The shield (and the BSS) only drops from the sword-wielding Balder Knights. The rapier ones exist only to give you nothing and spam their annoying parry-stance.
|
|
# ? Dec 13, 2012 21:50 |
|
|
# ? Jun 10, 2024 18:46 |
|
Mazed posted:The shield (and the BSS) only drops from the sword-wielding Balder Knights. The rapier ones exist only to give you nothing and spam their annoying parry-stance. Once I realized that they can't parry jump attacks (or sorcery and pyromancy, obviously), that stance got way less irritating.
|
# ? Dec 13, 2012 21:55 |
NeurosisHead posted:Once I realized that they can't parry jump attacks (or sorcery and pyromancy, obviously), that stance got way less irritating. Parrying also has a maximum range, so careful spear-poking also works. Horfing a little Sunny D in front of them also gets them back on the offensive.
|
|
# ? Dec 13, 2012 22:03 |
|
I know this game is weird about phantom colors but I swear I almost had my host killed by a grey phantom The really weird thing is, from my perspective it was a perfectly normal grey phantom that I couldn't hurt
|
# ? Dec 13, 2012 22:07 |
|
redmercer posted:I know this game is weird about phantom colors but I swear I almost had my host killed by a grey phantom The really weird thing is, from my perspective it was a perfectly normal grey phantom that I couldn't hurt It was probably an NPC. I think they show up as grey phantoms for other players.
|
# ? Dec 13, 2012 22:08 |
|
redmercer posted:I know this game is weird about phantom colors but I swear I almost had my host killed by a grey phantom The really weird thing is, from my perspective it was a perfectly normal grey phantom that I couldn't hurt Do you mean the grey rough outline ghost images? Because that would definitely be a first for me.
|
# ? Dec 13, 2012 22:10 |
|
redmercer posted:I know this game is weird about phantom colors but I swear I almost had my host killed by a grey phantom The really weird thing is, from my perspective it was a perfectly normal grey phantom that I couldn't hurt NPCs can be aggroed by hosts, but you can't do anything because they stay as gray ghost-people the whole time. That's most likely what you were seeing. All too often I've been summoned for the gargoyles only to stand there shrugging as the guy takes on Lautrec by himself because I can't help him.
|
# ? Dec 13, 2012 22:11 |
|
I think I figured out part of what I love so much about Dark Souls, just from an aesthetic standpoint. It takes the sort of impossible geography you see in old fantasy art, and actually makes it work. And it's loving awesome.
|
# ? Dec 13, 2012 22:12 |
|
22 Eargesplitten posted:I think I figured out part of what I love so much about Dark Souls, just from an aesthetic standpoint. It takes the sort of impossible geography you see in old fantasy art, and actually makes it work. And it's loving awesome. My favorite thing about the game is that it's basically completely seamless. The game world interconnects 100% with one tiny exception (The Abyss feeds into the top of the Demon Ruins, but that's likely because the abyss itself is supposed to be "nowhere"). You can run through the whole game without a single loading screen from the start of Firelink to Anor Londo which is really neat to me (deaths non-permitting). Also Lordran is perched precariously on top of a massive system of eldritch trees with is drat awesome. The game's faux-medieval aesthetic just works so well.
|
# ? Dec 13, 2012 22:14 |
|
Dr. Video Games 0031 posted:It was probably an NPC. I think they show up as grey phantoms for other players. I should have figured that! It was in Dark Anor Londo so odds are it was probably the firekeeper.
|
# ? Dec 13, 2012 22:19 |
|
Mental Midget posted:I'm planning my second character and of course I am stuck at work and I'm playing with the character calculator, just wanted to get anyone's opinion about this build. Swapping out the wolf ring for Havel's gives you way greater range for armor, some of which will get you up to/just over 40 poise anyway and possibly be more protective (or better looking). For PvE, heal and lightning are pretty awesome. You could consider dropping heal (since you have estus anyway) for wrath of the gods, which is a very quick way to deal with swarms, or you could roll around with lightning and greater lightning for more ammo for ranged attacks, or also throw on greater magic barrier which I understand will trivialize most magic/dark magic attacks. For Coop you can keep heal on as it means you can heal yourself without burdening your host.
