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chumbler
Mar 28, 2010

I am a FF13 apologist (well, more that I just don't have a problem with the things people dislike about it), but I can't really honestly recommend FF13-2 regardless of whether or not you liked 13, unless you just really absolutely love tedious poo poo like grinding in a casino, those loving clock puzzles, or working through the convoluted and grindy pet system. Serah and the moogle are awful characters, Yeul is little more than a plot device, Noel is decent but unremarkable, and Caius at least manages to be cool. The good characters from 13 are mostly sidelined (especially Sazh), which is disappointing. Also its music is mostly worse, with a few exceptions. I know some people like being able to break games open, but that's not really my thing, so the leveling system allowing you to just trivialize combat almost immediately is a negative for me. You can say what you will about 13's plot, but at least summarizing it would take longer than half an index card. 13-2 isn't unplayable, and apart from the balance issues it keeps what was good about the combat and improves upon it, but it's definitely a worse game than 13. One more positive thing I can say is that Hope at least became a slightly better character in 13-2.

I miss Sazh. He needs to show up often in 13-3, though I know he won't.

PS People hate on 13 for being linear just because it doesn't bother to hide the truth people don't want to admit, that all jrpgs are linear as hell :colbert:.

chumbler fucked around with this message at 22:23 on Feb 14, 2013

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Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.
Is there a good way to approach FFVIII if I absolutely loving hate Triple Triad? I've told the best way to play it is to get magic from cards but goddammit I came to play an RPG not a card game.

Pladdicus
Aug 13, 2010

I recently went on a final fantasy kick (and subesequently burned out) and beat FF13, 6 and then 7 in my quest to play them all(already beat the earlier ones). I honestly don't think much has changed between the generations of Final Fantasy all that much, the non-linearity of 6 was pretty meh (7 did a good job though). 13 had some really great end game content that involved know-how, good build challenges, gear hunts etc. It would have been so much better if they peppered it throughout the game though. As far as the whole, you only need to use one party if you want, is completely standard for Final Fantasy so I'm not sure I understand the complaint, yes you can beat the game with Lightning Sazh Snow if you want to, you can also beat Pokemon with just your Blastoise.

13-2 is, so far, better than 13. The story moves at a much better clip than 13 did, in that you don't go long without encountering some new piece whereas in 13 I'd sometimes find myself in slogs of gameplay. Not to say it isn't dumb, I'm only some 8 hours or so in and things are weird as hell.

My current favorite is 7, having first beaten it very recently the games story really held up, it helped I had a fastforward button or those randombattles would have killed it for me so fast.

Pladdicus
Aug 13, 2010

Head Hit Keyboard posted:

Is there a good way to approach FFVIII if I absolutely loving hate Triple Triad? I've told the best way to play it is to get magic from cards but goddammit I came to play an RPG not a card game.

Don't play the card game? There's literally no need to break the game over your knee with triple triad. Drawing/Junctioning will turn your party into monsters with little issue regardless.

Aureon
Jul 11, 2012

by Y Kant Ozma Post

Head Hit Keyboard posted:

Is there a good way to approach FFVIII if I absolutely loving hate Triple Triad? I've told the best way to play it is to get magic from cards but goddammit I came to play an RPG not a card game.

The most common definition of FF VIII is "Terrific card game, but questionable choice of bundling it with a mediocre RPG".
Still, you can totally skip it. It's one of the ways to break the game, but there's also many, many others, not to mention playing honestly and actually having half a challenge.

pretend to care
Dec 11, 2005

Good men must not obey the laws too well
I'm tempted to get back into XIII but know I will be utterly lost. I could restart but I'm not sure I have the desire to go through the first part of the game where you literally have ZERO options as far as exploration before you can really get into the hunts.

Dross
Sep 26, 2006

Every night he puts his hot dogs in the trees so the pigeons can't get them.

Head Hit Keyboard posted:

Is there a good way to approach FFVIII if I absolutely loving hate Triple Triad? I've told the best way to play it is to get magic from cards but goddammit I came to play an RPG not a card game.

In both this and the first Xenosaga game, I spent more time playing a card game than an RPG.

Baku
Aug 20, 2005

by Fluffdaddy

Aureon posted:

3mil copies isn't half bad for a sequel and a jrpg in this era, tbh.

Oh for sure, 13 in particular sold loving gangbusters because it was the first new mainseries Final Fantasy of this console generation and had been in development forever.

