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Wolfgang Pauli posted:If it's anything like CK2, you'd want to just kill the army and peace out on Battle Warscore alone instead of dragging the war out by sieging provinces and letting the enemy units recover. Especially since EU4 will have War Exhaustion.
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# ? Feb 8, 2013 19:40 |
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# ? Jun 5, 2024 04:04 |
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Sindai posted:Yeah, that's the big weakness to the EU3 and CK2 combat systems. There's a lot going on under the hood and some fairly clever and complex systems being run, but the game is really bad at showing the player what's happening and there's no way for the player to influence it even if they knew. But manpower and preserving manpower is now more important it seems so maybe that would now be a signifigant diference.
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# ? Feb 8, 2013 20:27 |
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They also mentioned that if your morale is low, you will be literally unable to pursue as your army will be "Disorganized" and unable to move, so you might win a battle but your army will have taken such a beating that they'll have no choice but to hang around sieging a province, until their morale (which will supposedly regenerate much slower) recovers.
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# ? Feb 9, 2013 00:09 |
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I have a pretty specific Darkest Hour question : playing Germany '36, I just took Paris and most of France, but no Vichy events are popping up. The Maginot line is still held, but I'm hoping to save manpower by not assaulting it. I hold all mainland french VPs and would rather not need to hit Africa. Any idea where to look for specifics on requirements?
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# ? Feb 9, 2013 00:23 |
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Velius posted:I have a pretty specific Darkest Hour question : playing Germany '36, I just took Paris and most of France, but no Vichy events are popping up. The Maginot line is still held, but I'm hoping to save manpower by not assaulting it. I hold all mainland french VPs and would rather not need to hit Africa. Any idea where to look for specifics on requirements? It could be the French just refused to surrender. It happens.
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# ? Feb 9, 2013 00:31 |
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Nolanar posted:Wait, are you saying that they've found more than "get more cavalry, avoid crossing straits and doing amphibious landings"? That's the only conclusion I've gotten to. * If you cannot come up with a leader with 8 Martial or higher, don't bother assigning a leader at all * Try not to use Mercenary bands by themselves, as the entire group is concentrated into a single flank, which means they'll take disproportionately high casualties if they fight an equal-sized levy that happens to be split across the three flanks. * Light Cavalry, Archers and Horse Archers can be grouped as one "type" of troops according to their compatible tactics, while Heavy Infantry, Pikes and Knights are of another type. * Specialization of troop types is key. If you have lots of pikes, try to get more pikes. If you have lots of Light Cavalry, try get more Light Cavalry. This is not always possible within Vanilla constraints, but specializing your holdings and customizing your flank composition by mixing and matching which levies go to which flank can help. * "If a building would give your levy the third of one of the two unit sets (you already have two of archers, light cavalry, horse archers, and it'd add the third, or the same with heavy infantry, pikes, and knights), and the new units would make up at least 1% of the levy on completion, it's not just not worth paying for - it'd be worth paying to not have if that was an option. Note that this is not true if you're going to be using that levy in a mixed-unit flank already." * Retinues are the one place you can specialize, and you should almost always go for your culturally unique retinues. Two exceptions are for those that specialize in Light Infantry (Free Warrior, Ethiopian Skirmisher, and Goedendag Militia) because Light Infantry sucks, and you may want to get Skirmish retinues to help with sieges since those retinues produce the most men. * "The Rule of Two: A flank should contain no more than two of the three major skirmish units (Horse Archers, Archers, Light Cavalry), and no more than two of the three major melee units (heavy infantry, pikes, and knights)." * "It's generally ok to have just one of each of the two types of units; the two exceptions are pikes and archers. Pikes always need either knights or heavy infantry backing them up, because the pike-only tactic is unusual in that it requires forest terrain. Archers are ok by themselves, provided they are less than 60% of your total army (otherwise, you'll see the enemy selecting Charge on Undefended Flank on day 4 or 5, moving you to the Melee phase far earlier than desired). Three units can work effectively by themselves - horse archers, heavy cavalry, and heavy infantry are all tolerably good in one-unit armies. Pikes need just a token force of heavy infantry or knights supporting them, and light cavalry with an appropriate leader (Byzantine, Aggressive, Brave, or Cavalry Leader) need just 10% of the force to be knights." * Vassal levies will be a disorganized mishmash of troop types, so group them all up in one or two flanks, then concentrate your retinues, mercenaries and personal levies in the remaining flank(s), so that at least those will be specialized.
