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blackguy32 posted:Also we got Mega Man 8 for the 15th Anniversary and the Anniversary Collection for the 20th anniversary. Just to nitpick, MM8 was 10th anniversary and Anniversary Collection was for the 15th. I don't remember them doing anything at all for the 20th. Possibly something Battle Network/Starforce related? I don't pay attention to those ones.
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# ? Dec 19, 2012 16:13 |
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# ? Jun 3, 2024 13:44 |
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No but you see, I think X and Zero are totally awesome and Bad Boxart Megaman looks nothing like them, he's uncool, so it's a cruel joke played on us True Believers. Or that's how I assume the thought process goes, hence why it's so prevalent on GameFAQs and the like.
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# ? Dec 19, 2012 16:17 |
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Mango Polo posted:Hm, I guess it's good timing then that my buddies just announced the first playable demo of their own 25th Anniversary game. Well, I just tried that demo last night. In general, it feels a lot better, more polished and "right" than SFxMM, but as mentioned, his walk speed is way too slow. The sniper joes as a pain, and don't have enough of a window where you can attack them. Bio Man is also super hard. His globs will take off like half your health! And it's hard to tell if he's going to shoot them straight at you or at an upwards angle, making them hard to dodge. Also, I guess you guys choose not to include a charge shot?
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# ? Dec 19, 2012 16:17 |
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Am I wrong for wanting a full game with bad boxart Megaman? If you get the right people working on it, that would make up for Street Fighter X Tekken and Street Fighter X Mega Man all in one go. A guy can dream, right?
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# ? Dec 19, 2012 16:49 |
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Bovineicide posted:Am I wrong for wanting a full game with bad boxart Megaman? If you get the right people working on it, that would make up for Street Fighter X Tekken and Street Fighter X Mega Man all in one go. A guy can dream, right? Only if it plays like a weird forgotten cousin to the Megaman franchise in general. Weirdly related to all the other Megaman games but somehow just totally getting it all wrong. Purposefully overwrought MMX anime drama cutscenes interspersed with clunky PS1 era Megaman Legends style 3D shooting segments, but the Classic Megaman style level/boss/weapon setup. But the boss fights are turn-based. And then something weird like on-rails segments with Star Fox style chatter the whole time. And cards scattered throughout the levels that you collect to play some sort of battle card game, which doesn't seem important at all until you reach the final boss, which uses the card game battle exclusively. Call it "The Mega Man 20XX". And then sequalize it yearly until it loses all comedic value(which is immediately upon the announcement of a sequel).
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# ? Dec 19, 2012 16:58 |
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Kelp Plankton posted:Only if it plays like a weird forgotten cousin to the Megaman franchise in general. Weirdly related to all the other Megaman games but somehow just totally getting it all wrong. Purposefully overwrought MMX anime drama cutscenes interspersed with clunky PS1 era Megaman Legends style 3D shooting segments, but the Classic Megaman style level/boss/weapon setup. But the boss fights are turn-based. And then something weird like on-rails segments with Star Fox style chatter the whole time. And cards scattered throughout the levels that you collect to play some sort of battle card game, which doesn't seem important at all until you reach the final boss, which uses the card game battle exclusively. I would wholeheartly enjoy that
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# ? Dec 19, 2012 17:29 |
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Levantine posted:Dragon Quarter was an amazing game on its face, but BoF3 is really the high water mark for the series as it was known. I'd love another game like Dragon Quarter but the Breath of Fire fan in me wants another Breath of Fire game. I don't even call Dragon Quarter by anything but its subtitle because my brain doesn't really recognize it as part of the series, great game or no. I'd give the high mark trophy to either 2 or 4, 3 just doesn't hold up well at all, its agonizingly slow to start, you spend way to much time as kid Ryu and it has the worst translation job of the series. 4 ironed out all these issues and felt a lot more solid to me. Currently there is a BoF3 for the PSP but its UK only, no changes to it, just a straight port in typical Capcom fashion, BoF4 is available on the PSN.
