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LordAba
Oct 22, 2012

by FactsAreUseless

Chenghiz posted:

Why are black knights amazing? They look to be similar to SM biker command squads, which suffer enormously from being 40+ point models with a 3+ armor save and 1 wound.

I guess it's plasma, hit-and-run, and the (if I remember correctly) S5 rending weapons they get. Plus skilled rider gives them a 4+ cover save, 3+ if you take the skimmer thingie. They basically get 5 attacks on the charge as well. Yup! They are expensive, but honestly it's worth it for all the goodies they get.

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WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo

LordAba posted:

I guess it's plasma, hit-and-run, and the (if I remember correctly) S5 rending weapons they get. Plus skilled rider gives them a 4+ cover save, 3+ if you take the skimmer thingie. They basically get 5 attacks on the charge as well. Yup! They are expensive, but honestly it's worth it for all the goodies they get.

4 attacks, but yeah.

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
Also a 2+ cover when flat out near a darkshroud is pretty nice

BULBASAUR
Apr 6, 2009




Soiled Meat

Ghost Hand posted:

Am I the only one that saw this model and thought "That thing sticking out of his back is going to make an awesome head on The Black Mace I am going to put on a demon prince..."



Gwar monster throwing up devil horns during a concert

e: Haha it costs $80. FW is officially cheaper.

BULBASAUR fucked around with this message at 08:23 on Jan 28, 2013

Raphus C
Feb 17, 2011

TheBlobThing posted:

I finished a 10-man infantry squad for my Imperial Guard list.

The entire squad in all its glory

Sergeant and Flamer guy

Guardsmen


Base details. The Tamiya clear red doesn't really shine as much in the picture as in real life. It looks like fresh blood.


These look fantastic. Only another 150+ to go..... Please post updates pics so I can admire them as you go slowly insane.

Fix
Jul 26, 2005

NEWT THE MOON

BULBASAUR posted:

e: Haha it costs $80. FW is officially cheaper.

Why, that's only 4x as expensive as the single retarded wolf helmet wolf guard wolf from the last page! For it's size, this thing's a steal!

Fish and Chimps
Feb 16, 2012

mmmfff
Fun Shoe

Raphus C posted:

These look fantastic. Only another 150+ to go..... Please post updates pics so I can admire them as you go slowly insane.

Well, on my 1500 points list I only have 70 models (plus 4 tanks and a Vendetta :suicide:).

I'll keep posting updates whenever I finish something. I painted these 10 guys at the same time, but I might cut it up into 2 x 5 mens instead because gently caress me, that was uphill. Maybe that will keep me from going completely insane.

Thanks by the way!

Lasting Damage
Feb 26, 2006

Fallen Rib
Well, I took the advice with regards to dealing with AV12 flyers when I played against that GK opponent, and it didn't really help. The problem isn't the shooting from the Stormraven, its the purifiers that jump out and assault. Even the flame templates weren't so much trouble (that only killed about 6 or 8 of the boys), it was that bullshit psychic power Cleansing Flame. 10 orks dead and he didn't even get around to rolling close combat attacks. I didn't get to hit back because I was spread out so much to avoid the templates we actually had a situation where no one could pile in and get engaged.

So basically once that happened on turn 3, he just focused his fire on my other mob of boys and the game was over. List was like this.

code:
[HQ]	Big Mek		35
	KFF		50
	Cybork Body	10
	Eavy Armor	5
	Bosspole	5
		
[ELITE]	15x Lootas	225
		
[FA]	Dakkajet	110
	Extra Shoota	10
	Fighta Ace	10
		
[TROOP]	30x Boyz	180
	Nob		10
	Power Klaw	25
	Eavy Armor	5
	Bosspole	5
	3x Big Shootas	15
		
[TROOP]	30x Boyz	180
	Nob		10
	Power Klaw	25
	Eavy Armor	5
	Bosspole	5
	3x Big Shootas	15
Granted, I'm realizing that the big shootas are probably not worth it when the mobs are running all the time, and I probably didn't need a BP on the Mek, but really I don't think that contributed to my loss. He had the Stormraven with 6 purifiers, two strike squads of 5 or 6 guys with those nasty salvo guns. A squad of terminators escorting an inquisitor, and a Dreadnight with that pie plate.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

treeboy posted:

I didn't see the 40k MMO thread anymore in MMOHMO or I would've put this there. But there's some art trickling out here and there from Dark Millennium Online now that THQ has folded

http://organizedchaos.cghub.com/images/page:1/

about half way down on the first page.

