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A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Wolfgang Pauli posted:

If it's anything like CK2, you'd want to just kill the army and peace out on Battle Warscore alone instead of dragging the war out by sieging provinces and letting the enemy units recover. Especially since EU4 will have War Exhaustion.
Doesn't occupying a contested province boost your warscore a whole bunch, while also making it significantly easier to grab in a peace deal? Combine that with the game encouraging you to conserve your forces, and the murderous rampaging armies of EU3 might be a thing of the past.

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Rudi Starnberg
Jul 8, 2012

Sindai posted:

Yeah, that's the big weakness to the EU3 and CK2 combat systems. There's a lot going on under the hood and some fairly clever and complex systems being run, but the game is really bad at showing the player what's happening and there's no way for the player to influence it even if they knew.

Looks like EU4 won't be improving on that aspect of it much, although I do like the strategic-level changes.

But manpower and preserving manpower is now more important it seems so maybe that would now be a signifigant diference.

Pornographic Memory
Dec 17, 2008
They also mentioned that if your morale is low, you will be literally unable to pursue as your army will be "Disorganized" and unable to move, so you might win a battle but your army will have taken such a beating that they'll have no choice but to hang around sieging a province, until their morale (which will supposedly regenerate much slower) recovers.

Velius
Feb 27, 2001
I have a pretty specific Darkest Hour question : playing Germany '36, I just took Paris and most of France, but no Vichy events are popping up. The Maginot line is still held, but I'm hoping to save manpower by not assaulting it. I hold all mainland french VPs and would rather not need to hit Africa. Any idea where to look for specifics on requirements?

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Velius posted:

I have a pretty specific Darkest Hour question : playing Germany '36, I just took Paris and most of France, but no Vichy events are popping up. The Maginot line is still held, but I'm hoping to save manpower by not assaulting it. I hold all mainland french VPs and would rather not need to hit Africa. Any idea where to look for specifics on requirements?

It could be the French just refused to surrender. It happens.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Nolanar posted:

Wait, are you saying that they've found more than "get more cavalry, avoid crossing straits and doing amphibious landings"? That's the only conclusion I've gotten to.
Taken / paraphrased from http://forum.paradoxplaza.com/forum/showthread.php?664959-Combat-mechanics :

* If you cannot come up with a leader with 8 Martial or higher, don't bother assigning a leader at all

* Try not to use Mercenary bands by themselves, as the entire group is concentrated into a single flank, which means they'll take disproportionately high casualties if they fight an equal-sized levy that happens to be split across the three flanks.

* Light Cavalry, Archers and Horse Archers can be grouped as one "type" of troops according to their compatible tactics, while Heavy Infantry, Pikes and Knights are of another type.

* Specialization of troop types is key. If you have lots of pikes, try to get more pikes. If you have lots of Light Cavalry, try get more Light Cavalry. This is not always possible within Vanilla constraints, but specializing your holdings and customizing your flank composition by mixing and matching which levies go to which flank can help.

* "If a building would give your levy the third of one of the two unit sets (you already have two of archers, light cavalry, horse archers, and it'd add the third, or the same with heavy infantry, pikes, and knights), and the new units would make up at least 1% of the levy on completion, it's not just not worth paying for - it'd be worth paying to not have if that was an option. Note that this is not true if you're going to be using that levy in a mixed-unit flank already."

* Retinues are the one place you can specialize, and you should almost always go for your culturally unique retinues. Two exceptions are for those that specialize in Light Infantry (Free Warrior, Ethiopian Skirmisher, and Goedendag Militia) because Light Infantry sucks, and you may want to get Skirmish retinues to help with sieges since those retinues produce the most men.

* "The Rule of Two: A flank should contain no more than two of the three major skirmish units (Horse Archers, Archers, Light Cavalry), and no more than two of the three major melee units (heavy infantry, pikes, and knights)."