|
# ? Dec 13, 2012 22:36 |
|
Buried alive posted:Swapping out the wolf ring for Havel's gives you way greater range for armor, some of which will get you up to/just over 40 poise anyway and possibly be more protective (or better looking). Sweet, I am loving these suggestions. I wanted to try out Miracles mostly for ranged attacks and I think I'll follow your advice to double-up on lightning. I really, really like the look of the Crimson set (like a Plaguedoctor dressed all in red) but I'll keep the Wolf Ring swapping stuff in mind because there are SO MANY ARMORS I WANT TO PLAY DRESS UP WITH AAAAA
|
# ? Dec 13, 2012 22:39 |
|
http://www.twitch.tv/soloflock/b/347798578 Cool stuff starts at 9:00. Four people versus Smough and Ornstein. Sadly I died just as Super O appeared due to a mis-step, but other than that... Tallgeese fucked around with this message at 00:04 on Dec 14, 2012 |
# ? Dec 13, 2012 23:58 |
|
Turns out, Ornstein and Smough aren't so tough when you bring an army: http://www.twitch.tv/soloflock/b/347798578 Fight starts at 13:00 e: dammit geese
|
# ? Dec 13, 2012 23:59 |
|
Dragonwagon posted:Turns out, Ornstein and Smough aren't so tough when you bring an army: My R2 can not tell friend from foe, sorry Tallgeese. Also, I made a highlight for those that don't like watching the Havel Shuffle.
|
# ? Dec 14, 2012 00:26 |
|
Klowns posted:My R2 can not tell friend from foe, sorry Tallgeese. But why wouldn't you want to watch the Havel shuffle? It's the hotest new dance in Arnor Londo!
|
# ? Dec 14, 2012 00:40 |
|
immortal flow posted:I actually feel bad summoning people to help with bosses on NG+ I use endgame/DLC armor as kind of a signal for "Down for NG+" I get way more summons for O+S NG+ runs as Artorias than just about anything else. You can usually tell what a summoned player is like by their armor; if it looks like they're wearing the knight/elite knight armor, then odds are good that they aren't going to do any good in NG+.
|
# ? Dec 14, 2012 01:21 |
|
Is your appearance on the summon sign locked in when you place it, or does it reflect whatever your character is holding at that moment? I.e., can you hold a catalyst in your left hand when you drop the sign to show that you have sorcery, then hold a shield in that hand while running around waiting to be summoned, but still have the image on the sign reflect the catalyst?
|
# ? Dec 14, 2012 01:26 |
|
CJacobs posted:My favorite thing about the game is that it's basically completely seamless. The game world interconnects 100% with one tiny exception (The Abyss feeds into the top of the Demon Ruins, but that's likely because the abyss itself is supposed to be "nowhere"). You can run through the whole game without a single loading screen from the start of Firelink to Anor Londo which is really neat to me (deaths non-permitting).
|
# ? Dec 14, 2012 01:30 |
|
Dragonwagon posted:Turns out, Ornstein and Smough aren't so tough when you bring an army: This is great. Who was the guy with Armor of Thorns and no legs? I swear I've seen that guy as a ghost before in Anor Londo during my low level runs.
|
# ? Dec 14, 2012 01:33 |
Bertrand Hustle posted:The one catch is that if you side with Kaathe, Frampt ragequits and you can't feed him things for the rest of the playthrough. Balobam posted:Also if it helps or gives you peace of mind in any way, I'm pretty certain that the leeches are outside the aggro range of the mosquitos, so you can run over there without bothering to deal with them. The 3 near the big root might be too close, though.
|
|
# ? Dec 14, 2012 01:43 |
|
Paracelsus posted:Is your appearance on the summon sign locked in when you place it, or does it reflect whatever your character is holding at that moment? I.e., can you hold a catalyst in your left hand when you drop the sign to show that you have sorcery, then hold a shield in that hand while running around waiting to be summoned, but still have the image on the sign reflect the catalyst? It's locked when you place it. So you can, for example, put down a sign with a dragon's tooth and full havel's, then show up naked except for a boar's head.
