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I mean what do you want? It's a phone. It does things phones do in the year of our lord 2012, except apparently that isn't a touch screen.
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# ? Dec 30, 2012 22:43 |
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# ? Jun 3, 2024 23:45 |
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TurnipFritter posted:I mean what do you want? It's a phone. It does things phones do in the year of our lord 2012, except apparently that isn't a touch screen. Actual specs? To say "oh yeah as much power as a smartphone" and then not have any actual specs is silly. I have my doubts the processor and GPU are anywhere near as good as you'd get in a Nexus 4 or SGS 3 or anything. so uh anyway megaten huh
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# ? Dec 30, 2012 22:50 |
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kirbysuperstar posted:Actual specs? To say "oh yeah as much power as a smartphone" and then not have any actual specs is silly. I have my doubts the processor and GPU are anywhere near as good as you'd get in a Nexus 4 or SGS 3 or anything. You're right, this phone that's like two years old at this point probably isn't as powerful as those new phones released last month are. (It's still strong enough to summon demons though)
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# ? Dec 30, 2012 23:14 |
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TurnipFritter posted:You're right, this phone that's like two years old at this point probably isn't as powerful as those new phones released last month are. (It's still strong enough to summon demons though) Turnip, do you plan a change of avatar? I have gotten more than one bemused look when reading the thread. I mean, it's just so goddamn big. (I'm aware you can turn off titles if you want).
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# ? Dec 30, 2012 23:16 |
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TurnipFritter posted:You're right, this phone that's like two years old at this point probably isn't as powerful as those new phones released last month are. (It's still strong enough to summon demons though) I missed the date on the page. So, swap SGS3 and N4 with the N1 and Milestone, I guess? Also Nakajima summoned demons with a PC that was probably equivalent to PC-8801 or something, so I guess demons don't require a lot of processor cycles kirbysuperstar fucked around with this message at 23:22 on Dec 30, 2012 |
# ? Dec 30, 2012 23:19 |
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Rinkles posted:Turnip, do you plan a change of avatar? I have gotten more than one bemused look when reading the thread. I mean, it's just so goddamn big. (I'm aware you can turn off titles if you want). It wouldn't matter if I did because a very special individual keeps buying them for me (thanks a bunch Ju~). Though to their credit, this is the first one that's actually been funny. kirbysuperstar posted:I missed the date on the page. So, swap SGS3 and N4 with the N1 and Milestone, I guess? I honestly don't know when it was released, but since it was featured in DS2, and that came out in the middle of 2011 in Japan.
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# ? Dec 30, 2012 23:24 |
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It came out in 2009 or 2010. How long was DS2's development time? A touch screen just doesn't allow your demon summoning to be as dramatic, anyway. Whip the phone out and flip open, versus whip the phone out and tap the screen? Looks like they do make some touch screen phones for Android, though.
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# ? Dec 31, 2012 00:04 |
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TurnipFritter posted:It wouldn't matter if I did because a very special individual keeps buying them for me (thanks a bunch Ju~). Though to their credit, this is the first one that's actually been funny I'm pretty sure a mod gave you that one.
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# ? Dec 31, 2012 00:06 |
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The GIG posted:I'm pretty sure a mod gave you that one. Maybe that explains why this one is funny. Schubalts posted:It came out in 2009 or 2010. How long was DS2's development time? A touch screen just doesn't allow your demon summoning to be as dramatic, anyway. Whip the phone out and flip open, versus whip the phone out and tap the screen? The only way to dramatically summon demons is with a sweet guitar riff.
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# ? Dec 31, 2012 01:05 |
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If they ever advance the Persona 2 characters into adulthood the way they did with Mitsuru and Akihiko in P4U, this better be the basic idea behind Eikichi. EDIT: Either that or some kind of ridiculous visual kei drag queen or something. Baku fucked around with this message at 01:10 on Dec 31, 2012 |
# ? Dec 31, 2012 01:08 |
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Zombies' Downfall posted:If they ever advance the Persona 2 characters into adulthood the way they did with Mitsuru and Akihiko in P4U, this better be the basic idea behind Eikichi. Not enough crazy hair or machine guns
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# ? Dec 31, 2012 01:10 |
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Actually if they go back to the concept of something like the evoker or glasses in Persona 5, musical instruments would be pretty cool and a thing they could fit with each character's personality and style.
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# ? Dec 31, 2012 01:12 |
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Zombies' Downfall posted:musical instruments would be pretty cool and a thing they could fit with each character's personality and style. I hope you're joking.
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# ? Dec 31, 2012 01:21 |
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Zombies' Downfall posted:Actually if they go back to the concept of something like the evoker or glasses in Persona 5, musical instruments would be pretty cool and a thing they could fit with each character's personality and style. Only if there's a dude that wheels around a full sized organ everywhere he goes.