I think maybe sales data for 13-2, at least in North America, looks inflated. It took less than 6 months to hit a 19.99 price point without becoming a Greatest Hit or w/e, which is not something that happens to games that sell well especially without PC versions. Me and a lot of other people bought it at that point, and while sales are sales, I'd say it made comparatively less money on its sales than 13 did.

pretend to care
Dec 11, 2005

Good men must not obey the laws too well
Unrelated, lol Xenoblade prices...

Alec Eiffel
Sep 7, 2004

by Fluffdaddy
Is there anything wrong with 6 on the virtual console? I didn't realize the Donkey Kong series was removed and now I have money to burn on the Wii.

MMF Freeway
Sep 15, 2010

Later!

Alec Eiffel posted:

Is there anything wrong with 6 on the virtual console? I didn't realize the Donkey Kong series was removed and now I have money to burn on the Wii.

Nope, its the FF3 US version, not the lovely PSX version so you're fine. But... why would they remove Donkey Kong :saddowns:

Krad
Feb 4, 2008

Touche

Head Hit Keyboard posted:

Is there a good way to approach FFVIII if I absolutely loving hate Triple Triad? I've told the best way to play it is to get magic from cards but goddammit I came to play an RPG not a card game.

Get to the wyvern-esque boss at the top of the comms tower, draw three sets of 100 doubles even if it takes forever, junction to magic. You will always get 9 of any spell you draw for the rest of the game.

Alec Eiffel
Sep 7, 2004

by Fluffdaddy

voltron lion force posted:

Nope, its the FF3 US version, not the lovely PSX version so you're fine. But... why would they remove Donkey Kong :saddowns:

Because Rare is a shell of its former self

Azure_Horizon
Mar 27, 2010

by Reene

The Gunslinger posted:

So I'm almost done with Ni No Kuni and need another JRPG to play soon. I find myself looking at FFXIII-2 since it's like $5 used up here. I hated FFXIII, didn't finish it and did not enjoy a single minute of gameplay in it nor cared about any of the characters/story. A friend tells me "oh no they fixed all of the gently caress ups you'll like it" but I am dubious, is it that radically different or just lipstick on a pig type tweaks?

Also is that Versus game even being made anymore? Google gives me conflicting answers which is pretty amusing.

XIII-2 is mostly a better game than XIII in every way, except for story. The two share about the same messy story with great concepts. The music is also just as incredible, if not moreso, than XIII.

Azure_Horizon fucked around with this message at 23:00 on Feb 14, 2013

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Krad posted:

Get to the wyvern-esque boss at the top of the comms tower, draw three sets of 100 doubles even if it takes forever, junction to magic. You will always get 9 of any spell you draw for the rest of the game.

Yup, get your magic high on everyone you use even if you don't really use magic with them and always Draw from Draw Points with whoever has the highest magic stat since you can get more than 9 at a time from those. Whenever I play 8, I hardly use Card RF at all.

Oh, and make sure you have Enc-None by the time you get to the Odin sidequest. That way you can zip up the tower unmolested and have as much time as you need to Draw 100 Triple and Death from Odin before you beat him. He doesn't attack you at all, so this is the best place to stock up.

Sidenote: Despite what you may think, Death is not ultimately the best weapon junction. Pain is. Plenty of stuff is immune to Death, but almost nothing is immune to Darkness, Silence, AND Poison.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Dross posted:

Does this look good then? Looking at WoD jobs I think that party can be:

Magus/Red Mage
Ranger/Thief
Ninja/Warrior (or Ninja/Dark Knight, Draw Attacks + Image seems good?)
Dancer/Summoner?

There really isn't much of a reason for paladins to use warrior skills other than to unlock abilities like Mighty Wall, which is fantastic for a party that has 3+ melee characters in particular. The paladin offensive skills are just simply better. A paladin using the double grip skill, once attack buffed, can hit for 7000-9999 even without the Excalibur(or better) when using paladin attack skills.

A ninja can use the ranger skill if you want a cheap mutli-hit attack (getting phantom rush takes awhile as well) and you can give them backliner (and str +20% I guess) to have them fairly durable while putting out ample damage. Magus with double cast via Red Mage (use alba for this) is a sickening death machine, especially on bosses. If you take time to master black mage for their magic damage passive your Magus is going to do obscene damage. Likewise, a Seer with double casting capabilities means a whole lot of healing and buffing. Mostly healing and throwing out Holy since your protect/shell is covered already by might guard/wall via the paladin.

