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Does anyone have any really good Mage: The Awakening stories? I'd love to read a campaign log if you know of a good one.
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# ? Dec 4, 2012 05:39 |
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# ? May 30, 2024 13:14 |
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VanSandman posted:Does anyone have any really good Mage: The Awakening stories? I'd love to read a campaign log if you know of a good one. It's not quite a campaign log, but I had an early description of a campaign in this thread that was basically Mage.txt, give me a sec... e: quote:I have a similar story, though it was more about a pre-planned ending changing than about not knowing what the ending was at all. But anyway, I should probably mention the time my players accidentally created God.
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# ? Dec 4, 2012 06:15 |
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VanSandman posted:Does anyone have any really good Mage: The Awakening stories? I'd love to read a campaign log if you know of a good one. Go to RPG.net, search for Broken Diamond, Soul Cage, and The Man Comes Around, in that order.
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# ? Dec 4, 2012 06:22 |
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Everything Counts posted:The other guy plays women maybe half of the time. His women are either sorority airheads (and like the other guy, they're beautiful singer/dancer healers) or they're coldly rational scientists. His men are all lone wolf ninja gunman assassin demolition experts. In the beginning, it was just a generic supremely-powerful (third level) Wizard, and that was cool until I read the class description of the Sorcerer that said something about them being distantly related to dragons (we didn't have the 3e book with the Dragon Disciple in it, so I had to settle for that). I would later try simulating The Dragon with a Lizardfolk Druid, which y'know it wasn't bad but I'd just played Suikoden and I was really into the Badass With A Quarterstaff deal. Later on I went through a SAMURAI phase and I made a surly no-magic no-bullshit Ronin (while not exciting or shameful or anything, I mean, his backstory was so dumb and boring that I look back on it now and I'm like, "what the gently caress was I even thinking?"), and then I finished off that part of book-and-dice in my life with a Psion because psychic powers. There was also a really horny male bard with long pink hair in there somewhere. My characters lately have been on a real stoner slacker con artist savant wizard kick, so, if nothing else, y'know, at least I'm honest about what I idealize. The best character I ever partied with (I of course use the term "best" in the context of this thread) was this guy who made a half-Celestial Paladin whose backstory was basically Squall Leonheart Came From Heaven. His whole thing was about how his lover was killed and he fell from grace, changing from a Celestial to a not-quite-a-Celestial-anymore was on this glorious first-level quest to bring her back from the dead and ascend back to heaven. Said character also masturbated whenever he used Lay On Hands on himself. This character later went on to die and, being partially planar, was destroyed forever, failing his quest. His next character was his dead Paladin's lover who was back from the dead trying to bring him back. We later found out this was some kind of metaphorical personal RP thing in regards to his ex. theroachman posted:I'll cut off the dialogue because I'm tired of it and I ran out of smilies, but for those who didn't catch it yet: I honestly always thought roleplaying was just a matter of describing your actions, paraphrasing the things you say, which skills you want to use, etc. I never actually realised I was expected to PLAY a ROLE, as in "act it out" vocally. The moment I realised what I was expected to do...what these people were expecting me to do...I just froze. I wasn't ready. I couldn't do it. I felt so incredibly self-conscious, and it got worse by the minute. In my experience, the most "in-character" we get is when we're being jokey and mildly sarcastic. One of my buddies made a character based off of this insane, evil, kiddy-diddilng chaplain we had in boarding school, and the best RP ever was just a simple out-of-left field when the PCs were interrogating a captive, full-on racks and vises and Blood To Acid, when I asked, "Okay, is that everything you wanna ask this guy?" He replied with, "Wait, no no no. I ask him if he's accepted Satan as his lord and savior" and we all just busted out laughing. RP is basically improv humor and it's all about playing a game like, well, like you're playing a goddamn game until just precisely that right moment to top everything off. I'm honest-to-goodness no-sarcasm sorry you got a group that interprets RP as LARPing. Fur20 fucked around with this message at 07:25 on Dec 4, 2012 |