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# ? Dec 31, 2012 01:24 |
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Zombies' Downfall posted:Actually if they go back to the concept of something like the evoker or glasses in Persona 5, musical instruments would be pretty cool and a thing they could fit with each character's personality and style. So if we rolled with this concept, then the new Persona would basically be a JRPG version of K-On and the fifth game would have an even more anime story than the past two games.
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# ? Dec 31, 2012 01:31 |
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Zombies' Downfall posted:If they ever advance the Persona 2 characters into adulthood the way they did with Mitsuru and Akihiko in P4U, this better be the basic idea behind Eikichi. If Trish's show on the P3 dorm TV is to be believed, Eikichi pretty much turned out exactly how you thought he would: visual kei rock star who loves to make sushi. He's probably cool never remembering that he had a Persona.
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# ? Dec 31, 2012 01:33 |
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Zombies' Downfall posted:Actually if they go back to the concept of something like the evoker or glasses in Persona 5, musical instruments would be pretty cool and a thing they could fit with each character's personality and style. Soul Hackers already has a monopoly on stupidly impractical things used to summon demons.
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# ? Dec 31, 2012 02:03 |
Sex_Ferguson posted:So if we rolled with this concept, then the new Persona would basically be a JRPG version of K-On and the fifth game would have an even more anime story than the past two games. Well, it's Atlus, so they'd probably just shrug off their final shred of dignity and just license K-On and make Persona-On! The Dating Sim.
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# ? Dec 31, 2012 02:14 |
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So to anyone who's played Soul Hackers, are the dungeons ballbusters? Is it harder than, say, Strange Journey? I kinda want a 3DS for it for whatever reason.. Oh well, I have four months to decide
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# ? Dec 31, 2012 05:53 |
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Cromlech posted:So to anyone who's played Soul Hackers, are the dungeons ballbusters? Is it harder than, say, Strange Journey? Soul Hackers is far and away easier than Strange Journey (as are pretty much all the games in the series - nothing else really matches the sheer level of "gently caress you" in SJ's level design), both in terms of dungeon design and battles. Let's look at some examples: These are different floors from different dungeons pulled from different parts of the game. They're fairly simplistic compared to SJ and earlier SMT games. And this is the requisite teleporter maze, and it does look kind of daunting at first, but when you start looking at it you realize most of those sections are actually linear, and everything's two-way so none of this "How about you go back to the start motherfucker" mess from Sector E. If you're looking for a super challenging dungeon crawler... um... I guess your best bet will be Etrian Odyssey IV, but even that's gotta be easier than Strange Journey.
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# ? Dec 31, 2012 06:22 |
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Well that's good! I was looking forward to Soul Hackers because of the setting and that maybe it would've been less of a bitch than SJ. Glad to hear I was on the mark.
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# ? Dec 31, 2012 06:23 |
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I never thought SJ was that bad.
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# ? Dec 31, 2012 06:33 |
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I was always shocked by the number of people who were daunted by Strange Journey, I went whole hog and mapped all of the teleporter maze, even. Now, its absolute bullshit that you couldnt annotate the map, especially since they were working off of the Etrian Oddessy engine which lets you do it, but even without that tool it wasnt that bad.
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# ? Dec 31, 2012 06:39 |
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My one problem with SJ was the hidden door to get out of the teleporter maze. That was the one time I broke down and looked up a map online. Everything else I bulled through and was more or less okay with. ...okay, Grus got pretty annoying with all the tiny interconnected rooms and poison floors, but it still wasn't as big of a gently caress you as that door.
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# ? Dec 31, 2012 06:39 |
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Zombies' Downfall posted:Actually if they go back to the concept of something like the evoker or glasses in Persona 5, musical instruments would be pretty cool and a thing they could fit with each character's personality and style. If they go back to evokers there’s got to be at least one person that physically drags or punches their persona out of their head. And one protagonist that isn't a transfer student.
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# ? Dec 31, 2012 06:41 |
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I'm bad at RPGs and SJ was my first introduction to the SMT style of play where you need to exploit weaknesses to even have a chance, etc. etc.
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# ? Dec 31, 2012 06:43 |
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Cityinthesea posted:I never thought SJ was that bad. Don't get me wrong, SJ was one of the best RPGs I have ever played, but holy poo poo the dungeon design was just straight up hateful.
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# ? Dec 31, 2012 06:47 |
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Dogbutt posted:Don't get me wrong, SJ was one of the best RPGs I have ever played, but holy poo poo the dungeon design was just straight up hateful. My favorite part of Sector E were the one-way doors that put you on sleep floors and the random encounters can cast Eternal Rest. At least Sector E was pretty.