* "It's generally ok to have just one of each of the two types of units; the two exceptions are pikes and archers. Pikes always need either knights or heavy infantry backing them up, because the pike-only tactic is unusual in that it requires forest terrain. Archers are ok by themselves, provided they are less than 60% of your total army (otherwise, you'll see the enemy selecting Charge on Undefended Flank on day 4 or 5, moving you to the Melee phase far earlier than desired). Three units can work effectively by themselves - horse archers, heavy cavalry, and heavy infantry are all tolerably good in one-unit armies. Pikes need just a token force of heavy infantry or knights supporting them, and light cavalry with an appropriate leader (Byzantine, Aggressive, Brave, or Cavalry Leader) need just 10% of the force to be knights."

* Vassal levies will be a disorganized mishmash of troop types, so group them all up in one or two flanks, then concentrate your retinues, mercenaries and personal levies in the remaining flank(s), so that at least those will be specialized.

Trujillo
Jul 10, 2007
Europa Universalis IV: World Map Trailer: https://www.youtube.com/watch?v=yKK2WMSBzCQ

This may be the first paradox game I actually stay on terrain mode.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe

Trujillo posted:

Europa Universalis IV: World Map Trailer: https://www.youtube.com/watch?v=yKK2WMSBzCQ

This may be the first paradox game I actually stay on terrain mode.

Eh. Still not sold on that until Terrain Mapmode contains actually useful information in it.

Political is obvious, Religious and Trade are useful, Diplomatic can be useful on occasion, and that's about it as far as I'm concerned. Terrain doesn't have any of the information the others have.

Baloogan
Dec 5, 2004
Fun Shoe
ETA on EU4?

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Pornographic Memory posted:

They also mentioned that if your morale is low, you will be literally unable to pursue as your army will be "Disorganized" and unable to move, so you might win a battle but your army will have taken such a beating that they'll have no choice but to hang around sieging a province, until their morale (which will supposedly regenerate much slower) recovers.
Which makes it even more important to have a detached cavalry reserve.

Dr. Video Games 0031
Jul 17, 2004

Baloogan posted:

ETA on EU4?

Q3 2013 is all they've said.

BBJoey
Oct 31, 2012

Patter Song posted:

Eh. Still not sold on that until Terrain Mapmode contains actually useful information in it.
Knowing how far snow and ice has spread could be pretty useful. (Those winter effects look really, really neat! I wonder if they'll backport them to CK2?)

Trujillo
Jul 10, 2007

Patter Song posted:

Eh. Still not sold on that until Terrain Mapmode contains actually useful information in it.

Political is obvious, Religious and Trade are useful, Diplomatic can be useful on occasion, and that's about it as far as I'm concerned. Terrain doesn't have any of the information the others have.



The political map mode still has a weird play-doh look to me over mountains, and I can't imagine staring at mainly the religious, trade or diplomatic mapmodes for an hour on end.

Baloogan posted:

ETA on EU4?

Gamespy preview just says fall: http://pc.gamespy.com/pc/europa-universalis-iv/1227370p1.html

Some other highlights:

quote:

When I took Normandy from the English, I had won a major victory because I'd declared war specifically over Normandy. England wasn't totally beaten, but I went to the peace table with a big edge because I'd already taken my objectives by force.

quote:

it's a game of button and trees, not sliders. EU III loved sliders, and used them for just about every variable it could, which made it harder to see what explicit choices you were making, or what their effects would be. EU IV's focus on clearly labeled buttons

quote:

Everything in EU4 just seems a bit sharper than it was before. Resources, be they economic, governmental, military, or diplomatic, are scarcer now than in the past, and I faced harder choices in my session...Now there seem to be systems in place to stop the snowballing that could ruin a good game of EU3.

BBJoey
Oct 31, 2012

I'm not sure if we knew this beforehand, but that preview also confirms that the game will include Revolutionary France. Here's hoping the revolutionary mechanics are a bit more fleshed out than in EU3.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

BBJoey posted:

I'm not sure if we knew this beforehand, but that preview also confirms that the game will include Revolutionary France. Here's hoping the revolutionary mechanics are a bit more fleshed out than in EU3.
I think that's kind of a long shot. That's a bunch of work for something that will happen at the very end of the game, and there are so many other unsolved problems. They don't even know what to do about nomads yet. Revolutions sounds primed for a Napoleon's Ambition-like DLC some months after release.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

BBJoey posted:

I'm not sure if we knew this beforehand, but that preview also confirms that the game will include Revolutionary France. Here's hoping the revolutionary mechanics are a bit more fleshed out than in EU3.

