|
Schizotek posted:I wasn't sure what heavy weapons to take. Autocannons are by far the best option in terms of cost, range, and mid-level anti-tank. As far as your list goes, I feel you're very light on Troops especially since the two you have can very easily die. A unit or two of Chaos Space Marines would do you well, especially in Rhinos to give you some mobility.
|
# ? Jan 19, 2013 01:05 |
|
|
# ? Jun 7, 2024 05:31 |
|
Schizotek posted:Not to interrupt you lots babypunching chat, but I'd like some advice on my first army. I think the Warpsmith is generally considered pretty weak compared to the other HQs available. Helbrute you're mixing a ccw with a long range weapon, you're better going all one or the other. Check the points too as he was erratad to 100pts. Heldrake is awesome, can't go wrong with him. Gargoyles on the Vindicator is a waste, only 1 weapon and anything it hits is likely to be dead. I don't like Forgefiends for the points but if you like them then go for it. Havocs are best with autocannons, but you don't really need the extra bodies. I'd recommend more troops for definite, 2 10man units of cultists will vanish and then you're hosed. Either standard CSM or take an appropriate lord and make some elites troops.
|
# ? Jan 19, 2013 01:09 |
|
Noise Marines are the new hotness. 125 points for 5 guys with a Blastmaster is a steal. 240 for 10 guys with 2 blastmasters is downright scary; I'd buy them an Icon of Excess for 30 and a Rhino for 35 and not even bat an eye. Possibly even 9 CCWs (the champ can't buy one, which is super lame) and a doom siren, depending on my mood. Since you need to take a Slaanesh-marked Lord, I'd put him on a bike, joined to a big unit of Slaanesh bikers with an Icon of Excess. Ugh, talking about this makes me want to start a CSM warband again...
|
# ? Jan 19, 2013 01:19 |
|
Anyone got the dimension of the Heldrake? Mostly the wingspan.Phyresis posted:Possibly even 9 CCWs (the champ can't buy one, which is super lame) CSM FAQ 1.1 posted:Page 99 – Noise Marines, Wargear.
|
# ? Jan 19, 2013 01:25 |
|
Hooray, I guess. Works for me. He still can't take a sonic blaster for some reason.
|
# ? Jan 19, 2013 01:28 |
|
Do you need to take an appropriate lord to use the cult troops at all? I thought you just got to use them as your two troop choices if you did that and could use them as elites no matter what.
|
# ? Jan 19, 2013 01:44 |
|
You can only take cult troops to fill troop choices if your lord's mark matches theirs. So a Slaaneshi lord makes Noise Marines troops etc.
|
# ? Jan 19, 2013 01:47 |
|
Yeah, you can take them as Elites, but frankly neither basic Troops unit is very good and Chaos Lords are great anyway so the choice is kind of a no-brainer for me.
|
# ? Jan 19, 2013 01:49 |
|
I'm trying to come up with with a 1000pt DA list for an upcoming tournament but it doesn't feel like enough dudes on the table. Can I get some advice? Azrael 6 bikes, 2 plasma 6 bikes, 2 plasma 5 termies, 1 rear end. cannon 2 speeders, mm+hf (either attached to the bike troops or separate FA slots) This comes in at 977 and has potentially 5 scoring units and is generally pretty fast but it's missing something. Could drop Aza for Sammael and ditch the terminators (grabbed them as an escort for Azrael, plus I have the models from DV), but I'm not sure what to slot in instead. Any help appreciated
|
# ? Jan 19, 2013 04:29 |
|
Whew, that was a crazy match. We had so many people we wound up just throwing everybody in the deep end and doing a 5v5 match. Kind of a giant clusterfuck with basically two entire 3v2 battles going on on opposite ends of the giant table, but was still fun as hell. Chaotic, but fun. Plasma guys I got did surprisingly well; I had support from some chaos marines with plasma guns and his vindicator, so we managed to take out half a deep striking terminator deathstar while it was clumped up (not after it wiped out half the chaos marine squad in a rhino though). I think the plasma squads managed to survive since they were combat squadded out instead of being one big 10 man blob, so they looked like a smaller target than the big terminators and vehicles around, since the place my CSM ally and I dug into was a big ruin surrounded by enemies, and most of their shots went toward the terminators and vehicles so I was able to freely pick targets with my plasma cannon and plasma gun squad. Of course there was the rest of the battle going on, but it was one big blur of chaotic gunfire and assaulting going on so I couldn't tell you the exact details. Funniest moment was probably my IG ally's basilisk line firing at a big horde of enemy cultists, and having all his shots scatter perfectly onto two nearby squads of enemy Necrons and Grey Knights, wiping out half of them all.
