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This image hasn't been posted in this thread yet: http://imgur.com/zYccZs5 There's so much stuff to make fun of here, but this guy's fondness for the mod that puts anime girls in Sengoku is worth noting.
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# ? Jan 25, 2013 04:42 |
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# ? May 29, 2024 09:37 |
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Patter Song posted:This image hasn't been posted in this thread yet: That guy really doesn't like CK2+.
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# ? Jan 25, 2013 04:48 |
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Patter Song posted:This image hasn't been posted in this thread yet: Well seeing how it's from /gsg/ I'm not surprised. edit: I don't think he likes CK2 in general. PBJ fucked around with this message at 04:56 on Jan 25, 2013 |
# ? Jan 25, 2013 04:54 |
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Dr. Video Games 0031 posted:That guy really doesn't like CK2+. Yeah I pretty much agreed with everything there except for CK2+ and the lack of EU3+ In other news, I'm playing through EU3+ as Ming and it is fun as hell. My blobbing is noticeably slowed, I have to work a little for my CBs, and it just feels good.
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# ? Jan 25, 2013 04:56 |
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Patter Song posted:This image hasn't been posted in this thread yet:
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# ? Jan 25, 2013 06:30 |
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Any suggestions for EUIII maps with no PTI? Ideally it would be something that added nothing except new provinces. I thought it would be fun to try something a little different. I'd love to play on the Victoria 2 map, I don't suppose anyone has tried stripping out as much of the crazy as possible from Steppe wolfe and left just the V2 map? Right now I'm thinking of giving the 'States' mod a go, as it gets rid of all the PTI with a minimum of bullshit, and lets you play in a vanilla world without adding all 50 states as countries. If you boot the 50 states scenario though, this gem pops up, which made me chortle.
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# ? Jan 25, 2013 06:33 |
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Raenir Salazar posted:Where'd you get that map from? Google 'goguryeo'. Any number of Korean ultranationalist webpages will provide you with similar examples. I used to have a really awesome one of Baekje stretching halfway to Poland but it appears I deleted it.
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# ? Jan 25, 2013 06:34 |
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Cowcatcher posted:Please base pig flag on this: Old post and off-topic.. but what is this from?
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# ? Jan 25, 2013 07:34 |
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Dr. Video Games 0031 posted:Yeah, that was kind of my point. This line of reasoning makes for really unfun gameplay. Your stratagems and tactics should not be completely thwarted by random rolls of the dice. On land, the failures of your campaigns are influenced by the dice but ultimately you are the final decider for whether or not your strategies work or fail. You can plan for a failed battle or two. On the water, having the enemy just stroll past your fleet on a stroke of luck and completely siege your home land is just kind of frustrating bullshit. If armies couldn't disembark while their transports were in combat, you would be able to have a backup navy to stop landings, but that isn't possible. This little bit of realism for the sake of realism really hampers the gameplay, and is completely inconsistent with the entire rest of the game, which always sacrifices realism for better gameplay (such as being unable to stop disembarking troops). I disagree. It's risk/reward. You chance having your navy forward deployed, if it pays off you can destroy the enemy fleet where they are unable to land their troops. Or you keep your fleet back and get a guaranteed interception, but they probably get to land their troops. If you're so outnumbered that one landing force can destroy your entire home army and take your homeland, it was a risky war to get into and sometimes those don't pay off. Found the patchnotes: quote:- Fleets not on patrol order will not attempt to intercept enemy fleets when moving and/or carrying troops. Darkrenown fucked around with this message at 10:16 on Jan 25, 2013 |
# ? Jan 25, 2013 10:10 |
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For that mechanic to make sense it would have to be modeled correctly, this means you'd need to accurately display every single sea province. Finding the other fleet in the South Atlantic Current is obviously more difficult than at the Bosporus or around the Danish Isles or at the strait of Gibraltar (only Das Boot style actions should get you trough there!). I guess I'll just have to expand my fleets and split them up in several hunter squads. Maybe the medium ships will shine in that role.
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# ? Jan 25, 2013 10:22 |
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Tahirovic posted:For that mechanic to make sense it would have to be modeled correctly, this means you'd need to accurately display every single sea province. Finding the other fleet in the South Atlantic Current is obviously more difficult than at the Bosporus or around the Danish Isles or at the strait of Gibraltar (only Das Boot style actions should get you trough there!).
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# ? Jan 25, 2013 10:35 |
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Dr. Video Games 0031 posted:That guy really doesn't like CK2+. It's not one guy's opinion, it's pretty much the collected opinion of the threads. I think the CK2+ part was put in when Wiz wasn't updating much and Prince and the Thane/Balansegang were doing really interesting stuff.
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# ? Jan 25, 2013 11:51 |
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The image is clearly a few months old because it still talks about AzeriMod and it not being compatible with 5.2
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# ? Jan 25, 2013 12:00 |
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pointlesspart posted:Is Croatian culture supposed to be localized as noculture in Sjrbyzantium? The Philippines have their cores set incorrectly, they are in the province history as PHL but the country history has them as PHI so they show up as a rebel flag with no name. Nope, noculture is what happened when my HD died halfway through adjusting Srbjan POPs, thanks for catching those two.
