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That isn't a problem with MGSO exactly, just turn your gamma up in the settings.
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# ? Dec 5, 2012 19:12 |
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# ? Jun 5, 2024 03:40 |
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You're not the first person who's had this problem and I think I found out what's causing this. I also thought it was the gamma at first, but then I checked and mine was set just fine but my game was still too dark at that point. On the MSGO options control panel, try setting your lighting mod to "No Lighting Mods" rather than either of the realistic ones. Warning: for some reason, when I did this it deleted a bunch of audio files and I got constant error messages telling me this.
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# ? Dec 5, 2012 19:16 |
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It's the TLM mod in your list that's doing it. The Lighting Mod. I disabled it as well, for the same reasons.
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# ? Dec 5, 2012 19:43 |
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I think my Morrowind discs might have finally given up the ghost and become too scratched to read the movie files. Actually rather a sad thought, as this was the first western RPG I ever played. This PC Gamer Presents Morrowind box has done me well over the years.
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# ? Dec 5, 2012 21:28 |
Cantorsdust posted:It's the TLM mod in your list that's doing it. The Lighting Mod. I disabled it as well, for the same reasons. This would be my first guess, too. I don't use MGSO, but I do use TLM. I like how dark it makes areas without light sources--spelunking is really loving creepy. If standing outside in Seyda Neen at high noon looks fine, but caves and interiors are dark, it's probably a lighting mod and not a gamma issue. Dr Snofeld posted:I think my Morrowind discs might have finally given up the ghost and become too scratched to read the movie files. Actually rather a sad thought, as this was the first western RPG I ever played. This PC Gamer Presents Morrowind box has done me well over the years. That sucks, because hard copies of this game help circumvent that tiny but obnoxious extra step where you have to manually change the creation dates for the .esm files. I treat my Morrowind discs like they're frail, ancient treasures (which they are).
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# ? Dec 5, 2012 21:49 |
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Cream-of-Plenty posted:That sucks, because hard copies of this game help circumvent that tiny but obnoxious extra step where you have to manually change the creation dates for the .esm files. I treat my Morrowind discs like they're frail, ancient treasures (which they are). I thought you could do archive invalidation or somesuch to circumvent that, or am I thinking of Oblivion and/or something entirely different? I'd find a no-cd patch but I appear to be using a different Morrowind exe entirely, possibly for the graphics extender. I don't remember what I have installed at this point.
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# ? Dec 5, 2012 22:01 |
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Cantorsdust posted:It's the TLM mod in your list that's doing it. The Lighting Mod. I disabled it as well, for the same reasons. I'm trying to find this in Wrye Mashe to disable it, but I can't seem to find it. The closest thing I see is True_Lights_And_Darkness.
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# ? Dec 5, 2012 22:06 |
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Captain Oblivious posted:I'm trying to find this in Wrye Mashe to disable it, but I can't seem to find it. The closest thing I see is True_Lights_And_Darkness. Might as well try to disable that. The one from the MGSO is "TLM - Complete.esp"
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# ? Dec 5, 2012 22:32 |
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Thanks for the advice! I was actually thinking of just going with the mods in the .zip file instead anyway - I tried most of them out before and I kind of like the look it gives the game. Is it still necessary to install Wrye Mash before I do anything else with the game?
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# ? Dec 6, 2012 00:55 |
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I've been away from Morrowind for too long. I'm using MGEXE and have installed Vurt's various nature replacers. Only problem is, they only get rendered in Distant Land. When I get close, they morph back into the default trees. How does this even happen, and how do I fix it? Also, another question: Wrye Mash insists that the 'Replacers' feature is obsolete and you can just use the Installers module, but using the Installers module doesn't seem to do anything. Malsgrein fucked around with this message at 01:18 on Dec 6, 2012 |
# ? Dec 6, 2012 01:15 |
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The MSGO installer actually has a part where you select if you want any lighting mods installed. I think the three options are "no mods," "lighting mods but not hella dark," and "lighting mods that are dark."
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# ? Dec 6, 2012 01:34 |
Oggumogoggum posted:I've been away from Morrowind for too long. I'm using MGEXE and have installed Vurt's various nature replacers. Only problem is, they only get rendered in Distant Land. When I get close, they morph back into the default trees. How does this even happen, and how do I fix it? Sometimes, especially with Vurt and Vality tree mods, you need to keep the .esp enabled when you play the game (unlike grass). This may be the case in this instance.