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# ? Dec 19, 2012 17:40 |
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Alteisen posted:I'd give the high mark trophy to either 2 or 4, 3 just doesn't hold up well at all, its agonizingly slow to start, you spend way to much time as kid Ryu and it has the worst translation job of the series. 4 ironed out all these issues and felt a lot more solid to me. We will have to agree to disagree on most of that. Yes, 3 starts more slowly but I think the scope and quality of the game is higher. 2 is very good for the era and 4 has potential but is really marred by the polygonal visuals. I recently went through 1-4 in a marathon and frankly I felt 3 played and felt the best of all the games and is the one I think of immediately when someone says the phrase "Breath of Fire". Regardless, Capcom has a real problem revisiting classic franchises. I think many of the developers have moved on and tastes change and no one really knows how to replicate that again. Look at Konami and Suikoden for a similar problem.
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# ? Dec 19, 2012 17:45 |
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Levantine posted:Regardless, Capcom has a real problem revisiting classic franchises. I think many of the developers have moved on and tastes change and no one really knows how to replicate that again. Look at Konami and Suikoden for a similar problem. Eh, MM9 and MM10 were both good and faithful reproductions of the "originals" - really SFxMM should have not been "officially" supported by Capcom or at the very least Capcom should have gotten involved earlier and threw some QA resources at the guy who was developing it to iron out some of the crazy loving bugs and UX issues. How do you use E tanks in this loving game?
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# ? Dec 19, 2012 17:49 |
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Alteisen posted:I'd give the high mark trophy to either 2 or 4, 3 just doesn't hold up well at all, its agonizingly slow to start, you spend way to much time as kid Ryu and it has the worst translation job of the series. 4 ironed out all these issues and felt a lot more solid to me. I'd never give the high mark to 4. It had some aspects I enjoyed (and rather smooth animations) but 3 had much better gameplay. Experimenting with genes was a lot of fun.
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# ? Dec 19, 2012 17:56 |
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Dark Grapefruit posted:Just to nitpick, MM8 was 10th anniversary and Anniversary Collection was for the 15th. I don't remember them doing anything at all for the 20th. Possibly something Battle Network/Starforce related? I don't pay attention to those ones. Gammatron 64 posted:Well, I just tried that demo last night.
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# ? Dec 19, 2012 18:11 |
Bovineicide posted:Am I wrong for wanting a full game with bad boxart Megaman? If you get the right people working on it, that would make up for Street Fighter X Tekken and Street Fighter X Mega Man all in one go. A guy can dream, right? So you're so disappointed by a free fangame that you feel Capcom needs to "make up" for it.
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# ? Dec 19, 2012 20:37 |
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Ryoshi posted:
Yeah the new Sonic kart racing game is really fun and I like it, but I just want more than cameo appearances for some of Sega's lesser loved IPs. It would be nice to have sequels to Crazy Taxi, Beyond Oasis, or even Ristar. Bovineicide posted:Hypothetical game staring Bad Box Art Megaman that will never happen. Megaman 3 DOS https://www.youtube.com/watch?v=A7XBR7Edk8A Megaman DOS https://www.youtube.com/watch?v=wXvQQZwKE1I LateToTheParty fucked around with this message at 20:53 on Dec 19, 2012 |
# ? Dec 19, 2012 20:41 |
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SFxMM isn't the greatest, but honestly what do people expect from a free fangame? Had I payed $10 for it, I'd probably be mad, but it's free. Simply Simon posted:I think (at least my) ZXA box has "yaaaay 20th anniversary" on it. Could be wrong, though. At least it's a great game? Is he playable in the demo? I switched to the pause screen, but I couldn't figure out how to play as him.
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# ? Dec 19, 2012 20:50 |
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Gammatron 64 posted:SFxMM isn't the greatest, but honestly what do people expect from a free fangame? Had I payed $10 for it, I'd probably be mad, but it's free.
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# ? Dec 19, 2012 20:59 |
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Gammatron 64 posted:SFxMM isn't the greatest, but honestly what do people expect from a free fangame? Had I payed $10 for it, I'd probably be mad, but it's free. Honestly, of all the things about the game itself, the fact that it seems to be made in Game Maker (can't toggle fullscreen, iffy compatibility rate with computers, resource hog) is the biggest issue for me. Outside of the game, it's that fact that Capcom gave it their official Can't wait to see if this sets precedence for a wave of copycat imitators bringing their laptops to the next EVO. Do you think there's merit in a Mega Man boss rush game? Not the Power Battle series, something similar to Alien Soldier instead? Like a game where you trash a series of mini-bosses before hitting up the Robot Master, and anything in between is purely fodder for restoring health/ammo?
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# ? Dec 19, 2012 21:02 |
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The Star Force games have 20th anniversary stickers on them as well.