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# ? Jan 25, 2013 12:17 |
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We got a new Dev Diary! It's all about our favorite colonizer It also includes how colonizing works: rather than sending a flood of colonists, you send the colonist envoy somewhere to establish a colony (establishment always succeeds), and he provides the familiar %chance to increase the pop while he's there, growth being slow without him. This envoy system is seriously gonna rock. Something else also mentioned, military leaders have maintenance; one Military Power per month, each. Hope you have a high Mil ruler! AnoMouse fucked around with this message at 13:31 on Jan 25, 2013 |
# ? Jan 25, 2013 13:21 |
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AnoMouse posted:We got a new Dev Diary! It's all about our favorite colonizer Honestly, reinstalling EU3 with Chronicles and playing about with it for a bit just reminded me how empty the game feels. There isn't really anything to do except spread your colour over the map. Everything you do between wars is really just twiddling your thumbs and building an army for the next war. The contrast with CK2 where there's always something interesting going on is vast. I'm liking the comeback of dynamic narrative forming in EU.
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# ? Jan 25, 2013 13:47 |
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Alchenar posted:Honestly, reinstalling EU3 with Chronicles and playing about with it for a bit just reminded me how empty the game feels. There isn't really anything to do except spread your colour over the map. Everything you do between wars is really just twiddling your thumbs and building an army for the next war. The contrast with CK2 where there's always something interesting going on is vast. Going to EUIII after only ever playing CK2 was weird for exactly this reason. Castille was only interesting when I was fighting wars, and I built up so much infamy that all I did for a while was sit around fighting inflation while I waited for it to go down. Venice was just a confusing mess, since I didn't even have that, and my only strength was my (automated) merchants. I lost interest pretty much the instant the Republic DLC came out for CK2. If EUIV ends up being less deterministic than it looks (or there's a Level Playing Field mod), it will be exactly what I was expecting out of its predecessor. A functioning CK save converter would help a lot, too.
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# ? Jan 25, 2013 14:11 |
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In fairness there was a massive shitstorm when Paradox dropped historical deterministic events for EU3 and in the end everyone (well, everyone who wasn't exiled from the thread) agreed it was an improvement. I wouldn't consider it a criticism at all to note that it's just taken Paradox some time to get to grips with getting dynamic events down.
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# ? Jan 25, 2013 14:18 |
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My dream has come true! Paradox hinting to something in the works for Victoria 2 again. Please pretty please by a big expansion! http://www.facebook.com/media/set/?set=a.10151655543149816.610612.284210044815&type=1&l=5fd335e15d http://forum.paradoxplaza.com/forum/showthread.php?660800-Secret-Document-Clue-one.
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# ? Jan 25, 2013 15:35 |
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Pooned posted:My dream has come true! Paradox hinting to something in the works for Victoria 2 again. Please pretty please by a big expansion! Texture packs ;D
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# ? Jan 25, 2013 15:38 |
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AnoMouse posted:We got a new Dev Diary! It's all about our favorite colonizer No trading posts?
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# ? Jan 25, 2013 15:48 |
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Alchenar posted:Texture packs ;D Don't even joke about that!
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# ? Jan 25, 2013 15:58 |
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Beamed posted:No trading posts? Where all the light blue would stuff would be provinces that only have traders, trappers and soldiers, whereas the blue would be proper colonized provinces. A cheaper kind of colonization, and much less of hassle in regards to natives, but also very vulnerable to a rival just coming in and gobbling it all up. Perhaps by making it possible to just grab the provinces like unfinished colonies in EU3, and perhaps also tying the hinterland to proper provinces. In the case above, conquering the lone colonized province of "Sault Sainte Marie" would take with it all those western provinces that are tied to it. Would make for both cleaner colonial borders and more realistic conquests in the colonies. And then of course there's Africa, which definitely deserves an overhaul compared to EU3. I would probably make 2 levels of colonizable provinces; those that can be settler provinces and those that can only support trading posts. That would open up more land to be painted without representing heavy colonization, and the capabilities of the colonizers could be reigned in in areas such as sub-Saharan Africa. A Buttery Pastry fucked around with this message at 16:52 on Jan 25, 2013 |
# ? Jan 25, 2013 16:46 |
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Alchenar posted:In fairness there was a massive shitstorm when Paradox dropped historical deterministic events for EU3 and in the end everyone (well, everyone who wasn't exiled from the thread) agreed it was an improvement. I wouldn't consider it a criticism at all to note that it's just taken Paradox some time to get to grips with getting dynamic events down. I wasn't exiled and I always stuck to my belief that events were great, and that the problem was rather how restrictive and deterministic the triggers could be. I'm looking forwards to these dynamic events because they seem to be a evolutionary step forward for events.
