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fentan
Aug 3, 2012

Radio New Vegas - The Secret Stash. It looks like they had to cut the content, I guess for copyright reasons. :ohdear: But if you google it someone's uploaded the full 80 song version in like, the second result.

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gyrobot
Nov 16, 2011
Did a bit of mod checking. Turns out the Warzones Mod disables all Gunrunner Arsenal Achievements. Ah so much for satiating my White Line Nightmare achievement in the Barstow Warzone.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

You guys are doin' gods work, son.

New Vegas is the best.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Falls Down Stairs posted:

So first my Fallout 3 starts making GBS threads itself after a "clean" reinstall and remains broken after subsequent reinstalls, even without mods and now New Vegas just locks up at the loading screen when I try to start a new game.

Is there something about my computer that just... fundamentally undermines the gamebryo-engine Fallout games? Could it be some program conflict? I hadn't even done anything to my FNV install and haven't been using any mods other than jsawyer.

edit: I'm a little suspicious that it's a Windows 8 thing? If for no other reason than that I remember how much difficulty Fallout 3 started having when I first upgraded to Windows 7 from Vista until people figured out the necessary .ini tweaks.

I'm almost entirely convinced that your problems are OS related. Googling for Fallout and Windows 8 turns up a number of similar posts, which isn't too surprising: Windows 8 is a fairly significant change, and Gamebryo is a temperamental beast. Have you tried to run it in compatibility mode?

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.
More gunssssssss

http://newvegas.nexusmods.com/mods/48499

SpookyLizard
Feb 17, 2009

You're absolutely the best ever. Best best best best best best best.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Never stop Arenovalis.

Cirofren
Jun 13, 2005


Pillbug

Cirofren posted:

I grabbed the Extended New Vegas Radio Generator and converted two dozen songs from the 40s sure to also go through the mono-ogg process because I'm mostly sick of hearing about having spurs that go jingle jangle jingle from other people's radios.

I set the song number import value to 24 and also selected the option to add in the five cut songs. Should I have set it to 29 because of that option? 48 because of the oggs? 53 because of both? :confused:

Either way it's still the only song I ever hear and last night it bugged out and a casino's radio output followed me through loading screens (it was not selected on my pipboy).

This song has been in my head for days now and I need help :shobon:

Well I cut out the 5 extra songs, set the value to 24 and it worked! I played for a few hours listening to the imported music with an increased delay between Mr. New Vegas' announcements.

Very next time I launch the game, with no mod differences, same load order, no config changes, it's back to the standard songs only and frequent announcements.

At first I was pretty happy to abandon it if it didn't work but after getting it working that once I really enjoyed it and now I'm bummed out that it's being so finicky.

Is there a trick to getting this mod to work consistently?

Rabhadh
Aug 26, 2007
So a couple of pages back people were giving advice about creating merged patches. Basically what I has been doing is applying the default filter found in the "user manual" of FNVEdit and just creating a merged patch from that. I gathered that thats not the best way to do it. So I just went ahead and merged all the weapon and armour mods I'm using and left everything else the way it is. Is that ok?

TychoCelchuuu
Jan 2, 2012

This space for Rent.
Depending on what your weapon and armor mods are, merging them may not have done anything, or it may just have caused their changes to overwrite other changes from other mods which are normally loaded later, leaving those other mods broken. Or maybe the merged patch fixed some stuff by merging leveled lists. It's kind of hard to know without seeing what mods you are using.