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# ? Feb 9, 2013 01:17 |
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Europa Universalis IV: World Map Trailer: https://www.youtube.com/watch?v=yKK2WMSBzCQ This may be the first paradox game I actually stay on terrain mode.
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# ? Feb 9, 2013 01:44 |
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Trujillo posted:Europa Universalis IV: World Map Trailer: https://www.youtube.com/watch?v=yKK2WMSBzCQ Eh. Still not sold on that until Terrain Mapmode contains actually useful information in it. Political is obvious, Religious and Trade are useful, Diplomatic can be useful on occasion, and that's about it as far as I'm concerned. Terrain doesn't have any of the information the others have.
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# ? Feb 9, 2013 01:48 |
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ETA on EU4?
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# ? Feb 9, 2013 01:56 |
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Pornographic Memory posted:They also mentioned that if your morale is low, you will be literally unable to pursue as your army will be "Disorganized" and unable to move, so you might win a battle but your army will have taken such a beating that they'll have no choice but to hang around sieging a province, until their morale (which will supposedly regenerate much slower) recovers.
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# ? Feb 9, 2013 01:57 |
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Baloogan posted:ETA on EU4? Q3 2013 is all they've said.
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# ? Feb 9, 2013 01:59 |
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Patter Song posted:Eh. Still not sold on that until Terrain Mapmode contains actually useful information in it.
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# ? Feb 9, 2013 02:01 |
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Patter Song posted:Eh. Still not sold on that until Terrain Mapmode contains actually useful information in it. The political map mode still has a weird play-doh look to me over mountains, and I can't imagine staring at mainly the religious, trade or diplomatic mapmodes for an hour on end. Baloogan posted:ETA on EU4? Gamespy preview just says fall: http://pc.gamespy.com/pc/europa-universalis-iv/1227370p1.html Some other highlights: quote:When I took Normandy from the English, I had won a major victory because I'd declared war specifically over Normandy. England wasn't totally beaten, but I went to the peace table with a big edge because I'd already taken my objectives by force. quote:it's a game of button and trees, not sliders. EU III loved sliders, and used them for just about every variable it could, which made it harder to see what explicit choices you were making, or what their effects would be. EU IV's focus on clearly labeled buttons quote:Everything in EU4 just seems a bit sharper than it was before. Resources, be they economic, governmental, military, or diplomatic, are scarcer now than in the past, and I faced harder choices in my session...Now there seem to be systems in place to stop the snowballing that could ruin a good game of EU3.
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# ? Feb 9, 2013 02:02 |
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I'm not sure if we knew this beforehand, but that preview also confirms that the game will include Revolutionary France. Here's hoping the revolutionary mechanics are a bit more fleshed out than in EU3.
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# ? Feb 9, 2013 02:13 |
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BBJoey posted:I'm not sure if we knew this beforehand, but that preview also confirms that the game will include Revolutionary France. Here's hoping the revolutionary mechanics are a bit more fleshed out than in EU3.
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# ? Feb 9, 2013 02:17 |
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BBJoey posted:I'm not sure if we knew this beforehand, but that preview also confirms that the game will include Revolutionary France. Here's hoping the revolutionary mechanics are a bit more fleshed out than in EU3. That means they probably didn't include the ability to change a countries flag via events or government types and 'Rev. France' is still a distinct tag from 'France'. Why can't we have flag changing in EU? It works in V2. Maybe they just haven't switched that out yet.