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# ? Jan 25, 2013 21:01 |
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catching up on the thread here made me realize I have a eu3 key to give away since I already bought everything on steam. edit: gone SlippyToe fucked around with this message at 15:12 on Jan 26, 2013 |
# ? Jan 25, 2013 23:32 |
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How do you play KaiserReich on Darkest Hour? Also, the Steam version seems to patch to version 1.02 and then stop - should I get one of the beta patches?
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# ? Jan 26, 2013 04:39 |
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ChaosSamusX posted:How do you play KaiserReich on Darkest Hour? Also, the Steam version seems to patch to version 1.02 and then stop - should I get one of the beta patches? Yeah, you should. Steam won't update to beta patches. Latest Kaiserreich is here. [edit]And do remember you need to download both RC1 and RC2 beta patches in order. It can be kind of confusing when they insist on calling it "Unified" when you still need both parts. ZearothK fucked around with this message at 08:59 on Jan 26, 2013 |
# ? Jan 26, 2013 08:51 |
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What do people think is the best scenario to get into the meat of Darkest Hour to learn the vagaries of the tech tree, and nuances of combat without spending hours building infrastructure/factories? Or important things like concentration/infrastructure bonuses to IC production, a la Arsenal? I don't want to run Germany '36 again. I guess steam has the manual, so I'll start there, but I'm sure tons of it has changed since that got put out.
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# ? Jan 26, 2013 13:31 |
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Velius posted:What do people think is the best scenario to get into the meat of Darkest Hour to learn the vagaries of the tech tree, and nuances of combat without spending hours building infrastructure/factories? Or important things like concentration/infrastructure bonuses to IC production, a la Arsenal? I don't want to run Germany '36 again. I guess steam has the manual, so I'll start there, but I'm sure tons of it has changed since that got put out. I've found that playing Kaiserreich as Poland and sucking up to Germany isn't a bad way to go. With a little luck you get a few diploannex opportunities, then you can usually talk Germany into helping you out in the east (I ate Belarus and Western Ukraine without too much trouble). If you just want to fightfightfight, Kaiserreich is pretty good since most major countries are either already divided into antagonistic parts (Britain, France, India, China, Austria) or have Civil War chains that fire relatively early (Spain, Russia, the US). I've found that Austria can be fun (you can pretty easily control Austria-Hungary's 1914 borders and puppet Italy and the Balkans before the Second Weltkrieg and pretty much have your choice of factional alignments, but you start as a rump state).
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# ? Jan 26, 2013 15:21 |
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http://forum.paradoxplaza.com/forum...76b9dbd5ead03b7 So the colonization horde system is making a comeback in EUIV.
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# ? Jan 26, 2013 15:54 |
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Hopefully having to focus your growth means it'll happen slower...
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# ? Jan 26, 2013 16:00 |
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Pooned posted:My dream has come true! Paradox hinting to something in the works for Victoria 2 again. Please pretty please by a big expansion! Seriously, if it's true, it would be the best news from paradox in a while
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# ? Jan 26, 2013 16:01 |
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ThePutty posted:http://forum.paradoxplaza.com/forum...76b9dbd5ead03b7 Snake Bohemia will never die!
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# ? Jan 26, 2013 16:14 |
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ThePutty posted:http://forum.paradoxplaza.com/forum...76b9dbd5ead03b7 Seriously, though, that mechanic never made basic sense to me. How is conquering Mongol territory even remotely like exploring the New World?
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# ? Jan 26, 2013 16:47 |
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ThePutty posted:http://forum.paradoxplaza.com/forum...76b9dbd5ead03b7 I always liked China going over the Ural mountains.
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# ? Jan 26, 2013 16:52 |
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NihilCredo posted:I'll be keeping an eye out for any news of one Martin Anward going on a stabbing spree in the Stockholm newspapers. I enjoy the idea of internal colonization, which is a Thing that actually happened.. ...but not like this, man. Not like this.
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# ? Jan 26, 2013 16:53 |
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Beamed posted:I enjoy the idea of internal colonization, which is a Thing that actually happened..
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# ? Jan 26, 2013 18:21 |
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The basic idea that "conquering steppe lands is very different from conquering 'civilized' lands" seems reasonable to me. It's just... everything after that. Patter Song posted:This image hasn't been posted in this thread yet: To be fair, that Sengoku mod did look like it was pretty good on the whole - the 'kawaii portraits' component was (a) optional and (b) seemed to be a joke. (Haven't tried it myself.) On the other hand, the guide also recommends Sengoku "Rape Simulator" Rance, so gently caress it and whoever posted it.
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# ? Jan 26, 2013 18:39 |
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ThePutty posted:http://forum.paradoxplaza.com/forum...76b9dbd5ead03b7 Yeah echoing what others have said; that mechanic made no sense in EUIII and it has not gotten better with age. I admit it'd be kinda hard to model how the hordes were conquered in real life, but colonization makes about as much sense as having the only way to take them over offering them vassalization and then demanding annexation.
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# ? Jan 26, 2013 18:45 |
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# ? May 29, 2024 09:37 |
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PleasingFungus posted:Sengoku "Rape Simulator" Rance I'm sorry, what?!
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# ? Jan 26, 2013 19:05 |