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After playing some of the ipod touch version of Marathon I really wonder how I played Doom and stuff back in the day with just a keyboard.
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# ? Dec 11, 2012 23:11 |
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# ? May 15, 2024 01:08 |
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I had the best (worst) Marathon control scheme back in the day. I walked and turned with the arrow keys and then used my pinky on the numpad for looking up/center/down (8/5/2) and for strafing (1/3).
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# ? Dec 11, 2012 23:18 |
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Convex posted:Gamecompanion is good for this, just extract wherever and add gzdoom.exe to the config file. Then set to run on startup and it'll do the rest. Doesn't seem to work properly with GZDoom. I still get a really thin border around the top left corner and for some reason the HUD disappears?
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# ? Dec 12, 2012 00:28 |
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I'm having issues installing these new custom WADs for GZDoom on Mac OS X 10.6.8. My issue is that it can find the original WADs I have just fine that were all moved into the MacOS folder after I right-click on the app and select 'Show Package Contents'. The WADs I have so far are... Final Doom Doom 2 TNT Plutonium Heretic Hexen Another Hexen (don't remember specifics) Freedoom Strife I've downloaded reelism, DTWID, all of this stuff, and I put the WADs with the other ones, but relaunching the app won't show them on the 'Choose your WAD' list that GZDoom always shows. Any suggestions? EDIT: Also, I got Brutal Doom to work on OS X by editing one of the config files. No problems there.
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# ? Dec 12, 2012 00:59 |
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Rupert Buttermilk posted:I'm having issues installing these new custom WADs for GZDoom on Mac OS X 10.6.8. The wad chooser is just to pick the IWAD (basically, the base game you're loading, like Doom 2 or whatever). PWADs, the patch wads you're loading on top of the IWAD, aren't supposed to show up in the list there. I'm not sure offhand how it works in the Mac port of GZDoom, but you should be able to load PWADs by dragging and dropping their icons onto GZDoom, or if it includes a built-in launcher like some of the Mac Doom ports do, or as a last resort if neither of those apply, using Terminal to -file the wads you want to load.
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# ? Dec 12, 2012 01:13 |
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drat, the Saturn X release is something else. Enjoyed it quite a bit.
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# ? Dec 12, 2012 01:59 |
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Mak0rz posted:Any plans on adding more music? If I could pick one track to add, it would be Rock n' Roll Racing's version of Highway Star. It just really fits for some reason and I find myself listening to it often when I get bored of the default music.
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# ? Dec 12, 2012 02:05 |
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Mak0rz posted:Thanks! There's more variety than I thought. Do all of them have an equal probability of happening? Glad you're enjoying it! esselfortium posted:BTW, if you downloaded an earlier version, be sure to update to 0.99e because I made a booboo in Sunday's rush of last-minute changes that left one of the levels impossible to exit.
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# ? Dec 12, 2012 04:24 |
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Thanks, it's nice to see so many people enjoying it There'll be more in 2013, honest!
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# ? Dec 12, 2012 05:06 |
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esselfortium posted:Thanks, it's nice to see so many people enjoying it The textures in this are amazing. Everything is, really. I was just telling a friend today that had this come out fifteen or so years ago, this would have been a commercial success. Everybody working on this should be really proud of themselves.
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# ? Dec 12, 2012 05:28 |
I just started playing Reelism today and holy poo poo this is amazing. The .txt says that the game supports multiplayer co-op, and if I can get this working I know this'll be a smash hit at the next lan party I throw with my friends. That brings me to my question: What do I have to do to get a multiplayer game of this set up?
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# ? Dec 12, 2012 05:44 |
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Segmentation Fault posted:I just started playing Reelism today and holy poo poo this is amazing. The .txt says that the game supports multiplayer co-op, and if I can get this working I know this'll be a smash hit at the next lan party I throw with my friends. 1.) Zandronum won't work right now. Sorry. 2.) Do this: http://zdoom.org/wiki/Multiplayer 3.) Add "+map lobby" to the end of the host's command line. 4.) Make sure everyone's using the same versions of GZDoom and Reelism or things will desync and break very quickly.
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# ? Dec 12, 2012 05:48 |
The Kins posted:I have a nice guide ready for the next update, but to sum it up: Thank you very much! Can't wait to introduce my friends to this insanity.