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# ? Feb 9, 2013 02:42 |
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Fintilgin posted:That means they probably didn't include the ability to change a countries flag via events or government types and 'Rev. France' is still a distinct tag from 'France'. Why can't we have flag changing in EU? It works in V2. Because then you can't have a well-done civil war between France and Revolutionary France, Citoyen.
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# ? Feb 9, 2013 04:06 |
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Really liking mt. Tumor in the middle of Bohemia.
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# ? Feb 9, 2013 06:44 |
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Fintilgin posted:That means they probably didn't include the ability to change a countries flag via events or government types and 'Rev. France' is still a distinct tag from 'France'. Why can't we have flag changing in EU? It works in V2. It is possible it works like in V2 where if your nation changes government the localization name for the country changes as well, and like in V2:HoD the nation's color changes as well. I don't think this is confirmation we're not getting the V2 mechanic but I'm still a bit worried too .
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# ? Feb 9, 2013 07:05 |
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Raskolnikov38 posted:Really liking mt. Tumor in the middle of Bohemia. I actually had no idea people played with anything other than political map mode. I only ever use the other modes for information (terrain not at all)
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# ? Feb 9, 2013 07:07 |
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DrProsek posted:It is possible it works like in V2 where if your nation changes government the localization name for the country changes as well, and like in V2:HoD the nation's color changes as well. I don't think this is confirmation we're not getting the V2 mechanic but I'm still a bit worried too . I refuse to hope! All it brings me is pain!
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# ? Feb 9, 2013 07:14 |
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The flag thing isn't as bad as country names staying the same, like the Ottomans if the Ottomans get kicked off the throne.
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# ? Feb 9, 2013 07:38 |
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Farecoal posted:I actually had no idea people played with anything other than political map mode. I only ever use the other modes for information (terrain not at all) Paradox games feel more immersive and aesthetically pleasing to me when their maps look like actual maps. Stuff like 3D terrain and rippling water just seems awkward to me in terms of aesthetics. Of course, going the other way with Fraktur and cursive fonts and God forbid, graph paper, is also pretty bad.
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# ? Feb 9, 2013 08:04 |
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Can you guys link me to some good tutorials for EU3? I'm trying to learn the game now that I have an 'ok' grasp on ck2... I'd like to be decent at EU3 before 4 comes out.
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# ? Feb 9, 2013 09:06 |
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Paradox folks: If I might make a suggestion for HOD, maybe you guys could throw in a "Fortification" or "Construction" map-mode so you can see fort (and also naval base?) levels on an overlay similar to Infrastructure map-mode. I sometimes end up completely missing a province or two when lining and upgrading my borders with forts.Zip posted:Can you guys link me to some good tutorials for EU3? I'm trying to learn the game now that I have an 'ok' grasp on ck2... http://lparchive.org/Europa-Universalis-III-Divine-Wind/ Generally the best introduction to EU3.
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# ? Feb 9, 2013 09:14 |
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It might be a good idea to add Kersch's LP to the OP, given how often it comes up as the best newbie AAR.
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# ? Feb 9, 2013 09:49 |
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Trujillo posted:Europa Universalis IV: World Map Trailer: https://www.youtube.com/watch?v=yKK2WMSBzCQ
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# ? Feb 9, 2013 10:11 |
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MiscMods for EU3 adds this long strip of wasteland between the Russian region and Finland. I don't think it was there in vanilla. Is this supposed to be geographically accurate?
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# ? Feb 9, 2013 10:48 |
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Trujillo posted:This may be the first paradox game I actually stay on terrain mode.
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# ? Feb 9, 2013 11:16 |
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I wish you could set a default mapmode, so that I'd never have to look at a terrain map again.
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# ? Feb 9, 2013 11:18 |
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One thing I'd actually like to see instead is a Diplomacy view that shows war progress. Like, your provinces are green, your enemy's are red, any enemy provinces you're occupying are red with green stripes, and any of your provinces that are occupied are green with red stripes. I'd probably stay in that view for a while, especially with CK/EU/Victoria wars where borders can get messy.