|
# ? Dec 14, 2012 01:43 |
|
Where's all the Dark Souls 2 chat? I read this bit: PC gamer posted:At the same time, part of Dark Souls’ allure was its cryptic, resistant mythology, unpicked only after many hours of play. and figured this thread would have exploded with rage. I just went back and looked in the thread around Dec 8 when this story was posted, didn't see anything. Though, I try to not read too much in here since I'm not very far into the game yet.
|
# ? Dec 14, 2012 01:52 |
|
r3v3n4nt posted:Where's all the Dark Souls 2 chat? We made some jokes about it, I don't think many people here are too worried just yet. If you look at every single RPG From has made, they have all been really weird and esoteric and hard to get into so it's hard to imagine them suddenly doing an about face just as that style starts to hit a mass audience. We won't really know, of course, to what extent the game will be more straightforward or easy to understand until people have it in their hands. I think there's some things they could do that everyone would agree are good, like having a full explanation of the mechanics behind Humanity in game.
|
# ? Dec 14, 2012 01:58 |
|
We didn't explode because we're not reddit or neogaf. There's nothing to explode about, the statement doesn't mean anything right now just like any other ambiguous statement made by any other producer/developer months before their game comes out. I think most rational people understand that From probably isn't going to turn the next Souls game into Devil May Cry, and that the statement most likely refers to simply the story and the fact that they'll probably make it a more straightforward one. Besides, it's not like Dark Souls couldn't have used an extra layer of explanation or things like accurate item descriptions.
|
# ? Dec 14, 2012 02:01 |
|
r3v3n4nt posted:Where's all the Dark Souls 2 chat? I'd like the sequel to be a bit more direct. Dark Souls has a really great story, but it's told almost entirely through item descriptions which is one of the dumbest delivery mechanics ever.
|
# ? Dec 14, 2012 02:01 |
|
Fergus Mac Roich posted:We made some jokes about it, I don't think many people here are too worried just yet. If you look at every single RPG From has made, they have all been really weird and esoteric and hard to get into so it's hard to imagine them suddenly doing an about face just as that style starts to hit a mass audience. I interpreted the esoteric, weird nature of the plot as a sort of welcome unintended mutant consequence of poor localization. Like, the game would be much worse and less enjoyable if it was translated coherently. All the text in the game makes sense, but the plot isn't told in an intelligible way. The game's story is at its absolute weakest during the intro animation where it has some old lady babbling about a dragon war, and is at its strongest when its inferred in oblique ways through the environment.
|
# ? Dec 14, 2012 02:01 |
|
MacGyvers_Mullet posted:I'd like the sequel to be a bit more direct. Dark Souls has a really great story, but it's told almost entirely through item descriptions which is one of the dumbest delivery mechanics ever. I'd like the sequel to be more direct, but from a mechanics explanation point of view. While I do wish they had a better plot delivery system than item descriptions, what would be a far worse delivery mechanism is more expository dialog. One of the best things about Dark Souls is the way you infer the backstory of the setting passively rather than being told. Anyways, I think the reason people here haven't gone hopping mad over that quote is because there's so little context behind it. We don't know if he means the story, the game progression, the game mechanics themselves, the way the game mechanics are explained and interfaced with, or any other possible interpretation. There's a lot of different ways one could take that quote, and not all are negative, so it's worth waiting to see. Dr. Video Games 0031 fucked around with this message at 02:07 on Dec 14, 2012 |
# ? Dec 14, 2012 02:04 |
|
Dr. Video Games 0031 posted:I'd like the sequel to be more direct, but from a mechanics explanation point of view. While I do wish they had a better plot delivery system than item descriptions, what would be a far worse delivery mechanism is more expository dialog. That's a good point, but the existing delivery mechanism is just as bad as plain old exposition in my opinion. The developers substitute lovely text dumps when you hit a point in the story for lovely text dumps when you get an item. It suffers from the same problem, but hides it in a menu and requires you to farm for some of it, which is really stupid. Ideally, the story for Dark Souls 2 would be just as passively told, but through less contrived means. I want to have to dig and search to find out what pyromancy really is, not grind souls until I can buy the spell that describes all that for me. e: And I agree with your edit too. It's too premature to freak out over anything that's been said about the game.
