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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Dominic White posted:

To this day, a lot of people still haven't figured out the proper technique to using the BFG. You need to treat it like the SSG, but much bigger, and with a far wider cone of fire. It does pitifully low damage if you're just slugging away at enemies at long range, but you can one-shot the spider mastermind if you smack it point-blank, as it's a wide enough target to effectively catch the full power of the blast. This doesn't work nearly as well in Brutal Doom, but the spider's brain is much more vulnerable to direct damage, to it's safer to engage at range.

To be fair, the graphic doesn't really explain/match the way the gun works, its poor conveyance. The original design for that weapon was to shoot out tons and tons of plasma balls in rapid succession, like a plasma shotgun, which would have been much better conveyance but was technically infeasible, so they changed it to the big boom. Which looks cool, but makes you think it works like a super rocket launcher; I've always used it that way myself. But you're absolutely right, its a super-supershotgun. I'm going to go BFG a spider mastermind in the face now, kthx.

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Dominic White
Nov 1, 2005

Oh, fully agreed that it doesn't work in any intuitive fashion - it looks like a great big rocket launcher that seems to do a secondary, invisible wave of damage to everything in the room. You either need to experiment a lot, or be told outright how it's actually functioning. Once you do know the secret, it's ridiculously powerful. If you've got nerves of steel, you can two-shot the Cyberdemon too.

H2Omelon
Aug 31, 2009
I will take this opportunity to pimp a guide I wrote on Steam that details exactly how the BFG works:

http://steamcommunity.com/sharedfiles/filedetails/?id=113150999

Now you all have no excuse for not knowing. It has pretty pictures too!

see you tomorrow
Jun 27, 2009

H2Omelon posted:

I will take this opportunity to pimp a guide I wrote on Steam that details exactly how the BFG works:

http://steamcommunity.com/sharedfiles/filedetails/?id=113150999

Now you all have no excuse for not knowing. It has pretty pictures too!

I was going to link this because it was the guide that finally made the BFG make sense in my mind. Thanks for that!

Would it be possible to modify the BFG to visually indicate when the secondary shots fire and where they travel to/from? Maybe with lasers that hang in the air for a few seconds before disappearing. That would be a helpful teaching aid. Wonder if anyone's ever made a wad that does that.

Convex
Aug 19, 2010

The Kins posted:

So as to save WHOIS John Galt's effort in keeping the Reelism Hype Train chugging along, the big update is getting unleashed on Valentine's Day. Five new maps, nine new reels, three new bosses. It's a lot better than the previous version, and people seemed to like that a lot, so I'm looking forward to the reactions!

Here's the updated intro sequence:
https://www.youtube.com/watch?v=gyRSuvEha1A

Quoting this as it got lost in the last page. Looking forward to the new version!

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

H2Omelon posted:

I will take this opportunity to pimp a guide I wrote on Steam that details exactly how the BFG works:

http://steamcommunity.com/sharedfiles/filedetails/?id=113150999

Now you all have no excuse for not knowing. It has pretty pictures too!
Thanks for the fun and informative read! Although MS paint isn't what I'd call pretty :D

Javaman98
Jul 15, 2002

ask me about strobing in LoL

H2Omelon posted:

I will take this opportunity to pimp a guide I wrote on Steam that details exactly how the BFG works:

http://steamcommunity.com/sharedfiles/filedetails/?id=113150999

Now you all have no excuse for not knowing. It has pretty pictures too!

It's funny how that guide is written with a single player twist. I'm pretty sure everyone who played doom multiplayer in an serious capacity knows exactly how the BFG works. I never once considered any implications for single player games. Good Job though spreading that knowledge.

H2Omelon
Aug 31, 2009

Javaman98 posted:

It's funny how that guide is written with a single player twist. I'm pretty sure everyone who played doom multiplayer in an serious capacity knows exactly how the BFG works. I never once considered any implications for single player games. Good Job though spreading that knowledge.
I've only ever played a single session of Doom deathmatch and didn't enjoy it so the multiplayer aspect of the BFG never really crossed my mind.