My end game team was:
Paladin (doublegrip + whatever (think I had hp/str)
Ninja x2 (ranger skills + backliner)
Magus (Doublecast and +hp)
Seer (same as magus)

And it destroyed the final boss. Only wipe in the entire game was on the last boss since I wasn't paying attention and let him attack twice before trying to heal my party, with the 3rd attack killing them two surviving people (neither was the seer) before they could recover since they'd both just acted. I didn't get around to maxxing black mage for my magus, but it wasn't needed because double casting Meteor in and of itself is a ton of damage. The Ninjas DID out damage alba's meteors though because of their speed and the atk buff from might wall. Everyone was hasted but in all honesty it just made the gap even bigger. A party all with haste/protect/shell/atk buffs is pretty beastly.

Even when I fought Bahamut I didn't come close to wiping even though I expected wall to work as normal vs megaflare,but it doesn't in this game in part thanks to the casters having the +hp passive on in addition to protect/shell.


I've also heard that a memorist(?) can be made in to an extremely strong/niche character if you gather all the memories for it but I never bothered with the class.

The Gunslinger posted:

Wow ok, nevermind then. Maybe I'll just replay Tales of Vesperia or something, jesus this gen sucks for JRPGs. I think I got more time out of my DS than all next gen consoles combined.

If you have a Wii or a Wii U get Xenoblade Chronicles and maybe The Last Story. Xenoblade's awesome though and took me more time to play through than Tales of Vesperia.

ImpAtom posted:

At the moment 3DS. It's got Fire Emblem, EO4, and a bunch of announced stuff like SMT4. Vita is kind of floundering at the moment. (3DS was too for its first year so Vita can easily recover.)

When the 3DS was struggling it's biggest threat was the previous Nintendo handheld.

The PSVita has to contend with the DS (on its way out, sure) and the 3DS which is ascending to its predecessor's throne, as well as being not very good, and expensive as hell. One thing that helped the 3DS was nintendo slashed the price on it. Even if Sony does this for the PSVita you still have stupid poo poo like their overpriced proprietary memory cards.

Ross
May 25, 2001

German Moses

Head Hit Keyboard posted:

Is there a good way to approach FFVIII if I absolutely loving hate Triple Triad? I've told the best way to play it is to get magic from cards but goddammit I came to play an RPG not a card game.

If you want to break the game within the first few events you need Triple Triad but you can easily play the game to completion without ever playing cards at all.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

SpazmasterX posted:

Sidenote: Despite what you may think, Death is not ultimately the best weapon junction. Pain is. Plenty of stuff is immune to Death, but almost nothing is immune to Darkness, Silence, AND Poison.

This just makes me remember how sticking Meltdown in your Status-Atk slot doesn't make your attacks inflict Vit 0. The rest of the game is horribly unbalanced and easily broken, so why bother with that one little thing? :saddowns:

Shaezerus
Mar 24, 2008

God? Or perhaps a devil?
Show me which you'll choose!

Evil Fluffy posted:

I've also heard that a memorist(?) can be made in to an extremely strong/niche character if you gather all the memories for it but I never bothered with the class.

Memorist can be the most powerful Job in the entire game, but only if you groom them extremely carefully. It gets no skill slots, and its only ability is Memorandom, which when used pulls up a random selection of !Ability sets from all Jobs that character has acquired in chunks of three or four at a time (and I think Memorandom itself applies to this as well, allowing you to "re-roll" occasionally). If you spread your Job training super wide on your Memorist you can seriously screw yourself, as while you can land Doublecast to access potentially every spell in the game at once, you can just as easily roll Flee, Res-Element and Riposte or something equally useless.

It's a weird mix between Mime and Gambler but requires some serious planning to make truly effective, not to mention you need to scour the world for Memories to get stat boosts as beyond HP/MP values the Memorist's stats are hard-set at 10.

Shaezerus fucked around with this message at 00:06 on Feb 15, 2013

Baku
Aug 20, 2005

by Fluffdaddy

The Gunslinger posted:

Also is that Versus game even being made anymore? Google gives me conflicting answers which is pretty amusing.