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# ? Dec 19, 2012 21:06 |
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StevenM posted:Honestly, of all the things about the game itself, the fact that it seems to be made in Game Maker (can't toggle fullscreen, iffy compatibility rate with computers, resource hog) is the biggest issue for me. Outside of the game, it's that fact that Capcom gave it their official I have a feeling it's made in Game Maker too, but there's no pre-loading screen, unless newer versions have gotten rid of that. Speaking about that, Mango Polo, do you know if MM25th is made in GM, MMF, or something else?
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# ? Dec 19, 2012 21:15 |
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You can toggle full screen. In pause menu I think it's f4 to hop through the window sizes.
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# ? Dec 19, 2012 22:23 |
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StevenM posted:Honestly, of all the things about the game itself, the fact that it seems to be made in Game Maker (can't toggle fullscreen, iffy compatibility rate with computers, resource hog) is the biggest issue for me. Outside of the game, it's that fact that Capcom gave it their official I've seen some fantastic games made in game maker, so I don't see why that would be an issue. We're not talking about Gravy Traders era klik n play here.
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# ? Dec 19, 2012 23:22 |
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Ryoshi posted:Then they added Box Art Mega Man to SFxT and made his ending a joke about whining about Legends 3. If that doesn't strike you as kind of a dick move then I don't know what to tell you.
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# ? Dec 19, 2012 23:28 |
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TechnoSyndrome posted:This isn't even true. I wish ALL of SfxT wasn't true.
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# ? Dec 19, 2012 23:36 |
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TechnoSyndrome posted:This isn't even true. Whoops. That's what I get for ever reading Kotaku, I guess. I agree with everyone else that BAMM is hilarious, that parody ending just seemed mean-spirited.
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# ? Dec 19, 2012 23:54 |
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ImpAtom posted:Didn't Inafune specifically give his blessing for Bad Box Art Mega Man? It was also going to be in Mega Man Universe before it got cancelled. I think they just think he's funny, no ill-will intended. I think that its parodic references to Legends and Megaman universe were put in before either of those games were cancelled. Had they not been cancelled, I think everyone would have found it hilarious. Unfortunately they apparently didn't think about maybe changing it after cancellation, which some people took as deliberate taunting.
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# ? Dec 20, 2012 00:38 |
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Hey hey hey! It's not Game Maker's fault that the game is subpar. Speaking of Game Maker, Capcom, and platformers: Locomalito (the guy behind Hydorah) has released Maldita Castilla, a Ghosts'n Goblins tribute game with fantastic graphics, music, gameplay, and even a good story. pictured: dodongos Check it out, it's probably up your alley if like MM.
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# ? Dec 20, 2012 09:14 |
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Shinku ABOOKEN posted:Hey hey hey! I didn't mean to imply that Game Maker was responsible for the design issues of the gameplay itself. I'm saying as a person who uses these kinds of programs to make games, that Game Maker itself has issues with programs loading poorly on other computers, whereas Multimedia Fusion or Construct or Stencyl usually don't. But that's getting off-topic unless people want to talk about fangames further, like Mega Man Unlimited.
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# ? Dec 20, 2012 16:40 |
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I don't see how that is off topic, after all this is about Megaman. Hell there have been mentions of Megaman X Corrupted. I think it's more so leave the bad fangames out (well depending on how bad). Let's face it, there isn't much to talk bout Megaman anyways so why not, I'm interested to hear about Megaman Unlimted.
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# ? Dec 20, 2012 16:53 |
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StevenM posted:I didn't mean to imply that Game Maker was responsible for the design issues of the gameplay itself. I'm saying as a person who uses these kinds of programs to make games, that Game Maker itself has issues with programs loading poorly on other computers, whereas Multimedia Fusion or Construct or Stencyl usually don't. But that's getting off-topic unless people want to talk about fangames further, like Mega Man Unlimited. I prefer Game Maker, even though I've used both that and MMF a lot. gently caress, I was trying to make games when I was 14. I actually made some lovely rear end Power Battle type games that were just boss fights, using the Wily Wars sprites in MMF. My more ambitious project, Mega Man Returns, well, I didn't have the time to work on it. And design issues with my engine make level design a loving nightmare, so were I ever to start again, I would probably have to totally redo how scrolling works in it. I've never used Contruct or Stencyl, but I prefer how GM has an actual programming language that's similar to Java, whereas MMF is... loving clunky and impossible as poo poo to work with. In theory, not having to write any code and just having menus should make things easier, but you'd be surprised. Also, while this was an old version of MMF, tons of my projects wound up getting corrupted after a while, and I got tired of losing lots of work.