Knowing how the BFG works is still extremely important for single-player too, especially with the high-monster-density levels we get these days. It kind of breaks easier maps though, which is why stuff like this exists:

https://www.youtube.com/watch?v=wObTVUluCEQ

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Dominic White posted:

Oh, fully agreed that it doesn't work in any intuitive fashion - it looks like a great big rocket launcher that seems to do a secondary, invisible wave of damage to everything in the room. You either need to experiment a lot, or be told outright how it's actually functioning. Once you do know the secret, it's ridiculously powerful. If you've got nerves of steel, you can two-shot the Cyberdemon too.

I wish the Doom BFG functioned more like the BFG from Quake 2. For the uninitiated, the Quake 2 BFG functions a lot like the Doom BFG in the sense that it launches a slow moving ball of energy. The difference is that, as it travels, the Quake 2 version shoots out beams of energy that lock onto nearby enemies and deal additional damage. I also think the ball terminates in an area effect explosion, which can damage multiple enemies (unlike the Doom BFG).

Babylon Astronaut
Apr 19, 2012
I like the BFG because there isn't really another weapon like it in DM. The ball is a great diversionary tactic while you run up a hallway you want to hit with the tracers. Some maps yield themselves to wild shenanigans involving tracers firing out from behind you. It is a great weapon with varied tactics.

I'm pretty sure the BFG ball causes splash damage. I always learned that there are 3 ways to get killed by the BFG: direct hit, splash, and tracers, in that order.

Dominic White
Nov 1, 2005

Cream-of-Plenty posted:

I wish the Doom BFG functioned more like the BFG from Quake 2. For the uninitiated, the Quake 2 BFG functions a lot like the Doom BFG in the sense that it launches a slow moving ball of energy. The difference is that, as it travels, the Quake 2 version shoots out beams of energy that lock onto nearby enemies and deal additional damage. I also think the ball terminates in an area effect explosion, which can damage multiple enemies (unlike the Doom BFG).

The superweapon in ZDCMP2 handles a bit like that, too. The projectile itself doesn't do much, but the beams (and you get more if you overcharge the weapon) murder just about everything.

Nintendo Kid
Aug 4, 2011

by Smythe

Babylon Astronaut posted:

I'm pretty sure the BFG ball causes splash damage. I always learned that there are 3 ways to get killed by the BFG: direct hit, splash, and tracers, in that order.

doom wikia posted:

When the trigger is pulled, there is a pause of 30 tics (about 0.857 seconds) before a green and white plasma ball is ejected. If the large plasma ball hits a solid object, it explodes and causes 100-800 hit points of damage to the target, in round multiples of 100.

After a further pause of 16 tics (about 0.457 seconds), additional damage is calculated: 40 invisible tracer rays are emitted by the player in a cone-shaped area (about 45° half-angle) in the direction the plasma ball was fired. (If the player has turned around, the direction of the rays does not change — they are still traced in the direction of firing of the original plasma ball. If he has moved to another location, their origin moves along with him.) Each ray causes 49-87 points of damage if it hits a solid object within 1024 map units. Even cyberdemons and spiderdemons, which are immune to blast damage, are affected by these rays.

Therefore, the minimal damage of the weapon is 49 points (if an object is hit by one ray and not the plasma ball) and, hypothetically, the maximal damage is 800 + (40 × 87) = 4280 points (if the plasma ball hits an object for full damage and all 40 tracers also hit the object for full damage). However, even should all 40 rays and the energy ball hit a single target, that much damage can still never actually be inflicted due to the periodicity of the simplistic pseudorandom number generator used by the Doom engine.

Contrary to section 3H of the BFG FAQ, the tracer code does not include horizontal auto-aiming (although, like any bullet attack, each tracer can auto-aim vertically).

Because the BFG projectile does not cause standard blast damage, it is safe for the player to use at point-blank range. In fact, this is often the preferred method of usage against large monsters, as this allows more of the tracer rays to strike a single target for concentrated damage. Conversely, because each ray can strike a different target, a large group of monsters can be damaged by the tracer rays if the weapon is fired from a moderate distance.

Flannelette
Jan 17, 2010


If the BFG is fired so that multiple balls arrive at the same time will it create all the rays for each ball or are all but the last ball's rays cancelled out?

Babylon Astronaut
Apr 19, 2012
I see. I'm guessing this isn't something skulltag added either? I might have just been misreading http://www.gamers.org/docs/FAQ/bfgfaq/#3A as they refer to the tracers as "the blast area."

