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Snollygoster posted:I haven't touched my Necrons in four actual years, but after several moves their box looks kind of like Necron Walter Reed Hospital. Unless you are a really good painter I would suggest not painting them. I know when I buy stuff on eBay the less "work" someone has done on a model the better, as almost every model I have got off eBay needed to be striped and cleaned as the mold lines and flash were left on it. I would at least make sure all the parts for every model is there and not broke. but I don't think you need to assemble them.
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# ? Jan 13, 2013 05:05 |
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# ? Jun 7, 2024 03:50 |
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JesusIsTehCool posted:Unless you are a really good painter I would suggest not painting them. I know when I buy stuff on eBay the less "work" someone has done on a model the better, as almost every model I have got off eBay needed to be striped and cleaned as the mold lines and flash were left on it. I would at least make sure all the parts for every model is there and not broke. but I don't think you need to assemble them. I was in GW today and one of the salesguys had a little boy and his mother's full attention as he sold them a painting set. I thought about this, and then thought of all the terrible models that are sold on Ebay. If GW should give each child a set of the thickest paints and worst brushes, offered free to under 12s for any purchase over £50, the market in 2nd hand models would collapse. If you do not teach the little children how to paint well, when they lose interest and their parents shift their stuff on Ebay, interest will be dampened. GW could also co-operate with Dettol/Simple Green to exploit the increased demand for these products. Additionally, fewer desirable models for sale would increase the price making GW look like a bargain! The result being to attract more customers in store for virgin plastics. Buying badly painted models off Ebay to save can be addictive. I felt like Battersea Dogs Home, saving the unwanted and bringing them hope and joy. Even I draw the line at some models though. There should be a page that is included in every box of miniatures. It should say: Clean your mold lines, thin your paints.
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# ? Jan 13, 2013 07:24 |
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Phyresis posted:Dark Angels Techmarines can upgrade their servo-arm to a servo-harness. Did they change the wording on servo-arms? I thought it was "a single extra attack at" yadda yadda. thiswayliesmadness fucked around with this message at 09:53 on Jan 13, 2013 |
# ? Jan 13, 2013 08:48 |
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In the DA codex, servo arms are a AP1 powerfist. No single attack inherent in the item, though the techmarine itself only has 1 attack. Servo harness is an additional servo arm, giving it a second attack for 2 CCWs.
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# ? Jan 13, 2013 08:55 |
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Man, the DA dex is sweet. I was just screwing around making lists and pricing them up and noticed Sammael's price. Eighty-three loving dollars (Australian, of course). I think I'm out
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# ? Jan 13, 2013 10:31 |
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http://www3.indiegogo.com/brood-mother I feel sorry for the guy. I want to give him like a buck thirty so that page isn't nearly as sad.
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# ? Jan 13, 2013 10:36 |
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Crossposting this from the miniatures page: Hey all. I just need a quick judgement. Does a thin layer of black shade over the coat improve it, or make it more boring? The extra shaded one is the one on the left. I'm trying to make the surface highlights look a little less artificial, because the large flat areas don't lend themselves well to light blue highlights. Thoughts and ideas welcome.
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# ? Jan 13, 2013 13:36 |
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Fix posted:Sooo... I hadn't looked at it before, but why the gently caress are GW charging hardback prices for the ebook of the Chaos codex? They actually put a lot of effort into those digital copies. It's one of the few times I think they're being reasonable(ish) with the price.