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# ? Dec 12, 2012 05:58 |
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Duke Nukem 3D is free on GOG for the next 48 hours!
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# ? Dec 12, 2012 16:26 |
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Awesome, snatched it up. I really hope Brutal Duke will be a thing someday.
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# ? Dec 12, 2012 16:42 |
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Rupert Buttermilk posted:Awesome, snatched it up. Play War of Attrition in the meantime?
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# ? Dec 12, 2012 16:46 |
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https://www.youtube.com/watch?v=2BnZPm7sLkk
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# ? Dec 12, 2012 20:19 |
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If you've not yet played Saturn X, try what I did. I loaded it up with the latest Samsara mod to try the Quake Ranger, and holy poo poo, does he fit in these levels. The browns, greys, and greens with glowing red techo bits, and the level designs... I had that wave of "playing Quake for the first time" nostalgia.
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# ? Dec 12, 2012 22:41 |
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Whats the best way to play Duke Nukem online coop?
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# ? Dec 12, 2012 22:49 |
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crusty posted:Whats the best way to play Duke Nukem online coop? I played through all four episodes (and through Blood too) using the pre-configured multiplayer configuration offered by GOG. You may have you use a virtual LAN program like Evolve or Hamachi for it to work properly, however.
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# ? Dec 12, 2012 22:56 |
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That Ignorant Sap posted:If you've not yet played Saturn X, try what I did. I loaded it up with the latest Samsara mod to try the Quake Ranger, and holy poo poo, does he fit in these levels. The browns, greys, and greens with glowing red techo bits, and the level designs... I had that wave of "playing Quake for the first time" nostalgia. This owns, Ranger is a great addition because of how some Quake weapons worked, my favourite is the grenade launcher with its secondary fire, a cluster grenade that can clear a room really fast. I love Samsara because I can replay every megawad and will change your gamestyle depending on wich char you choose.
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# ? Dec 13, 2012 00:09 |
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I asked this earlier but didn't get a response: How do I go about getting ZDL or any of it's variants running under Ubuntu 12.04 LTS? I've got Zandronum running just fine, but I have no front end to easily load PWADs or .pk3 files. The ZDL site just has binaries for Windows; I assume I'm supposed to compile the source code locally on my laptop for Linux, although I'm not sure how to do that.
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# ? Dec 13, 2012 00:39 |
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misterdoo01 posted:I asked this earlier but didn't get a response: How do I go about getting ZDL or any of it's variants running under Ubuntu 12.04 LTS? I've got Zandronum running just fine, but I have no front end to easily load PWADs or .pk3 files. Can't you just manually drag the WADs onto the binary? ZDL is only necessary if you're trying to run multiple PWADs together (shouldn't be too often, surely) and load order is an issue. Most doom launchers I know of are only written for Win32. I haven't used Zandronum, but if it still has the Doomseeker server browser, you can use that to set up an offline game with a GUI interface which supports setting dmflags, wads etc.
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# ? Dec 13, 2012 01:18 |
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Tiger Schwert posted:Can't you just manually drag the WADs onto the binary? In Windows, yes. In Linux (or at least Ubuntu), no. When I run Zandronum it actually executes it from an "Executable Text File." Trying to drag any .wad file over it does not work. I also can't modify it's properties to load a .wad file alongside the execution either. Tiger Schwert posted:I haven't used Zandronum, but if it still has the Doomseeker server browser, you can use that to set up an offline game with a GUI interface which supports setting dmflags, wads etc. It installed Doomseeker alongside Zandronum. I can join other games. I can even launch an offline server. But there is no option to just straight up launch the server and then join it with those WADs.
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# ? Dec 13, 2012 01:29 |
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misterdoo01 posted:In Windows, yes. In Linux (or at least Ubuntu), no. When I run Zandronum it actually executes it from an "Executable Text File." Trying to drag any .wad file over it does not work. I also can't modify it's properties to load a .wad file alongside the execution either. That's a shell script and drag-dropping WADs onto it should work. If it doesn't, the script writer screwed up. If you pastebin the contents I can have a look, if you like. You should be able to do it from the command line, at least, by cd-into into where Doom is installed and then running gzdoom <IWAD> <PWAD 1> <PWAD 2> ...