# ? Dec 4, 2012 06:56 |
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Der Metzgermeister posted:Yeah, my group generally waffles between acting out our conversations and just describing them, based on our mood. It helps that all of us have a background in acting, though. Judging from the responses, it sounds like I just had bad luck then. It was probably a combination of some lack of judgment from myself and the GM, and the fact that they just cranked the over-the-top roleplaying up to eleven from the very start. I'm positive that if we had just started out with the basics, describing conversations in our own voice instead of acting them out, I could have eased into it slow enough to gain some confidence, perhaps even enough to do some actual acting after a couple of sessions. This was just way too far outside my comfort zone. A thing that hasn't been addressed yet is the fact that they switched from Dutch to English when they went in character. I understand why they do it: it helps them disconnect, make the click so to speak. But for me it made everything much worse. It caught me off guard, it made it even harder for me to do it. I speak English well enough, it's just that, because I was panicking, I could hardly formulate a useful sentence in my own language, let alone in English. I keep replaying that moment in my head. The split second I went from "haha guys, this is so silly" to "oh god they're being serious", easily one of the worst feelings I've had in recent years. I'm still uncertain how I should move forward. The next session is in two weeks. There are a couple of options. I'm willing to give this another chance, but it would require the other players to ignore the fact that I'm not playing how they play (the fact that I picked up on their impatience during that session was one of the factors amplifying my horror). I could try to explain to Eddy how I feel about this, ask him to prep the other players, tell them to lay off the sighs and eye-rolls, so I can ease myself into it. But I'm afraid he won't be able to grasp how bad this was for me, none of them will. The other option is to tell Eddy that this isn't exactly my cup of tea, so to speak, and bow out. Their group can continue, it's not as if I made much of a difference anyway. Another option is to not do anything now, but right before we start the next session, I will tell them myself. Maybe they will appreciate the assertiveness.
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# ? Dec 4, 2012 23:02 |
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Communication can never hurt, as long as people are open and honest. I may be entirely wrong, but it seems like they were trying really, really hard to bring you into the game (by doing the exact thing that was kicking you out of it). Maybe they were being more antagonistic than came through your description, what with the sighs and eye-rolling and all, but they were giving you the spotlight and focus of the session, which for them is reward and encouragement. The further you shrunk back from the attention, the harder they tried to drag you into it. I imagine if you can all get together and explain yourselves you can work out an amicable solution, but you will have to decide what degree of hamming it up you're comfortable with and they will have to decide if they're willing to play to that level. If you can talk with everyone there, and preferably well before the next session, I think you'll get it worked out. And remember, no gaming is better than bad gaming.
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# ? Dec 4, 2012 23:32 |
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That first paragraph is spot on. I am certain Eddy was intending it as a favor, hooking the story on me and giving me a lot of action, even though it did end up working out badly. Eddy and Lisa became openly antagonistic, but I'm sure they did it with the best of intentions. Heads were shaken, eyes were rolled, but they don't know how sensitive I am to such things. I'll talk to Eddy when I see him this week, and try to explain the whole situation. The way I see it, it's quite simple: either they give me a chance and put up with my shoddiness for as long as is needed, or they don't and I'm out. They're all nice enough people, so it should work out in the end.
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# ? Dec 4, 2012 23:57 |
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Shaking your head and rolling your eyes at a new player for being new is the biggest shitlord thing I can think to do to someone and if someone had done that to me in my first foray into the hobby I likely would not be posting in this forum today. That's not really a thing you can hand-wave off as "they don't know I'm sensitive to that" because everyone is sensitive to being attacked. It's a douchebag thing to do and you're a bigger man than I am for even giving hem a second chance on this. I would advise going for the "explain to Eddy how I feel about this, ask him to prep the other players, tell them to lay off the sighs and eye-rolls, so I can ease myself into it." option, with heavy emphasis on how inappropriately they acted. That kind of crap is not how mature adults act.
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# ? Dec 5, 2012 00:39 |
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theroachman posted:A thing that hasn't been addressed yet is the fact that they switched from Dutch to English when they went in character. I understand why they do it: it helps them disconnect, make the click so to speak. But for me it made everything much worse. It caught me off guard, it made it even harder for me to do it. I speak English well enough, it's just that, because I was panicking, I could hardly formulate a useful sentence in my own language, let alone in English. This bit is what makes it really, completely insane to me I can't imagine doing this beyond, like, one sentence to remind of the setting or something, and I'm a loving English teacher with a group of bilingual people. Sure, we read rules excerpts in the original, a written note could be fun, but how loving awkward would it be to have full conversations in English with nothing but Polacks in the room? If I ran games in English, I might use accents, but I have training in phonetics and it would probably still have to be a comedy thing because shifting accents is just naturally funny. Seriously, I've never heard of anyone, anywhere in Europe, doing what you describe. It's the group that's weird, not you. Have a chat with them, but the whole theatrical verisimilitude approach suggests they might not be offer you too many good times annyway.