Rabhadh
Aug 26, 2007
Heres my load order.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
FreesideOpen.esm
NSkies URWLified.esm
NVStripOpen.esm
SCAV.esm
WMVM.esm
oHUD.esm
CCO - Classic Perks.esm
CCO - Follower Tweaks.esm
Project Nevada - Rebalance.esp
Project Nevada - Extra Options.esp
TravelingMerchantFix.esp
CASM.esp
FreesideOpenPatch.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
PMT - Tougher economy.esp
PMT - Rude Awakening.esp
PMT - Responsive Kill Reactions.esp
CCO - Damage Resistance.esp
CCO - Perk Rebalance.esp
CCO - Perk Rebalance - Dead Money.esp
CCO - Perk Rebalance - Honest Hearts.esp
CCO - Perk Rebalance - Old World Blues.esp
CCO - Perk Rebalance - Lonesome Road.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues (No Cyberware).esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal.esp
CCO - CP DM Patch.esp
CCO - CP OWB Patch.esp
CCO - CP LR Patch.esp
CCO - CP PN Patch.esp
CCO - CP OWB PN Patch.esp
CCO - FT DM Patch.esp
CCO - FT HH Patch.esp
CCO - FT OWB Patch.esp
CCO - FT LR Patch.esp
CCO - PR PN Patch.esp
CCO - DR DM Patch.esp
CCO - DR HH Patch.esp
CCO - DR OWB Patch.esp
CCO - DR LR Patch.esp
CCO - DR PN Patch.esp
CCO - Raul Crafting Add-on.esp
CCO - Rex Fetch Add-on.esp
CCO - Follower Sneak Attacks Add-on.esp
CCO - Companion Development.esp
CCO - FT Weapon Removal Patch.esp
FSOmusic.esp
awilderwasteland.esp
outsidebets.esp
ManualReload.esp
SignatureArmor.esp
SignatureWeapons.esp
AG Supplementary Uniques-AllInOne.esp
MojaveExtended100.esp
ManualReload-OldWorldBlues.esp
AG Supplementary Uniques-GRA.esp
Better Binoculars High.esp
Tailor Maid - NV.esp
Tailor Maid Black Retex - NV.esp
w44Satchels - Full.esp
PipBoyLightx2.esp
Color Me Evil.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
Ephemeral Ash and Goo Piles.esp
Faster Terminals.esp
More Realistic Aiming.esp
Vurt's WFO.esp
NSkies URWLifiedOWB.esp
NSkies URWLifiedHH.esp
NSkies URWLifiedDM.esp
StripOpenMain.esp
The Low Profile Armor Mod.esp
GRA - The Right to Bear Arms -Vendors Untouched.esp
1nivVSLArmors.esp
1nivPNSLPatch.esp
1nivVSLArmors Cheat.esp

Total active plugins: 92
Total plugins: 106

Shreks hot knob
Sep 4, 2007
We swearsss it!
I am having trouble installing MTUI and One HUD. When I try to activate either of them in Nexus Mod Manager I get the error that certain data files have already been installed by Project Nevada. Then it doesn't matter if i choose to overwrite them or not, the mods say they are installed but nothing shows up in game.

The only other mods I am currently using are PN and BetterGamePerformance.

Is there any way to get these mods to all play nice with one another?

SpookyLizard
Feb 17, 2009

The Precious posted:

I am having trouble installing MTUI and One HUD. When I try to activate either of them in Nexus Mod Manager I get the error that certain data files have already been installed by Project Nevada. Then it doesn't matter if i choose to overwrite them or not, the mods say they are installed but nothing shows up in game.

The only other mods I am currently using are PN and BetterGamePerformance.

Is there any way to get these mods to all play nice with one another?

it's called "Stop using nexus mod manager" and "stat using Fallout Mod Manager" with step three being "uHud".

Danger-Pumpkin
Apr 27, 2008

That's the way the bee bumbles.
Been a little while since I checked in last. I've been having tons of fun with my replay of FO3 with Wanderer Edition. I've got one problem with it so far though, and I thought somebody here might be able to help.

I don't want to deal with keeping all my followers supplied with ammo, since they are terrible at conserving it, and even if I only had one, the cost of supplying me and them would be more than I could manage. I thought I could fix the issue by downloading this unlimited ammo mod and I guess it did fix it, if in a little bit of a screwy way. As I understand, it spawns ammo when the character runs low. The problem there is that my followers A. have piles of valuable bullets that they don't ever run out of (which I can ignore, honestly) and B. they pick up weapons from the ground, and suddenly all my guys are running around with miniguns and infinite rockets, even though they aren't any good with them and cause friendly fire (which I can't ignore.) I'd set the mod to limit the ammo specifically on big guns and launchers or something, but it still doesn't stop the problem of say, my flamethrower guy grabbing a sniper rifle in the middle of a close quarters pitched fight in a subway tunnel.