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# ? Dec 13, 2012 02:36 |
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ToxicFrog posted:That's a shell script and drag-dropping WADs onto it should work. If it doesn't, the script writer screwed up. If you pastebin the contents I can have a look, if you like. Actually, I should correct myself; when I drag the WADs onto the shell script, Ubuntu is interpreting it as me trying to copy it to the folder it's in (and then denying it, because "Permission Denied"), which is usr/bin. It MIGHT not be the script, but rather, Ubuntu. I opened the script file in gedit, and all that was in it was this: #!/bin/bash LD_LIBRARY_PATH=/usr/games/zandronum /usr/games/zandronum/zandronum $* exit $?
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# ? Dec 13, 2012 03:11 |
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Fun little detail with Samsara: You can play any game as the Chex Warrior, and any the enemy you defeat will get zorched (teleported away) rather than killed. You can also play Chex Quest as anyone other than the Chex Warrior, and the Flemoids will... not get zorched.
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# ? Dec 13, 2012 04:34 |
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misterdoo01 posted:Actually, I should correct myself; when I drag the WADs onto the shell script, Ubuntu is interpreting it as me trying to copy it to the folder it's in (and then denying it, because "Permission Denied"), which is usr/bin. It MIGHT not be the script, but rather, Ubuntu. It's Ubuntu, yeah. Drag-drop seems to be broken. What the gently caress, people, this worked in earlier versions. Why would you break this. It should still work from the command line. quote:I opened the script file in gedit, and all that was in it was this: The script itself looks ok.
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# ? Dec 13, 2012 05:12 |
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UBUNTU! Alright, well, I'll try it with the command line and rep-OH WAIT, can't drop the WADs in that folder because I don't have permission to do that according to Ubuntu. I'll need to look into fixing that first, I guess.
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# ? Dec 13, 2012 05:55 |
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What's the easiest way to coop brutal doom? Or is it single-player only?
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# ? Dec 13, 2012 06:24 |
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Grandmaster.flv posted:What's the easiest way to coop brutal doom? Or is it single-player only? Zandronum + Doomseeker, completed all of Doom one with Brutal Doom Co-op back in Skulltag, should work the same way.
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# ? Dec 13, 2012 06:43 |
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crusty posted:Whats the best way to play Duke Nukem online coop? MasonF fucked around with this message at 08:05 on Dec 13, 2012 |
# ? Dec 13, 2012 08:03 |
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Dave Oshry, the marketing/PR chap on ROTT 2012, wrote a blog post on quitting games journalism to help revive a classic FPS. It's a fun, if mildly unhinged read!quote:“So let me get this straight: you’re gonna take a game that’s five months in development, have the president of id Software introduce it on the first day of Quake Con before Carmack’s keynote, and then have it playable for the public on the show floor before showing an even less developed single player build behind closed doors to the press?”
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# ? Dec 13, 2012 15:15 |
For those of you who like to use Grid View in Steam, I made a banner for Reelism! To use it: 1. Make sure you're using Grid View (The upper-right under the Library tab, select what looks like four squares). 2. Add GZDoom to Steam (Add a Game > Add a Non-Steam Game > Browse to your GZDoom directory and select) 3. Right click on the new GZDoom entry in your library and select "properties..." 4. Add -file reelism_x1.31.pk7 to the end of the Target box. (Assuming your Reelism file is in the same directory as the copy of GZDoom, otherwise make sure you specify the directory) Also make sure to rename GZDoom to "Reelism" so it falls into the correct alphabetical order! 5. Right-click on your new Reelism shortcut and select "Set Custom Image..." 6. Navigate to wherever you saved the above image and select it.
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# ? Dec 13, 2012 17:44 |
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Just finished reading through the entire thread. Took me a few days. In the meantime I've been getting back to playing Doom / Heretic etc. Man these games are fun. The graphics are good enough, and the controls / UI are modern enough now with the various source ports. I played boatloads of Heretic back in the day, but was never allowed to get Doom, so I skipped that by entirely. I'm working through it now on UV. The first episode was shockingly easy, but it's starting to get tougher. Based on what I've read, I haven't really even scratched the difficulty surface. I've fooled around a fair bit with Brutal Doom too, but I don't want to get too much into that until I beat the game in vanilla. Few questions though. There seem to be two main source ports (excluding the more vanilla stuff like Chocolate Doom), gzdoom and zandorum. Is the only advantage to Zandorum having easy online with Doomseeker? How does loading the IWads work? Ie I understand the mechanics of actually doing it, because qzdl is pretty great and dead simple, but I don't understand when / why things work, or how to ensure they work as expected. I seem to be having an issue with missing textures in Episode 2 using Beautiful Doom (using the ultimate doom iwad) and I'm wondering if it's related to how I'm loading the wads. On that note, how important is load order / what should come first?