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# ? Dec 5, 2012 01:05 |
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The group seems weird with the "game is set in another country, guess we'll speak that language" thing, and a bit hostile with their body language. That said, giving the new guy the spotlight in his first game is usually a good idea. But you need a way to roll back on the involvement if the new player doesn't want that level of engagement. What I mean by that is that some people engage to different levels with different aspects of the game and that should be seen as normal. Hell, some people like to show up more to socialise than to game, and that's completely cool as long as they aren't actively disrupting the game (and take a moderate interest in actually playing). None of this is stuff that can't be resolved by talking about it before or after the game. If it's a really RP-heavy game and you're not a fan of that, perhaps a different game could be run. My group usually has a D&D game about killing bad guys and another game that's more RP-heavy going on at the same time - we play each one on alternate weeks, with a different set of players for each.
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# ? Dec 5, 2012 02:31 |
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Most importantly if your player is having trouble help them out. In my first roleplaying game I had two GMs who pointed things out to me and suggested what I could do instead, it was very helpful and the fact it was a freeform game meant I could focus on learning to roleplay itself. The next game I played, a DnD with a GM who was unintentionally adversarial due to the game being gothic horror, was not forgiving and would use passive aggressive consequences in game to punish characters who irritated him. Basically like most others I'd just talk with the others about it. A lot about roleplaying is who you do it with and how you mesh together! And more than anything as people have said, different people roleplay differently so you should shop around if this doesn't work out for you.
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# ? Dec 5, 2012 05:27 |
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I think there's definitely nothing wrong with their style of play if that's what they enjoy. However, its certainly not the only style of play. Also, I don't see a real problem with each player acting according to his/her own comfort level. For instance, whether GMing or playing in a game, I'm much more likely to paraphrase dialogue, and my brother is much more likely to speak in character. He's much better at it than I am. There are scenes where I'll jump into character though, or if I'm running an NPC I'm more comfortable with. In any case, the game flows smoothly and is fun even if each side of the conversation is using different methods. Imagination can fairly easily mesh it all back together, methinks.
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# ? Dec 5, 2012 08:00 |
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My group has always taken a Rule of Cool approach to 'in-character dialogue,' namely "will saying this in character be interesting? Will it illuminate aspects of my character or provide a chance to make a funny joke or otherwise be more than just a text dump? If so, do it. If not, just paraphrase." If you're trying to hail a cab so you can get to The Place Where The Adventure Is, and the cab is just there to be Adventure Transport, why spend time on it? Skip past it so we can get back to the awesome poo poo we came here for. Now, that last bit is key - what we came here for. Some groups prefer a more detailed game, where everything should be in-character because every sentence gets you that much more snugly into your character's mindset and even mundane notions like 'which word to use' can be laden with meaning... but that's not every group.
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# ? Dec 5, 2012 09:20 |
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HiKaizer posted:Most importantly if your player is having trouble help them out. In my first roleplaying game I had two GMs who pointed things out to me and suggested what I could do instead, it was very helpful and the fact it was a freeform game meant I could focus on learning to roleplay itself. To be fair, he did help me out with regards to actual gameplay, albeit a bit reluctantly at times. AlphaDog posted:The group seems weird with the "game is set in another country, guess we'll speak that language" I don't think it has a lot to do with the country in general, but the link between London in the 1890's and the personal preference of the players and the GM. They absolutely love the flavor of the Victorian period and the location, so they really enjoy playing it in that style. Except from where I was sitting, it was closer to a caricature than true to reality. That said, I bet if the game would have been set in Berlin for instance, they would have been RP'ing in English anyway. I guess for them it adds some sort of "validity", like they're watching a television series or something. I think people whose native language is not English can concur with the following: when you hear a love song in your native language, it always sounds much much more cheesy than a love song in English. That's just some weird effect that I have noticed a long time ago, and I think the same effect is at work for them here. Guildencrantz posted:This bit is what makes it really, completely insane to me I can't imagine doing this beyond, like, one sentence to remind of the setting or something, and I'm a loving English teacher with a group of bilingual people. Sure, we read rules excerpts in the original, a written note could be fun, but how loving awkward would it be to have full conversations in English with nothing but Polacks in the room? Replace Polacks with Belgians, and I can tell you from first hand experience that it is extremely. loving. awkward.
