Are you getting the Wii U? This poll is closed. |
|||
---|---|---|---|
Yes | 9031 | 65.25% | |
No | 1191 | 8.60% | |
Maybe | 808 | 5.84% | |
I'm an idiot | 460 | 3.32% | |
Waluigi | 1603 | 11.58% | |
Waa | 748 | 5.40% | |
Total: | 13841 votes |
|
Chernabog posted:Is this what I need if I already have wii motes + nunchucks? I wouldn't buy that cheap knockoff from Hong Kong.
|
# ? Dec 11, 2012 06:38 |
|
|
# ? May 28, 2024 09:18 |
|
Chernabog posted:Is this what I need if I already have wii motes + nunchucks? efb, but yeah, go with what Soul Glo said. Don't buy cheap knockoffs. It's just a waste of your time and money.
|
# ? Dec 11, 2012 06:40 |
|
Oh, that's what I thought, which is why I asked. Thanks.
|
# ? Dec 11, 2012 06:42 |
|
PaletteSwappedNinja posted:You're making the mistake of thinking that they're likely to do something just because it seems like the sensible thing to do and because many of the pieces are already in place. This is Nintendo we're talking about - if you just assume they're gonna do something the simple way you're in for a world of disappointment. Again I'm not assuming, but I can infer things. I can't think of any other reason for this Paper Jam Dipper posted:So what would they do otherwise? A Virtual Console app which takes all of your Wii games on VC and imports them into this app so you can play them on the Gamepad? Sounds like a lot of work in itself as well. What they've said they're going to do is a new Wii U Virtual Console, and I think it might recognise past purchases through its connection to the Nintendo Network.
|
# ? Dec 11, 2012 06:43 |
|
The Pikmin Transfer Process seems to tie your Wii purchases to your Nintendo Network account so I don't doubt that, just with how horrible they have been at releasing things for the tiny fridge Wii VC, I'll be excited if they do anything ever with the Wii U VC.
|
# ? Dec 11, 2012 06:49 |
|
Katana Gomai posted:I can, because I am German and it's bullshit. Basically, in 2011 there was a push by the government to implement a law like this, which would make 18+ content available only from 10pm-6am if you have no form of age verification on your website; they also tried to force a USK (our ESRB, except it's legally binding) rating onto literally every single website. It didn't get anywhere (because it's bullshit). Are you sure about this? Do you still live in Germany? It looks like since 2002 the Jugendschutzgesetz ( Youth Protection Act ) has been in place which sounds exactly like what Nintendo is protecting themselves from. Apparently the same policies are applied to TV shows and whatnot so why wouldn't it apply to video games? I even read that if you buy 18+ rated merchandise from Amazon the delivery person has to check your ID before they deliver it to you?
|
# ? Dec 11, 2012 07:04 |
|
It sounds like Nintendo are just covering their butts on the matter, I don't think it directly covers videogames but they don't want to run the risk.
|
# ? Dec 11, 2012 07:10 |
|
Revol posted:The Vita has to do it over vanilla WiFi. The Gamepad uses a special WiFi-esque wireless that's built specially for the Wii U, correct? Miracast is a massively improved Wi-fi tech that uses the same hardware we've seen before, just with many functions incorporated on the chip and slightly tweaked protocols so it doesn't show up on normal Wifi networks and get your routers confused. If you look at signal traffic though, you can see your gamepad on a signal map for Wi-fi though. No idea what channels it occupies offhand though. The Vita could implement a similar system as an upgraded version of Remote Play, but they'll be limited to 54mbps from PS3 (PS3 is Wireless G only) in ideal conditions, while the Wii U is running Wireless N, which gives them a much much higher bandwidth limit (150mbps, or 300mbps if using 5ghz as well) and makes low-latency transmission much easier. They will also have to have a dedicated "Remote Play" hotspot, that may show up on Wifi Networks. I could see this being something Sony and MS could address with their successor systems however. PS4 could just support miracast and Wireless N/AC and be fine for 60fps on the Vita then. The 720 could get some pretty crazy Smartglass integration as well. Overall I just hope it doesn't turn into another gimmick. Though honestly I'm seriously amused that Sony demoed this kind of concept on Gran Turismo 5 like, what 6 or 7 years ago, and it completely evaporated after stage demos and is now being done better by Nintendo. Haha.
