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Evil Fluffy posted:ores are fused with gear. I made some diamonds and sold them. Eh. Also, is it possible to move to a different island with my crew? My first one is a total and utter clusterfuck.
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# ? Feb 10, 2013 19:29 |
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# ? Jun 5, 2024 06:29 |
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junglistvip posted:Anyone here play Clash of Clans? I'm far too addicted to it. Don't we have a bunch of people playing this? I started playing a bit back and I have a question. I cleared out every obstacle on the map, yet I have 49/50 cleared for the achievement thing. Did I miss something obvious?
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# ? Feb 10, 2013 20:16 |
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KGBAgent185 posted:I cleared out every obstacle on the map, yet I have 49/50 cleared for the achievement thing. Did I miss something obvious? The trees/bushes/etc all regrow over time, so you'll just have to wait a bit for more to show up.
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# ? Feb 10, 2013 20:29 |
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So are there any decent sniper games on iPhone/iPad that have come out recently?
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# ? Feb 10, 2013 20:46 |
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junglistvip posted:Anyone here play Clash of Clans? I'm far too addicted to it. There's about 7 of us so far, all around level 60 so if you join us you'll get lots of good troops.
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# ? Feb 10, 2013 20:57 |
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teknetik posted:I made some diamonds and sold them. Eh. You can visit different islands, but can't move there. You can, however, destroy all your buildings and start from scratch if you want.
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# ? Feb 10, 2013 21:59 |
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concerned mom posted:There's about 7 of us so far, all around level 60 so if you join us you'll get lots of good troops. How do I rebuild the Clan Castle so I can join up with ya guys?
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# ? Feb 10, 2013 23:13 |
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teknetik posted:I made some diamonds and sold them. Eh. To get the best weapons and armor, you need to fuse them. There's a superalloy spear that does i think +254 to all enemies and to get it you have to fuse lower level gems into moon rocks (or some poo poo, I forget) to fuse with a high level spear. Also, at some point you get the ability to move buildings and then un-gently caress your island. It's mostly gonna be a mess until you do it. One more thing, you can do multiples of non-weapons on beasts. So give them as many handkerchiefs/headbands as you can and they'll harvest more stuff.
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# ? Feb 10, 2013 23:30 |
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Jefferoo posted:So are there any decent sniper games on iPhone/iPad that have come out recently? Clear Vision 2 came out a few days ago. Not iPhone 5 optimised though
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# ? Feb 10, 2013 23:35 |
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Jefferoo posted:How do I rebuild the Clan Castle so I can join up with ya guys? Just save up enough money to rebuild it. If you tap it you should see a price it costs to do it.
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# ? Feb 10, 2013 23:42 |
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Can you unlock the landscape rotation option in Beastie Bay in the ad supported version (it cryptically mentions it opening at some point during the game but hasn't yet for my son who is quite a few hours in) or is it only if you've bought the app?
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# ? Feb 10, 2013 23:44 |
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Dungelot patched with more content, its a lot harder now too.
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# ? Feb 10, 2013 23:45 |
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junglistvip posted:Anyone here play Clash of Clans? I'm far too addicted to it. It's always fun to make 6-8 bombers and 120 goblins and then search for a juicy target to quickly top up on coins/elixir. edit: I just joined Crusader Kings. psylent fucked around with this message at 00:44 on Feb 11, 2013 |
# ? Feb 11, 2013 00:41 |
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Fazana posted:Can you unlock the landscape rotation option in Beastie Bay in the ad supported version (it cryptically mentions it opening at some point during the game but hasn't yet for my son who is quite a few hours in) or is it only if you've bought the app? I think this time around there's only the ad-supported and your $5 IAP is what removes ads and unlocks landscape.
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# ? Feb 11, 2013 00:42 |
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Got to level 50 in Dungelot and then my iPhone decided to do a weird little reboot. Lost my progress so it borked the level 50 character unlock BUT it decided to let me keep the 4000 gold I earned at least. Derp.
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# ? Feb 11, 2013 00:56 |
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Telex posted:I think this time around there's only the ad-supported and your $5 IAP is what removes ads and unlocks landscape.