I was scrolling down through the pages looking for anything interesting (there wasn't much) and I came upon the test head-sculpt of a human. I know that guy, Misha. He's the guy that sold me his Chaos Space Marines army (and is also a TG goon). :psyduck:

LordAba
Oct 22, 2012

by FactsAreUseless

Baruch Obamawitz posted:

4 attacks, but yeah.

Well, they do get hammer of wraith. Not too exciting, but extra S4 hits are never bad.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
Don't forget the Ravenwing grenade launchers. Always bring two, so that they can fire both a rad grenade and a stasis grenade at the same unit. The effects even apply to enemy units that are barely clipped by the blast template. Against MEQ/TEQ, assuming both grenades hit, they get reduced to WS3, T3, I3, meaning your Black Knights now hit on a 3+, wound on a 2+, and swing first. I mean, not many MEQ/TEQ are going to survive the plasma volley from the other Black Knights, but yeah.

The only issue Black Knights have besides being expensive is the lack of an invulnerable save, but that's what power field generators are for. They're my favorite unit in the codex.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Ghost Hand posted:

Am I the only one that saw this model and thought "That thing sticking out of his back is going to make an awesome head on The Black Mace I am going to put on a demon prince..."



I thought what I always think when I see models like that: "It looks great, but how the hell do you bring it to a game?"

Especially these ones.







WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo

Phyresis posted:

Don't forget the Ravenwing grenade launchers. Always bring two, so that they can fire both a rad grenade and a stasis grenade at the same unit. The effects even apply to enemy units that are barely clipped by the blast template. Against MEQ/TEQ, assuming both grenades hit, they get reduced to WS3, T3, I3, meaning your Black Knights now hit on a 3+, wound on a 2+, and swing first. I mean, not many MEQ/TEQ are going to survive the plasma volley from the other Black Knights, but yeah.

The only issue Black Knights have besides being expensive is the lack of an invulnerable save, but that's what power field generators are for. They're my favorite unit in the codex.

Hell, given rad/stasis, I'd probably prefer to multi-charge, because 18 attacks + Sammael's 4 + T5 means that you're probably going to wipe tacticals even without the charge bonus attack, and I'd prefer to keep the black knights in combat until the enemy turn so I can hit and run.

JoshTheStampede
Sep 8, 2004

come at me bro

BULBASAUR posted:

e: Haha it costs $80. FW is officially cheaper.

It's not even Finecast. It's plastic. Which I actually prefer as a material, but isn't its supposed to be cheaper?

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me

Dominion posted:

It's not even Finecast. It's plastic. Which I actually prefer as a material, but isn't its supposed to be cheaper?

The initial cost of the plastic mold is really high and plastic is getting more expensive, being a petrochemical. HOWEVER, $85 for a model that fits on a chariot base is loving insane. Tom Kirby was bragging to investors about the high elasticity of the price of their products - I think they are pushing their limits to see what we will tolerate, but it's getting kind of stupid at this point. One shudders to think of how high this summer's price hike is going to be. It seems as though they are trying their hardest to price themselves right out of existence. It's almost like exec is trying to pump up short term profit and golden parachute away from the burning wreckage...

Pierzak
Oct 30, 2010

Indolent Bastard posted:

I thought what I always think when I see models like that: "It looks great, but how the hell do you bring it to a game?"

Especially these ones.
What do you mean? Of course you carry it in the Officially Official Special GW Foam for the Official GW Miniature Cases.What made you think otherwise?

Sykic
Feb 9, 2004

Resist! Humanity demands it! Resist!
It's not too late to be painting Dark Vengeance models, right? :ohdear:



Thanks for the prescience idea, gonna re-roll so many scatter dice with this guy.

JoshTheStampede
Sep 8, 2004

come at me bro

Pierzak posted:

What do you mean? Of course you carry it in the Officially Official Special GW Foam for the Official GW Miniature Cases.What made you think otherwise?

I'm laughing so hard at the thought of GW ever making foam that fits anything other than stock-pose space marines.

Pierzak
Oct 30, 2010

Dominion posted:

I'm laughing so hard at the thought of GW ever making foam that fits anything other than stock-pose space marines.
Well yeah, apart from that one little detail :haw:

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

Sykic posted:

It's not too late to be painting Dark Vengeance models, right? :ohdear:



Thanks for the prescience idea, gonna re-roll so many scatter dice with this guy.