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# ? Feb 9, 2013 12:23 |
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gradenko_2000 posted:One thing I'd actually like to see instead is a Diplomacy view that shows war progress. Like, your provinces are green, your enemy's are red, any enemy provinces you're occupying are red with green stripes, and any of your provinces that are occupied are green with red stripes. I'd probably stay in that view for a while, especially with CK/EU/Victoria wars where borders can get messy. I've always wanted something like this, in large wars it can be easy to forget who exactly you're at war with, especially in the HRE where there's tons of minors and alliance webs and disjointed provinces everywhere.
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# ? Feb 9, 2013 12:35 |
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But, uh, we have that already? Isn't that in all our recent games?
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# ? Feb 9, 2013 13:11 |
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Darkrenown posted:But, uh, we have that already? Isn't that in all our recent games? Yepp. Diplomatic mapmode.
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# ? Feb 9, 2013 13:14 |
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Darkrenown posted:But, uh, we have that already? Isn't that in all our recent games? I know, why is why I said "a Diplomacy view that shows war progress". The current Diplomatic map mode in the recent games uses striping and alternate colors for non-war-related uses, such as unclaimed cores. What I was describing was a Diplomatic map mode that denotes province occupation so I can activate it and use it full-time as I'm prosecuting a war, instead of currently where I switch to it momentarily just to check which provinces I should be looking to attack, then go back to Political map mode anyway since I can't see the provinces I've already attacked. I also acknowledge that this might not really have been the intended use of Diplomatic map mode in the first place, so my suggestion was sort of if this other war-used map mode would be a separate one altogether. EDIT: persecuting != prosecuting gradenko_2000 fucked around with this message at 18:20 on Feb 9, 2013 |
# ? Feb 9, 2013 14:32 |
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What exactly is "War capacity" in EU3? I've played the hell out of that game but have never strictly understood that concept.
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# ? Feb 9, 2013 15:13 |
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Noreaus posted:What exactly is "War capacity" in EU3? I've played the hell out of that game but have never strictly understood that concept. It's a number derived from the number of regiments on the field, the amount of manpower available, the number of provinces occupied, the current amount of war exhaustion, and a couple other factors. It's purely an informational number, and is used by the AI to gauge how well it's doing in a war (and you can sort of use this yourself for the same). If you can red-line the AI's War Capacity, he'll be more amenable to a peace.
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# ? Feb 9, 2013 15:28 |
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Darkrenown posted:But, uh, we have that already? Isn't that in all our recent games? It's not very practical to use because if you click on an enemy province it starts showing you who they are at war with, so you can't exactly fight a war using it. gradenko_2000 posted:I know, why is why I said "a Diplomacy view that shows war progress". The current Diplomatic map mode in the recent games uses striping and alternate colors for non-war-related uses, such as unclaimed cores. This, basically.
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# ? Feb 9, 2013 18:08 |
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gradenko_2000 posted:I know, why is why I said "a Diplomacy view that shows war progress". The current Diplomatic map mode in the recent games uses striping and alternate colors for non-war-related uses, such as unclaimed cores. I was replying to the post above mine, which was why I didn't quote you. But yeah, I can see how your idea would be useful. RabidWeasel posted:It's not very practical to use because if you click on an enemy province it starts showing you who they are at war with, so you can't exactly fight a war using it. It does show who you're at war with though, which is what you seemed interested in when I read your post, and you don't actually need to click on someone's provinces often/at all to fight them.
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# ? Feb 9, 2013 18:33 |
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# ? Jun 5, 2024 04:04 |
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Deleting moneyin.wav and moneyout.wav - the best thing I've ever done for EUIII. No more: clink! clink! clink! clink! clink! clink! clink! clink! clink! clink! clink! clink! clink! clink! clink! clink! clink! clink! clink! clink!
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# ? Feb 9, 2013 18:41 |