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# ? Dec 6, 2012 02:04 |
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Guess who finally has a decent enough machine to do his modpack justice? This guy. I'll soon be compiling a new set of screenshots to go with my pack in the OP.
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# ? Dec 6, 2012 05:29 |
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Oggumogoggum posted:Guess who finally has a decent enough machine to do his modpack justice? Awash with jealousy. Meanwhile on my end: when even vanilla Morrowind starts artifacting the gently caress out, sounds like it's time for a new machine. Bleh.
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# ? Dec 6, 2012 05:34 |
Oggumogoggum posted:Guess who finally has a decent enough machine to do his modpack justice? That is hella nice. With Dragonborn out for x360 only and these screens I'm getting a bit of a Morrowind urge again. Also, I just saw the Collector's Edition on Ebay. Starting bid is $332. But that Ordinator figurine, man.
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# ? Dec 6, 2012 17:55 |
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I'm gonna go ahead and post some shots while I play through this thing with a tweaked version of my compilation. I want to test it for a good number of hours before I start deciding on any changes. This shot shows off the nice lore-friendly Daedric signposts (the only signpost retexture I could stand). It got foggy as I approach Balmora.
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# ? Dec 6, 2012 22:31 |
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Oggumogoggum posted:I'm gonna go ahead and post some shots while I play through this thing with a tweaked version of my compilation. I want to test it for a good number of hours before I start deciding on any changes. These are great. If you don't mind me asking, what kind of spec is your new machine?
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# ? Dec 6, 2012 22:43 |
EVERYBODY POST Morrowind PICTURES!
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# ? Dec 6, 2012 22:44 |
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Dwayne Bensey posted:These are great. If you don't mind me asking, what kind of spec is your new machine? I built it during the summer. Here's a link to a parts list: http://pcpartpicker.com/ca/p/dr60
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# ? Dec 6, 2012 23:06 |
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Cream-of-Plenty posted:EVERYBODY POST Morrowind PICTURES! Here's one after a bit of tweaking in Photoshop. Some color correction and adding distance blur. I have a feeling that this is Morrowind will look like in ten years if not sooner.
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# ? Dec 6, 2012 23:48 |
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Caved and replaced my Morrowind disc with a Steam version. Started off on that breaking technique linked earlier. Did you know that either the Morrowind Patch Project or the Code Patch makes it so the Orcish armour in the Creeper mansion isn't unowned and you can't just take it any more? I didn't, and if I'd known I'd have saved at some point since Seyda Neen. Ack.
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# ? Dec 7, 2012 00:11 |
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Been having a pretty great time with MGSO so far, except for the fairly common crashing when loading a save. It's really starting to grate. Most recently, trying to load a save resulted in "Expression error: cannot find race id "e you going?" in MGSE setup" or something like that. Any ideas? Edit: And now something about not being able to render a mesh when I enter the House REdoran Hall in Ald'Ruhn, and a prompt for whether I want to continue running the executable or not. And the table in the main room is enveloped by some kind of giant yellow pyramid and nothing on it (within the pyramid) can be interacted with. Suddenly I'm less confident in all this jazz Captain Oblivious fucked around with this message at 08:05 on Dec 7, 2012 |
# ? Dec 7, 2012 07:54 |
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Captain Oblivious posted:Been having a pretty great time with MGSO so far, except for the fairly common crashing when loading a save. It's really starting to grate. Most recently, trying to load a save resulted in "Expression error: cannot find race id "e you going?" in MGSE setup" or something like that. The table is an easy fix, at least. Go into Data Files/Meshes/f and delete furn_de_table_03.nif (It's harmless anyway, the pyramid is the replacer warning texture if something's missing) As for the crashes, I'm not entirely sure. It sounds like a mod conflict. Is there anything useful in warnings.txt in the main morrowind folder?
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# ? Dec 7, 2012 08:58 |
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Cantorsdust posted:The table is an easy fix, at least. Go into Data Files/Meshes/f and delete furn_de_table_03.nif (It's harmless anyway, the pyramid is the replacer warning texture if something's missing) I checked and I got... Warnings posted:Not able to find Foot part in BC_shoes_common_1. After that it was just stuff related to the table. Seems strange that there would be a mod conflict, all I'm using is MGSO itself.
