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Strange Matter posted:What's the basic plotline of Soul Hackers? I believe the basic outline is about a virtual reality game and Native American spirit quests. I don't think there's really a huge detailed story summary out there.
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# ? Dec 19, 2012 17:42 |
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# ? May 29, 2024 19:04 |
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THE AWESOME GHOST posted:Eh that's a bit too classic for me :/ basically a step above the SNES games? Thanks to some of the changes they made to the 3DS version, it doesn't feel quite as dated as say, Persona 2 Portable, so there's that. Strange Matter posted:What's the basic plotline of Soul Hackers? There's a group of hackers living in this city that's basically run by a tech company. The company is launching this thing called Paradigm-X (it's basically Second Life), and have basically set up the infrastructure of the city to help facilitate it (ex: computer terminals around like phone booths*, everyone has a free computer from them, etc). Surprise: There's some shady poo poo going on in the background, and one thing leads to another until the main character starts getting sent on vision quests by a spirit animal named Redman (...) and his girlfriend gets possessed by a saucy demon broad named Nemissa. Demons are fought, secrets are uncovered, etc, etc. *This was 1997, ok.
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# ? Dec 19, 2012 17:54 |
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Argh, loving region locked 3DS, loving Ghostlight and loving Nintendo.
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# ? Dec 19, 2012 21:47 |
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TurnipFritter posted:
This is the greatest plot summary I have ever read. When is this game coming out in NA again?
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# ? Dec 19, 2012 22:00 |
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"Spring 2013" Say, what happened to the PS1 Soul Hackers translation that the P2IS guys were doing, anyway?
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# ? Dec 19, 2012 22:44 |
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It was a Saturn game and this is a 3ds port, so I expect it to handle like the bastard child of Persona 1 and Strange Journey. I will buy it and like it but I have my doubts that it will go over well with anyone saner than me.
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# ? Dec 19, 2012 22:58 |
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neongrey posted:It was a Saturn game and this is a 3ds port, so I expect it to handle like the bastard child of Persona 1 and Strange Journey. I will buy it and like it but I have my doubts that it will go over well with anyone saner than me. The dungeons aren't as malicious as Strange Journey or incompetent as Persona 1, and the formation system is more similar to Suikoden 1/2 than Persona 1, so there's that. The story and characters are pretty good and there's a lot of Soejima drawings (You kids like Soejima right? Just about everything that isn't a straight up demon has a character portrait). I'd probably recommend getting a physical copy (although it will almost assuredly have an eShop release as well) so you can sell it if you don't like it.
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# ? Dec 20, 2012 00:03 |
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NA renouncement of Soul Hackers made the gently caress out of my day. Hopefully this means we'll also get Eternal Punishment PSP. I haven't played the original Devil Summoner, so is it worth it to download the English patch, and/or do I need to play it to understand Soul Hackers?
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# ? Dec 20, 2012 00:18 |
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Snix posted:NA renouncement of Soul Hackers made the gently caress out of my day. Hopefully this means we'll also get Eternal Punishment PSP. I haven't played the original Devil Summoner, so is it worth it to download the English patch, and/or do I need to play it to understand Soul Hackers? 1) The original Devil Summoner is terrible, and I say that as someone who genuinely likes Persona 1. 2) There is no English patch (yet ) 3) No, you do not need to play it to understand Soul Hackers. Their relationship is sort of like Persona 1 -> Persona 2 Innocent Sin (or P3 -> P4), where they're sequels and you'll see some familiar faces but they have little in the way of actual story connections.
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# ? Dec 20, 2012 00:24 |
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Popping in to ask for some help. Devil Survivor 2 - How in the HELL do you take out Polaris? I'm on Daichi's route, normal ending, and just getting wrecked. I made sure to come back with Null, Repel, and Drain Phys on Jungo, Hinako, and MC so the Spear doesn't take out all my MCs, but it's not nearly enough. Polaris gets actions way too quickly so I can't just bumrush him, and he seems to always proc the Forget with his double Cephalids. I'm trying to grind out some better demons (MC at 63) but the free battles give poo poo for experience, and I breeze through Phase 1 of him anyways. Am I just approaching the fight wrong?
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# ? Dec 21, 2012 09:11 |
legoman727 posted:Popping in to ask for some help. Which phase of Polaris?
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# ? Dec 21, 2012 12:17 |
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legoman727 posted:Popping in to ask for some help. Get a Dragon-class demon in every squad, activate Evil Flow, charge straight ahead, wipe him out. He hits hard, but doesn't have that much HP: if you can survive long enough to get even one good round of attacks in with everyone, he should fall.