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# ? Jan 13, 2013 13:57 |
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So I'm trying to refine my guard list a bit, went to a tourney with it yesterday and did mediocre but I feel that might be related to spending a month not warhaming. So far I am 100% sure that I want to drop the astropath since his abilities are kinda pointless with reserves being so generous now. I'm probably going to loose the smoke launchers on the hell-hound and grenade launchers in the platoon squads since they never seem to accomplish anything. This would free up 45 pts. I'm thinking at least one autocannon for the squad without one and adding a commissar to one of the platoons so that I can use the go to ground/get back in the fight gimmick. Is there any other recommendations anyone can suggest for this list? 1750 Pts - Imperial Guard Roster Total Roster Cost: 1750 HQ: Company Command Squad (9#, 260 pts) . . 4 Company Command Squad, 119 pts = 4 * 6 (base cost 6) + Carapace Armour 20 + Medi-pack 30 + Plasma gun x3 45 . . . . 1 Company Commander, 26 pts . . . . 1 Astropath, 30 pts . . . . 1 Bodyguard, 15 pts . . . . 1 Bodyguard, 15 pts . . . . 1 Chimera, 55 pts Troops: Veteran Squad (11#, 170 pts) . . 9 Veteran Squad, 108 pts = 9 * 7 (base cost 7) + Flamer x3 15 + Grenadiers 30 . . . . 1 Veteran Sergeant, 7 pts . . . . 1 Chimera, 55 pts Troops: Veteran Squad (11#, 180 pts) . . 7 Veteran Squad, 94 pts = 7 * 7 (base cost 7) + Flamer x3 15 + Grenadiers 30 . . . . 1 Veteran Heavy Weapon Team, 24 pts = (base cost 14 + Autocannon 10) . . . . 1 Veteran Sergeant, 7 pts . . . . 1 Chimera, 55 pts Troops: Veteran Squad (11#, 180 pts) . . 7 Veteran Squad, 94 pts = 7 * 7 (base cost 7) + Flamer x3 15 + Grenadiers 30 . . . . 1 Veteran Heavy Weapon Team, 24 pts = (base cost 14 + Autocannon 10) . . . . 1 Veteran Sergeant, 7 pts . . . . 1 Chimera, 55 pts Troops: Infantry Platoon (28#, 265 pts) . . 1 Infantry Platoon, 0 pts . . . . 4 Platoon Command Squad, 24 pts = 4 * 6 . . . . . . 1 Platoon Commander, 6 pts . . . . 7 Infantry Squad, 40 pts = 7 * 5 (base cost 5) + Grenade Launcher x1 5 . . . . . . 1 Heavy Weapons Team, 20 pts = (base cost 10 + Autocannon 10) . . . . . . 1 Sergeant, 5 pts . . . . 7 Infantry Squad, 40 pts = 7 * 5 (base cost 5) + Grenade Launcher x1 5 . . . . . . 1 Heavy Weapons Team, 20 pts = (base cost 10 + Autocannon 10) . . . . . . 1 Sergeant, 5 pts . . . . 3 Heavy Weapons Squad, 105 pts = 3 * 20 (base cost 20) + Lascannon x3 45 Fast Attack: Hellhound Squadron (1#, 135 pts) . . 1 Hellhound Squadron, 0 pts . . . . 1 Hellhound, 135 pts = (base cost 130 + Smoke Launchers 5) Fast Attack: Vendetta Gunship Squadron (1#, 130 pts) . . 1 Vendetta Gunship Squadron, 0 pts . . . . 1 Vendetta, 130 pts Heavy Support: Leman Russ Squadron (1#, 165 pts) . . 1 Leman Russ Squadron, 0 pts . . . . 1 Leman Russ Battle Tank, 165 pts = (base cost 150 + Lascannon 15) Heavy Support: Leman Russ Squadron (1#, 165 pts) . . 1 Leman Russ Squadron, 0 pts . . . . 1 Leman Russ Battle Tank, 165 pts = (base cost 150 + Lascannon 15) : Aegis Defence Lines (2#, 100 pts) . . 1 Aegis Defence Lines, 50 pts . . . . 1 Gun Emplacement, 50 pts = (base cost 0 + Quad-gun 50) *EDIT* Rapey Joe Stalin posted:They actually put a lot of effort into those digital copies. It's one of the few times I think they're being reasonable(ish) with the price. I picked up the digital DA codex and while its got some really cool features there are some parts that are rubbish, several entries have horrendous copy paste errors in them. one of them looks like it was taken from a empire army book and rewritten. Shrieking Muppet fucked around with this message at 14:48 on Jan 13, 2013 |
# ? Jan 13, 2013 14:46 |
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Ezekiel_980 posted:Guard list Definitely give the veterans better special weapons. Meltas at the very least, plasma guns preferred. Giving veterans flamers is a waste. They have the higher BS, so they should use it. Instead, give the flamers to the platoon command squad. 4 flamers in a squad is brutal, and going to make that little platoon command squad useful. (4 lasguns and a laspistol isn't even going to kill one marine on odds). I'd also drop the grenadiers option on the vets. They don't need it. I'd drop the carapice armor and the medic from the company command squad. 