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# ? Dec 13, 2012 18:55 |
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misterdoo01 posted:UBUNTU! What? No, no. The stuff in /usr/bin can be run from anywhere by default, and you shouldn't be dropping other random files into it - it's for programs that are installed system-wide. Just cd into the directory where the WADs are and run zandronum doom2.wad samsara.wad or whatever. It doesn't need to be in the same place as the program itself.
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# ? Dec 13, 2012 18:56 |
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Jordan7hm posted:Just finished reading through the entire thread. Took me a few days. In the meantime I've been getting back to playing Doom / Heretic etc. Man these games are fun. The graphics are good enough, and the controls / UI are modern enough now with the various source ports. I played boatloads of Heretic back in the day, but was never allowed to get Doom, so I skipped that by entirely. I'm working through it now on UV. The first episode was shockingly easy, but it's starting to get tougher. Based on what I've read, I haven't really even scratched the difficulty surface. I've fooled around a fair bit with Brutal Doom too, but I don't want to get too much into that until I beat the game in vanilla. Load order doesn't matter for iwads, they're always the first thing.
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# ? Dec 13, 2012 19:03 |
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Jordan7hm posted:There seem to be two main source ports (excluding the more vanilla stuff like Chocolate Doom), gzdoom and zandorum. Is the only advantage to Zandorum having easy online with Doomseeker?
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# ? Dec 13, 2012 19:05 |
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Jordan7hm posted:There seem to be two main source ports (excluding the more vanilla stuff like Chocolate Doom), gzdoom and zandorum. Is the only advantage to Zandorum having easy online with Doomseeker? Jordan7hm posted:How does loading the IWads work? Ie I understand the mechanics of actually doing it, because qzdl is pretty great and dead simple, but I don't understand when / why things work, or how to ensure they work as expected. I seem to be having an issue with missing textures in Episode 2 using Beautiful Doom (using the ultimate doom iwad) and I'm wondering if it's related to how I'm loading the wads. Things are loading in this way: 0. Port-specific support data (e.g., gzdoom.pk3) 1. IWAD 2. Whatever is autoloaded 3. All the stuff that has been -filed*, in the order given 4. If zips have been -filed, and they contain WAD files in their root directory, these embedded WADs are loaded alphabetically and following the zip. (* Actual use of -file is superfluous, "gzdoom foobar.wad" will work just as well as "gzdoom -file foobar.wad".) Now, how it works. Basically, everything is appended together. So if you load doom2.wad and foobar.wad, it will be as if you took foobar.wad, copied all its content directly at the end of the IWAD, and loaded that. Now when the engine looks for a data lump inside the loaded WADs, it starts from the end and goes backward towards the beginning. The first lump found is selected. That's why MAP01 from foobar.wad will replace MAP01 from doom2.wad. ZDoom complexifies that a bit by also having cumulative loading for certain lumps. Then they are all loaded, and in normal order instead of reverse order. For example, MAPINFO are cumulative, so it'll start by loading the MAPINFO from gzdoom.pk3, then the MAPINFO from the IWAD (if any), then the MAPINFO from each of the other loaded files, in order. If an archive has several copies of a cumulatively loaded lump, they are all read in sequence. ZDoom loads textures cumulatively, but there are plenty of subtleties. If the same texture lump defines the same texture twice or more, only the first (not last) is taken into account. Whereas if a texture is redefined in a later lump, it is overridden.
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# ? Dec 13, 2012 19:54 |
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# ? May 15, 2024 01:08 |
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Cat Mattress posted:knowledge Awesome, thanks. I'm still not 100% on all of this loading stuff, but this helps quite a bit.
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# ? Dec 13, 2012 21:12 |