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# ? Dec 20, 2012 18:01 |
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Game Maker is a very good development environment, the issues are almost all regarding actually playing those games. I can't speak too badly against it though, there have been many excellent games made with Game Maker despite the annoying technical issues.
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# ? Dec 20, 2012 18:07 |
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So Capcom USA has put out a survey to see what we, the fans and consumers, would like to see from Capcom in the digital game space. The data gathered will help the company in the decision making process. About Mega Man, you'll be asked wheter you'd buy digital ports of currently existing games as well as what you'd like to see in the future of the franchise. quote:There's no guarantees on what the outcomes will be, but I promise you, this data will be a factor in our decision making process. I'll be compiling the data in about a week (closing just after Christmas) and sharing the results internally with Japan before the end of the year. It doesn't hurt to try, does it? So let's fill out that survey, guys.
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# ? Dec 20, 2012 20:47 |
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Also according to Svensson, downloads of SFxMM have exceeded his expectations so far and they are "talking about doing an update": http://www.eventhubs.com/news/2012/dec/20/download-numbers-street-fighter-x-mega-man-exceeded-svens-expectations-talking-about-doing-update/
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# ? Dec 20, 2012 20:50 |
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I've never played Wily Wars. They're just compilations of old MM games plus a bonus level or two, right?
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# ? Dec 20, 2012 21:23 |
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Skychrono posted:I've never played Wily Wars. They're just compilations of old MM games plus a bonus level or two, right? Wily Wars is Mega Man 1-3, plus an extra minigame that is unlocked when you beat all 3. It has 3 new robot masters and 4 wily castle stages. Oh, and rather than gaining new weapons, you can use whatever weapons you want from MM1-3. https://www.youtube.com/watch?v=oI2KCbWSL60
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# ? Dec 20, 2012 21:30 |
It's worth noting that since WW is a remake and not a port of Mega Man 1-3, there's a bunch of very very small physics/level design/weapon behavior/boss AI differences, along with of course the completely redone graphics which also result in a difference in the screen size.
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# ? Dec 20, 2012 21:35 |
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Wily Wars feels weird as poo poo. The bonus bosses look more like MMX Mavericks, and the character/enemy sprites look really bad. The environments and music are good, though.
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# ? Dec 20, 2012 22:14 |
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Shadow Ninja 64 posted:Also according to Svensson, downloads of SFxMM have exceeded his expectations so far and they are "talking about doing an update": http://www.eventhubs.com/news/2012/dec/20/download-numbers-street-fighter-x-mega-man-exceeded-svens-expectations-talking-about-doing-update/ Hah I think I'm literally going to not go back and play the version I downloaded till it is. I can wait.
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# ? Dec 20, 2012 22:57 |
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Did the survey thing, told them I wanted the 1-10 collected, but with 7 and 8 de-made and the ability to play em all in any stage order and keeping all the weapons. Yeah, will never happen. Also took the "other franchise" box as an opportunity to say Mega Twins was one of my Capcom favorites, because that game owns.
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# ? Dec 20, 2012 23:06 |
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Light Gun Man posted:Did the survey thing, told them I wanted the 1-10 collected, but with 7 and 8 de-made and the ability to play em all in any stage order and keeping all the weapons. Yeah, will never happen. I told them to make Mega Man X9, even though I'm a bigger fan of the first Legends game, because we all know only tragedy lies down that path.
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# ? Dec 20, 2012 23:09 |
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Light Gun Man posted:Did the survey thing, told them I wanted the 1-10 collected, but with 7 and 8 de-made and the ability to play em all in any stage order and keeping all the weapons. Yeah, will never happen. If they do a deal with the team who produced Rockman 7 and 8 FC then it could be a possibility. Not selling those games, but maybe just as a free bonus with the collection itself.
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# ? Dec 20, 2012 23:14 |
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# ? Jun 3, 2024 13:44 |
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I wish there was a checkbox on that survey for "I've already purchased digital versions of these games, sometimes more than once, and have both the X and Classic collection, AND you JUST announced that you're ALREADY re-releasing MM 1-6 AGAIN digitally, so WHY ARE YOU ASKING ABOUT THESE THINGS".
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# ? Dec 20, 2012 23:23 |