Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Farecoal
Oct 15, 2011

There he go

A Buttery Pastry posted:

Welfare states imply Capitalism, which would mean the satellites would just devolve into neoliberal states eventually anyway, especially with the threat of the USSR gone. :colbert: Though I'll give you that it's preferable to just going full tilt neoliberal from day one.

Mans posted:

But don't you see, the USSR actually impeded the rise of true Socialism. With the stigma of it gone Social Democratic states can democratically and voluntarily reach Socialism through shared prosperity and peace :goonsay:

So is social democracy unpopular on SA, because apparently I was left out of the loop

Adbot
ADBOT LOVES YOU

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Farecoal posted:

So is social democracy unpopular on SA, because apparently I was left out of the loop

5 years ago it would have been unpopular because D&D was libertarian. Now it's unpopular because D&D is communist. Whether this is an improvement is left to your own opinion.

Mantis42
Jul 26, 2010

Cantorsdust posted:

5 years ago it would have been unpopular because D&D was libertarian. Now it's unpopular because D&D is communist. Whether this is an improvement is left to your own opinion.

Truly the answer is somewhere in the middle. :smug:

Fister Roboto
Feb 21, 2008

Cantorsdust posted:

Is Kersch's miscmods compatible with the most recent EU3 5.2 beta?

I believe it was made specifically for 5.2, but don't quote me on that.

KoldPT
Oct 9, 2012

Coolodile posted:

Truly the answer is somewhere in the middle. :smug:

You mean somewhere in the right.



SOCIALISM IS EVIL

Gniwu
Dec 18, 2002

I don't understand that comic.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Gimmick Account posted:

I don't understand that comic.

It's one of a series of similar parody comics from the Onion.

TOOT BOOT
May 25, 2010

It confuses me too, what kind of pizza lover enjoys Dominoes?

Vegetable
Oct 22, 2010

Cantorsdust posted:

Is Kersch's miscmods compatible with the most recent EU3 5.2 beta?
There's a file you need to add to your EU3 folder to enable 5.2 support. It's somewhere in this thread along with Kersh's Miscmods Expanded post.

telcontar
Dec 8, 2006

Mans posted:

This might be a dumb question but is there any fun in playing as an Asian state in EU3? The farthest i've played with was Persia, does the game still maintain any resemblance of fun after that or is it just "Gobble up a few neighbors, wait for the inevitable white conquest"?
Asian states are very viable. The AI is incompetent enough that Europeans will rarely be a danger even if they get a huge tech lead on you. But I wouldn't say they're very fun compared to Europeans. There's no papacy, no HRE, New World colonization is harder (since you have to cross the Pacific) and slower, tech growth is slower, provinces on average are much worse, there are fewer states to interact with, there are almost no unique decisions or events, etc.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe
I actually almost always play as Asians, mainly because of the extra challenge.

It is, however, one of the reasons why I was so slow to upgrade to DW. Utterly breaking my favorite countries (Kazakh, Chagatai, etc.) with horde mechanics and utterly ruined Ming and Japan. :(

Nowadays I play Steppe Wolfe almost exclusively (always looking for things to show off for my thread) so it doesn't really matter. In SW, it doesn't matter who you're playing as, there's some way to break the game in half and become the most powerful country in the world if you just think hard enough. (Aboriginal Australians may be an exception to that rule)

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Patter Song posted:

I actually almost always play as Asians, mainly because of the extra challenge.

It is, however, one of the reasons why I was so slow to upgrade to DW. Utterly breaking my favorite countries (Kazakh, Chagatai, etc.) with horde mechanics and utterly ruined Ming and Japan. :(

Nowadays I play Steppe Wolfe almost exclusively (always looking for things to show off for my thread) so it doesn't really matter. In SW, it doesn't matter who you're playing as, there's some way to break the game in half and become the most powerful country in the world if you just think hard enough. (Aboriginal Australians may be an exception to that rule)

Your Malaysia nogovernment was still my absolute favorite thing I've ever seen in a Paradox game. Second favorite would be Wiz's effortless Crusader Kings conquest.

catlord
Mar 22, 2009

What's on your mind, Axa?
So, what's the point of having monthly and yearly income?

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

catlord posted:

So, what's the point of having monthly and yearly income?

Yearly income is a larger lump sum at the end of the year, in addition to your regular monthly taxes. Generally, it is okay to be running a negative monthly income as long as you make it up at the end of the year. But yeah, the system is redundant, and EU4 will only have monthly income.

burnishedfume
Mar 8, 2011

You really are a louse...

catlord posted:

So, what's the point of having monthly and yearly income?