|
# ? Dec 14, 2012 02:11 |
|
MacGyvers_Mullet posted:That's a good point, but the existing delivery mechanism is just as bad as plain old exposition in my opinion. The developers substitute lovely text dumps when you hit a point in the story for lovely text dumps when you get an item. It suffers from the same problem, but hides it in a menu and requires you to farm for some of it, which is really stupid. Item descriptions are available from a merchant's inventory.
|
# ? Dec 14, 2012 02:12 |
|
Fergus Mac Roich posted:Item descriptions are available from a merchant's inventory. I forgot about that, but you still need to farm for items to get some of the story details, which is pretty dumb.
|
# ? Dec 14, 2012 02:15 |
|
I'd be fine if they kept the same storytelling method (item descriptions and NPC chat, one or two cutscenes) if they just added a 'journal' which records information you learn about the world. Like an alphabetical list of people you've talked to or heard about, something like that.
|
# ? Dec 14, 2012 02:19 |
VDay posted:We didn't explode because we're not reddit or neogaf. There's nothing to explode about, the statement doesn't mean anything right now just like any other ambiguous statement made by any other producer/developer months before their game comes out.
|
|
# ? Dec 14, 2012 02:19 |
|
VDay posted:I think most rational people understand that From probably isn't going to turn the next Souls game into Devil May Cry, Personally I think From could shed a little more light on the story.
|
# ? Dec 14, 2012 02:30 |
|
Klowns posted:My R2 can not tell friend from foe, sorry Tallgeese. That was actually my fault. Is hould have inflated my HP in consideration of that eventuality.
|
# ? Dec 14, 2012 02:30 |
|
MacGyvers_Mullet posted:I use endgame/DLC armor as kind of a signal for "Down for NG+" I get way more summons for O+S NG+ runs as Artorias than just about anything else. You can usually tell what a summoned player is like by their armor; if it looks like they're wearing the knight/elite knight armor, then odds are good that they aren't going to do any good in NG+. I wear Elite Knight +10 still getting into NG+, I did pick up Artorias armour from Domnhall before I finished up though, Elite Knight's light enough I can fast roll with a greatsword and Havel's ring. (I am a huge newbie still though )
|
# ? Dec 14, 2012 02:33 |
|
So, I invaded some dude in the burg. It was quite the cruel invade, he got hit by the flaming barrel that rolls down the stairs and was being chased by a black knight. After he got up from being hit by the barrel I just whacked him once and killed him. But for some reason, that kill got me 877000 souls. WHY
|
# ? Dec 14, 2012 02:35 |
|
Today was the first time I realized you could press the L bumper to aim precisely when using the bow.
|
# ? Dec 14, 2012 02:41 |
|
cat doter posted:So, I invaded some dude in the burg. It was quite the cruel invade, he got hit by the flaming barrel that rolls down the stairs and was being chased by a black knight. After he got up from being hit by the barrel I just whacked him once and killed him. But for some reason, that kill got me 877000 souls. It's entirely possible it was NG++ and he was looking to save up for something like Sorcery or Pyromancy. Or he was hacking. I saved up 22 Humanity and like 100k souls on my first run through Blighttown just to blow it all on spider chicks and fireballs.
|
# ? Dec 14, 2012 02:45 |
|
|
# ? Jun 10, 2024 18:46 |
|
fennesz posted:It's entirely possible it was NG++ and he was looking to save up for something like Sorcery or Pyromancy. Or he was hacking. I have no idea, it had to be hacking. He was just wearing lovely chain mail and had a club of some sort. This is on my SL1 character, too. I can hardly just blow it on leveling up something. Most of my gear is fully upgraded too.
|
# ? Dec 14, 2012 02:51 |