Are you getting the Wii U? This poll is closed. |
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Yes | 9031 | 65.25% | |
No | 1191 | 8.60% | |
Maybe | 808 | 5.84% | |
I'm an idiot | 460 | 3.32% | |
Waluigi | 1603 | 11.58% | |
Waa | 748 | 5.40% | |
Total: | 13841 votes |
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I can picture the Nintendophone now. A call comes in and you slide to accept it. By the time the phone application finally starts up fifteen seconds later, the other party has already hung up. Then you wait another eight seconds to get back to the home screen. They'll fix that in an update in sixth months. Then you have to wait another three months for your carrier to approve the update and push it out OTA.
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# ? Feb 2, 2013 22:43 |
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# ? May 30, 2024 03:21 |
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GI_Clutch posted:I can picture the Nintendophone now. A call comes in and you slide to accept it. By the time the phone application finally starts up fifteen seconds later, the other party has already hung up. Then you wait another eight seconds to get back to the home screen. They'll fix that in an update in sixth months. Then you have to wait another three months for your carrier to approve the update and push it out OTA. B-b-but it has Zelda! On my phone!
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# ? Feb 2, 2013 23:04 |
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nerdbot posted:A Nintendophone is a convenient idea from a consumer standpoint. But from a business standpoint it's an awful idea. Doc V posted:http://www.gamesindustry.biz/articles/2013-02-01-nintendo-no-need-for-alarm EC posted:B-b-but it has Zelda! On my phone!
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# ? Feb 2, 2013 23:06 |
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japtor posted:Yeah it'd be nice from a conceptual usage standpoint (barring the usual Nintendoisms) but realistically it'd just get steamrolled by iOS and Android. Plus it'd put all the $20-40 games into even more direct comparison with free and $1 games. I do not care to be rational because EC posted:B-b-but it has Zelda! On my phone! And I don't want to get into this debate again but I've owned a Samsung Galaxy for a year now and not a single game has interested me for payment quite like Nintendo DS games have. I even have games like Alphadia and Eternal Legacy and they pale in comparison to a Radiant Historia. The only good games for Android tend to be games you can already get on a console or handheld (like World of Goo). Nintendo might be competing with Android store prices but Android would be competing with Nintendo/handheld quality. To me it becomes a wash. Plus I think it would be beneficial for a company like Blackberry who already gets hardly any support on their games/apps to hook up with Nintendo.
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# ? Feb 2, 2013 23:44 |
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I just picked up Mass Effect 3 for the Wii and the dialog for the game can't be heard. There are parts where you can hear the dialog faintly, like you're hearing an echo, but it's pretty rare. I've tried both with the sound through my TV and my audio receiver and get the same problem. It's making the game unplayable, I can't tell wtf is going on. Anyone else experience this? Edit: Changing the Wii u's audio to stereo fixes it... No surround sound for me I guess, bummer AlwaysWetID34 fucked around with this message at 00:45 on Feb 3, 2013 |
# ? Feb 2, 2013 23:59 |
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GI_Clutch posted:I can picture the Nintendophone now. A call comes in and you slide to accept it. By the time the phone application finally starts up fifteen seconds later, the other party has already hung up. Then you wait another eight seconds to get back to the home screen. They'll fix that in an update in sixth months. Then you have to wait another three months for your carrier to approve the update and push it out OTA. So like Android, but it actually gets fixes.
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# ? Feb 3, 2013 00:01 |
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I used to wish I could combine my game boy micro and my phone, but that was back when lovely flip phones were all anybody had. The micro's still a better hardware design than, like, any phone I've owned, though.
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# ? Feb 3, 2013 00:19 |
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Davedave24 posted:I used to wish I could combine my game boy micro and my phone, but that was back when lovely flip phones were all anybody had. The micro's still a better hardware design than, like, any phone I've owned, though.
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# ? Feb 3, 2013 00:44 |
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McFunkerson posted:I just picked up Mass Effect 3 for the Wii and the dialog for the game can't be heard. There are parts where you can hear the dialog faintly, like you're hearing an echo, but it's pretty rare. I've tried both with the sound through my TV and my audio receiver and get the same problem. It's making the game unplayable, I can't tell wtf is going on.
