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SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Beep beep HOLY gently caress!

Oh yes. Oh yes. I want this so bad. Moving proper vehicles with physics!

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Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


:monocle: That is the best thing for Fallout ever.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
I never thought they could pull it off with that crappy engine but I'm glad I was proved wrong.

I really hope we get some kick rear end restored motor cycles and Caesors Legion style Brahmin pulled carts in the future with that thing!

SpookyLizard
Feb 17, 2009

Capn Beeb posted:

I've been using Gtab's ammo mod since it came out and the game feels weird without it.

Yeah. I've installed from the get go and if I had not played FNV on console so much I would never have noticed playing without it

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!

SeanBeansShako posted:

I never thought they could pull it off with that crappy engine but I'm glad I was proved wrong.

The description of how he got it to work is insane. Basically it's powered by explosions.

Falls Down Stairs
Nov 2, 2008

IT KEEPS HAPPENING

Saint Sputnik posted:

The description of how he got it to work is insane. Basically it's powered by explosions.

:stare:

I was excited just because of the proof of concept but poo poo yo.

Name Change
Oct 9, 2005


He posts it on his mod page on the Nexus:

quote:

Since car behaviour simply cannot be simulated without direct access to world physics, CARS! actually uses a completely different approach from the previous XRE vehicles. It's not a physics engine in fact, the vehicles run on the game's own engine and are manipulated completely by projectile forces. . . The first part of this system translates pre-configurable two digit forces to listed projectile pairs, which are designated to a specific function (driving, steering, wheel centering) at a pre-specified state (usually the car's velocity) to create a user configurable force-to-state curve. This provides scriptable control of the car's velocity limit, accelleration curve falloff, etc. . .

The projectiles are fired at normalized frequency to get consistent averages of energy transfer, using additional objects with projectile nodes set to match the car's anatomy. Although they hit instantly when fired, there is a two frame delay between calling a fire from script and the actual event. This creates significant error in source position and angle as the car gains speed, so additional algorithms interpolate the car's state delta's from the previous couple of frames to predict it's future state two frames ahead and position the projectile source objects accordingly. State errors can get as high as 50% of the car's width at 50kph at a 30fps framerate, making the car pretty much uncontrollable. Prediction keeps the errors below 5%, fixing the problem.

SplitSoul
Dec 31, 2000

Holy poo poo. How do you even come up with that solution? :psyduck:

I assume it will be pretty crash-prone, unfortunately, because Gamebryo. Also scripts. But that's really cool still.

Bloodmobile
Jun 15, 2012
Is the FAMAS F1 from The Armory bugged? I have the reload animation mod installed, but instead of reloading, the reload key just instantly gives me full ammo.

e: And now the AK-313 I just paid all of my caps for is doing the exact same thing. These are the only 2 guns out of something like 30 custom ones I've used so far with this problem. The weapon animation mod isn't supposed to have any .esms or .esps, right?

Bloodmobile fucked around with this message at 16:40 on Dec 23, 2012

Mosnar
Apr 21, 2007
Dropping Heavy Things From High Places, LLC

Mosnar posted:

Having a horrible and aggrevating CTD issue on my 6th? 7th? playthrough. ANy time I access a vendor list (Gun Runners, Travelling Merchants) or the weapons list in my Pip Boy - instant CTD.

Not like I have a lot of mods, and I have gone through to reactivate/overwrite the weapons mods in case there was a conflit there, tried the Conflict Detector in FOMM also .. all to no avail. Guess I'm really hoping I missed something obvious here ..
(mow)

Quoting myself from ages past to review and update.

Tried disabling mods, running Fallout.exe and/or fnv4gb in compatibility mode, tweaking resolution in game and via ATI interface ... and not getting any love. Still was having (more than usual) freezes and CTD's.

Coming to the realization that I was running three mods that all modified weapons was a good start. I disabled The Armory and GRA (leaving AWOP 'cause I love it so) and started a new game. Love was all present and universal! ... for a while. As the game wore on, being pleasing to the NCR and Legion without pissing either off too much until I unleash my Final Solution(tm), I reached a point where I could consistantly repeat game freeze .. around level 19 I think.

Frustration anew!! I wept, I cried, I rent my garments!