4+ armor and feel no pain is nice, but not for that many extra points. At T3 they're still incredibly easy to kill. Their armor is the chimera they ride around in. The bodyguards are also somewhat redundant. Just keep your commander at the back of the group. Instead of grenades on the infantry squads, try flamers. A blob of lasguns, AND a few flamers makes overwatch on a guard blob squad pretty dangerous. Plus if something deep strikes in too close the flamers can punish them pretty well. Also, find a way to add Marbo. He is amazing. A lot of your list seems to be focusing on making your men more resilient. Don't worry about that. With IG it's not about tough men, it's about lots and lots of them. The best defense is overwhelming offense when it comes to Imperial Guard.
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# ? Jan 13, 2013 16:53 |
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Phyresis posted:They can. It's actually 5 points cheaper now because Dreads got the same 5 point price drop that Helbrutes got. Oh derp. I thought it said twin link lascannon.
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# ? Jan 13, 2013 17:38 |
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Rapey Joe Stalin posted:They actually put a lot of effort into those digital copies. It's one of the few times I think they're being reasonable(ish) with the price. Have you compared it to the space marine codex? Why is the Chaos one more?
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# ? Jan 13, 2013 18:01 |
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For those that have the codex: Does the wording on force org changes (deathwing and ravenwing) state "primary detachment"?
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# ? Jan 13, 2013 18:06 |
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LordAba posted:For those that have the codex: Does the wording on force org changes (deathwing and ravenwing) state "primary detachment"? Yes it does. You cannot take Deathwing or Ravenwing as Troops as an ally. My dreams... I plan on running Belial with a Command Squad and a unit of Knights in the Elite slot, leaving Troops open for 1-2 units of Tacticals with Flakk missiles. Maybe a Whirlwind for Heavy if I have the points. 65pt Whirlwinds actually justify them.
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# ? Jan 13, 2013 18:15 |
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7thBatallion posted:http://www3.indiegogo.com/brood-mother
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# ? Jan 13, 2013 18:19 |
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I know there are some Sydney goons kicking about in this thread (Cataphract?) I might be in Sydney soon and have some downtime and would like to get games in if possible. Everything is kinda up in the air at the moment but I wouldn't mind putting the feelers out a bit early.
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# ? Jan 13, 2013 18:45 |
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Big Willy Style posted:I know there are some Sydney goons kicking about in this thread (Cataphract?) I might be in Sydney soon and have some downtime and would like to get games in if possible. Everything is kinda up in the air at the moment but I wouldn't mind putting the feelers out a bit early. Sure thing. I'm keen. When are you in town.
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# ? Jan 13, 2013 20:49 |
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7thBatallion posted:http://www3.indiegogo.com/brood-mother It's afraid.
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# ? Jan 13, 2013 20:59 |
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Omar al-Bishie posted:It's afraid. There are parts of the model that I like, and parts that suck, but the fact that he is charging more than the official model is sad. Plus we had "that guy" in a tourny before, who modeled all of his trygons/tervigons bursting from the ground at half the original height. He obviously put no effort into them, literally just leaving off the tails, so it was obvious that he was modeling for advantage.
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# ? Jan 13, 2013 21:20 |
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Omar al-Bishie posted:It's afraid. Haha. Get that thing and a commissar and make the best 40K diorama ever.