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# ? Dec 5, 2012 13:07 |
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theroachman posted:I think people whose native language is not English can concur with the following: when you hear a love song in your native language, it always sounds much much more cheesy than a love song in English. That's just some weird effect that I have noticed a long time ago, and I think the same effect is at work for them here. Presumably this is because not being able to understand the lyrics offsets love songs' inherent cheesiness
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# ? Dec 5, 2012 16:43 |
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LordZoric fucked around with this message at 23:57 on Mar 17, 2021 |
# ? Dec 5, 2012 18:27 |
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DivineCoffeeBinge posted:Operation Eight: Seeing the Unseen... Sorry for necro-quoting, but I laughed really goddamn hard at the sci-fi translation of, "I throw a bag of flour into the square!"
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# ? Dec 5, 2012 20:09 |
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theroachman posted:To be fair, he did help me out with regards to actual gameplay, albeit a bit reluctantly at times. My first GM was more suggesting things like "would you know that in character?" or "do you think that's how your character would react?" I wasn't there so I can't really comment or judge, but a good GM helps people beyond just mechanical aspects is what I'm trying to say. So if he did help you with the roleplaying and character immersion stuff that's good, if not he could have done better. That said, after my first two intro sessions into L5R, I've been told by my GM if I make actions that lose Honour I get to suck it up like everyone else as I should know the basics now; so the amount of help may vary depending on GM and system. HiKaizer fucked around with this message at 00:08 on Dec 6, 2012 |
# ? Dec 6, 2012 00:06 |
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I remember a while back that some goons did a PbP of F.A.T.A.L, does anyone have a link to it? I remember it being so funny I nearly pissed myself and my fiance is really interested in reading it now.
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# ? Dec 6, 2012 02:30 |
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Olanphonia posted:I remember a while back that some goons did a PbP of F.A.T.A.L, does anyone have a link to it? I remember it being so funny I nearly pissed myself and my fiance is really interested in reading it now. I do in fact have a link to it! Now, you'll need archives for it as you might imagine, but if you do have them it is well worth a read. It's certainly something, to put it one way.
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# ? Dec 6, 2012 04:01 |
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HiKaizer posted:That said, after my first two intro sessions into L5R, I've been told by my GM if I make actions that lose Honour I get to suck it up like everyone else as I should know the basics now; so the amount of help may vary depending on GM and system. I lost 1d4 of my Standing stat (or whatever it's called) because I asked the sister of a recently murdered man if she could tell me more about the circumstances of his death. I should have known that I could go to the local newspaper headquarters and look it up in their archives. Naturally.
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# ? Dec 6, 2012 08:24 |
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theroachman posted:I lost 1d4 of my Standing stat (or whatever it's called) because I asked the sister of a recently murdered man if she could tell me more about the circumstances of his death. I should have known that I could go to the local newspaper headquarters and look it up in their archives. Naturally. Is this a stat that's supposed to fluctuate wildly, like honor in Hackmaster? Because if not, then that's really lovely.
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# ? Dec 6, 2012 10:24 |
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Psalmanazar posted:Elves have a french accent, it's the law. A bit late, but I always pictured them as welsh.
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# ? Dec 6, 2012 11:19 |
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Ichabod Sexbeast posted:A bit late, but I always pictured them as welsh. I always pictured Elves as French, Dwarves as Scottish (naturally), and Gnomes as Welsh.
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# ? Dec 6, 2012 15:05 |
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Does that make Halflings Irish?
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# ? Dec 6, 2012 15:51 |
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Wahad posted:Does that make Halflings Irish? Y'know, if you avoided toorah loorah loldrunk irish crap, I could see that being pretty cool. charismatic warriors with a tendency to go berzerk, witty silvertongued rogues who (literally) charm your pants off. and they just happen to be 3ft tall. interesting ie-ins to fair folk (who may or may not be elves)
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# ? Dec 6, 2012 15:56 |
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I like to give snotty RP accents to elves. Especially eladrin. : That's received pronunciation, not roleplaying.
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# ? Dec 6, 2012 18:11 |
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All my elves talk like Mitt Romney.