I've tried a few things with GECK, like adding specific infinite ammo weapons, since by default most followers have at least one infinite ammo gun, although 10mm and Laser pistols are mostly worthless at this stage. I thought that since they were still working even with the mod off, that I could just create some, drop them in a mailbox and be all set, but for some reason they're running off of ammo, and I can't see what's different between the built in follower weapons and my new ones.

The other thing I was thinking is that there might be a way to stop the NPCs from grabbing guns off the ground in a fight. I don't remember the AI ever doing that the last time I played through, and I feel like I read somewhere in the FO:WE (or possibly another mod's) description that they added or improved the AI's ability to do that. Which, if I'm not crazy, should mean I could shut it off, right? But I've got no idea where to start trying to do that, even if it's possible.

Any thoughts? I'm not a very experienced modder, but I'm figuring some stuff out, and it's similar enough to the way Morrowind used to work that I don't think I'd have too much trouble following advice. Oh, while I'm asking, can anyone explain how to modify the SPECIAL and skills of a level-dynamic NPC? It seems the second I make their level dependent on the player it all switches back to fives and fifteens.

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.
Weapon spam is best spam

http://newvegas.nexusmods.com/mods/48523

Beezle Bug
Jun 5, 2009

I love painting trees.
How un-lore-friendly is Monster Mod: Wasteland Edition ( http://newvegas.nexusmods.com/mods/42136 )? I can handle things being not 100% lore-friendly as long as there's some way to justify it, like as long as a creature could plausibly exist in the Fallout universe I don't really care if it's not perfect. It's the kind of thing I can't really answer for myself because I'm not actually that familiar with Fallout lore at this point but if I find out down the line that something is wildly inaccurate it would probably bug me.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Beezle Bug posted:

How un-lore-friendly is Monster Mod: Wasteland Edition ( http://newvegas.nexusmods.com/mods/42136 )? I can handle things being not 100% lore-friendly as long as there's some way to justify it, like as long as a creature could plausibly exist in the Fallout universe I don't really care if it's not perfect. It's the kind of thing I can't really answer for myself because I'm not actually that familiar with Fallout lore at this point but if I find out down the line that something is wildly inaccurate it would probably bug me.

Comes with a series of plug in options with it that disable canon unfriendly monsters, along with spiders and some other stuff apparently.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
Alright, so, I'd like to try one of the mods that messes with the weather, because I want darker night skies. There's a bunch of options but Fellout NV looks like the best. I'm a bit suspicious of its effect on the Strip itself though, it looks way too dark. So would the way to go be Fellout + that streetlight mod linked in the OP?

Beezle Bug
Jun 5, 2009

I love painting trees.

SeanBeansShako posted:

Comes with a series of plug in options with it that disable canon unfriendly monsters, along with spiders and some other stuff apparently.

Ah, poo poo, I guess I should have looked at the plugins list before asking. My bad, thanks for the response.

Apparently it's completely worthless without the original Monster Mod, which is under review at the Nexus for some reason. I'm guessing it's not hosted elsewhere? I'm guessing it includes something copyrighted he didn't have access to and thus probably wouldn't exist anywhere else though.

Beezle Bug fucked around with this message at 19:29 on Dec 5, 2012

Veotax
May 16, 2006



You're doing God's work keeping the pervy poo poo off Nexus' front page.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

StandardVC10 posted:

Alright, so, I'd like to try one of the mods that messes with the weather, because I want darker night skies. There's a bunch of options but Fellout NV looks like the best. I'm a bit suspicious of its effect on the Strip itself though, it looks way too dark. So would the way to go be Fellout + that streetlight mod linked in the OP?

If all you want are darker nights, just use one of the Darker Nights - Brighter Lights plugins. That way you won't have to deal with the rest of the things the weather mod changes and introduces.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

Cream-of-Plenty posted:

If all you want are darker nights, just use one of the Darker Nights - Brighter Lights plugins. That way you won't have to deal with the rest of the things the weather mod changes and introduces.