Calling into remembrance the wise words of Naky, the lure of the merged patch floated before me .. I downloaded NVEdit, watched one tutorial on it, and set my visage as flint to create such a wonderous thing. Quickly I realized I had no loving idea what I was doing as there was only one thing (energy weapons)referenced in my new merged patch, and so set about to scour the interwebs for the actual drat manual for the thing which, irony of ironies, can be found in the OP.

Imagine, if you will, or don't, my surprise that conflicts veritably ~abound~ in FONV. Created not only by mods, but even by DLC's! I changed a number of skeletons, a GREETING here and there, and some other stuff I'm sure I'm not recalling, to winnow that conflict list down to only one item that I still don't have any drat clue what to do about.

My game now runs as though buttery. Yes, I do have the occasional freeze and/or CTD, but it's down to a more normal, Gamebryo sort of level.

Point of Post (POP): FNVEdit is actually rather easy to use, but is not intuitive! Fully read the manual, and devour as many YouTube tutorials as you can stomach.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry

SplitSoul posted:

Holy poo poo. How do you even come up with that solution? :psyduck:

I assume it will be pretty crash-prone, unfortunately, because Gamebryo. Also scripts. But that's really cool still.

I don't even know how you make that kind of genius leap...I hope someone hires this guy.

Naky
May 30, 2001

Resident Crackhead

Bloodmobile posted:

Is the FAMAS F1 from The Armory bugged? I have the reload animation mod installed, but instead of reloading, the reload key just instantly gives me full ammo.

e: And now the AK-313 I just paid all of my caps for is doing the exact same thing. These are the only 2 guns out of something like 30 custom ones I've used so far with this problem. The weapon animation mod isn't supposed to have any .esms or .esps, right?

Your install of WAR is bugged it seems. Try reinstalling it.

Proletarian Mango
May 21, 2011

Humbug Scoolbus posted:

I don't even know how you make that kind of genius leap...

A three day binge of Mentats and Jet.

Bloodmobile
Jun 15, 2012

Naky posted:

Your install of WAR is bugged it seems. Try reinstalling it.

Tried 5 times, even tried installing the old version out of desperation. Still doesn't work.

vv Trying that now, am I supposed to keep all the settings at their defaults?
E:

GOD drat IT posted:

The following source files are missing:
(The 2 loving files that are in the loving folder I set as the loving source folder)

Bloodmobile fucked around with this message at 18:33 on Dec 23, 2012

SpookyLizard
Feb 17, 2009

Bloodmobile posted:

Tried 5 times, even tried installing the old version out of desperation. Still doesn't work.

Did you use Gopher's FOMOD installer? Becuase WAR is a bitch to install properly without it.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat
gently caress, I can't figure out how to fix my problem. I started a game of New Vegas, played for about 30 minutes, saved, and quit. I went and installed a few mods: better performance, darnified UI, and NVSE. Now the game crashes when trying to load any of my saves, even if I remove both mods and launch from the new vegas executable. Every time I verify the game cache it redownloads a sub-1MB file that doesn't fix anything.

edit: If I try to load from the standard New Vegas launcher the only button is "Install". If I click it, it gives me an error that says New Vegas is not installed. :negative:

Fergus Mac Roich fucked around with this message at 23:23 on Dec 23, 2012

AfricanBootyShine
Jan 9, 2006

Snake wins.

Have you tried verifying the cache in Steam?

EDIT: I can't read.

AfricanBootyShine fucked around with this message at 00:41 on Dec 24, 2012

Fergus Mac Roich
Nov 5, 2008

Soiled Meat
Yeah, like I said, it just redownloads one tiny file and fixes nothing. I'm going to completely delete the game folders and try reinstalling.

Cirosan
Jan 3, 2012

quote:

Take your font of long-winded monologues with you, wherever you may go!
I feel strangely honored by this description.

That said, there was a slight hiccup with the OOC Community site this morning, so if you downloaded the Ulysses Companion mod from there today, redownload it. The link reverted to point towards the first version, instead of v1.2.

