct is tomorrow at 9am PST/noon EST and will announce release dates for upcoming games up until like mid 2013 or something. Good, I'm glad we will finally have something to look forward to! Please announce Luigi's Mansion release date
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# ? Dec 4, 2012 17:39 |
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On the topic of Nintendo Land, I absolutely love Luigi's Mansion, Animal Crossing, and Mario Chase. The whole idea of controlling the two guards with the two analog sticks is brilliant. And it's even cooler how the game adjusts for two players. Edit: And the video at the end of Mario Chase! Awesome. Has anyone tried the Attraction Mode in place of Mario Party yet? I'm wondering if it works well for a longer session, as I might pull it out for some drinks with guests sometime soon.
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# ? Dec 4, 2012 17:40 |
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The thing withthe metroid, is the gamepad. Normally your holding your controller more or less horizontal. A control stick for a plane or helocopter is horizontal, so whenever or whyever it was decided that back means up is going from a horizontal surface representing a verticle change. But the gamepad is held verticle. Its you aiming and screen and its already placed verticly so theres no confusion, forward on the analog stick is literally up in this case and you push the stick in the direction you want to go, its not ambigious like in a horizontal control stick position.
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# ? Dec 4, 2012 17:42 |
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Minidust posted:Up on the right stick raises you vertically on the z-axis That's exactly my issue; it just feels counter-intuitive to every flight control ever.
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# ? Dec 4, 2012 17:47 |
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Katana Gomai posted:That's exactly my issue; it just feels counter-intuitive to every flight control ever. Just play it for a few minutes and your brain will adjust.
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# ? Dec 4, 2012 17:51 |
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theflyingorc posted:Just play it for a few minutes and your brain will adjust. Or just playon the ground.
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# ? Dec 4, 2012 17:52 |
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Blackbelt Bobman posted:The NA Nintendo Direct is tomorrow at 9am PST/noon EST and will announce release dates for upcoming games up until like mid 2013 or something. Good, I'm glad we will finally have something to look forward to! Nintendo likes to go "And ______ is available for download now" on occasion, so I hope they do that with the damned Nintendoland and Sonic patches.
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# ? Dec 4, 2012 17:54 |
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Minidust posted:Oh man YES. This has been bugging the hell out of me. The Xbox button letters are burned in my head, and the color association has burned them in further. Now I've got Wii U Batman throwing mono-colored letter prompts at me and I keep hitting the wrong thing.
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# ? Dec 4, 2012 18:04 |
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Joramun posted:IIRC, the Nintendo layout (A/confirm on the outside and B/cancel on the inside) is actually better from an ergonomic and neurological perspective, as the hand-eye coordination and movements you have to make are more natural to the brain than when it's the other way around. I woulda think the colors or simple shapes on other consoles have stronger neurological ties.
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# ? Dec 4, 2012 18:06 |
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Microsoft using the SNES letters but rearranging them is among the more boneheaded controller design decisions in recent memory.
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# ? Dec 4, 2012 18:08 |
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Joramun posted:IIRC, the Nintendo layout (A/confirm on the outside and B/cancel on the inside) is actually better from an ergonomic and neurological perspective, as the hand-eye coordination and movements you have to make are more natural to the brain than when it's the other way around. On a personal level I agree with this. If I have my thumb resting on Sony O/Nintendo A/Microsoft B I can access the button below it with minimal movement. Depending on how close the buttons are together, I could do it y only moving the tip of my thumb, and my fingers aren't particularly large for a guy. When the confirm button is on the bottom, however, I have to make longer movement with my whole thumb from B to A. What I liked about the SNES controller was there were basically two different ways of keeping my thumb on the controller that worked for most games. Platformers and Zelda often used Y and B for primary actions, and Mario in particular had you holding Y the whole time (Making the American indentation of those top buttons a genius change), whereas for RPGs you'd be holding B to run while tapping A. In both cases you've got constant access to the primary two buttons without even lifting up your thumb. quote:Microsoft using the SNES letters but rearranging them is among the more boneheaded controller design decisions in recent memory. Eh, that damage was done when American PlayStation titles were having the X and O buttons switched in terms of confirm/cancel. And after that, the Dreamcast did the same thing.
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# ? Dec 4, 2012 18:10 |
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Seaniqua posted:There's a shortcut through area 10: I've played through that first course a lot and this is still the only way i'm able to finish it. Have no clue how to do it any other way.
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# ? Dec 4, 2012 18:13 |
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Minidust posted:Even the general location of confirm/cancel buttons (irrespective of labels) is reversed, so I keep fudging basic UI menu commands. Yeah Nintendo has done it that way since 1991, but the last decade or so of gaming has me expecting the down face button ("A" on Xbox, "X" on PlayStation) to select things! The PlayStation side of this is all kinds of hosed up, because Sony America actually "localized" the confirm button when bringing it over. In Japan, the circle button is the one players use to confirm things as supposedly they circle things that are correct and cross out mistakes, so it's identical to Nintendo's face button arrangement. SCEA reversed it for the West, where you cross something you want like on a form and circle things that are incorrect like on a test, which makes no sense especially considering that the original four face buttons are designed around the number of strokes made to create them. Circle is Button 1! It takes one stroke! It gets even more confusing when you consider that some companies refused to adapt the Japanese controls to America for a length of time. Metal Gear Solid kept circle as confirm for years in the Western releases. God help you when you import something too, it takes 5 minutes to figure out whether or not the game actually wants you to press circle when you actually have to press X because the loving confirm command is built into the system itself. So the game may accept Circle as confirm, but if you get to an OS level menu then you better loving hope you remember X is confirm there or you'll just screw up saving or something. It kind of makes me appreciate Nintendo's style sometimes.