That means they probably didn't include the ability to change a countries flag via events or government types and 'Rev. France' is still a distinct tag from 'France'. Why can't we have flag changing in EU? It works in V2. :qq:

Maybe they just haven't switched that out yet.

Spiderfist Island
Feb 19, 2011

Fintilgin posted:

That means they probably didn't include the ability to change a countries flag via events or government types and 'Rev. France' is still a distinct tag from 'France'. Why can't we have flag changing in EU? It works in V2. :qq:

Maybe they just haven't switched that out yet.

Because then you can't have a well-done civil war between France and Revolutionary France, Citoyen. :getin:

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold

Really liking mt. Tumor in the middle of Bohemia.

burnishedfume
Mar 8, 2011

You really are a louse...

Fintilgin posted:

That means they probably didn't include the ability to change a countries flag via events or government types and 'Rev. France' is still a distinct tag from 'France'. Why can't we have flag changing in EU? It works in V2. :qq:

Maybe they just haven't switched that out yet.

It is possible it works like in V2 where if your nation changes government the localization name for the country changes as well, and like in V2:HoD the nation's color changes as well. I don't think this is confirmation we're not getting the V2 mechanic but I'm still a bit worried too :ohdear:.

Farecoal
Oct 15, 2011

There he go

Raskolnikov38 posted:

Really liking mt. Tumor in the middle of Bohemia.

I actually had no idea people played with anything other than political map mode. I only ever use the other modes for information (terrain not at all)

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

DrProsek posted:

It is possible it works like in V2 where if your nation changes government the localization name for the country changes as well, and like in V2:HoD the nation's color changes as well. I don't think this is confirmation we're not getting the V2 mechanic but I'm still a bit worried too :ohdear:.

I refuse to hope! All it brings me is pain! :cry:

Fister Roboto
Feb 21, 2008

The flag thing isn't as bad as country names staying the same, like the Ottomans if the Ottomans get kicked off the throne.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Farecoal posted:

I actually had no idea people played with anything other than political map mode. I only ever use the other modes for information (terrain not at all)

Paradox games feel more immersive and aesthetically pleasing to me when their maps look like actual maps. Stuff like 3D terrain and rippling water just seems awkward to me in terms of aesthetics.

Of course, going the other way with Fraktur and cursive fonts and God forbid, graph paper, is also pretty bad.

Zip
Mar 19, 2006

Can you guys link me to some good tutorials for EU3? I'm trying to learn the game now that I have an 'ok' grasp on ck2...

I'd like to be decent at EU3 before 4 comes out.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Paradox folks: If I might make a suggestion for HOD, maybe you guys could throw in a "Fortification" or "Construction" map-mode so you can see fort (and also naval base?) levels on an overlay similar to Infrastructure map-mode. I sometimes end up completely missing a province or two when lining and upgrading my borders with forts.

Zip posted:

Can you guys link me to some good tutorials for EU3? I'm trying to learn the game now that I have an 'ok' grasp on ck2...

I'd like to be decent at EU3 before 4 comes out.

http://lparchive.org/Europa-Universalis-III-Divine-Wind/

Generally the best introduction to EU3.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands
It might be a good idea to add Kersch's LP to the OP, given how often it comes up as the best newbie AAR.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Trujillo posted:

Europa Universalis IV: World Map Trailer: https://www.youtube.com/watch?v=yKK2WMSBzCQ

This may be the first paradox game I actually stay on terrain mode.
Don't think we're not on to you Paradox, I see you strategically avoided showing Scandinavia in detail. :colbert: Now I can't see if you've fixed Jutland!

Vegetable
Oct 22, 2010

MiscMods for EU3 adds this long strip of wasteland between the Russian region and Finland. I don't think it was there in vanilla. Is this supposed to be geographically accurate?

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Trujillo posted:

This may be the first paradox game I actually stay on terrain mode.
Lots of goons said the same thing during CK2 previews. I don't think very many actually did, and I expect the same for EUIV.