|
# ? Jan 19, 2013 05:13 |
|
ZachAttack posted:Your joke was mildy amusing to me, I apologize for stealing your Dr. Thunder. What ever happened to him, anyway?
|
# ? Jan 19, 2013 06:16 |
|
Died after inhaling powdered glass, while making realistic semen effects on a re-purposed Barbie daemon prince.
|
# ? Jan 19, 2013 06:30 |
|
Tommofork posted:Black Templar changes: Does this mean we can pay Space Marine prices for vehicles too? Good god the Templar rulebook is so loving out of date it's sickening.
|
# ? Jan 19, 2013 08:22 |
|
Hmmm. New (stupid) army idea. Codename: Party Bus- 1000 Points Chaos Spartan Assault Tank x1- 310 Points Kharn the Betrayer- 160 Points (Khorn Beserkers x10 265) x2 Points(Chain axes for everybody :iamafag:) Schizotek fucked around with this message at 09:10 on Jan 19, 2013 |
# ? Jan 19, 2013 09:06 |
|
Smegmalicious posted:Does this mean we can pay Space Marine prices for vehicles too? I suspect you already know the answer but nope! The reference section doesn't have any points costs, just stat lines. That would be cool if Templars got access to sexy new Space Marine releases released in the last 8 years.
|
# ? Jan 19, 2013 09:43 |
|
Schizotek posted:Hmmm. New (stupid) army idea. I think you can only put one squad in a transport. So in would have to be 1 squad of 20. Marvin fucked around with this message at 10:31 on Jan 19, 2013 |
# ? Jan 19, 2013 10:24 |
|
Man, the Templar codex is going to be so bitchin when Mat Ward writes it 2 1/2 years from now.
|
# ? Jan 19, 2013 10:26 |
|
Phyresis posted:Yeah, you can take them as Elites, but frankly neither basic Troops unit is very good and Chaos Lords are great anyway so the choice is kind of a no-brainer for me. If you're taking lots of sonic weapons it seems silly not to take a marked Sorcerer too. The debuff that makes sonic weapons better is fantastic.
|
# ? Jan 19, 2013 10:49 |
|
Zerkers are a bit meh this edition. Same with chain axes. If you wan't to run choppy marines you're probably better off with regular CSM, CCWs, melta guns, and metal bombs.The Saddest Robot posted:The Eldar fell to the ground with a sickening thud, a bloody hole where it's head once stood on it's frail neck. Vengeance Brother Marek casually blew at the tip of his plasma pistol, blue-gray smoke trailing from it like some kind of ancient hydra or some poo poo. Whatever it reminded him of he liked it. Marek just about liked anything that involved plasma or revengeance. He really liked things that involved both of them at the same time. The WOL reference makes this even more meta. BULBASAUR fucked around with this message at 11:45 on Jan 19, 2013 |
# ? Jan 19, 2013 11:39 |
|
I made a post about our upcoming Fantasy GT in the other thread, so here's some information on the 40k event that will be running at the same time. This is the first year that 40k will be at Brawler Bash, but the TO is the same guy who runs most of the local events at Atomic Empire. We generally have a pretty good crowd for 40k, with few super-hams, so sign up for a weekend of It is with great pleasure that I announce the dates and details for Brawler Bash VI. Brawler Bash VI - 40k is a Warhammer 40,000 Grand Tournament scheduled for April 13th and 14th, 2013. You Can Pay Your Entry Free Through Atomic Empire here! You Can View the Complete Player's Pack here! 1,850 Points Painting and Sportsmanship Prizes Five Games Overall Using Swiss Pairing (Three Games on Saturday, Two Games on Sunday) Prizes Will Be Based on Attendance (with 100% of money collected going to prize support) and consist of: Bash Battlemaster (Best General) - Most Battle Points 2nd Best General 3rd Best General Bash Brush (Best Painted Army) - Most Painting Points 2nd Best Painted 3rd Best Painted Bash Crasher (Best Sports) - Most Sportsmanship Points 2nd Best Painted 3rd Best Painted We are limited to 50 players for the Fantasy Event, and you can sign up here or by emailing bullcitywargaming at yahoo dot com. We encourage you to sign up, but know that only paid registrations will reserve a spot. If you've got any more questions, feel free to ask me here or email the organizers!