Fidel Cuckstro
Jul 2, 2007

Has anyone found a LeMat revolver mod? Or would adding a weapon with a secondary firing option be impossible?

http://en.wikipedia.org/wiki/LeMat_Revolver

Beeb
Jun 29, 2003
Probation
Can't post for 30 days!
I'd think you could do it with NVSE, but the reloading animation would be wrong for either barrel :v:

God I love LeMats.

AfricanBootyShine
Jan 9, 2006

Snake wins.

Is there any mod like Skyrim's Categorized Favorites Menu that lets you configure outfits for different situations? And/or one that makes the pip-boy interface less clunky?

Fergus Mac Roich
Nov 5, 2008

Soiled Meat
Good news, a total reinstall fixed it. I'm using DarnUI but I'm too scared to try anything else. It sucks because the game feels kind of stuttery even though I'm always above 50 fps and I really want to check out the anti-stutter mod.

KingShiro
Jan 10, 2008

EH?!?!?!

Fergus Mac Roich posted:

Good news, a total reinstall fixed it. I'm using DarnUI but I'm too scared to try anything else. It sucks because the game feels kind of stuttery even though I'm always above 50 fps and I really want to check out the anti-stutter mod.

Try New Vegas Stutter Remover instead of Better Performance, just make sure to adjust the MaxFPS in the .ini

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

KingShiro posted:

Try New Vegas Stutter Remover instead of Better Performance, just make sure to adjust the MaxFPS in the .ini

I put the DLL in the folder and the crash upon loading a save returned. I took the DLL out and it's still present. It could just be a coincidence but it's a really big pain in the rear end either way. :(

edit: You know what? I'm going to do some investigating. I bet this is actually related to Fraps.

double edit: Nope, not related to Fraps. The stutter remover crashes my game I think. I was able to get the game to start again after loading it without Fraps which made me suspicious but it started crashing again as soon as I put the dll back.

Not sure if this troubleshooting is of interest to anyone but I'm going to give a different version of NVSE a shot.

; Nope. Seems pretty cut and dry: Stutter remover makes my game crash upon loading. What else could I be missing? I checked the readme and I don't think I forgot anything.

By the way, I do have the ini file for stutter remover, but I haven't changed anything in it yet.

Fergus Mac Roich fucked around with this message at 21:38 on Dec 24, 2012

JoeCool
Aug 15, 2009
Does anyone know what mod could be causing red exclamation marks to fly out of peoples heads when I shoot them?

Beeb
Jun 29, 2003
Probation
Can't post for 30 days!

JoeCool posted:

Does anyone know what mod could be causing red exclamation marks to fly out of peoples heads when I shoot them?

I think that's a missing mesh. Are you using a body replacer?

Speaking of body replacers, has anyone got the original body files stashed away somewhere?

Raygereio
Nov 12, 2012

JoeCool posted:

Does anyone know what mod could be causing red exclamation marks to fly out of peoples heads when I shoot them?
At the top of my head I can only think of EVE that includes edits to those effects.

Red exclamation marks is the game indicating it can't find a mesh or texture.
So either you have a mod that attempts to attempts to edit those blood effects, but fails miserably. Or said mod is fine, but you installed it wrong or aren't using ArchiveInvalidated.
If you're using EVE, the problem is probably EVE and not something you did wrong.

Edit:

Capn Beeb posted:

Speaking of body replacers, has anyone got the original body files stashed away somewhere?
You mean the unmodded, vanilla files? You can find those the meshes & textures .bsa files.

Raygereio fucked around with this message at 01:51 on Dec 25, 2012

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
I'm getting CTD's every 30 minutes or so. It's super irritating so I'm trying to figure out the culprit. I've ran BOSS and FNVedit, and everything checks out fine yet when I launch the game the whole thing runs like poo poo on a poo poo sandwhich.

(PS The mods I downloaded are all so that I can have a guy who starts out both rich and hated, with no combat skills who talks his way through most things, and uses a large group of friends for the rest. Which is why I have all the follower mods, the more perks trait, the 999 perks trait, and CCO love his follower tweaks. I also want everything including myself to be extremely squishy all throughout the game.)




Proletarian Mango
May 21, 2011

Anybody have any recommendations for ENB?

Naky
May 30, 2001

Resident Crackhead

Upmarket Mango posted:

Anybody have any recommendations for ENB?