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# ? Dec 7, 2012 17:45 |
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Captain Oblivious posted:Been having a pretty great time with MGSO so far, except for the fairly common crashing when loading a save. It's really starting to grate. Most recently, trying to load a save resulted in "Expression error: cannot find race id "e you going?" in MGSE setup" or something like that. The expression error, if I remember my morrowind bugs right, is a issue with a mod. The crashes might be related as well. Could you post your mod list
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# ? Dec 7, 2012 17:58 |
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Well, those are all harmless errors from Better Bodies. I don't know what's going on.
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# ? Dec 7, 2012 18:00 |
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My mod list in Wrye's is... Bloodmoon.esm Morrowind.esm Morrowind Patch 1.6.5 Beta Poorly Placed Object Fix 1.2.esm Texture Fix - Bloodmoon 1.1.esm Texture Fix 2.0.esm Tribunal.esm abotWindowsglow.esp almalexia armor.esp AtmosphericSoundEffects-3.0-Tribunal.esp Barabus' fireplaces 2.esp Better Bodies.esp Better Clothes_v1.1.esp Better Skulls.ESP Better Weapons and Armors.esp Better_Sounds.esp BetterClothesForTB.esp Bloated Caves.esp bones.esp Book Jackets - Bloodmon.esp Book Jackets - Morrowind.esp Book Jackets - Tribunal.esp Clean MFC_1.0.esp Close Inspection.esp Companion Health Bars.esp correctUV Ore Replacer 1.0.esp ExcellentMagicSounds.esp Female Armor - Complete.esp Golden Gold.esp Graphic Herbalism.esp guarskin_drum_replacer.esp imperial chain fix.esp JEB_muffin_fix.esp Key Replacer Trib & BM.esp LeftGloves_Addon_v2.esp MA_snowprincetomb_v3.esp More Better Clothes.ESP MW Containers Animated.esp Neo's Unique Creatures.esp New Bodies - Clean.esp New Voices.esp NewBlood_MwTbBm1.1.esp OTR_Coast Variety.esp (Deactivated) Ownership Indicator.esp Particle Arrow Replacer.esp Psy_UniqueDremora_T.esp Psy_VGR_Armour.esp Shieldfx.esp SirLuthor-Tools.esp Sleepers, Awake!.esp STA_guides_replacer.esp Statue Replacer - Normal.esp Third Person Crosshair.esp Time Display.esp True_Lights_And_Darkness_1.0-NoDaylight.esp UF_HortRobeF001.esp Unique Banners and Signs.esp Unique Jewelry and Accessories.esp UniqueFinery.esp Vality's Balmora Addon.esp Vampiric Hunger UI (MGE XE).esp Vurt's BC Tree Replacer II.esp Vurt's Grazelands Trees.esp WA_Signy_Signposts(1).ESP Windows Glow.esp Windows Glow - Bloodmoon Eng.esp Windows Glow - Raven Rock Eng.esp Windows Glow - Tribunal Eng.esp The save crashing has primarily been happening while I'm in the Balmora Corner Club thus far.
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# ? Dec 7, 2012 18:22 |
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For starters get rid of the vampiric hunger UI mod, since you don't have vampiric hunger the mod. Then run Mlox and see if you have any load order issues. Frankly, I'm surprised the game loads if bloodmoon.esm really loads first.
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# ? Dec 7, 2012 18:29 |
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Cantorsdust posted:For starters get rid of the vampiric hunger UI mod, since you don't have vampiric hunger the mod. Then run Mlox and see if you have any load order issues. Frankly, I'm surprised the game loads if bloodmoon.esm really loads first. Yeah I guess Wrye's isn't entirely accurate in representing load order. I ran Mlox and this is what it said my active plugins were, and it's the same as the proposed load order. Mlox posted:_001_ Morrowind.esm It did mention that Vality's Balmora Addon requires Vality's Bitter Coast Addon and that I don't have that though
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# ? Dec 7, 2012 18:36 |
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Do what Cantorsdust said. None of those mods pop out as a possible suspect at first glance. I would have to take a look at them to be sure.