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# ? Dec 21, 2012 12:33 |
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legoman727 posted:Popping in to ask for some help. Alright, I'm going to break it down like this: The end game is all about range. You want two, maybe three of your teams to have as wide a range as possible. Evil Flow, Chaos Wave--whatever your cup of tea, just get that poo poo on there. Use the fusion search to get the Tyrants you need. You're in the end game now, you can handle this poo poo. Once you have range, you can make short work of the majority of trash mobs before they even hit you. Use specialized characters, outfit them accordingly, and go all out. Have at least one team possess a sprinkling of all sorts of skills and abilities--a flexible team that can either dive in to assist another in combat, or heal them--or preferably do both. In later missions, your support team's entire role should be devoted to reviving dead teams and healing as much as humanly possible. Big bosses have those bullshit attacks that hit you from anywhere, so by the last battles, try to have a demon in reserve that can double up your movement abilities. The last boss is pretty easy to handle if you play it exactly like the last boss of Devil Survivor 1 and bum rush the gently caress out of him. Just let your support/assault team slowly trail up the rear, because there are respawning enemies that you want distracted from your main attackers. The last boss has clear vulnerabilities, I forget what they are though. I think going after him with physical attacks is smart--I believe I used Keita and the Main Character (magic-focused) to defeat him, while my other two characters either played support or distracted his mooks. Good luck surviving!
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# ? Dec 21, 2012 16:43 |
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Yeah that fight's crazy - I don't remember Babel being that hard, or any of the Bels being difficult at all compared to the Stars. Although I think Belzaboul and Jezebel had mechanics that could gently caress you up if you didn't keep them in check. Was there complaining that Devil Survivor was too easy?
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# ? Dec 21, 2012 17:13 |
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I remember Devil Survivor 1 kinda kicking my rear end at first, but it's not too tough once you get used to exploiting the mechanics. DS2 is definitely easier, in fact I think I tanked Polaris with just my Physical Based Jungo and only had people healing him, it was loving amazing watching him do a shitton of damage to the last boss.
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# ? Dec 21, 2012 17:16 |
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Zoness posted:Yeah that fight's crazy - I don't remember Babel being that hard, or any of the Bels being difficult at all compared to the Stars. Although I think Belzaboul and Jezebel had mechanics that could gently caress you up if you didn't keep them in check. DS1 has a lot of bullshit gimmicks attached to its bosses. DS2 does as well, but the gimmicks are more just obstacles for you to overcome that may or may not rely on sheer force of arms. DS1 is completely broken with Pierce and Deathbound though, so the last bosses seem pretty easy when your physical attackers can tear them apart like tissues.
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# ? Dec 21, 2012 17:33 |
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Basically any of the Dance skills break DS open. DS2 has slightly more obstacles but is much easier to break because you get something game-breakingly powerful for basically any build even high AGI.
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# ? Dec 21, 2012 17:36 |
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Zoness posted:Yeah that fight's crazy - I don't remember Babel being that hard, or any of the Bels being difficult at all compared to the Stars. Although I think Belzaboul and Jezebel had mechanics that could gently caress you up if you didn't keep them in check.
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# ? Dec 21, 2012 17:42 |
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theshim posted:I have never seen anyone complain that DS1 was too easy. Of course, most of the complaints about the game hands down go to Beldr. Yeah Beldr was definitely kind of hard given your options at that point but all the fights after that get rather trivial especially with a modicum of grinding. I did have to restart once or twice on Belial though I guess - Haru took some stupid paths.
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# ? Dec 21, 2012 17:48 |
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RentCavalier posted:DS1 has a lot of bullshit gimmicks attached to its bosses. DS2 does as well, but the gimmicks are more just obstacles for you to overcome that may or may not rely on sheer force of arms. I disagree, only Beldr had a gimmick, the rest of them where just much stronger than your average demon, Belberith didn't have anything special, Bealzabul had had his own unique status effect but that could be countered with heavy healing, the one that looked like a huge ball just kinda sat there, he had strong attack but that was about it, I think Jezebel hurt the ground you walk on? Guess that could be a gimmick to. In DS2 they all had something stupid. The main thing in DS1, versus DS2 is that it was possible to be at, or above the level of the bel demons, in DS2 they're always insanely overleveled, same with human bosses, it just wasn't possible to be overleveled anymore. Alteisen fucked around with this message at 18:49 on Dec 21, 2012 |
# ? Dec 21, 2012 17:56 |
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Devil Survivor 1 basically boiled down to "get lots of Megami and Tyrant demons" and "give everyone Holy Dance and Drain".
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# ? Dec 21, 2012 18:28 |
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Alteisen posted:I disagree, only Beldr had a gimmick, the rest of them where just much stronger than your average demon, Belberith didn't have anything special, Bealzabul had had his own unique status effect but that could be countered with heavy healing, the one that looked like a huge ball just kinda sat there, he had strong attack but that was about it, I Jezebel hurt the ground you walk on? Guess that could be a gimmick to. In DS2 they all had some stupid. Jezabel's gimmick is that you have to protect Amane from her doppelgangers, and she sits at the other hand of the map. So you have to split your forces or bumrush Jezabel really quickly.