|
# ? Jan 19, 2013 15:15 |
|
BULBASAUR posted:Zerkers are a bit meh this edition. Same with chain axes. If you wan't to run choppy marines you're probably better off with regular CSM, CCWs, melta guns, and metal bombs. Your advice is to pay about the same amount of points for a less choppy unit. And when you're not playing against marines, chain axes are wonderful.
|
# ? Jan 19, 2013 18:37 |
|
The Gate posted:I made a post about our upcoming Fantasy GT in the other thread, so here's some information on the 40k event that will be running at the same time. This is the first year that 40k will be at Brawler Bash, but the TO is the same guy who runs most of the local events at Atomic Empire. We generally have a pretty good crowd for 40k, with few super-hams, so sign up for a weekend of Oh HELL yes I am registering for this. Any other goons in the area?
|
# ? Jan 19, 2013 18:46 |
|
Anyone have a guess what these guys are worth? Commander 401005 and Lieutenant Olsen (chainsword) http://www.solegends.com/citrt/rtimpguard109-01.htm http://www.solegends.com/citrt/rto5ig96-01.htm Indolent Bastard fucked around with this message at 19:06 on Jan 19, 2013 |
# ? Jan 19, 2013 19:01 |
|
Icon Of Sin posted:Oh HELL yes I am registering for this. Any other goons in the area? Excellent! I know there's a few, but I'm not sure how many play 40k/Fantasy.
|
# ? Jan 19, 2013 19:12 |
|
Tommofork posted:I suspect you already know the answer but nope! The reference section doesn't have any points costs, just stat lines. That would be cool if Templars got access to sexy new Space Marine releases released in the last 8 years. Are there vehicles in the SM codex that we used to not have access to that we do now?
|
# ? Jan 19, 2013 20:13 |
|
Indolent Bastard posted:Anyone have a guess what these guys are worth? $10-15 per model. They're old models, but I don't think either is insanely rare.
|
# ? Jan 19, 2013 20:17 |
|
I made up a ~750 allied detachment of DA for my IG. I wanted something (other than just sheer volume of fire) to try to crack open terminator armor, and plasma spam felt like an excellent idea. Company Master -power weapon -storm bolter -jump pack 2x tactical squads -plasma gun -plasma cannon Veterans squad: -full squad -2x plasma gun -plasma cannon -Drop pod 735 Thoughts? I want the veterans to be able to get where they're needed fast(hence the drop pod), and the tac marines will just foot slog with whatever IG platoon I want to seem like a threat. I'm not too sure on the CM's loadout, I was sitting at 720 points and trying to spend my way up to 750, and a jump pack seemed like a half decent idea
|
# ? Jan 19, 2013 20:20 |
|
The Saddest Robot posted:
Are you Andy Helms or Nathan Avery?
|
# ? Jan 19, 2013 20:51 |
|
Just got done with a 2000 point game vs. Pierrethemime, my Space Wuffs + IG vs. his Nids (I wanted to fight Necrons, actually.) My list: Rune Priest in 50-man Guard blob 1 PCS in Chimera w/ 4 meltaguns 3 Rhinos full of Grey Hunters w/ plasmaguns 2 mm/hf Land Speeders 3 ml Long Fang Packs 1 Vendetta 1 Manticore Oh god, I forgot to deploy the Primaris psyker. That might have changed things. Anyway, his list was roughly: Swarmlord w/ Tyrant Guards Flying Hive Tyrant THE DOOM OF UTTER BULLSHIT (in a Mycetic Spore) 3 Hive Guard 2 Venomthropes 2 min Termagant broods 2 Tervigons 1 Trygon Prime 3 Biovores Aegis Defence Line I don't have a batrep per se but mostly the Rune Priest Jaws'd the Tervigons and I shot missiles and plasma into the other MCs. The Biovores whittled down the Guard blob considerably, then the Doom podded in next to them and ate several of them every turn. I tried to ID him with the RP's force weapon eventually but he got one-shot, and the Doom ate the rest of the Guard blob. The Trygon ripped through a GH unit and a unit of LFs before succumbing to missiles. I managed to kill all of the MCs but he was ahead on points from First Blood, Linebreaker, etc. I could probably have tabled him but the manager had to go to lunch and kicked us out so I called the game. Man, if I had remembered my Primaris Psyker, that game would have gone differently. (Also if I had remembered to shoot my Manticore on turn 2.) I mean, Space Pups are obviously one of the best armies vs. Nids but it was still really drat close. A properly built Tyranid list has SO MANY wounds you have to deal with, and some of them are Toughness 9 with FNP.