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# ? Jan 13, 2013 21:28 |
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Sunday work status: I realized using the bitz from the Command box, if I raid my old Salamander (non-assault) Terminators I can come out with a Belial counts-as, 10 Deathwing Terminators with two ACs, 5 Deathwing Command Squad, and 5 Deathwing Knights.
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# ? Jan 13, 2013 22:25 |
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LordAba posted:There are parts of the model that I like, and parts that suck, but the fact that he is charging more than the official model is sad. One of the things I like about Warmachine is that you don't measure to models but to bases, and different sized bases have a defined height regardless of the model. I think 40k could probably benefit from something like this.
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# ? Jan 13, 2013 23:27 |
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Omar al-Bishie posted:One of the things I like about Warmachine is that you don't measure to models but to bases, and different sized bases have a defined height regardless of the model. I think 40k could probably benefit from something like this. I agree but I don't think it fits into GW's design philosophy. Rules like true line of sight just makes sense to them. They aren't trying to make a competitive tournament game like Warmachine, they just want to roll a bunch of dice whilst consuming copious amounts of alcohol and laugh/cheer at the results. Some players have the expectation that 40k should become a balanced, competitive game with a tight ruleset but that's just not going to happen. Let's be honest: the only reason we play this game is because we're really into the universe. The (overall terribly written) rules are something that we have to deal with, rather than enjoy. 6th edition is a marked improvement from the past but my point still stands.
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# ? Jan 13, 2013 23:42 |
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Technically you do measure to the base in 40k, but the height is used for true LOS. Only time you measure to model is for vehicles (measure from vehicle's guns to shoot at target, or other's guns to target vehicle's hull) Whenever I convert anything I try my best to make them the right height. Even my old terminators I put on cork bases so they are not as dwarf-y.
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# ? Jan 13, 2013 23:46 |
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Phyresis posted:I agree but I don't think it fits into GW's design philosophy. Rules like true line of sight just makes sense to them. They aren't trying to make a competitive tournament game like Warmachine, they just want to roll a bunch of dice whilst consuming copious amounts of alcohol and laugh/cheer at the results. Some players have the expectation that 40k should become a balanced, competitive game with a tight ruleset but that's just not going to happen. Let's be honest: the only reason we play this game is because we're really into the universe. The (overall terribly written) rules are something that we have to deal with, rather than enjoy. 6th edition is a marked improvement from the past but my point still stands. I seem to remember that 4th edition had abstracted cover rules and the height of terrain was defined at the start of the game. "This is a level 2 hill this is a level 3 ruin" and certain things could get cover from certain other things despite what the models POV was...
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# ? Jan 13, 2013 23:49 |
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Yeah, I like the universe a lot but got turned off by how pricey everything's gotten. It was also disheartening to lose a bunch of orks in combat when they were fearless but it seems like they've changed that rule.
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# ? Jan 13, 2013 23:52 |
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Cataphract posted:I seem to remember that 4th edition had abstracted cover rules and the height of terrain was defined at the start of the game. "This is a level 2 hill this is a level 3 ruin" and certain things could get cover from certain other things despite what the models POV was... Yeah, it wasn't quite as clear-cut as every base size having a certain height and having to draw the lines and calculate heights and such but that is true. There seems to have been a pretty big change in their philosophy between 4th and 5th, however. I'm not sure what precipitated it in particular because I skipped 4th (I have the BRB and read through it a few times) but overall it seems like they wanted to make the game more flavorful and "cinematic" rather than purely... I'm not sure what the word is I'm looking for, mechanical? They've been streamlining the rules significantly as well, a trend continued in 6th.
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# ? Jan 13, 2013 23:53 |
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Yeah, I don't even play the game any more, and barely collect the models. I just like keeping an interest.