A weird gameplay mechanic that seems to be going away in EUIV. It's basically to make minting and inflation have a point I guess.


Patter Song posted:

I actually almost always play as Asians, mainly because of the extra challenge.

It is, however, one of the reasons why I was so slow to upgrade to DW. Utterly breaking my favorite countries (Kazakh, Chagatai, etc.) with horde mechanics and utterly ruined Ming and Japan. :(

Personally I think the best way to fix Hordes in EUIII (I hope EUIV has a more elegant solution) is 1) chance succession crisis to not spawn rebels everywhere and instead just add RR as it already does and reduce stability, 2) use Tribal government instead of the awful Nomad one. It makes them slightly less painful to play though it kills a lot of what makes hordes unique. I dunno, I prefer to to eternal war + rebels loving everywhere.

For Japan, I like EUIII+'s setup for Japan with basically each province being a new nation, makes the game a lot more interesting, makes unification harder (although once you get started, it's really easy to snowball) and it makes becoming Catholic Japan a bit easier to get started (since you start smaller, you will tend to be smaller by the time the Europeans arrive so 50% of your provinces converting to Catholicism doesn't take as long). It's not perfect but it's more interesting.

Nothing for Ming sadly. Form China ASAP then blob away I guess.

Vodos
Jul 17, 2009

And how do we do that? We hurt a lot of people...

Didn't see this mentioned yet, you can sign up for the V2:HoD beta here: http://beta.paradoxplaza.com/signup/42/
However the deadline is in ~6.5 hours.

Edit: There's also a new EUIV dev diary about war: http://forum.paradoxplaza.com/forum...-so-much-fun...

Vodos fucked around with this message at 10:54 on Feb 8, 2013

Wolfgang Pauli
Mar 26, 2008

One Three Seven
I really hope the Hungarian Question in The Old Gods is really just a trial run of nomad mechanics in EU4. Calling them horde mechanics makes it seem like they're just this huge marauding army and not a legit civilization that is spread out over multiple provinces and slowly building settlements and moving around to better use the land.

Baloogan
Dec 5, 2004
Fun Shoe

Vodos posted:

Didn't see this mentioned yet, you can sign up for the V2:HoD beta here: http://beta.paradoxplaza.com/signup/42/
However the deadline is in ~6.5 hours.


I just registered for this one. Please choose me Paradox! I love you all!

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Vodos posted:

Edit: There's also a new EUIV dev diary about war: http://forum.paradoxplaza.com/forum...-so-much-fun...

I like what I see. Though if rebel ping pong is replaced with "rebels now run to your cap, because it's the best province, harr harr" I will be sad.

Baloogan
Dec 5, 2004
Fun Shoe
Yes! Rebels running to the cap is a great idea! Is there a way to mod that into V2?

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Vodos posted:

Edit: There's also a new EUIV dev diary about war: http://forum.paradoxplaza.com/forum...-so-much-fun...

This all sounds amazing, combat width is especially important as it makes it a lot easier to hold natural borders in mountains etc.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

RabidWeasel posted:

This all sounds amazing, combat width is especially important as it makes it a lot easier to hold natural borders in mountains etc.
Yeah, some definite improvements here. I'm still skeptical about mercenaries actually being useful in the early game, but if true then that's pretty drat awesome as well. That, combined with the width changes, should give a greater sense of combat evolving over the centuries.

I really hope though, given the talk of loans, that the suggestion others have made about peace deals is implemented. You know, the one about being able to ask for far more gold than the enemy has, forcing them to take a loan instead of having to settle for 25 ducats when you've absolutely destroyed them. The fact that warfare is apparently more expensive makes this even more important.

Baloogan
Dec 5, 2004
Fun Shoe

RabidWeasel posted:

This all sounds amazing, combat width is especially important as it makes it a lot easier to hold natural borders in mountains etc.

Yeah drat. I just read it. I had no clue EU3 had all that going on under the hood.
Does V2 have the same system? I had no idea maneuver is how far the unit can engage. Is there URL to an explain all this stuff?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Baloogan posted:

Yeah drat. I just read it. I had no clue EU3 had all that going on under the hood.
Does V2 have the same system? I had no idea maneuver is how far the unit can engage. Is there URL to an explain all this stuff?