|
# ? Jan 19, 2013 21:41 |
Phyresis posted:and some of them are Toughness 9 with FNP. It's really important not to underestimate T7+ MCs, once you get to that point you become completely immune to any amount of light weapons like lasguns and even medium weapons like heavy bolters are only wounding on 6s. I once had a C'tan with Gaze of Death eat a full size unit of Ork Boyz by itself after they charged it and it was at full strength by the time they were out of combat.
|
|
# ? Jan 19, 2013 21:51 |
|
Icon Of Sin posted:I made up a ~750 allied detachment of DA for my IG. I wanted something (other than just sheer volume of fire) to try to crack open terminator armor, and plasma spam felt like an excellent idea. I would be tempted to replace the jump pack with artificer armour, and the Veterans with a six-man Deathwing squad carrying a plasmacannon. Should take you to 749.
|
# ? Jan 19, 2013 22:03 |
|
Thanks for the heads up about the minis SRM. I stuck a bunch of GW (and other) stuff on eBay and just in case anyone is interested I'm linking it here (extra goodies tossed in for goons if you win anything). http://www.ebay.com/sch/monkey_puncher00/m.html?_nkw=&_armrs=1&_from=&_ipg=&_trksid=p3686
|
# ? Jan 19, 2013 22:30 |
|
I got my whole 1500 point army all bought and assembled I think now, next thing is a couple models to make side options and such, and I think next thing is I'll collect tactical marines (I'll probably grab a pack of company veterans for the bits and also to make some sergeants and give my marines some variety, not to actually make company vets since they're so overpriced points-wise) and a few tanks and devastators to make a big green Dark Angels force with as few Death/Ravenwing as possible. I mean SOME Ravenwing is probably likely but it won't be the main part of it.
|
# ? Jan 19, 2013 23:20 |
|
Rapey Joe Stalin posted:I would be tempted to replace the jump pack with artificer armour, and the Veterans with a six-man Deathwing squad carrying a plasmacannon. Should take you to 749. Artificer armor isn't in the DA wargear If you compare the points cost, you can get 2 assault cannon dreads for almost the same price as a deathwing squad with a plasma cannon...that feels more functional offhand, but doesn't mesh with the plasma spam, and I'd need drop pods for them too. That only real reason I didn't include a plasma cannon termie squad is because I don't have one on hand (yet) Icon Of Sin fucked around with this message at 00:03 on Jan 20, 2013 |
# ? Jan 20, 2013 00:01 |
|
Icon Of Sin posted:Artificer armor isn't in the DA wargear Uh, I thought you could explicitly replace a Company Master's power armor with artificer armor (as an option on the Company Master entry itself). If you can't, then I need to get mad at somebody.
|
# ? Jan 20, 2013 00:08 |
|
You're right, I was looking in the wrong place (the Special Wargear section). Maybe it's just for the CM now?
|
# ? Jan 20, 2013 00:10 |
|
JerryLee posted:Uh, I thought you could explicitly replace a Company Master's power armor with artificer armor (as an option on the Company Master entry itself). You are correct. It is a specific entry in the Company Master's profile, so you can indeed purchase it. Icon Of Sin posted:You're right, I was looking in the wrong place (the Special Wargear section). Maybe it's just for the CM now? Company Master can purchase it, and the Techmarine, Ezekiel, and Azrael have it as standard equipment. Not sure if anyone else has it that I missed. humannature fucked around with this message at 00:14 on Jan 20, 2013 |
# ? Jan 20, 2013 00:12 |
|
I really detest the return of the wargear section. It's a needless return to wanking about flipping back and forth.
|
# ? Jan 20, 2013 00:14 |
|
Nay, sir, flipping back and forth through the whole book adds flavor. If, functionally, the same options and upgrades are listed on the same page as the unit, it ruins the game! e: Indolent Bastard posted:Thanks for the heads up about the minis SRM. I stuck a bunch of GW (and other) stuff on eBay and just in case anyone is interested I'm linking it here (extra goodies tossed in for goons if you win anything). Those Sedition models are really cool. Look at this heavily armored brute that doesn't have toothpick legs: Why can't things like Marines and Terminators be thick like this model? Post 9-11 User fucked around with this message at 03:15 on Jan 20, 2013 |
# ? Jan 20, 2013 03:03 |
|
|
# ? Jun 7, 2024 05:31 |
|
While I'm moaning about the DA book (which is actually really good), the reuse of old fluff felt bit heavier than normal, and the timeline section was a bit naff. I did enjoy the increased indication that the DA legion never really split up though.
|
# ? Jan 20, 2013 03:18 |