|
# ? Dec 11, 2012 08:04 |
|
katkillad2 posted:Are you sure about this? Do you still live in Germany? It looks like since 2002 the Jugendschutzgesetz ( Youth Protection Act ) has been in place which sounds exactly like what Nintendo is protecting themselves from. Apparently the same policies are applied to TV shows and whatnot so why wouldn't it apply to video games? I even read that if you buy 18+ rated merchandise from Amazon the delivery person has to check your ID before they deliver it to you? I do still live in Germany, I'm German after all, but drat, looks like I got lost in translation there. First of all, there are two sets of laws that deal with the protection of minors. The JuSchG, which you mention, was indeed put into place in 2002, but it only covers physical media being sold in stores or online. This addresses your point re:Amazon; they verify your age because the USK (again, our ESRB) ratings over here are legally binding which means retailers are forbidden by law to sell 18+ games to minors. However, no retailer other than amazon.de does this to my knowledge, so even they might just be covering their bases to avoid potential backlash. Brick and mortar stores are very strict with age restrictions though. TV shows and other media are not covered by the JuSchG but by the federal Youth Media contract ("Jugendmedienschutz-Staatsvertrag der Länder") which was put into place in 2011. I had a look at the legal text again and while the part about the USK ratings for websites was indeed smashed down, the 11pm-6am (I was off by an hour) actually is law, although with an exception. This is the important paragraph: quote:(3) Der Anbieter kann seiner Pflicht aus Absatz 1 dadurch entsprechen, dass er In essence, you can fulfill the requirement of the law by either "making it impossible or at least severely hinder minors from accessing the content via technical or other means" or "choosing the time in which the content is available in such a way that children and minors typically don't access the medium." So while I was wrong about it not being legal text (I assumed that the law only covered video and pictures of the games, not the purchase of games themselves) there is absolutely no reason why they chose 3am as the cutoff instead of 6am and furthermore, they could easily verify country by IP and age via some sort of confirmation and be done with it. The whole thing just boggles the mind.
|
# ? Dec 11, 2012 08:04 |
|
I was originally going to get NSMBU, but now that I got NSMB2, I'm not sure anymore. Are there any other games (for Europe) you'd recommend, or should I still stick with my initial choice?
|
# ? Dec 11, 2012 12:57 |
|
Sell NSMB2 immediately, get NSMBU like you planned.
|
# ? Dec 11, 2012 13:08 |
|
Katana Gomai posted:Sell NSMB2 immediately, get NSMBU like you planned. But it's an eShop purchase... Plus I'm having fun with it. The format really suits the portable aspect. I'll probably end up getting NSMBU anyway.
|
# ? Dec 11, 2012 13:12 |
|
Don't buy games on the eShop then. As to NSMB2 v. NSMBU: The 3DS game is just phoned in as all hell and lacking the multiplayer that makes the WiiU version better in my opinion. If you want another WiiU game to buy, I've got Sonic Racing coming this week which is supposedly pretty good.
|
# ? Dec 11, 2012 13:40 |
|
It's also only forty bucks, well, in the states, don't know if it had budget pricing elsewhere.
|
# ? Dec 11, 2012 13:43 |
|
It's budget compared to other games, yea. (30 GBP) Also it's the one third party game that's actually better on Wii U than on the other consoles.
|
# ? Dec 11, 2012 13:58 |
|
Edoraz posted:Considering they are pumping whole gigbite updates, I don't see why they can't just release another Wii Mode iOS. Yeah, but those GB updates are just for minor things like stability issues and the like. If you extrapolate on that, a new Wii mode would be something like 2TB and take a month to download.
|
# ? Dec 11, 2012 14:01 |
|
Sonic Racing is like a balanced Mario Kart with really EXTREEEMMEE speeds and equally ridiculous tracks. If this strikes your fancy, get it. The game is challenging and frankly just fun as gently caress, and there's tons to do for 40 bucks even if you don't take it online.
|
# ? Dec 11, 2012 14:05 |
|
Katana Gomai posted:Don't buy games on the eShop then. As to NSMB2 v. NSMBU: The 3DS game is just phoned in as all hell and lacking the multiplayer that makes the WiiU version better in my opinion. If you want another WiiU game to buy, I've got Sonic Racing coming this week which is supposedly pretty good. NSMB2 does have multiplayer, actually. It's just limited to two people instead of four. Which is fine by me, because from experience I can say that's right about the limit where you can still reliably work together and progress but still maintain the chaos inherent to NSMB multiplayer. Also, yes, buy Sonic Racing. Easily my favorite launch title, even over NSMBU.
|
# ? Dec 11, 2012 14:07 |
|
Launch numbers from Japan are starting to come out. Here, have a Google translated French site! http://translate.google.com/transla...15.html&act=url Seems like an ok-but-not-great launch hardware wise, but games that are not NSMBU and MonHan sold poorly. Nintendoland especially seems to be doing worse than expected. If the numbers are right it's the 7th best launch in Japan after: PS2: 630,552 GBA: 611,504 NDS: 441,485 Wii: 371,936 3DS: 371,326 PSV: 321,407 Crowbear fucked around with this message at 15:33 on Dec 11, 2012 |
# ? Dec 11, 2012 14:09 |
|
Lovefilm app is now available to update and download in the UK, seems pretty decent from what I can see if a little bit sluggish.