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# ? Dec 6, 2012 18:12 |
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So over in the obscure & mockable RPG thread, dwarf74 has been talking about Earthdawn. I've offered to run a PBP of it, and in prepping for that I've begun to remember some of my other experiences with this game--which includes probably one of the least fun times I've ever had at a gaming table. The Follies Of Youth, or: Why Are We Here, Again? My gaming group in high school was large and ever-shifting; our main GM ran games for his friends who were seniors and juniors, and then other games for his younger brother's gaggle of sophomore friends. The "teams" were fluid and we often had some of the younger guys in our games, and sometimes we'd dip in to the sophomore's games if they needed an extra hand or someone more experienced to guide them. There were about twelve of us, and there was almost always someone from the group hanging out at the house. During summers there would be a game literally every day for two or three weeks at a time, since none of us had responsibilities yet. So that our main GM wasn't overworked, there were a handful of us who ran other campaigns, and we were always open to letting someone try out their ideas as GM. We flitted in and out of campaigns and settings as the whim hit us. Shadowrun, Earthdawn, WEG Star Wars, and oWoD were basically all we thought or talked about (unless we were crowded around the SNES). When one day one of the sophomores told us he wanted to run an Earthdawn game, we were happy to roll up characters. At game time we sat down to let our newest GM start his story. And at the first sentence, some of us started to realize we might be in trouble. "You guys all start out in a giant cave, lined up in front of all the Great Dragons of Barsaive..." Within five minutes we were out of the cave and in town, having just been rushed through what was basically an NES-era intro cutscene: in which it was revealed that all of our characters were the children of dragons, and had amazing abilities beyond that of normal humans, and we were destined to destroy the Horrors (this setting's Big Bad, astral creatures who created a magical holocaust and in some cases could go toe-to-toe to dragons and win). Our parents handed us enough loot to buy any supplies we would need and sent us off with the Mary Sue-iest of DMPCs, a ninja named Ryu. (Ninjas don't really exist in this setting; at this point I was already kinda wishing I could just get up and go home.) Ryu tried to be the Enigmatic Mentor type, but it was hard to create that illusion when he just wouldn't shut up ICly--about how skilled he was, about how strong we were, about how we were gonna go defeat the Horrors... He takes us to Town--I don't think the city was ever even named, or even what general part of the setting's geography we were in--and takes us to a store that apparently stocks everything. Ever. Including magical items (which act differently in Earthdawn, you have to power them with magic which A) costs experience we had yet to gain and B) isn't available to most classes until the fourth level); these items were 'activated' for us by Ryu so our brand-new characters could use them without all those pesky rules getting in the way. This store was so well-stocked, the guy even had Bags of Holding he sold to each of us--just had them hangin' out on the shelf with the rest of the inventory, apparently. So then we left Town, and headed for The Cave--which is where Ryu assured us we would meet our Destiny by destroying the Horrors. According to him, every Horror on Earth was hiding in this cave--I'm not sure why, maybe there was a bachelor party and they were all invited? Ryu led us in... Well, I can probably stop there. You know how the story goes even without hearing it: we tear through the setting's major monsters, dealing massive damage and receiving nary a scratch; phrases like "Roll damage. Okay, that's how many monsters you kill in one blow" are said; characters are leveling up multiple times in one battle and immediately seeing the benefits, like this was Final Fantasy; and of course, as awesome as we are, the DMPC is just schooling all of us, tearing things in twain with his katana its always a loving katana even as our magical-but-not-as-magical-as-him weapons bounce off. At the end of the session, at least one of us had achieved the max level for his class. I hadn't, but only because I had multiclassed halfway through, although now I can't remember why I had bothered--it's not like these things were even being taken into consideration. And the worst thing is, I went back for the second session. In which we ended up clearing out the cave, killing all of the Horrors for ever and ever. There was a third session. I didn't go to that one. I'm told that the guys who were there ended up killing our Dragon parents, and then went out and fought the Gods, and destroyed them so now they were the new gods, and then they all looked at each other and wondered what to do next. There was no fourth session. Why would there be? I don't mind run-and-gun campaigns, or mindless characters who only exist to kill (well, I mind them a little). Hell, I ran a few sessions of Freak Legions one time--I'm okay with stupid senseless violence with no point or redeeming qualities. But I can think of few things more pointless and time-wasting than sitting down for what should be a "role playing" game, and finding out that no, we're playing Contra With Dice instead.