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# ? Feb 11, 2013 01:05 |
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I am way to addicted to Book of Heroes and am currently up to level 16 on my War Mage, joined a guild, and have been doing raids. Now I am reading about Knights and Dragons and almost don't want to download it because I know what will probably happen. Going to use your code Fazzanna and will post mine hopefully for the next goon to pick up K&D.
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# ? Feb 11, 2013 02:07 |
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psylent posted:I've been playing since Xmas (level 39), I'm at the stage now where upgrades take 3-5 days so I'm only really logging in once a day for 10 mins to tidy up and collect coin/elixir. I'm going to spend the next few weeks slowly upgrading everything as much as possible before launching any more attacks. Well, crusader kings that I found required 800 trophies to join?
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# ? Feb 11, 2013 02:38 |
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Yep that's the one. I just scraped in at 893 trophies. Is there a thread for Clash of Clans? Should we all agree to only donate archers? They're awesome for defense against raids.
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# ? Feb 11, 2013 03:51 |
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Origin name for Simpsons is sabredenton, friend code for Knights and Dragons is XBB-FNR-CXQ. Those plus Era of Sail are the only ones holding my interest right now.
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# ? Feb 11, 2013 05:32 |
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psylent posted:edit: I just joined Crusader Kings.
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# ? Feb 11, 2013 05:35 |
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By the way, I was totally wrong about Pixel People. If you put in the time (have it out when watching TV or playing a game or something) and farm a bunch of trees and house hearts for utonium, you can definitely get all 150 clones within a week or two (I did buy the .99 time doubler, however). I'm currently at 148, just waiting for the last two. Pretty nice little game, lots of charm. Looking forward to updates with more clone options.
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# ? Feb 11, 2013 06:00 |
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I gave up a while ago when I bottomed out on bux. I got tired of being chained to my small meadow of trees, having to babysit them each time I needed a new residence. I liked finding new jobs but gently caress all that nonsense.
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# ? Feb 11, 2013 06:33 |
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Bummey posted:I gave up a while ago when I bottomed out on bux. I got tired of being chained to my small meadow of trees, having to babysit them each time I needed a new residence. I liked finding new jobs but gently caress all that nonsense. In general, gently caress this wave of games that hook you then expect you to pay money to do anything past a day or two of playing. It's loving frustrating how much these games subvert my limbic system and then poo poo on it. It's getting to the point where I might just stop playing iOS games if this crap keeps up.
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# ? Feb 11, 2013 07:01 |
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Rexicon1 posted:In general, gently caress this wave of games that hook you then expect you to pay money to do anything past a day or two of playing. It's loving frustrating how much these games subvert my limbic system and then poo poo on it. It's getting to the point where I might just stop playing iOS games if this crap keeps up. There's tons of iOS games that don't use some stupid energy mechanic. Thankfully the f2pocalypse never ended up happening!
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# ? Feb 11, 2013 07:05 |
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Fallom posted:There's tons of iOS games that don't use some stupid energy mechanic. Thankfully the f2pocalypse never ended up happening! I never implied there was some "f2pocalypse" or whatever, I'm just expressing a frustration with the number of games that use this mechanic and how the prevalence of it in games/sandboxes, that otherwise are pretty fun, sucks. e: Something about paying up front vs paying as I go through makes it feel like someone is trying to trick as much money out of me as possible, which isn't a pleasant feeling.
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# ? Feb 11, 2013 07:07 |
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Rexicon1 posted:I never implied there was some "f2pocalypse" I never said you did
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# ? Feb 11, 2013 07:18 |
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Rexicon1 posted:In general, gently caress this wave of games that hook you then expect you to pay money to do anything past a day or two of playing. It's loving frustrating how much these games subvert my limbic system and then poo poo on it. It's getting to the point where I might just stop playing iOS games if this crap keeps up. I hate all this poo poo. I'd rather dump some dollars into a regular rear end, up front paid app than get a neutered, at best, version of what the game should be. That's assuming the game was designed in good faith, to begin with. Give us money, we give you game, no more talk of money unless we add meaningful expansion content.
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# ? Feb 11, 2013 07:31 |
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Rexicon1 posted:I never implied there was some "f2pocalypse" or whatever, I'm just expressing a frustration with the number of games that use this mechanic and how the prevalence of it in games/sandboxes, that otherwise are pretty fun, sucks. Part of the problem is that consumers have come conditioned to only paying a buck or two per app, but given the increasing boundaries of what a mobile game is capable of technologically that's not enough to support their development costs.