Nintendo Kid
Aug 4, 2011

by Smythe

Babylon Astronaut posted:

I see. I'm guessing this isn't something skulltag added either? I might have just been misreading http://www.gamers.org/docs/FAQ/bfgfaq/#3A as they refer to the tracers as "the blast area."

The guys behind the BFG FAQ simply hadn't had time to fully read through the source code release when they wrote it. Hence the misleading "blast area" term.

koren
Sep 7, 2003

Flannelette posted:

If the BFG is fired so that multiple balls arrive at the same time will it create all the rays for each ball or are all but the last ball's rays cancelled out?
They don't cancel each other out in that situation.

PirateNipple
Apr 5, 2004

A map I've been working at on and off that I should finish:





ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog
Here's another preview of Brutal Doom V18, now with more arson: http://www.youtube.com/watch?v=iCku84-m5J0&list=UU_NSOckDnuypJK_FpCO6ogA&index=1

I can't wait to see how well this works on those huge Chaingun-guy bunkers in some of the Hell Revealed maps.

Catalyst-proof
May 11, 2011

better waste some time with you

The Kins posted:

So as to save WHOIS John Galt's effort in keeping the Reelism Hype Train chugging along, the big update is getting unleashed on Valentine's Day. Five new maps, nine new reels, three new bosses. It's a lot better than the previous version, and people seemed to like that a lot, so I'm looking forward to the reactions!

Here's the updated intro sequence:
https://www.youtube.com/watch?v=gyRSuvEha1A

gently caress yes! :dance: What a coincidence I'm not doing anything Valentine's Day, so I have time to stay up all night kickass mods of 20 year old videogames. Weird.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
I asked on the ZDoom thread but does anybody have a copy of the latest Brutal Doom v0.18 test? It's up to test 7 and I want to check it out.

Unboxing Day
Nov 4, 2003

Another fun BFG fact, if you fire the BFG ball and subsequently die before the BFG ball explodes, your corpse will still radiate the BFG tracers. Not too useful in singleplayer, but in multiplayer it can be used to do fun suicide BFG runs into large crowds of people, as well as getting revenge on someone who just killed you.

Just don't respawn, it only works as long as you are looking through your corpse's eyes.

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog
If you want a picture of the future of Brutal Doom V18, imagine a Doomguy crushing a zombieman's face in with a rifle - forever.

http://www.youtube.com/watch?v=zRQOqkxOZXk&list=UU_NSOckDnuypJK_FpCO6ogA&index=1

The Kins
Oct 2, 2004
I'm not really sure how Doom's managed to last nearly two decades with an active community, because nothing - NOTHING - will ever top this game:
https://www.youtube.com/watch?v=inzeVWdQfn8

The Kins
Oct 2, 2004
I'm not 100% sure what the rules are on doubleposting, but nothing deserves to share a post with Angst, not even this:

John Romero's Daikatana: A John Romero Game is now on GOG for six nuyen. Suck it down! Then lament how far Romero's career's sunk and remember the good times :unsmith:

Nintendo Kid
Aug 4, 2011

by Smythe

The Kins posted:

I'm not really sure how Doom's managed to last nearly two decades with an active community, because nothing - NOTHING - will ever top this game:
https://www.youtube.com/watch?v=inzeVWdQfn8

I've always been partial to:
https://www.youtube.com/watch?v=uZMs0Yl_aJI

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

The Kins posted:

I'm not really sure how Doom's managed to last nearly two decades with an active community, because nothing - NOTHING - will ever top this game:
https://www.youtube.com/watch?v=inzeVWdQfn8

Good lord this was something actually sold in stores? I've never even heard of it before.

The Kins
Oct 2, 2004

Yodzilla posted:

Good lord this was something actually sold in stores? I've never even heard of it before.
A friend who helps with Reelism did that video (he claims playing it made him like other games less) and he dug up the developer's old website:

manMachine Games posted:

Angst-Rahz Revenge is published in Germany by SoftKey International.
Retail price is 29.95 USD.High Quality Packaging.
The rights to North America and Japan are still available.
We are open to licensing and distribution agreements.
Angst is the first of four games:
Angst-Wrath-Attrition-Fear
All four games are already licensed to Softkey International for
Germany.
The version my friend took that video from was credited to an Australian distributor, so yes. At some point this was actually in stores and actual currency was traded for it.