This, this is what I'm looking for. Will try, thank you very much.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

So uh, will you ever be moving onto melee weapons may I ask? or will you just being doing firearms.

Naky
May 30, 2001

Resident Crackhead

SeanBeansShako posted:

So uh, will you ever be moving onto melee weapons may I ask? or will you just being doing firearms.

We did the KABAR with a throwing variant a couple weeks ago. But yeah, I know, it's just one.

Mosnar
Apr 21, 2007
Dropping Heavy Things From High Places, LLC
Having a horrible and aggrevating CTD issue on my 6th? 7th? playthrough. ANy time I access a vendor list (Gun Runners, Travelling Merchants) or the weapons list in my Pip Boy - instant CTD.

Not like I have a lot of mods, and I have gone through to reactivate/overwrite the weapons mods in case there was a conflit there, tried the Conflict Detector in FOMM also .. all to no avail. Guess I'm really hoping I missed something obvious here ..

Running Win 7 64bit
Radeon HD6850 1 gig
4 gig RAM

Load order:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
The.Armory.esm
AWorldOfPain(Preview).esm
The.Armory.Cabinet.Addon.esp
CASM.esp
The New Bison Steve Hotel.esp
PerkEveryLevel.esp
AWOPDeadMoney.esp
NVWillow.esp

Total active plugins: 18
Total plugins: 18

Edit: Fallout 3 on Ultra High setting runs great.

Mosnar fucked around with this message at 22:37 on Dec 6, 2012

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Naky posted:

We did the KABAR with a throwing variant a couple weeks ago. But yeah, I know, it's just one.

Awesome, when your done with the bad rear end military daggers please start working on a few swords that aren't Japanese katanas if possible thank you.

Naky
May 30, 2001

Resident Crackhead

Mosnar posted:

Having a horrible and aggrevating CTD issue on my 6th? 7th? playthrough. ANy time I access a vendor list (Gun Runners, Travelling Merchants) or the weapons list in my Pip Boy - instant CTD.

Not like I have a lot of mods, and I have gone through to reactivate/overwrite the weapons mods in case there was a conflit there, tried the Conflict Detector in FOMM also .. all to no avail. Guess I'm really hoping I missed something obvious here ..

Could be a leveled list issue. Perhaps try making a merged patch?

Raygereio
Nov 12, 2012

Mosnar posted:

Having a horrible and aggrevating CTD issue on my 6th? 7th? playthrough. ANy time I access a vendor list (Gun Runners, Travelling Merchants) or the weapons list in my Pip Boy - instant CTD.
Try starting a new game and see if the crash happens.
If not, then it could be a bugged item in your inventory. Make a solid save, drop all items you can and pick stuff up one by one and see if the crash happens. Note that some mods add items to your inventory that are flagged to be undroppable.
If the crash still happens with a new save; Disable one of your mods, test for the crash with a new game. Repeat until you've found your culprit.

Canuck-Errant
Oct 28, 2003

MOOD: BURNING - MUSIC: DISCO INFERNO BY THE TRAMMPS
Grimey Drawer

Mosnar posted:

Having a horrible and aggrevating CTD issue on my 6th? 7th? playthrough. ANy time I access a vendor list (Gun Runners, Travelling Merchants) or the weapons list in my Pip Boy - instant CTD.

Wait, does it crash when you try to put items into a container?

cuntrageous
Jun 6, 2008


Arenovalis posted:

Would this tickle your fancy? Not much work left after Naky gets it converted.




Thanks! Immediately set it as my signature weapon.

Mosnar
Apr 21, 2007
Dropping Heavy Things From High Places, LLC

Canuck-Errant posted:

Wait, does it crash when you try to put items into a container?

Hmn. Will test. When I access either a merchant list (to buy/sell stuff) or when I access weapons via Pip Boy = CTD. Weirdly, I can change clothes just fine.

@Raygereio: yeah, I figured that would have to be the next move. Unfortuately, I ~suspect~ the bugged item to be my lovely GRA Assault Carbine with all the mods.