Yes, Victoria 2 also uses a fairly complex combat system under the hood. ZearothK talked about it a bit some time ago in Wiz's Azeri LP, but mostly about composition and tech, although that's really one of the few things that the player can directly influence anyway, apart from terrain and leader allocation:

ZearothK posted:

Vicky doesn't have tech level, but it does have specific land techs, 30 technologies spread along 5 different lines: Army Doctrine, Light Armament, Heavy Armament, Military Science and Army Leadership. Also, each technology has several inventions within it that gives it specific bonuses (most are small gradual upgrades, but there are some major things like Gas Attacks and tanks).

Besides that, army composition makes considerable difference, as there are several different unit types, such as Irregulars, Infantry, Guard, Engineers, Dragoons, Cuirassers, Cavalry, Artillery, Barrels and Planes.

Ideally one would have an army made up of enough guards to hold the entire front supported by an equal ammount of artillery (like in late EU3) with independent wings of cavalry/planes surrounding enemy armies and capturing territory.

The main limitation to this is that it requires tech investiment (i.e.: artillery is really good, but you need to invest in its tech tree, which can be deleterious if you're trying to catch up on other technologies) and that you cannot recruit the best units from non-accepted cultures, so colonial/oppressed forces will be your weakest link, and are best employed as support. And no, they're not assimilated in two seconds since the very first patches to the game.

Depending on the wealth of your nation (and the changes Wiz makes to the economy), it may also be prohibitively expensive to maintain an ideal army as well, even in vanilla you can run a deficit in wartime.

So between a more nuanced tech-tree and different unit types, I'd say it's quite easy to represent the differences in military quality between nations in similar tech levels. Hell, Vanilla V2 managed to represent the differences between the Prussian and Austrian militaries, so this should be easy enough.

Burning Rain
Jul 17, 2006

What's happening?!?!
That was quite dry DD, tbh, talking a lot about inaccessible (and, to me, rather pointless) complexity - did anyone really pay much attention to flanking, ranges and individual regiments attacking each other in EU3? Apart from 50%/4 unit cavalry rule, does micromanaging all of that makes/will make much difference in battles or is it the case of losing 1500 instead of 1700 men? Is it desirable for it to make much difference in a game like EU? If not, what's the point?

The shattering/disorganization really needs to be seen in action. I have enough trust in Paradox to believe that the changes make sense and improve the experience.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
Yeah, that's the big weakness to the EU3 and CK2 combat systems. There's a lot going on under the hood and some fairly clever and complex systems being run, but the game is really bad at showing the player what's happening and there's no way for the player to influence it even if they knew.

Looks like EU4 won't be improving on that aspect of it much, although I do like the strategic-level changes.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Burning Rain posted:

That was quite dry DD, tbh, talking a lot about inaccessible (and, to me, rather pointless) complexity - did anyone really pay much attention to flanking, ranges and individual regiments attacking each other in EU3? Apart from 50%/4 unit cavalry rule, does micromanaging all of that makes/will make much difference in battles or is it the case of losing 1500 instead of 1700 men? Is it desirable for it to make much difference in a game like EU? If not, what's the point?
Maybe it's more useful in EU4? Especially when combined with terrain affecting combat widths. Even if it isn't something most players will care overmuch about, it's at least nice that they're making battles more transparent.

Sindai posted:

Looks like EU4 won't be improving on that aspect of it much, although I do like the strategic-level changes.
I will say though, that of the two, focusing on the (grand) strategic-level instead of the individual battles is the right choice.

Wolfgang Pauli
Mar 26, 2008

One Three Seven
It looks like tech bonuses apply on top of the terrain base. I'd much rather have each unit/army start out with some base width and tech bonuses add on that until you reach the max width of that province. Right now the Swiss Alps are narrow until you upgrade your tech to make them... not so narrow? It's changing the terrain and not how the unit uses it.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I like the idea that you will beat down an opposing army and actually force them to sit in a faraway province for months regrouping while you siege down their provinces. Much more realistic than pingponging armies to death before settling down to siege.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Sindai posted:

Yeah, that's the big weakness to the EU3 and CK2 combat systems. There's a lot going on under the hood and some fairly clever and complex systems being run, but the game is really bad at showing the player what's happening and there's no way for the player to influence it even if they knew.

Looks like EU4 won't be improving on that aspect of it much, although I do like the strategic-level changes.

It's interesting that only relatively recently are the Paradox forums people really looking into CK2's combat and realising that there is significant power possible.

Goon Danton
May 24, 2012

Don't forget to show my shitposts to the people. They're well worth seeing.

Bloodly posted:

It's interesting that only relatively recently are the Paradox forums people really looking into CK2's combat and realising that there is significant power possible.

Wait, are you saying that they've found more than "get more cavalry, avoid crossing straits and doing amphibious landings"? That's the only conclusion I've gotten to.