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# ? Feb 11, 2013 07:32 |
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Bummey posted:I hate all this poo poo. I'd rather dump some dollars into a regular rear end, up front paid app than get a neutered, at best, version of what the game should be. That's assuming the game was designed in good faith, to begin with. I think that things like Walking Dead and Ghost Trick have the right general idea; give you a portion of a real game but don't cripple it, instead of giving you a "full" game that hobbles along slower than Paul Sheldon.
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# ? Feb 11, 2013 07:54 |
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The Insect Court posted:Part of the problem is that consumers have come conditioned to only paying a buck or two per app, but given the increasing boundaries of what a mobile game is capable of technologically that's not enough to support their development costs. And part of the problem is that developers have gotten on their knees and chugged the 99¢ money fountain. They should all go back to prices that make sense for their product. If the app market crashes, it crashes. That's the risk we have to accept. Ursine Asylum posted:I think that things like Walking Dead and Ghost Trick have the right general idea; give you a portion of a real game but don't cripple it, instead of giving you a "full" game that hobbles along slower than Paul Sheldon. You just have to hope your game is good enough for people to buy the full thing. Rolando 2 was the first thing I can remember that offered the free demo with a paid full unlock. It went down in flames when people realized "HEY THIS GAME ACTUALLY SUCKS AND IS TEDIOUS GARBAGE" and moved on with their lives. How many $1 games have you bought (or $1 games that went free before you finally cared enough to download them), played once or twice and never gone back to? That's the problem with this quick bite gameplay everyone is trying to capitalize on; most of the time, you only want one bite. Bummey fucked around with this message at 08:34 on Feb 11, 2013 |
# ? Feb 11, 2013 08:30 |
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KGBAgent185 posted:Well, crusader kings that I found required 800 trophies to join? How many trophies you got? I'll lower it so you can join if needs be.
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# ? Feb 11, 2013 08:42 |
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The Insect Court posted:Part of the problem is that consumers have come conditioned to only paying a buck or two per app, but given the increasing boundaries of what a mobile game is capable of technologically that's not enough to support their development costs. Bummey posted:You just have to hope your game is good enough for people to buy the full thing. Rolando 2 was the first thing I can remember that offered the free demo with a paid full unlock. It went down in flames when people realized "HEY THIS GAME ACTUALLY SUCKS AND IS TEDIOUS GARBAGE" and moved on with their lives. How many $1 games have you bought (or $1 games that went free before you finally cared enough to download them), played once or twice and never gone back to? That's the problem with this quick bite gameplay everyone is trying to capitalize on; most of the time, you only want one bite. It's interesting that you guys bring this up. I was doing a bit of reading the other day about the whole "video game crash" around the early 80's and one of the main reasons that game developers disintegrated en masse was due to the fact that there was no viable pricing model for games and consumers were confused by what the value of a game was. You had the arcades that implied they were worth only a moment of time and thus were valued at 25 cents to 50 cents. Then you had the consoles telling us that they were worth 50, 60, 70 and occasionally 80$. This lead to a problem for consumers as to what they were willing to pay until after a while they just kind of gave up on trying to figure out whether or not something had a decent value and just kind of stopped consuming. This is only part of the crash obviously, but this factor alongside the amount of bullshit crap software that was coming out with no avenue to figure out what was worth buying or not is vaguely reminiscent of what the iOS appstore is to some extent. Even if the parallels aren't very exact, there are some that make me wonder if there could be an issue here.
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# ? Feb 11, 2013 08:48 |
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Yeah no, that's not what the crash was about.
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# ? Feb 11, 2013 09:01 |
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Davincie posted:Dungelot patched with more content, its a lot harder now too. It's tougher at the beginning but I think I broke it this game. First run with the dwarf hero, only upgraded HP +60. Passed level 60 with more HP than I started with. Some tips: Killing bosses nets you lantern, map and compass now, which rules. I think the dagger is the best weapon since it basically results in 33% more damage. Around level 50 since you should have the lantern, map and compass, just start making beelines for the key and chests. Quest rewards are very worth the HP. Different spells start to be useful later in the game. Lightning and weaken are crappy early on but become worth their HP exchange later. The shield (10% block) and armor (-1 enemy attack) items are awesome, enemy attack scales a lot slower now making armor really powerful. I just picked up the HP ring (+6 HP/floor) which also seems alright, would've been great earlier.