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# ? Dec 7, 2012 18:39 |
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Yeah I killed Vampiric Hunger and that one mesh file. I'll just roll with it and see what happens now. Edit: Also the Code Patch claimed to make pickpocketing less impossible but it loving lies Captain Oblivious fucked around with this message at 18:50 on Dec 7, 2012 |
# ? Dec 7, 2012 18:43 |
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So I just installed the new MGSO for the first time, before this the only mods I ever used in morrowind were the Code Patch and the official add-ons (Fort Firemoth, the Index one, area-effect arrows and some other armor ones). I have the steam GOTY version, and I am getting absolute garbage for framerate. Indoors is fine, between 40 and 60 FPS. Outdoors though i get around 20 FPS, often dropping to 10 or less around Seyda Neen. Even worse in balmora. My specs are an AMD Phenom Quad Core 2.2 Ghz, nvidia geforce 460, windows vista with 6 gb rams. I've tried messing with the trees, the grass, the distant lands cell amounts, nothing gets me over about 25 fps outdoors. Still with frequent dips in fps. Does anyone know if there is anything to be done?
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# ? Dec 7, 2012 23:12 |
Odd posted:So I just installed the new MGSO for the first time, before this the only mods I ever used in morrowind were the Code Patch and the official add-ons (Fort Firemoth, the Index one, area-effect arrows and some other armor ones). I have the steam GOTY version, and I am getting absolute garbage for framerate. Indoors is fine, between 40 and 60 FPS. Outdoors though i get around 20 FPS, often dropping to 10 or less around Seyda Neen. Even worse in balmora. I don't use MGSO, but I'm assuming you can still open up MGE-XE and bind keys to enable/disable MGE-XE features on the fly: Cream-of-Plenty posted:A few more things I've discovered, which are especially relevant to laptop players:
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# ? Dec 7, 2012 23:23 |
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Another screwy prompt, this time when entering the Hlaalu Vaults with MGSO "StreamWarning: Model 'Meshes\a\A_Glass_Boots_GND.nif' tex not found 'armor\tx_w_crystal_blade_glow.dds'!" I assume this will call for more deletions, but I don't want to go off all half cocked. On the upside, the crash on loading of a save issues have cleared up from earlier.
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# ? Dec 8, 2012 06:01 |
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Darth Brooks posted:If you've played Morrowind a few times you may not want to spend a month getting up to level 10. Sometimes it's fun to find your particular favorite shortcut and kick around the game knowing you don't have to worry about too much. (Even so, no matter how powerful your character is there's going to be someone or something to kick your rear end) I find that as long as I've played the game, it's hard to not go past the fifth or tenth when console commanding and then go nuts with it, giving me godlike powers.
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# ? Dec 8, 2012 19:00 |
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Captain Oblivious posted:Another screwy prompt, this time when entering the Hlaalu Vaults with MGSO I have something like that error, too. Don't know what causes it. Obviously safe to run with, just a bit annoying.
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# ? Dec 8, 2012 19:49 |
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Can anyone recommend me a housing mod that doesn't have free daedric armour sets or dirt-cheap enchanters hanging around, and doesn't give you a place half the size of Vivec for nothing? Although failing that I can just do what I used to as a kid, which is to break into a house whose occupant isn't at home and live there forever.
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# ? Dec 8, 2012 19:59 |
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Dr Snofeld posted:Can anyone recommend me a housing mod that doesn't have free daedric armour sets or dirt-cheap enchanters hanging around, and doesn't give you a place half the size of Vivec for nothing? Although failing that I can just do what I used to as a kid, which is to break into a house whose occupant isn't at home and live there forever. I'm partial to Private Mobile Base. Although it is a huge house, it is modular, and all the pieces together cost like 10 million. Comes with an alchemy room, storage, bedrooms, a display room, swimming pool, combat arena with summonable monsters, a teleport system, and a room that connects to all the propyl on chambers. Very cool, might be bigger than what you're looking for, not unbalanced though.
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# ? Dec 8, 2012 20:16 |
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You all have definitely have me beat but I'd like think I've got a pretty nice-looking mod loadout on my Macbook Pro with integrated graphics. Vvardenfell: Tamriel Rebuilt: And a Solstheim shot for good measure: I think those Ashlands trees I've got are the least lore-friendly mod I have installed, but whatever, I'm pleading CHIM
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# ? Dec 8, 2012 20:45 |
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# ? Jun 5, 2024 03:40 |
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Dr Snofeld posted:Can anyone recommend me a housing mod that doesn't have free daedric armour sets or dirt-cheap enchanters hanging around, and doesn't give you a place half the size of Vivec for nothing? Although failing that I can just do what I used to as a kid, which is to break into a house whose occupant isn't at home and live there forever. The Indy Bank mod includes some purchasable properties that are reasonable and fit within the cities they're added to. I've actually never been able to afford one, but I don't think there's anything "cheaty" in them.
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# ? Dec 8, 2012 21:26 |