I really do love this model.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
Am I dumb or can a Ravenwing Command Squad only be three men strong (excluding independent characters?

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through
Command squads are only three dudes, yes.

triad
Jan 6, 2007

YOU KNEADED SOMEONE TO BLAME, SO YOU CRUST IT ON ME
I've finally admitted to myself that I need a better way to store all of my Necromunda gangs than just stuffing them 2 or 3 deep into old foam trays designed to hold terminators. What carrying/storage cases have people had the best luck with?

I don't necessarily need something super portable, since we always end up playing at my apartment anyways. Also, I don't need too much space for large vehicles, the Necromunda gangers range from Imperial Guardsman size to Kroot size.

Any recommendations?

VVV Ok! Thanks!

triad fucked around with this message at 18:32 on Jan 28, 2013

Fix
Jul 26, 2005

NEWT THE MOON

KR Multicase.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
KR are the best cases and the best case makers.

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
I really need to get some KR poo poo for my armies; stuff's falling apart in my plastic bins without foam

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

triad posted:

I've finally admitted to myself that I need a better way to store all of my Necromunda gangs than just stuffing them 2 or 3 deep into old foam trays designed to hold terminators. What carrying/storage cases have people had the best luck with?

I don't necessarily need something super portable, since we always end up playing at my apartment anyways. Also, I don't need too much space for large vehicles, the Necromunda gangers range from Imperial Guardsman size to Kroot size.

Any recommendations?

VVV Ok! Thanks!

Not sure how many you have but if it is just for Necromunda gangs they tend to be small and you might want to look at the Aquilla line of KR cases (shown here under the Skirmish section)

http://krmulticase.com/cases.aspx?s=S

If you have a lot of Necromunda gangs, one KR Card Case will probably hold them all. It can fit a 1500 point 40k Army nicely. (assuming no huge poo poo like Drop Pods, Defilers, or large flyers).

The site is not the easiest to use - I have given that feedback to Daryl in an email to him a few weeks ago as he is re-upping his sponsorship of The IC's. But if you are having problems figuring out what you want/need. Email them - tell them what you are trying to store/transport and they will tell you exactly what you should buy.

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
Here's my attempt to make a "gently caress you, I'm rerolling artillery" DA/IG list:

code:
+++ No Name (1994pts) +++
+++ 2000pt Dark Angels 6th Edition (2013), Imperial Guard 5th Ed (2009) Roster (Primary Detachment, Allied Detachment)) +++

Selections:

Dark Angels 6th Edition (2013) (Primary Detachment) Selections:

+ HQ + (330pts)

    * Librarian (130pts) 
        (Fearless, Independant Character, Inner Circle, Preferred Enemy (Chaos Space Marines))
        Level 2 (35pts) (Mastery Level 2)
        * Power Armour (30pts) 
            Bolt Pistol, Force Sword, Frag and Krak Grenades, Infantry, Power Field Generator (30pts)


    * Sammael, Grand Master of the Ravenwing and Leader of the Hunt (200pts) 
        * Corvex (Jetbike)
            (Eternal Warrior, Fearless, Hammer of Wrath, Hit & Run, Independant Character, Inner Circle, Outflank, Preferred Enemy (Chaos Space Marines), Scouts, Skilled Rider, Warlord Trait)
            Adamantine Mantle, Frag and Krak Grenades, Night Halo, Plasma Cannon, Raven Sword, Teleport Homer, Twin Linked Storm Bolter


+ Troops + (447pts)

    * Ravenwing Attack Squadron (181pts) 
        (And They Shall Know No Fear, Grim Resolve, Hammer of Wrath, Hit & Run, Ravenwing Combat Squads, Scouts, Stubborn)
        Frag and Krak Grenades, 3x Ravenwing Biker (81pts), Teleport Homer
        * 2x Ravenwing Biker (Special Weapon) (74pts) 
            2x Meltagun (20pts)
        * Ravenwing Sergeant (26pts) 
            Bolt Pistol, Chain Sword


    * Ravenwing Attack Squadron (191pts) 
        (And They Shall Know No Fear, Grim Resolve, Hammer of Wrath, Hit & Run, Ravenwing Combat Squads, Scouts, Stubborn)
        Frag and Krak Grenades, 3x Ravenwing Biker (81pts), Teleport Homer
        * 2x Ravenwing Biker (Special Weapon) (84pts) 
            2x Plasmagun (30pts)
        * Ravenwing Sergeant (26pts) 
            Bolt Pistol, Chain Sword