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# ? Feb 11, 2013 09:51 |
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That's assuming you can get past level 30. Those axe throwing assholes always ruin me.
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# ? Feb 11, 2013 09:56 |
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Bummey posted:And part of the problem is that developers have gotten on their knees and chugged the 99¢ money fountain. They should all go back to prices that make sense for their product. If the app market crashes, it crashes. That's the risk we have to accept. Fishlabs, makers of the super polished high quality premium space trader games Galaxy on Fire ($5.99 at its peak) and Galaxy on Fire 2 ($9.99 at its peak) just slammed their games to free in preparation for their next big thing, a free to play MMO: http://www.pocketgamer.co.uk/r/iPhone/Galaxy+on+Fire+2/review.asp?c=24611 Developers' first priorities are to stay in business and that means changing with the market. If there were a market for "premium" higher priced games, you would see a lot of them. I'm sure there is no shortage of developers itching to make those kinds of experiences if they could make money doing it.
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# ? Feb 11, 2013 09:58 |
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Rexicon1 posted:It's interesting that you guys bring this up. I was doing a bit of reading the other day about the whole "video game crash" around the early 80's and one of the main reasons that game developers disintegrated en masse was due to the fact that there was no viable pricing model for games and consumers were confused by what the value of a game was. You had the arcades that implied they were worth only a moment of time and thus were valued at 25 cents to 50 cents. Then you had the consoles telling us that they were worth 50, 60, 70 and occasionally 80$. This lead to a problem for consumers as to what they were willing to pay until after a while they just kind of gave up on trying to figure out whether or not something had a decent value and just kind of stopped consuming. This is only part of the crash obviously, but this factor alongside the amount of bullshit crap software that was coming out with no avenue to figure out what was worth buying or not is vaguely reminiscent of what the iOS appstore is to some extent. Even if the parallels aren't very exact, there are some that make me wonder if there could be an issue here. People like to talk about this happening again but it absolutely won't for a couple of reasons 1) Consumers aren't confused anymore. People who play games want to play them and will not suddenly stop playing them. If every videogame company shut down today another one would spring up tomorrow to seize on the massive market. 2) They were making bad games. Really really bad games. Everyone likes to talk about how ET was so bad they literally dumped tons of cartridges in the desert, and that was a game you were expected to pay a lot of money for. Many AAA games these days that have high pricepoints have to rival movies in production value or people won't buy them. 3) As much poo poo as the app store has, if you look at the top 30 grossing apps right now only one of them isn't free. People actually pay for IAP in those games, more than anyone thought people would. You see a lot of PC and even console games adapting that model these days, but that's not a crash as much as just pricing evolution
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# ? Feb 11, 2013 10:00 |
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KGBAgent185 posted:Well, crusader kings that I found required 800 trophies to join? If you don't have enough we can temporary lower the limit so you can get in!
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# ? Feb 11, 2013 10:32 |
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# ? Jun 5, 2024 06:29 |
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Bummey posted:Yeah no, that's not what the crash was about. I should clarify it was merely a portion of the 'crash' (which I think is a silly word to use honestly). The biggest parts of it were the ridiculous numbers of consoles, publisher control issues and big-game failures. But it is worth mentioning the issue of value when it comes to discussing why it happened. Thanks for your insight though. THE AWESOME GHOST posted:People like to talk about this happening again but it absolutely won't for a couple of reasons 1) I suppose I am squirreling out the 'casual market' which I think is a massive base of iOS gaming. By casual gaming I mean people who don't read touch arcade 2) There are awful games on the store that are there solely to cause market confusion. 3)That is a valid point, but I would question that the volume of lovely IAP games on the market absolutely dwarf these highest grossing titles and likely don't share the same consumers. (And personally, just because they make a lot of money doesn't mean they aren't lovely rear end games that are bad) Rexicon1 fucked around with this message at 10:46 on Feb 11, 2013 |
# ? Feb 11, 2013 10:36 |