I use and prefer the Realistic Mojave ENB series for Project Reality myself.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Turtlicious posted:

I'm getting CTD's every 30 minutes or so. It's super irritating so I'm trying to figure out the culprit. I've ran BOSS and FNVedit, and everything checks out fine yet when I launch the game the whole thing runs like poo poo on a poo poo sandwhich.

(PS The mods I downloaded are all so that I can have a guy who starts out both rich and hated, with no combat skills who talks his way through most things, and uses a large group of friends for the rest. Which is why I have all the follower mods, the more perks trait, the 999 perks trait, and CCO love his follower tweaks. I also want everything including myself to be extremely squishy all throughout the game.)






Are you using a 4GB enabler?

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
No I didn't know what it was, so I download a program that lets me modify EXE's setting whatever and the game seems to be much smoother. Now I need a stutter fixer that isn't going to break all of my mods forever.

Sizzled Chicken
Sep 3, 2011

Raygereio posted:

Erm, I'm not really sure I understand your problem. What is "the error" and what happens when you try to simply delete The Armory's files?

Here's what happens.



Proletarian Mango
May 21, 2011

I found a Yes Man companion mod.

Description posted:

Now you can bring your lovable robot underling with you wherever you go! Show him the world, take him to a casino, or just use him to blow up radroaches with his onboard M-235 missiles launchers.

Developed by Lady Swillmart and myself (she did all the hard bits), Yes Man is fully voiced for every occasion and comes with a companion perk. He’s quite big and has a little trouble with small doors, but he’ll manage eventually. Don’t worry about getting him blown up, he can’t die! He’ll just respawn for you and wait to be taken on another adventure.

If you notice anything wrong, don’t hesitate to contact either of us and we’ll try to fix it.

Have fun!

Download

Raygereio
Nov 12, 2012
Try removing FOMM's config files.
In Windows XP they're located at: C:\Documents and Settings\<user name>\Local Settings\Application Data\FOMM\
If you can't find them in whatever windows you're using just do a search for folders named FOMM.

The next time you run FOMM it wil regenerate those config files. Hopefully that will force FOMM to unbork itself.

fentan
Aug 3, 2012

Internet Meme posted:

Is there any mod like Skyrim's Categorized Favorites Menu that lets you configure outfits for different situations? And/or one that makes the pip-boy interface less clunky?

Do you mean something like this?

JoeCool posted:

Does anyone know what mod could be causing red exclamation marks to fly out of peoples heads when I shoot them?

I had this exact problem with EVE on my FO3 install.

Cirosan
Jan 3, 2012

quote:

Since car behaviour simply cannot be simulated without direct access to world physics, CARS! actually uses a completely different approach from the previous XRE vehicles. It's not a physics engine in fact, the vehicles run on the game's own engine and are manipulated completely by projectile forces. . . The first part of this system translates pre-configurable two digit forces to listed projectile pairs, which are designated to a specific function (driving, steering, wheel centering) at a pre-specified state (usually the car's velocity) to create a user configurable force-to-state curve. This provides scriptable control of the car's velocity limit, accelleration curve falloff, etc. . .

The projectiles are fired at normalized frequency to get consistent averages of energy transfer, using additional objects with projectile nodes set to match the car's anatomy. Although they hit instantly when fired, there is a two frame delay between calling a fire from script and the actual event. This creates significant error in source position and angle as the car gains speed, so additional algorithms interpolate the car's state delta's from the previous couple of frames to predict it's future state two frames ahead and position the projectile source objects accordingly. State errors can get as high as 50% of the car's width at 50kph at a 30fps framerate, making the car pretty much uncontrollable. Prediction keeps the errors below 5%, fixing the problem.
Why didn't anyone tell me that Rainman was modding New Vegas now?

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
The video of it looked amazingly stable and smooth too. I wonder what other crazy miracles he can perform with the engine?

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Hobo on Fire
Dec 4, 2008

SeanBeansShako posted:

The video of it looked amazingly stable and smooth too. I wonder what other crazy miracles he can perform with the engine?

Apparently guided missiles and flyable vertibirds.
http://newvegas.nexusmods.com/users/4329550

I'm not particularly drawn to try any of this stuff, but drat if it doesn't look impressive.

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