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# ? Feb 3, 2013 00:46 |
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This should probably go into the OP FAQ:Rob Fahey posted:Rising software sales also increase profitability - note that the Wii U, despite being Nintendo's first console to launch as a subsidised piece of hardware, is comfortably in the black after its launch, having sold 3.8 units of software for every console so far. That can be expected to rise significantly; the Wii, often decried as the console that sat unloved and gathered dust, actually has an attach rate of 8.7 software units for every console sold.
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# ? Feb 3, 2013 00:55 |
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McFunkerson posted:I just picked up Mass Effect 3 for the Wii and the dialog for the game can't be heard. There are parts where you can hear the dialog faintly, like you're hearing an echo, but it's pretty rare. I've tried both with the sound through my TV and my audio receiver and get the same problem. It's making the game unplayable, I can't tell wtf is going on. Any chance its trying to play the dialog audio through the gamepad and the volume on that is all the way down?
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# ? Feb 3, 2013 02:03 |
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Paper Jam Dipper posted:This should probably go into the OP FAQ: Under what frequently-asked question?
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# ? Feb 3, 2013 02:11 |
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https://mobile.twitter.com/PG_jp/status/297233045164027904Platinum guy posted:@Fillytase @Konami would have to see demand for it and bring us the request to port [Revengeance]. http://www.change.org/petitions/konami-platinum-games-metal-gear-rising-revengeance-for-the-nintendo-wii-u AngryCaterpillar posted:Under what frequently-asked question?
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# ? Feb 3, 2013 02:15 |
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Paper Jam Dipper posted:This should probably go into the OP FAQ: You need to stop taking real and perceived slights against Nintendo/the Wii U so personally.
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# ? Feb 3, 2013 02:22 |
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No-one reads the OP and the majority of people engaging in this back-and-forth about whether Nintendo is or isn't doomed are the same people that have been doing it for the last x months. If they haven't realised how inane it all is by now they never will.
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# ? Feb 3, 2013 02:26 |
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"Wii, often decried as the console that sat unloved and gathered dust, actually has an attach rate of 8.7 software units for every console sold." I wish this would just appear on every post that said no one bought games for the Wii. Bleh, you really do get tired of seeing "no one bought games besides Wii Sports!" Anyway, I'm glad I waited to pick up a WiiU. The fixes to the OS will be nice.
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# ? Feb 3, 2013 02:36 |
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japtor posted:https://mobile.twitter.com/PG_jp/status/297233045164027904 You'd think that petition would mention the twitter that said such a show of demand might influence the decision to port...
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# ? Feb 3, 2013 02:47 |
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Almost Smart posted:You need to stop taking real and perceived slights against Nintendo/the Wii U so personally. I'm more annoyed that every page someone will claim nobody bought games for the Wii.
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# ? Feb 3, 2013 02:56 |
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Minidust posted:What you're describing sounds like the console sending 5.1-channel audio to speakers that aren't there (or at least, not accessible in your current hardware configuration). Is the Wii U itself set to stereo or 5.1 output? The console was set to 5.1, but the sound is being played through a 5.1 receiver. I actually went around feeling my speakers and was getting audio out of all of them. There has to be something funky with my set up because setting the Wii to stereo fixed the sound. AlwaysWetID34 fucked around with this message at 03:13 on Feb 3, 2013 |
# ? Feb 3, 2013 03:00 |
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Paper Jam Dipper posted:I'm more annoyed that every page someone will claim nobody bought games for the Wii. There's alot of games on the Wii that are incredibly nitche(like Castle Shikigami, Endless Ocean, Trauma Center) or intended for a much lesser age group(not kidding there's droves like Dora the Exploer, other Nicktoons, family games, and Disney princess stuff). When people say the wii has no games, it's mostly because they felt it didn't have seasoned videogame centric titles or good exclusives and it could easily appear that way because with the long peroids of game droughts. People just wind up losing intrest and don't go looking through the library. That and these titles are what most stores carry for the majority. For example Wii-Fit was indeed a big seller and alot of people bought it, however you're not going to pour the same ammount of hours into it like Xenoblade. For me personally, in total I wound up with around 80 games for the system. Do I think it's the most terrible system ever? No, I didn't care for the motion controls in any of the games I played but other people will feel differently because they might like other stuff or compare it to past/present systems. Hell most of the games that I bought probably didn't even wind up breaking any sort of sales record.I felt that it did better than the Gamecube in overall exclusives and quality, but people will probably disagree with me on that. It's pretty much just a matter of opinion in the end, and determining which console did better/what stigmas it has are all really minor nitpicky stuff. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Feb 3, 2013 03:07 |
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Paper Jam Dipper posted:I'm more annoyed that every page someone will claim nobody bought games for the Wii. They're wrong, of course, but the claim merely needs to be altered. The attach rate for the 360 and the PS3 is higher than the Wii's, and if you filter it out to third party games(no one argues that the Wii was lacking in first party games or claims that they didn't sell well) the Wii is utterly crushed.