Tercio
Jan 30, 2003

HOI3: TFH is 50% off on GG currently. Can't believe I'm doing this, but I'm picking it and FTM up. Its reputation seems to be improving on the forums. Hope I'm right!

Tercio fucked around with this message at 18:40 on Feb 8, 2013

Wolfgang Pauli
Mar 26, 2008

One Three Seven

RabidWeasel posted:

I like the idea that you will beat down an opposing army and actually force them to sit in a faraway province for months regrouping while you siege down their provinces. Much more realistic than pingponging armies to death before settling down to siege.
I really love this idea. Hopefully with Wiz on the staff the AI will be capable of coping with it, because doomstacks won't work anymore. From here on out the name of the game is campaign coordination, with multiple converging armies and cavalry screeners and the works.

Nolanar posted:

Wait, are you saying that they've found more than "get more cavalry, avoid crossing straits and doing amphibious landings"? That's the only conclusion I've gotten to.
The new command modifiers really change up combat. I made a mod that gives you a set amount of levies (1.5k per holding) and allows buildings to change composition rather than give you MOAR MEN. I also increased the way martial and combat traits affect combat results. It really makes combat a gamble. Unfortunately, you can't do much with it since the game doesn't let you see who is commanding enemy armies.

Wolfgang Pauli fucked around with this message at 18:42 on Feb 8, 2013

Chump Farts
May 9, 2009

There is no Coordinator but Narduzzi, and Shilique is his Prophet.

Ray and Shirley posted:

HOI3: TFH is 50% off on GG currently. Can't believe I'm doing this, but I'm picking it and FTM up. It's reputation seems to be improving on the forums. Hope I'm right!

I'm not sure which one let you completely customize your OOB but that gave me a fighting chance at HOI3. I enjoyed it right up until Barbarossa then I decided to take an extended break.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

RabidWeasel posted:

I like the idea that you will beat down an opposing army and actually force them to sit in a faraway province for months regrouping while you siege down their provinces. Much more realistic than pingponging armies to death before settling down to siege.

Although why would you spend your time sieging provinces and letting them regroup and recover? Wouldn't it be better to just march over to where they're retreated and locked in place and KILL THEM TO DEATH?

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Wolfgang Pauli posted:

It looks like tech bonuses apply on top of the terrain base. I'd much rather have each unit/army start out with some base width and tech bonuses add on that until you reach the max width of that province. Right now the Swiss Alps are narrow until you upgrade your tech to make them... not so narrow? It's changing the terrain and not how the unit uses it.
Yeah, that's a good point, and hopefully something Paradox will take a look at. Would be a pity if the mountains are functionally leveled in the late game.

Fintilgin posted:

Although why would you spend your time sieging provinces and letting them regroup and recover? Wouldn't it be better to just march over to where they're retreated and locked in place and KILL THEM TO DEATH?
Well, if the warscore system is closer to CK2, maybe quickly taking those provinces would allow you to potentially end the war right there, instead of risking more casualties?

Freudian
Mar 23, 2011

Fintilgin posted:

Although why would you spend your time sieging provinces and letting them regroup and recover? Wouldn't it be better to just march over to where they're retreated and locked in place and KILL THEM TO DEATH?

Because manpower is a lot more expensive now, and decisive battles might be more costly in the long run than quick sieges in the area of the country you're actually in.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

A Buttery Pastry posted:

Well, if the warscore system is closer to CK2, maybe quickly taking those provinces would allow you to potentially end the war right there, instead of risking more casualties?
If it's anything like CK2, you'd want to just kill the army and peace out on Battle Warscore alone instead of dragging the war out by sieging provinces and letting the enemy units recover. Especially since EU4 will have War Exhaustion.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Fintilgin posted:

Although why would you spend your time sieging provinces and letting them regroup and recover? Wouldn't it be better to just march over to where they're retreated and locked in place and KILL THEM TO DEATH?

They retreat a lot faster than you, you'll possibly be suffering attrition sending your guys further into their territory (and your forces will reinforce more slowly), they'll have the defensive advantage when you attack, and battles can be potentially very expensive in terms of both manpower (which is now more limited) and cash. It might well actually be more efficient to just siege!

Adbot
ADBOT LOVES YOU

Wolfgang Pauli
Mar 26, 2008

One Three Seven
I think multi-retreating just makes detached cavalry more important than it was in Vicky 2. I'm assuming that broken units will retreat along a path instead of trans-warping to the province, so encircling the province will be as effective as always.

  • Locked thread