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# ? Dec 6, 2012 21:36 |
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AlphaDog posted:Is this a stat that's supposed to fluctuate wildly, like honor in Hackmaster? Some CoC rulebook I found through googling posted:Credit Rating: Narrowly, how prosperous and confident the investigator seems to be. This is the investigator’s chance to panhandle or get a loan from a bank or business, and it is also the chance for the investigator to pass a bad check or to bluff past a demand for credentials. I don't think it's meant to fluctuate a lot, though you can increase it (after each session, I think?) if you've used the skill successfully. e: It says that it can ebb and flow, but I hardly think that means the 'keeper' should use this stat to punish a new player for a combination of bad roleplaying and ignorance theroachman fucked around with this message at 13:00 on Dec 7, 2012 |
# ? Dec 7, 2012 12:56 |
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theroachman posted:...I hardly think that means the 'keeper' should use this stat to punish a new player for a combination of bad roleplaying and ignorance No, no it doesn't. Sounds like the guy was being a dick.
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# ? Dec 7, 2012 13:30 |
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theroachman posted:I lost 1d4 of my Standing stat (or whatever it's called) because I asked the sister of a recently murdered man if she could tell me more about the circumstances of his death. Here's a few: 1. The newspaper left out a key detail of the crime scene/autopsy 2. She noticed something unusual, but didn't realize it until after the article was published 3. She's hiding something and there's a disparity between her testimony and the official report. All three of these are plausible situations. Your GM's a jerk to put it mildly.
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# ? Dec 7, 2012 17:10 |
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AlphaDog posted:No, no it doesn't. Sounds like the guy was being a dick.
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# ? Dec 7, 2012 17:55 |
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MadScientistWorking posted:Yeah well welcome to Call of Cthullu. A game system that in retrospect is not the type of thing you should be your first introduction to gaming at all because it adds the twist in that you are going to die, go insane, or suffer some extreme phenomenon. Yeah, but people sign up for that experience, not for the GM being a tool.
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# ? Dec 7, 2012 17:58 |
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Oh but to be clear, I didn't care about the stats loss at the time, and I don't care about it now. I'm not a sore loser. I can even understand that the 'Keeper' (CoC word for DM) is sort of like another 'role' of the game. So if I, as an OOC player, am treated in a bad way by the Keeper, that doesn't matter. What matters is how I'm treated by my OOC friend Eddy. The entire afternoon was a horrible experience, but not because my character lost some stat points.
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# ? Dec 7, 2012 18:11 |
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MadScientistWorking posted:Yeah well welcome to Call of Cthullu. A game system that in retrospect is not the type of thing you should be your first introduction to gaming at all because it adds the twist in that you are going to die, go insane, or suffer some extreme phenomenon.
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# ? Dec 7, 2012 18:48 |
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Yawgmoth posted:All that is just more reason for the keeper to not be a fuckhead about your stats. He's got plenty of ways to dick you over that are entertaining and more than enough trap options baked in, arbitrarily saying "you didn't investigate in the exact manner I want you to so I'm loving your stats up" is just being unreasonably lovely. Actually my point was that no sane person would introduce people to the hobby with Call of Cthulhu because it requires the DM to really really really not be a dick even if he isn't one normally.
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# ? Dec 7, 2012 19:02 |
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MadScientistWorking posted:Actually my point was that no sane person would introduce people to the hobby with Call of Cthulhu because it requires the DM to really really really not be a dick even if he isn't one normally.
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# ? Dec 7, 2012 19:11 |
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Yawgmoth posted:Which I still don't agree with, because you can use just about any game to introduce people to the hobby. You just have to not be a prick about things. MadScientistWorking fucked around with this message at 20:48 on Dec 7, 2012 |
# ? Dec 7, 2012 20:03 |
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# ? May 30, 2024 13:14 |
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Just played Monster of the Week for the first time with my regular group and got my girlfriend to play in her first session of anything ever. She had fun, her character hacked up a mummy and some cultists with a big ax. And my friend who I helped get into gaming just last summer ran a game for the first time and he totally nailed it. My friend made a Monstrous, named William that was the ghost of a high school athlete from the 60's. He still acted like a teenager and wore a letter-man's jacket. He said his character was like Rudy, in that he had a lot of heart but wasn't a great athlete and that he had to feed off of 'teenaged energy' to keep on existing (this part is not like Rudy). One of the other players asked if he should call him William or if there was something he went by. His response, "Oh you can just call me The School Spirit." Needless to say he ended up being a hilarious but incredibly useful character.
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# ? Dec 10, 2012 07:35 |