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# ? Dec 4, 2012 18:13 |
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I'd kill for a gamepad with Gamecube ABXY layout on the right.
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# ? Dec 4, 2012 18:18 |
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Nickoten posted:Eh, that damage was done when American PlayStation titles were having the X and O buttons switched in terms of confirm/cancel. And after that, the Dreamcast did the same thing. I'm talking about the letters though, not the location. To me it's not such a big deal where confirm/cancel are located; it's more that if you tell me to press Y I am going to press the leftmost button and my brain is not going to bother to check if it's an XBox controller.
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# ? Dec 4, 2012 18:19 |
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Seaniqua posted:I'd kill for a gamepad with Gamecube ABXY layout on the right. I'd kill for a gamecube controler with a proper second analog stick and second z bumper.
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# ? Dec 4, 2012 18:20 |
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Gamecube controller was brilliant, but it only worked for Cube games. It was rear end for playing emulated games or games that didn't have it in mind. Try playing Super Metroid on it. An exercise in futility.
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# ? Dec 4, 2012 18:30 |
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Supercar Gautier posted:I'm talking about the letters though, not the location. To me it's not such a big deal where confirm/cancel are located; it's more that if you tell me to press Y I am going to press the leftmost button and my brain is not going to bother to check if it's an XBox controller. I mean that the Xbox had the confirm button down on the bottom because that's what American PlayStations did. And of course since they went with letters, confirm was A. I mentioned the Dreamcast because it has the same button layout as the Xbox. I mean yeah I have the same problem. I'm just saying it wasn't the Xbox that started that.
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# ? Dec 4, 2012 18:41 |
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They could have used a different set of letters/symbols, though. ABCD? 1234? Why's it gotta be the SNES letters?
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# ? Dec 4, 2012 18:56 |
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Supercar Gautier posted:They could have used a different set of letters/symbols, though. ABCD? 1234? Why's it gotta be the SNES letters? I dunno. QRST would be a weird button combination. The Ouya's got a terrible button scheme. All different colored circles. I've got a friend who's colorblind and would have a hell of a time using it.
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# ? Dec 4, 2012 19:09 |
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ijyt posted:Oh so that's why GAME is selling WiiU games for £45/$72.
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# ? Dec 4, 2012 19:14 |
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Chronojam posted:A lot of EU retailers announced they were going to markup WiiU games "just because," actually. Well, there are several reasons given, most of which are bullshit. Zavvi is one of the few retailers not doing this, with the exception of ME3. It's still loving terrible, I bought NSMBU for 52 Euros, and the Premium console cost me 390 Euros. I'm in South Africa, but the general rule applies, it seems. EDIT: I really, really hate regional regularization, hopefully the next world war borderlines in the apocalyptic and just plummets everything into total anarchy and chaos, including the loving regional zones outlined by some loving money-Nazi committee! bluegoon fucked around with this message at 19:24 on Dec 4, 2012 |
# ? Dec 4, 2012 19:16 |
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I like the position of the playstation and xbox confirm buttons better. Why? Because MegaMan and Mario trained my thumb to always be on the bottom leftmost two buttons, y and b on Snes, to run jump and shoot. Countless other platformers as well, where I'm used to the bottom button being the action button which I press al the time to do stuff. So it drat well should be the confirm button as well.
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# ? Dec 4, 2012 19:19 |
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Looks like the shop is down for maintenance. I wonder if that means anything interesting or if it's just maintenance.
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# ? Dec 4, 2012 19:28 |
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Echophonic posted:Looks like the shop is down for maintenance. I wonder if that means anything interesting or if it's just maintenance. I doubt we're seeing any new games until the 8th. Man the Miiverse really needs a redesign. The list thing is going to be loving terrible when there's more than a dozen games out.
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# ? Dec 4, 2012 19:29 |
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Echophonic posted:Looks like the shop is down for maintenance. I wonder if that means anything interesting or if it's just maintenance. Gutted, I was just about to buy Mario.
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# ? Dec 4, 2012 19:33 |
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Chernabog posted:The miiverse community for "Family party: 30 great games" is hilarious. You weren't kidding. First post I saw said "ACTION 52" and had a drawing of a Cheetahmen.