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# ? Dec 31, 2012 07:03 |
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I really did not like SJ, I mean I didn't hate it, but the best parts of the game took far too much crap to get to and I quit the game at the last dungeon because I was fed up with the dungeon design and stupidly powerful last boss that would take assloads of grinding good demons for me to beat and I was just done, forever. The music also had too much ominous chanting for my tastes, I mean the battle themes are really cool, but I'd like my basic dungeon music to not be too drat oppressive. Gotta say though everything involving Captain Jack was pretty loving great, even his boss fight was kind of okay. Captain Baal fucked around with this message at 07:47 on Dec 31, 2012 |
# ? Dec 31, 2012 07:45 |
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Sex_Ferguson posted:The music also had too much ominous chanting for my tastes, I mean the battle themes are really cool, but I'd like my basic dungeon music to not be too drat oppressive. Yeah, I really like The Fear of God, but for the most part it was like Meguro was trying to imitate Xenosaga Ep 1's style.
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# ? Dec 31, 2012 07:58 |
TurnipFritter posted:If you're looking for a super challenging dungeon crawler... um... I guess your best bet will be Etrian Odyssey IV, but even that's gotta be easier than Strange Journey. I wouldn't say easier. Etrian Odyssey games are significantly more difficult, but also way less frustrating.
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# ? Dec 31, 2012 12:06 |
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The most frustrating part of Strange Journey was the map design. The encounter design was generally pretty fair.
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# ? Dec 31, 2012 12:44 |
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Cromlech posted:I'm bad at RPGs and SJ was my first introduction to the SMT style of play where you need to exploit weaknesses to even have a chance, etc. etc. And then you get to badass bosses with no weakness or changing weaknesses and it's crazy
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# ? Dec 31, 2012 15:57 |
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kirbysuperstar posted:Yeah, I really like The Fear of God, but for the most part it was like Meguro was trying to imitate Xenosaga Ep 1's style. It always sounded like a Jack Frost having a laughing fit to me. HAHOHEEHAHEHOHAHE HEE HEE HO
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# ? Dec 31, 2012 17:34 |
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Sauska posted:And then you get to badass bosses with no weakness or changing weaknesses and it's crazy Can I just say that bosses with changing vulnerabilities are literally the worst bosses? Noah is the perfect example of this, I basically spent nearly thirty minutes trying to kill it in Nocturne because of how stupid that bosses gimmick is and because my team was very physical based by that point.
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# ? Dec 31, 2012 19:34 |
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Sex_Ferguson posted:Can I just say that bosses with changing vulnerabilities are literally the worst bosses? Noah is the perfect example of this, I basically spent nearly thirty minutes trying to kill it in Nocturne because of how stupid that bosses gimmick is and because my team was very physical based by that point.
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# ? Dec 31, 2012 19:45 |
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I hope you're happy Rinkles. Now I'm just a guy that loves Copper. Sex_Ferguson posted:I really did not like SJ, I mean I didn't hate it, but the best parts of the game took far too much crap to get to and I quit the game at the last dungeon because I was fed up with the dungeon design and stupidly powerful last boss that would take assloads of grinding good demons for me to beat and I was just done, forever. The music also had too much ominous chanting for my tastes, I mean the battle themes are really cool, but I'd like my basic dungeon music to not be too drat oppressive. I had to grind for several hours just to survive the last boss's attacks, and I honestly can't imagine how annoying it'd be to fight it legit instead of cheesing with low level reflect: everything demons.
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# ? Jan 1, 2013 00:03 |
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Everything about Strange Journey is pretty rad. The problem with Strange Journey is that it is utterly devoid of mercy, and is often just a touch sadistic. It holds nothing back, pulls no punches, and sometimes the sheer wear on your patience that this game can create will just cause you to quit in frustration. The game is about an expedition into an unknown place, and you--the player--must tackle the game like an expedition, with care, preparation and diligence. It's not just a game you can pick up and breeze through--you'll spend hours upon hours toiling away at leveling up your demons, fusing new ones, exploring old areas for new treasures or, especially later on, just trying to endure the nightmarish labyrinth of toxic floors, hidden pits and dead ends to find an invisible door that leads you into a spiraling maze cloaked in complete darkness and you can't loving see anything at all and always there are monsters and always they are hounding you over and over and over and over and over and it never ends you think it will but it doesn't ever end And then, half-mad and delirious, you turn a corner and stumble through a doorway and find yourself in a terminal. You stagger out and find a health station nearby and then you're fine again. Everything's fine. You've made it, you can rest. You can recover. Everything's fine. The journey can continue.
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# ? Jan 1, 2013 01:07 |
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Noah at least went down like a chump to pierce+Freikugel like everything else and showed up plenty late for you to have it.
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# ? Jan 1, 2013 01:45 |
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# ? Jun 3, 2024 23:45 |
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SJ chat reminded me to go look up the other endings, I only ever got Chaos. This game had a really cool soundtrack for a DS game! Also the Law ending is creepy
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# ? Jan 3, 2013 12:02 |