Chickpea Roar
Jan 11, 2006

Merdre!
I wish you could set a default mapmode, so that I'd never have to look at a terrain map again.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
One thing I'd actually like to see instead is a Diplomacy view that shows war progress. Like, your provinces are green, your enemy's are red, any enemy provinces you're occupying are red with green stripes, and any of your provinces that are occupied are green with red stripes. I'd probably stay in that view for a while, especially with CK/EU/Victoria wars where borders can get messy.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

gradenko_2000 posted:

One thing I'd actually like to see instead is a Diplomacy view that shows war progress. Like, your provinces are green, your enemy's are red, any enemy provinces you're occupying are red with green stripes, and any of your provinces that are occupied are green with red stripes. I'd probably stay in that view for a while, especially with CK/EU/Victoria wars where borders can get messy.

I've always wanted something like this, in large wars it can be easy to forget who exactly you're at war with, especially in the HRE where there's tons of minors and alliance webs and disjointed provinces everywhere.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
But, uh, we have that already? Isn't that in all our recent games?

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Darkrenown posted:

But, uh, we have that already? Isn't that in all our recent games?

Yepp. Diplomatic mapmode.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Darkrenown posted:

But, uh, we have that already? Isn't that in all our recent games?

I know, why is why I said "a Diplomacy view that shows war progress". The current Diplomatic map mode in the recent games uses striping and alternate colors for non-war-related uses, such as unclaimed cores.

What I was describing was a Diplomatic map mode that denotes province occupation so I can activate it and use it full-time as I'm prosecuting a war, instead of currently where I switch to it momentarily just to check which provinces I should be looking to attack, then go back to Political map mode anyway since I can't see the provinces I've already attacked.

I also acknowledge that this might not really have been the intended use of Diplomatic map mode in the first place, so my suggestion was sort of if this other war-used map mode would be a separate one altogether.

EDIT: persecuting != prosecuting

gradenko_2000 fucked around with this message at 18:20 on Feb 9, 2013

Noreaus
May 22, 2008

HEY, WHAT'S HAPPENING? :)
What exactly is "War capacity" in EU3? I've played the hell out of that game but have never strictly understood that concept.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Noreaus posted:

What exactly is "War capacity" in EU3? I've played the hell out of that game but have never strictly understood that concept.

It's a number derived from the number of regiments on the field, the amount of manpower available, the number of provinces occupied, the current amount of war exhaustion, and a couple other factors. It's purely an informational number, and is used by the AI to gauge how well it's doing in a war (and you can sort of use this yourself for the same). If you can red-line the AI's War Capacity, he'll be more amenable to a peace.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Darkrenown posted:

But, uh, we have that already? Isn't that in all our recent games?

It's not very practical to use because if you click on an enemy province it starts showing you who they are at war with, so you can't exactly fight a war using it.

gradenko_2000 posted:

I know, why is why I said "a Diplomacy view that shows war progress". The current Diplomatic map mode in the recent games uses striping and alternate colors for non-war-related uses, such as unclaimed cores.

What I was describing was a Diplomatic map mode that denotes province occupation so I can activate it and use it full-time as I'm persecuting a war, instead of currently where I switch to it momentarily just to check which provinces I should be looking to attack, then go back to Political map mode anyway since I can't see the provinces I've already attacked.

I also acknowledge that this might not really have been the intended use of Diplomatic map mode in the first place, so my suggestion was sort of if this other war-used map mode would be a separate one altogether.

This, basically.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

gradenko_2000 posted:

I know, why is why I said "a Diplomacy view that shows war progress". The current Diplomatic map mode in the recent games uses striping and alternate colors for non-war-related uses, such as unclaimed cores.

I was replying to the post above mine, which was why I didn't quote you. But yeah, I can see how your idea would be useful.

RabidWeasel posted:

It's not very practical to use because if you click on an enemy province it starts showing you who they are at war with, so you can't exactly fight a war using it.

It does show who you're at war with though, which is what you seemed interested in when I read your post, and you don't actually need to click on someone's provinces often/at all to fight them.

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Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Deleting moneyin.wav and moneyout.wav - the best thing I've ever done for EUIII. :aaaaa:

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