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# ? Jan 14, 2013 00:10 |
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Phyresis posted:Yeah, it wasn't quite as clear-cut as every base size having a certain height and having to draw the lines and calculate heights and such but that is true. There seems to have been a pretty big change in their philosophy between 4th and 5th, however. I'm not sure what precipitated it in particular because I skipped 4th (I have the BRB and read through it a few times) but overall it seems like they wanted to make the game more flavorful and "cinematic" rather than purely... I'm not sure what the word is I'm looking for, mechanical? They've been streamlining the rules significantly as well, a trend continued in 6th. I think stale is the word you're looking for... 4th edition was stale... VogeGandire posted:Yeah, I don't even play the game any more, and barely collect the models. I just like keeping an interest. Wait... didn't you just start a crimson fists army in the last 2 months?
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# ? Jan 14, 2013 00:12 |
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Quite a good deal more than 2 months, and it was a 1k army. I quit when 6th came out.
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# ? Jan 14, 2013 00:13 |
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A shame since 6th is the best edition of 40k to happen. I can't think of any rules that don't make sense and aren't relatively streamlined.
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# ? Jan 14, 2013 01:23 |
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Wound allocation is still a bit of a ball ache. It's less open to abuse but mixed armour saves and look out sir rolls make it a bit tedious.
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# ? Jan 14, 2013 01:45 |
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They FAQ-ed LOSir. You always roll LOS first if you are going to use it, then depending on who the wound lands on you make the model's save. It was fine for people who were used to mixed unit. But now it's all streamlined, especially with loss of character units.
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# ? Jan 14, 2013 02:21 |
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WhiteOutMouse posted:It was fine for people who were used to mixed unit. But now it's all streamlined, especially with loss of most character units. There's still a couple. Warlock seer councils notably. It's still not bad since you also have to dump the wound off to the closest model now and not spread them around a unit of multiwound things.
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# ? Jan 14, 2013 02:32 |
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VogeGandire posted:Yeah, I don't even play the game any more, and barely collect the models. I just like keeping an interest. I became a warhammer hobbyist rather than a warhammer gamer several editions ago. I'm just now starting to build an actual army, instead of one-off units and models I think look cool. I get my wargaming itch scratched by warmahordes. I feel it's a much better game system, but the models themselves are nowhere near the quality that GW puts out (I would put GW in the top level of plastic model resellers. Way up there with high end hobby kits.) which is why I put up with GW prices. They just make too many nice looking models. All that said, I'm really enjoying the amount of kit-bashing and customization an inquisition army allows for. It's totally gotten me back into 40k in general.
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# ? Jan 14, 2013 03:06 |
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Yeah, part of what was fun for orks was making stuff out of other stuff. My leman russ looted wagon is a blast to play. Sucks the rulebook is so expensive, I wouldn't mind playing again but I only have the fifth edition rules.
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# ? Jan 14, 2013 04:54 |
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The mini rulebook is like 25 bucks on ebay and is far more useful
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# ? Jan 14, 2013 04:59 |
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AgentF posted:A shame since 6th is the best edition of 40k to happen. I can't think of any rules that don't make sense and aren't relatively streamlined. I would agree 99%. The only 6th edition rule I don't like is not being able to assault out of reserve. It made a lot of decent units completely worthless (like genestealers, snikrot, and kroot) and there just doesn't seem to be much logic behind it.
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# ? Jan 14, 2013 08:19 |
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I've been running a Codex Marines biker list since mid 5th edition and I'm looking to shake things up a bit by converting it all to Dark Angels, so here's babby's first Ravenwing list:code:
The whirlwind should hopefully keep the enemy spread out enough for me to pick them off piecemeal with the biker phalanx, predator will try to annoy any heavy armour and hopefully bait for shooting which would instead be used to take down the darkshroud and landspeeders zoom about picking off targets of opportunity. Thoughts?
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# ? Jan 14, 2013 11:33 |
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# ? Jun 7, 2024 03:50 |
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Cataphract posted:Sure thing. I'm keen. When are you in town. PM coming mate.
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# ? Jan 14, 2013 13:47 |