    * Tactical Squad (75pts) 
        (And They Shall Know No Fear, Combat Squads, Grim Resolve, Stubborn)
        Frag and Krak Grenades, No Transport
        * Heavy Weapon Marine (19pts) 
            Flamer (5pts)
        * Sergeant (14pts) 
            Bolt Pistol, Chain Sword
        * 3x Tactical Marine (42pts) 
            3x Bolter


+ Fast Attack + (252pts)

    * Ravenwing Black Knights (252pts) 
        (And They Shall Know No Fear, Grim Resolve, Hammer of Wrath, Hit & Run, Scouts, Skilled Rider, Stubborn)
        5x Black Knights (210pts), Corvus Hammer, Frag and Krak Grenades, Plasma Talon, 2x Ravenwing Grenade Launcher, Teleport Homer
        * Ravenwing Huntmaster (42pts) 
            Corvus Hammer


Imperial Guard 5th Ed (2009) (Allied Detachment) Selections:

+ HQ + (70pts)

    * Primaris Psyker (70pts) 


+ Troops + (230pts)

    * Veteran Squad (115pts) 
        6x Lasgun, 3x Plasma Gun (45pts)
        * Veteran Sergeant
            Close Combat Weapon, Laspistol


    * Veteran Squad (115pts) 
        6x Lasgun, 3x Plasma Gun (45pts)
        * Veteran Sergeant
            Close Combat Weapon, Laspistol


+ Fast Attack + (260pts)

    * Vendetta Gunship Squadron (260pts) 
        * Vendetta (130pts) 
            2 Twin-linked Lascannons
        * Vendetta (130pts) 
            2 Twin-linked Lascannons


+ Heavy Support + (405pts)

    * Ordnance Battery (405pts) 
        * Medusa (135pts) 
            Heavy Bolter
        * Medusa (135pts) 
            Heavy Bolter
        * Medusa (135pts) 
            Heavy Bolter


JesusIsTehCool
Aug 26, 2002
So my friend is arguing that vehicles cannot take Feel No Pain saves because they don’t suffer wounds, they lose Hull Points. I can’t find anything in the rule book to disprove this, but this would also suggest that vehicles cannot take invulnerable saves since they are made against wounds. The rules do say that vehicles can benefit from cover but nothing about other types of saves. Everyone I have played against has assumed that vehicles can get invulnerable saves, have we all been playing wrong or is there something I am missing?

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

JesusIsTehCool posted:

So my friend is arguing that vehicles cannot take Feel No Pain saves because they don’t suffer wounds, they lose Hull Points. I can’t find anything in the rule book to disprove this, but this would also suggest that vehicles cannot take invulnerable saves since they are made against wounds. The rules do say that vehicles can benefit from cover but nothing about other types of saves. Everyone I have played against has assumed that vehicles can get invulnerable saves, have we all been playing wrong or is there something I am missing?

This is quite frankly a Rules as Written type arguement interpretted to the nth degree.

Technically, RaW - the ONLY vehicle that gets an invuln save is Bjorn. However, this is freakin stupid as clearly there are other vehicles with listed Invuln saves and the intention is that they take an invuln save. There is a huge discussion about it on the dakka rules forums, which I have come to realize are guys purely arguing about RaW even though they KNOW the generally accepted way to play is going to differ from that.

Standard way of playing vehicle with Invuln save is that the roll to hit is made, the roll to pen or glance is made, the invuln save is taken. If failed you then roll on the damage chart. If succeeded you stop the roll on the damage chart and no hull point is lost.

What vehicle has a FNP save associated with it?

Ghost Hand fucked around with this message at 20:14 on Jan 28, 2013

cat with hands
Mar 14, 2006

When I shit I like to scream "WORSHIP THE GOD EMPEROR ON HIS GOLDEN THRONE." Mom hates it.

JesusIsTehCool posted:

So my friend is arguing that vehicles cannot take Feel No Pain saves because they don’t suffer wounds, they lose Hull Points. I can’t find anything in the rule book to disprove this, but this would also suggest that vehicles cannot take invulnerable saves since they are made against wounds. The rules do say that vehicles can benefit from cover but nothing about other types of saves. Everyone I have played against has assumed that vehicles can get invulnerable saves, have we all been playing wrong or is there something I am missing?

FnP is not a save.