@Naky: I may, or may not, be smart enough to do that. Downloaded the FNVedit manual from the OP to test this theory.

Parker Lewis
Jan 4, 2006

Can't Lose


I'm having trouble deciding between Project Reality vs. Nevada Skies & Fellout.

Can anyone with more experience advise me as to which I should be using? I like being able to configure parts of Project Reality in-game from the MCM, but Nevada Skies seems to be the more popular option based on Nexus downloads.

Does it just come down to a personal preference thing or are there compatibility, quality, etc. reasons to choose one over the other?

v1ld
Apr 16, 2012

Parker Lewis posted:

I'm having trouble deciding between Project Reality vs. Nevada Skies & Fellout.

Fallout New Vegas Mod Clinic - Part 9 : Nuclear Wasteland shows the visual differences between NSkies and Project Reality pretty well.

I prefer Project Reality's lighting and have used it for most of this run, except for a recent experiment where I tried out NSkies URWLified along with the latest ENB shaders (he's released new and updated versions for New Vegas). I landed up dropping all of that and going back to Project Reality since it has the best lighting and mood for my taste.

URWL has nice light too - I'm now using the URWL Emittor from the Director's Chair mod along with Project Reality.

I don't think you can go wrong with either, they're both superb.

CommonSensei
Apr 3, 2011

v1ld posted:

Fallout New Vegas Mod Clinic - Part 9 : Nuclear Wasteland shows the visual differences between NSkies and Project Reality pretty well.

I prefer Project Reality's lighting and have used it for most of this run, except for a recent experiment where I tried out NSkies URWLified along with the latest ENB shaders (he's released new and updated versions for New Vegas). I landed up dropping all of that and going back to Project Reality since it has the best lighting and mood for my taste.

URWL has nice light too - I'm now using the URWL Emittor from the Director's Chair mod along with Project Reality.

I don't think you can go wrong with either, they're both superb.

Does Project Reality still make the Sierra Madre atmosphere in Dead Money a clear and cheery sunny day? I remember having to turn that mod off for the DLC and turn it back on afterwards.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
I think Project Reality fully supports all the DLC now.

With the one option on Vurt's Floral Overhaul + Project Reality + NMC/Hectorol, New Vegas looks really awesome.

fentan
Aug 3, 2012

Parker Lewis posted:

I'm having trouble deciding between Project Reality vs. Nevada Skies & Fellout.

Can anyone with more experience advise me as to which I should be using? I like being able to configure parts of Project Reality in-game from the MCM, but Nevada Skies seems to be the more popular option based on Nexus downloads.

Does it just come down to a personal preference thing or are there compatibility, quality, etc. reasons to choose one over the other?

I don't use any weather mods any more (I prefer ENB by itself), but I used to use Nevada Skies with this MCM addon and it worked really well.

Ariong
Jun 25, 2012

Get bashed, platonist!

CommonSensei posted:

Does Project Reality still make the Sierra Madre atmosphere in Dead Money a clear and cheery sunny day? I remember having to turn that mod off for the DLC and turn it back on afterwards.

It did for me. I don't think I missed a compatibility patch somewhere along the line either.

ETPC
Jul 10, 2008

Wheel with it.
Hey Naky, for the armory, do I need both the leveled lists plugin and the leveled lists (concise) plugin or can one of those go?

Parker Lewis
Jan 4, 2006

Can't Lose


^ I was just about to ask the same thing about The Armory's leveled lists.

Also, I'm looking at starting a new playthrough using some combination of the Project Nevada rebalance, jsawyer, and CCO.

If I'd like to have a different playthrough experience without making the game punishingly difficult, should I just use PN + CCO? If I'm using CCO do I want to have the PN rebalance enabled or not?

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Naky
May 30, 2001

Resident Crackhead

ETPC posted:

Hey Naky, for the armory, do I need both the leveled lists plugin and the leveled lists (concise) plugin or can one of those go?

The concise list is something someone made for lore friendliness leveled lists IIRC. Dunno how good or accurate that is but someone submitted it. The regular lists implement roughly half of the weapons in the pack into the game. So lore friendliness not really given a gently caress.

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