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# ? Feb 3, 2013 03:19 |
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McFunkerson posted:The console was set to 5.1, but the sound is being played through a 5.1 receiver. I actually went around feeling my speakers and was getting audio out of all of them. There has to be something funky with my set up because setting the Wii to stereo fixed the sound. Are you running the HDMI cable from the Wii U directly to your receiver or are you doing something else?
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# ? Feb 3, 2013 04:46 |
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Fergus Mac Roich posted:They're wrong, of course, but the claim merely needs to be altered. The attach rate for the 360 and the PS3 is higher than the Wii's, and if you filter it out to third party games(no one argues that the Wii was lacking in first party games or claims that they didn't sell well) the Wii is utterly crushed. Holy poo poo, people buy Nintendo consoles for Nintendo games?
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# ? Feb 3, 2013 06:13 |
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deadwing posted:Holy poo poo, people buy Nintendo consoles for Nintendo games? I didn't know the Wii had games other than Smash Bros for like three years.
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# ? Feb 3, 2013 06:17 |
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evilalien posted:Are you running the HDMI cable from the Wii U directly to your receiver or are you doing something else? It's an older receiver with no HDMI. I'm running all my HDMI cables to my TV and then running optical audio out to the receiver. I'm guessing that's my problem. Perhaps it's time for a new receiver.
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# ? Feb 3, 2013 06:48 |
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McFunkerson posted:It's an older receiver with no HDMI. I'm running all my HDMI cables to my TV and then running optical audio out to the receiver. I'm guessing that's my problem. Perhaps it's time for a new receiver.
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# ? Feb 3, 2013 07:16 |
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I have to say I'm really disappointed with the Cave. It's glitchy as all hell first of all. Secondly, people have compared it to the Lost Vikings for some reason but it is nothing like that. In the Lost Vikings you use each characters abilities to progress in every level, there is action platforming, you have to use your unique abilities together to solve puzzles. In this, the only use for unique abilities is to get onto your proper cave branch, and in that character's one section. You never have to use any of the unique abilities together to accomplish a goal, and the only thing your partners exist for in your individual sections is to stand on a switch, hold a lever, or carry an item. Then you have several sections repeated in every playthrough where the puzzles are just identical no matter who you selected, and a couple of your abilities might be just a shortcut to skip a couple of things. And weirdest of all with seven characters, you'll have to play through two characters twice. There's a branch for good/bad ending at the very freaking end of the game, and of course you can't load your save to see both, you'll have to play through the entirety of the game with that character again if you want to see both, with puzzles that have lost their novelty. Plus, obviously, it is absolutely insane they did not let you play this on the gamepad and made it a useless character select screen where it is easier to use the control pad anyway.
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# ? Feb 3, 2013 13:49 |
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McFunkerson posted:It's an older receiver with no HDMI. I'm running all my HDMI cables to my TV and then running optical audio out to the receiver. I'm guessing that's my problem. Perhaps it's time for a new receiver. japtor posted:Might be a bug, 1up's review mentions what appears to be what you're running into, although from a quick search all I can find are repostings of that review so I don't know how widespread it is. Maybe ask on the ME3 Miiverse community and see if everyone else has the same problem.
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# ? Feb 3, 2013 15:06 |
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greatn posted:I have to say I'm really disappointed with the Cave. It's glitchy as all hell first of all. Secondly, people have compared it to the Lost Vikings for some reason but it is nothing like that. In the Lost Vikings you use each characters abilities to progress in every level, there is action platforming, you have to use your unique abilities together to solve puzzles. In this, the only use for unique abilities is to get onto your proper cave branch, and in that character's one section. You never have to use any of the unique abilities together to accomplish a goal, and the only thing your partners exist for in your individual sections is to stand on a switch, hold a lever, or carry an item. Then you have several sections repeated in every playthrough where the puzzles are just identical no matter who you selected, and a couple of your abilities might be just a shortcut to skip a couple of things. And weirdest of all with seven characters, you'll have to play through two characters twice. There's a branch for good/bad ending at the very freaking end of the game, and of course you can't load your save to see both, you'll have to play through the entirety of the game with that character again if you want to see both, with puzzles that have lost their novelty. I feel the same way, it feels very phoned in. I can't believe all of the playable characters are mute, it makes replaying it a chore. I got hit with one of those game breaking bugs, so I can't finish my play through. I usually love everything Double Fine does, but this is going to make me think twice about just buying their stuff on day 1. It's also frustrating that there is no way to get a refund for the download since it's got a game breaking bug or 3. I'd have returned it if it were a disc based game with that. Oh well, hopefully they'll patch it sometime.