|
# ? Dec 11, 2012 15:27 |
|
Artix74 posted:NSMB2 does have multiplayer, actually. It's just limited to two people instead of four. Which is fine by me, because from experience I can say that's right about the limit where you can still reliably work together and progress but still maintain the chaos inherent to NSMB multiplayer. But that's the whole point of NSMB multiplayer, I'd argue. Also I don't know about you, but I don't know anyone with a 3DS and handheld local multiplayer is something that happens exactly once a year for me, when I go to Gamescom. It doesn't really compare to a home console. Crowbear posted:Launch numbers from Japan are starting to come out. Would it have killed you to copy/paste the Wii U numbers? Consoles 307,471 New Super Mario Bros. U 160,140 Monster Hunter 3 Ultimate 106,454 Nintendoland 66,583 ZombiU 10,680 Warriors Orochi 3 Hyper 7252 Tekken Tag Tournament 2 4951 Katana Gomai fucked around with this message at 15:44 on Dec 11, 2012 |
# ? Dec 11, 2012 15:41 |
|
Speaking of MuItiplayer, wonder what a 4-player TAS of NSMBU would look like.
|
# ? Dec 11, 2012 15:45 |
|
Edoraz posted:I guess the worst thing about that compression is it doesn't seem to take to red very well. Causes it to blur to all hell. I've noticed the red color issue on the Gamepad before, but it's not really that bad. It's noticeable, but it isn't a big issue.
|
# ? Dec 11, 2012 15:45 |
|
Almost Smart posted:Yeah, but those GB updates are just for minor things like stability issues and the like. If you extrapolate on that, a new Wii mode would be something like 2TB and take a month to download. And that's why extrapolating is dumb. There aren't any such things as delta updates in the Wii U. As a result, 99% of what you're downloading is exactly the same code as before.
|
# ? Dec 11, 2012 15:47 |
|
Red is somehow really jaggy on the gamepad. Especially notable in Mario because of the hat. Not really as noticeable when he's moving though.
|
# ? Dec 11, 2012 15:47 |
|
Katana Gomai posted:Would it have killed you to copy/paste the Wii U numbers? Woops! That's what happens when I post stuff first thing in the morning. The numbers actually changed since I posted that, the final Famitsu numbers are: Wii U: 308,570 NSMBU: 170,563 MH: 110,149 Nintendoland: 78,461 http://www.famitsu.com/news/201212/11025760.html
|
# ? Dec 11, 2012 15:48 |
|
I assume these are retail numbers, not including e Shop downloads.
|
# ? Dec 11, 2012 15:50 |
|
greatn posted:I assume these are retail numbers, not including e Shop downloads. Yep, I don't think anyone but Nintendo has access to the digital sales numbers and I would be very surprised if they ever released them.
|
# ? Dec 11, 2012 15:51 |
|
They'll release selective portions during trade shows I assume.
|
# ? Dec 11, 2012 15:52 |
|
That's pretty drat lukewarm, especially since they got monster hunter. I would've thought it'd be a total wipe-out. Nintendo better be freaking the gently caress out over this. I mean what if this is the highest it ever goes and it's all downhill from here? vvvvv Oh...
|
# ? Dec 11, 2012 15:53 |
|
Well that's two days.
|
# ? Dec 11, 2012 15:54 |
|
Yeah those numbers really do seem fine on the whole. 3rd parties can't be happy with those software sales though. It's still way too early to call, but it sure seems like the pattern of Nintendo games + Monster Hunter doing well and everyone else being left in the dust will hold true. Speaking of which, how is the CoD multiplayer community doing these days? According to everyone's favorite analyst Michael Pachter, the NPD numbers showed a 5% attach rate for the Wii U version during November, which is only like, 20,000 sales which is pretty bad for a CoD game!
|
# ? Dec 11, 2012 16:05 |
|
I assume Nintendoland numbers don't include the packin version with the Deluxe model.
|
# ? Dec 11, 2012 16:08 |
|
Boten Anna posted:I assume Nintendoland numbers don't include the packin version with the Deluxe model. There is no Nintendoland pack-in in Japan, just a Monster Hunter bundle which is counted in the software sales numbers.
|
# ? Dec 11, 2012 16:09 |
|
I don't know if Japan even has a deluxe model.
|
# ? Dec 11, 2012 16:11 |
|
Ah, didn't know that. It makes some sense though, Nintendoland is a "have people over and have fun" game, and having people over isn't very common in Japan.
|
# ? Dec 11, 2012 16:16 |
|
Boten Anna posted:Ah, didn't know that. It makes some sense though, Nintendoland is a "have people over and have fun" game, and having people over isn't very common in Japan. So were Wii Sports and Wii Play and those sold like, 170,000 copies each during the Wii launch in Japan. Even though it's probably better than those two, I really don't think Nintendoland has the same universal appeal. Crowbear fucked around with this message at 16:27 on Dec 11, 2012 |
# ? Dec 11, 2012 16:19 |
|
They needed to put one or two Wii Sports Resort type games in it and fit the word Sports or Stadium or something in the title somewhere.
|
# ? Dec 11, 2012 16:33 |
|
...so does that mean the Wii U is doing terrible in Japan??
|
# ? Dec 11, 2012 16:33 |
|
|
# ? May 28, 2024 09:18 |
|
Xenomorph posted:...so does that mean the Wii U is doing terrible in Japan?? Nintendo is doomed. Honestly I think it will pick up through word of mouth over the holidays as more people realize it's not a uDraw type thing for your original Wii.
|
# ? Dec 11, 2012 16:40 |