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# ? Dec 21, 2012 18:28 |
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Iceclaw posted:Jezabel's gimmick is that you have to protect Amane from her doppelgangers, and she sits at the other hand of the map. So you have to split your forces or bumrush Jezabel really quickly. I never actually had a situation where Jezabel's demons could get near Amane to be honest.
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# ? Dec 21, 2012 18:32 |
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My main beef with DS1 was its poo poo ton of escort missions. (Haru! ) At least most of the ones in DS2 with names could reasonably defend themselves.
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# ? Dec 21, 2012 18:37 |
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The best part about Soul Hackers is Nemissa and the whole conflict between the main character and her alter ego. Seriously, one of the most interesting premises in the SMT series.
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# ? Dec 21, 2012 18:40 |
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Beelzebub literally made me quit the game for a couple months. That bastard and his fly stat ailment
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# ? Dec 21, 2012 18:52 |
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I felt like the gimmicks in DS2 were easier to get a grip on. You'd see them happen and be like, "Oh, ok, I see your game" and then deal with it. While in DS1 a lot of it just came down to the luck of the draw because of stupid AI bullshit.
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# ? Dec 21, 2012 19:28 |
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Both games came down to a lot of one-shotting everything for me really, I dunno. I like them but I can play them in my sleep.
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# ? Dec 21, 2012 19:55 |
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Would I screw myself over by giving my MC balanced stats in DS2?
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# ? Dec 22, 2012 14:50 |
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Schubalts posted:Would I screw myself over by giving my MC balanced stats in DS2? Yes, absolutely.
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# ? Dec 22, 2012 14:52 |
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I beat DS1 using no dance skills and mostly physical skills. Dunno why people said that doesn't work. There are definitely bosses in DS1 that kicked my rear end though, looking forward to DS2 getting a 3DS release that isn't phoned in.
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# ? Dec 22, 2012 15:48 |
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Nate RFB posted:Devil Survivor 1 basically boiled down to "get lots of Megami and Tyrant demons" and "give everyone Holy Dance and Drain". This totally works for DS2 too I can't find my cartridge right now, so I don't remember my exact demon setup but I know I didn't have a lot of ranged demons due to an aversion to them from their slow turn speed and lack of extra turns during the rest of the game. I remember giving everyone tyrants, dieties, and megamis and fusing away vulnerabilities. I think I might have had some trash avatars and wilders for movement, which I generally used instead of ranged options. Why snipe them when you can get in their faces and crush them? In fact, I distinctly remember Junngo speeding ahead of everyone to smash some faces in while everyone else was behind taking care of everything else.
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# ? Dec 22, 2012 16:20 |
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THE AWESOME GHOST posted:I beat DS1 using no dance skills and mostly physical skills. Dunno why people said that doesn't work. It's not that it's impossible to have a physical mc, it's that you have to share a pretty small skill set with one of you dudes who's also pure physical.
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# ? Dec 22, 2012 16:27 |
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DrManiac posted:It's not that it's impossible to have a physical mc, it's that you have to share a pretty small skill set with one of you dudes who's also pure physical. And that said dude is the most brotastic bro ever, given he sticks with you no matter what.
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# ? Dec 22, 2012 16:32 |
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Iceclaw posted:And that said dude is the most brotastic bro ever, given he sticks with you no matter what. True that. Atsubro forever.
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# ? Dec 22, 2012 16:47 |
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Bland posted:Yes, absolutely. Maybe this is why I'm having trouble I literally spent an entire day trying to beat the last boss of DS2. I don't know what the hell I'm doing wrong, maybe I don't have enough Null Phys demons or revivers or something. What're some good suggestions for a team? I'm running Hinako/Otome/Fumi and maybe that's what's screwing me over.
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# ? Dec 22, 2012 18:07 |
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Pollyanna posted:Maybe this is why I'm having trouble Null phys is useless against the final boss, it has pierce. You want repel (or drain, maybe. I don't remember exactly how pierce works in the Survivor series.)
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# ? Dec 22, 2012 18:31 |
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How do I address that for my leaders when there's only like one Repel!? That's the only one that doesn't get screwed by pierce. I can revive my remons all I want, but if a leader dies, that's it. Unless I've been playing this entire game without reviving party members.
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# ? Dec 22, 2012 18:32 |
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Pollyanna posted:How do I address that for my leaders when there's only like one Repel!? That's the only one that doesn't get screwed by pierce. I can revive my remons all I want, but if a leader dies, that's it. Unless I've been playing this entire game without reviving party members. Revives or just ignore it. Do what you can to keep at least one party member alive and just gently caress the boss up.
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# ? Dec 22, 2012 18:34 |
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# ? May 29, 2024 19:04 |
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King of Solomon posted:Revives or just ignore it. Do what you can to keep at least one party member alive and just gently caress the boss up. Is Hinako good for this? I mostly have problems with the absolute last phase, where he Supernovas the gently caress out of everyone and is way too loving powerful for his own good. I tried Fumi but she dies too quickly, so I might switch her stuff over onto Otome. Are there other good characters to use?
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# ? Dec 22, 2012 18:37 |