The Kins fucked around with this message at 16:05 on Feb 7, 2013

Chinese Tony Danza
Oct 30, 2007

Crappy Cat Connoisseur
Obviously you guys haven't played the REAL Doom killer. I'm shocked it's not a multi-million dollar franchise.

https://www.youtube.com/watch?v=KFpxTt5aoFw
I only posted this because there's no good videos of Island Peril...

EDIT: Oh wait, no, I forgot all about this little gem!
https://www.youtube.com/watch?v=r5jMoSDJvf0

Chinese Tony Danza fucked around with this message at 18:59 on Feb 7, 2013

Cat Mattress
Jul 14, 2012

by Cyrano4747
There was some absolutely deplorable FPS "game" which used voice clips ripped from Dark Forces and weapon sprites ripped from somewhere so lamely that the pure black pixels had become transparent, so there were holes in the gun at absurd places. The engine was Wolfenstein-like without the smoothness, and the gameplay was bullshit. Kinda like Isle of the Dead, but even worse.

I mean, this is Isle of the Dead:
https://www.youtube.com/watch?v=H7_fiGbKKVQ
What I'm talking about was done less competently than Isle of the Dead. Anybody has any idea what this gem of failure was?


Browsing through Youtube vids, I found this:
https://www.youtube.com/watch?v=KBgrMXhf3eo
Didn't watch to the end, but it doesn't seem too bad. I wonder why I never heard about it back then...

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
Killing Time was a bizarre game. It's like they took something like 7th Guest and made it a first person shooter which I thought was pretty rad back in the day. The was advertised in all the PC gaming rags pretty heavily and I remember the graphics being pretty crisp for the time.

danbo
Dec 29, 2010

ChickenHeart posted:

If you want a picture of the future of Brutal Doom V18, imagine a Doomguy crushing a zombieman's face in with a rifle - forever.

http://www.youtube.com/watch?v=zRQOqkxOZXk&list=UU_NSOckDnuypJK_FpCO6ogA&index=1

There's an interesting comment in the Brutal Doom sourcecode. Right at the start of the GORE3 text lump :

pre:
// Watch how the plasma magic can instantly turn an average white guy into a friend of the family faster than Rap.
// Plasma Deaths.

Zedsdeadbaby
Jun 14, 2008

You have been called out, in the ways of old.
The guy who writes brutal doom is a disturbed, unhinged little man. I wouldn't want to bump into him in a dark alley.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
drat. That sounds Brutal as hell. Brutal Doom, folks

toasterwarrior
Nov 11, 2011

Jesus. We've gazed too long into the abyss. Playing BD is never going to be the same.

Nintendo Kid
Aug 4, 2011

by Smythe
This isn't quite an FPS but I think it's pretty representative of terrible first person 3D games:
https://www.youtube.com/watch?v=xaNCAUtwxKQ

Note that that music and the video itself are in fact what the company intended to have for a demo, not some random youtuber making one!

I could swear this engine was repurposed into some other forgettable actual FPS.

Edit: Forgot to mention, the original DEMO.AVI for this was on one of my Doom level CDs from the 90s, although obviously I didn't upload it for youtube myself.

Nintendo Kid fucked around with this message at 21:17 on Feb 7, 2013

Tiny Timbs
Sep 6, 2008

Brutal Doom 1.0 will be a fully realized remake of Ethnic Cleansing.

LvK
Feb 27, 2006

FIVE STARS!!

Tiger Schwert posted:

There's an interesting comment in the Brutal Doom sourcecode. Right at the start of the GORE3 text lump :

pre:
// Watch how the plasma magic can instantly turn an average white guy into a friend of the family faster than Rap.
// Plasma Deaths.

Well, hey, at least I didn't give him money!

Convex
Aug 19, 2010
Oh dear. This reminds me of how I had to stop playing Action Doom 2 after all the uncomfortable homophobic stuff started in chapter 2.

Well, love the art, hate the artist, or however that phrase went.

Mystic Stylez
Dec 19, 2009

Talking about terrible FPS games, I must post this (even though it was never released for PC). The sound effects are especially amazing.

https://www.youtube.com/watch?v=Z2OsH4ZuAlI

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Amethyst
Mar 28, 2004

I CANNOT HELP BUT MAKE THE DCSS THREAD A FETID SWAMP OF UNFUN POSTING
plz notice me trunk-senpai
I am shocked that the author of a repugnant gore and torture mod is a despicable human being.

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