End argument ;)

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me

JesusIsTehCool posted:

So my friend is arguing that vehicles cannot take Feel No Pain saves because they don’t suffer wounds, they lose Hull Points. I can’t find anything in the rule book to disprove this, but this would also suggest that vehicles cannot take invulnerable saves since they are made against wounds. The rules do say that vehicles can benefit from cover but nothing about other types of saves. Everyone I have played against has assumed that vehicles can get invulnerable saves, have we all been playing wrong or is there something I am missing?

Vehicles cannot make Feels No Pain rolls. RAW, they can't take invulnerable saves, either, but that's one of those situations that everyone just ignores via unspoken agreement. This is one of those eternal issues that GW has never, ever bothered to FAQ or clarify, not even in the 6th edition rulebook, but the intent is clear because there are vehicles with invulnerable saves, such as Flickerfields on Dark Eldar vehicles and Daemon engines with a 5++.

Oh, and Bjorn can roll his invulnerable save RAW because Codex: Space Wolves says so :colbert:

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

Phyresis posted:

Vehicles cannot make Feels No Pain rolls. RAW, they can't take invulnerable saves, either, but that's one of those situations that everyone just ignores via unspoken agreement. This is one of those eternal issues that GW has never, ever bothered to FAQ or clarify, not even in the 6th edition rulebook, but the intent is clear because there are vehicles with invulnerable saves, such as Flickerfields on Dark Eldar vehicles and Daemon engines with a 5++.

Oh, and Bjorn can roll his invulnerable save RAW because Codex: Space Wolves says so :colbert:

Yep - this is the arguement I was referring to.

If you friend is saying you cannot take invuln saves on vehicles that have them.... he isn't your friend.

JesusIsTehCool
Aug 26, 2002
Is the argument then "GW sucks at writing rules. Invul saves can be made against wounds and damage taken by vehicles as suggested by some vehicles which take them. FNP cannot be taken by vehicles because they do not suffer wounds and there is nothing to suggest they can from other vehicles" This makes sense to me but RAW it seems like vehicles should not get to take invul saves (including Heldrakes those fuckers).

My friend isn't arguing that they can't take invul, just not FNP, but when I looked in to it I discovered that they shouldn't be taking invul as well

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

JesusIsTehCool posted:

My friend isn't arguing that they can't take invul, just not FNP, but when I looked in to it I discovered that they shouldn't be taking invul as well

quote:

When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded (this is not a saving throw).

I suppose if you wanted to you could roll Feel No Pain on all vehicles, but it would have no effect as it causes you to ignore an inflicted wound, not a Hull Point and the potential vehicle damage roll result.

CyberLord XP
Oct 18, 2005

Goldie...She says her name is Goldie
Wait, why can't vehicles take invu saves? I mean contemptors have invu saves built in?

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me

PierreTheMime posted:

I suppose if you wanted to you could roll Feel No Pain on all vehicles, but it would have no effect as it causes you to ignore an inflicted wound, not a Hull Point and the potential vehicle damage roll result.

Yeah, I guess technically Blood Angels vehicles within 6" of a friendly Sanguinary Priest are "subject to the Furious Charge and Feel No Pain special rules," but they don't actually do anything on vehicles.

CyberLord XP posted:

Wait, why can't vehicles take invu saves? I mean contemptors have invu saves built in?

We just went over it; technically there is no provision in the rulebook that allows them to do so. Cover saves for vehicles are explicitly explained in the rulebook; invulnerable saves are not, and refer to preventing Wounds, which vehicles don't have.

orphean
Apr 27, 2007

beep boop bitches
my monads are fully functional

JesusIsTehCool posted:

Is the argument then "GW sucks at writing rules.

In the rule books themselves GW explicitly says they're just a framework and the intent is you houserule things up to make it more fun. The only problem is when people try to take what they have and use it in competitive tournament settings where ambiguity and house rules aren't really desirable.

I'm not even sure GW sees this kind of stuff as a problem to be solved.

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler
What happens with walkers and counter-attack/furious charge? For instance some Sentinels near Straken.

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JesusIsTehCool
Aug 26, 2002

PierreTheMime posted:

I suppose if you wanted to you could roll Feel No Pain on all vehicles, but it would have no effect as it causes you to ignore an inflicted wound, not a Hull Point and the potential vehicle damage roll result.

I am not really arguing that vehicles should get Feel No Pain, it just seems that the rules are not clear on how damage taken by vehicles and rules written about unsaved wounds interact. It seems to me that vehicles are intended to take invul saves (which are made against wounds) but vehicles never receive wounds. I guess I was just hoping someone could reveal some part of the rule book I missed to clear this up, but I guess that is not the case.

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