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# ? Dec 4, 2012 19:48 |
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I got Tekken Tag Tournament Two for the Wii U yesterday - I don't own any other consoles so it's not really like a re-release for me. Like someone said earlier the menus are a little laggy, but it's completely meaningless and is really unlikely to cause you to dislike the game. The best part, the most Wii U part, is that 4 of your character's special moves are displayed on your gamepad. You can press L and use your buttons to just do them on demand. I absolutely love it because some moves are a right arse for me to perform and now I can do them seamlessly. The only issue with that is when I'm playing it with my girlfriend we're both pretty poo poo at doing moves...but only one of us can have the pad. I wish there was a way to buy and use more of them.
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# ? Dec 4, 2012 19:59 |
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I'm kinda frustrated with the TV remote settings! If I set it to TV only, when I bring up the Input menu I can manipulate the setting by just hitting up or down on the gamepad. Simple enough! The problem is, I'm using a cable box, so I have to set it to TV and Cable Box. This means that hitting up or down on the gamepad changes the channel on the cable box, and when I bring up the Input menu on the TV, I just change channels. It's more the fault of my TV and the overall setup than the Wii U, but I wish I could do something about it. It's like I'm so close to using this neat and helpful feature, but I can't do anything about it!
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# ? Dec 4, 2012 20:13 |
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nerdbot posted:I'm kinda frustrated with the TV remote settings! If I set it to TV only, when I bring up the Input menu I can manipulate the setting by just hitting up or down on the gamepad. Simple enough! Mine lets me change the inputs by pressing the input button until I get to my desired input.
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# ? Dec 4, 2012 20:17 |
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Detective No. 27 posted:You weren't kidding. First post I saw said "ACTION 52" and had a drawing of a Cheetahmen. Yeah. I was particularly amused by the posts mentioning "shovel" or calling it GOTY.
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# ? Dec 4, 2012 20:21 |
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does anyone know if the Wii U Pro controller will work with a Windows PC when paired up through the USB cord?
The Piper fucked around with this message at 21:27 on Dec 4, 2012 |
# ? Dec 4, 2012 20:45 |
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Den of Lies posted:Mine lets me change the inputs by pressing the input button until I get to my desired input. Mine too. For me the remote would be absolutely perfect if it just included a "My DVR" button and a record and stop button (dpad arrows can do pause, play, fast forward, and rewind for me) Edit: and maybe an "on demand" button
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# ? Dec 4, 2012 20:50 |
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The Piper posted:does anyone know if the Wii U Pro controller with work with a Windows PC when paired up through the USB cord? Not currently, but I'm sure someone's whipping up a custom driver like with the Sixaxis.
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# ? Dec 4, 2012 20:53 |
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Den of Lies posted:Mine lets me change the inputs by pressing the input button until I get to my desired input. That's what I figure Nintendo expected, but my TV just turns the Input menu on and off every time I tap the Input button. Definitely more a TV thing than a problem with the remote features. I'm still a bit frustrated with the screen cutoff, though! I can fix it on the Shop menu and in Miiverse by adjusting the screen size in the settings for those two features, but on the main menu there's very visible cutoff with the + and - buttons on the Miiverse screen, as well as with the button showing you to press X to switch between the Miiverse screen and the Wii U menu. nerdbot fucked around with this message at 21:14 on Dec 4, 2012 |
# ? Dec 4, 2012 21:06 |
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Long John Power posted:Gutted, I was just about to buy Mario.
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# ? Dec 4, 2012 21:12 |
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Taear posted:I got Tekken Tag Tournament Two for the Wii U yesterday - I don't own any other consoles so it's not really like a re-release for me. That was me about the menus and some other small things. Just like you said it doesn't change anything about a really great fighting game. I never got it on PS3 or 360, so it is fantastic to finally play. Just a tip, you can change which moves have shortcuts on the gamepads. However, this option is tucked away somewhere in the shopping screen where you customize your character's outfit, so it is quite hard to find.
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# ? Dec 4, 2012 21:22 |
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Gendo posted:I know it sucks but whenever I see stuff like that I don't get too mad because I think of the miserable on site engineers freaking out trying to get everything working again. Actually, I'm pretty excited about it being "emergency maintenance". Routine maintenance can oftentimes be basically nothing, but there's a very good chance this is a fix for the freezing issue. Honestly a pretty quick turnaround time if it is.
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# ? Dec 4, 2012 21:31 |
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# ? May 31, 2024 21:13 |
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nerdbot posted:That's what I figure Nintendo expected, but my TV just turns the Input menu on and off every time I tap the Input button. Definitely more a TV thing than a problem with the remote features. Having genuine anxiety about this because I plan on using Wii U's smart-TV features as often as I game on it, but I have a 6 year old Dynex TV (Best Buy's house brand). My TiVo remote has the same problem (brings up the input menu, can't change inputs) I just really hope they fix as many compatibility issues as they can (or any) by the time they roll out TVii. Shouldn't it be possible to just use the Gamepad's IR port to record signal codes straight from your remote? My Dynex has an input menu, but it also has an "HDMI" button that just toggles between HDMI 1/2. If I could just program that input to the Gamepad, I would be all set, but I maybe limited to the manufacturer's lovely remote code instead.
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# ? Dec 4, 2012 21:32 |