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# ? Feb 3, 2013 15:18 |
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TheThirst posted:I feel the same way, it feels very phoned in. I can't believe all of the playable characters are mute, it makes replaying it a chore. I got hit with one of those game breaking bugs, so I can't finish my play through. I usually love everything Double Fine does, but this is going to make me think twice about just buying their stuff on day 1. What was the gamebreaking bug? I almost ran into one once but was able to save and reload.
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# ? Feb 3, 2013 16:04 |
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greatn posted:What was the gamebreaking bug? I almost ran into one once but was able to save and reload. The bridge in the monk level respawns in a way that you can't break through it again.
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# ? Feb 3, 2013 18:23 |
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The game also feels very sloppy on a mechanical level. The controls are loose, the physics are awkward and slow, characters can just barely jump far/high enough for most essential purposes, and each time I try to drop down a ladder I can't predict what my character will do when I press the button. I'm not always sure whether I'm solving a puzzle or just messing with some physics quirk that only looks like the solution to the puzzle. There's no reason the game shouldn't play much more tightly.
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# ? Feb 3, 2013 20:14 |
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Wind Waker is already up for pre-order on Amazon and Gamestop if anybody ever pre-orders this far in advance. Amazon: http://www.amazon.com/The-Legend-Zelda-Waker-nintendo-u/dp/B002I0GF72/ref=sr_1_1?ie=UTF8&qid=1359919769&sr=8-1&keywords=wind+waker+wii+u Gamestop: http://www.gamestop.com/wii-u/games/legend-of-zelda-the-wind-waker/107716
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# ? Feb 3, 2013 20:32 |
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Den of Lies posted:Wind Waker is already up for pre-order on Amazon and Gamestop if anybody ever pre-orders this far in advance. I hope that's not anywhere near the actual price, unless Nintendo has done a ton of work on it.
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# ? Feb 3, 2013 20:40 |
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Veotax posted:I hope that's not anywhere near the actual price, unless Nintendo has done a ton of work on it. Have you not seen screens? It looks like a completely different game.
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# ? Feb 3, 2013 21:27 |
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Supercar Gautier posted:The game also feels very sloppy on a mechanical level. The controls are loose, the physics are awkward and slow, characters can just barely jump far/high enough for most essential purposes, and each time I try to drop down a ladder I can't predict what my character will do when I press the button. I'm not always sure whether I'm solving a puzzle or just messing with some physics quirk that only looks like the solution to the puzzle. There's no reason the game shouldn't play much more tightly. That's apparently going to be fixed in a patch too. I thought the Knight just wasn't able to grab ledges like some other characters, but that's just another issue people keep running into. It's not just the WiiU version, either. Isn't DoubleFine's stuff usually better than this? I wonder what happened this time around.
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# ? Feb 3, 2013 21:35 |
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Its sad that The Cave is a ho hum game. Doublefine did a interview saying they didn't know what to do with the second screen. It shows. They should have looked at some of the other games that use it well.
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# ? Feb 3, 2013 21:42 |
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zenintrude posted:Have you not seen screens? It looks like a completely different game. Well of course, it was made while testing out art styles in the new Zelda engine for the Wii U. It's not just the same game with a texture pack like N64 emulators.
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# ? Feb 3, 2013 21:46 |
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$60 seems like a fine price if they add the cut dungeons or include other new large content. Would be a little hard to justify that price if its just new the graphics with a few minor tweaks/additions. But who am I kidding I'm going to buy it regardless.
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# ? Feb 3, 2013 21:53 |
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# ? May 30, 2024 03:21 |
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zenintrude posted:Have you not seen screens? It looks like a completely different game. Really? It just looks like they've put bloom in it. Either way, not wroth a full $60.
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# ? Feb 3, 2013 22:06 |