Nobody who knows the actual answer to this question is saying, and Japanese studios have a history of being mum about cancelled projects until they're absolutely sure it's never, ever going to be made. Given the amount of time and money seemingly put into it before its mysterious disappearance, I think smart money is on it being retitled and repurposed as FF15, saved for next-gen consoles, or both; it isn't like Square to just abandon an investment and shrug. This shrewdness is a big part of why we have 13-2 and 13-3 on the way.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Dragonatrix posted:

This just makes me remember how sticking Meltdown in your Status-Atk slot doesn't make your attacks inflict Vit 0. The rest of the game is horribly unbalanced and easily broken, so why bother with that one little thing? :saddowns:

I did not know that. But then again, I played through I don't know how many times without even knowing Meltdown existed. :v:

Ross
May 25, 2001

German Moses
I'm not sure why Versus XIII is a Final Fantasy XIII game really, it doesn't sound like it has much to do with the other FF13 games or even takes place in the same world. I'm just basing this off the Wikipedia entry so I could be mistaken.

Vil
Sep 10, 2011

Dragonatrix posted:

This just makes me remember how sticking Meltdown in your Status-Atk slot doesn't make your attacks inflict Vit 0. The rest of the game is horribly unbalanced and easily broken, so why bother with that one little thing? :saddowns:

This mostly has to do with the fact that you can't put Meltdown in Status-Atk or Status-Def in the first place.

Corollary: apparently enemies can't get more than 0% resistance to Vit 0 either, which is why Meltdown is guaranteed to work, first try, on goddamn motherfucking everything unless its Spr is higher than your Mag (and even then it works an awful lot of the time).

Evil Fluffy posted:

If you have a Wii or a Wii U get Xenoblade Chronicles and maybe The Last Story. Xenoblade's awesome though and took me more time to play through than Tales of Vesperia.

Also, seconding this. Xenoblade is amazing. Perfect, no, especially when it comes to the NPC and sidequest systems, but nevertheless it's amazing.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Ross posted:

I'm not sure why Versus XIII is a Final Fantasy XIII game really, it doesn't sound like it has much to do with the other FF13 games or even takes place in the same world. I'm just basing this off the Wikipedia entry so I could be mistaken.

Because "Final Fantasy" sells more games than "generic name nobody's heard of" does.

Ross
May 25, 2001

German Moses

Evil Fluffy posted:

Because "Final Fantasy" sells more games than "generic name nobody's heard of" does.

I should have guessed that, it's been a popular strategy of Square's over the years.

The GIG
Jun 28, 2011

Yeah, I say "Shit" a shit-ton of times. What of it, shithead?

Ross posted:

I should have guessed that, it's been a popular strategy of Square's over the years.

Not to mention it was part of that Fabula Nova Crystallis project that Type-0 and 13 was part of that I'm pretty sure is Latin for "We don't know how HD development works."

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

Man it's so weird to think that it was in the middle of last decade when SE had a huge hard-on for multiplatform projects (Compilation of FF7, World of Mana, Ivalice Alliance, Fabula Nova Crystallis).

Ross
May 25, 2001

German Moses
Have any of those produced a universally applauded game yet?

:smith:

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
^^ Is there such a thing?

chumbler posted:

I miss Sazh. He needs to show up often in 13-3, though I know he won't.

Dude got to play as much Chronobind as he wanted before getting out and being a badass pilot to help Serah and Noel. He certainly didn't draw the short straw there. I'm pretty sure the whole cast is going to appear in XIII-3, we just don't know the extent of their roles other than Hope's being fairly large.

chumbler
Mar 28, 2010

Winks posted:

^^ Is there such a thing?


Dude got to play as much Chronobind as he wanted before getting out and being a badass pilot to help Serah and Noel. He certainly didn't draw the short straw there. I'm pretty sure the whole cast is going to appear in XIII-3, we just don't know the extent of their roles other than Hope's being fairly large.

What I'm saying is I want a game with Lightning and Sazh being buddy(ish) cops/Heroes of Time that lets me relive the first hour or so of their interactions in 13. I don't care what excuses they have to come up with to make that happen.

I will also accept them basically being the Blues Brothers, considering at least one of them is on a mission from god.

The GIG
Jun 28, 2011

Yeah, I say "Shit" a shit-ton of times. What of it, shithead?

Ross posted:

Have any of those produced a universally applauded game yet?

:smith:

Type-0 AKA the one we aren't getting it seems.

ImpAtom
May 24, 2007

The GIG posted:

Type-0 AKA the one we aren't getting it seems.

Type-0 was by no means universally applauded.

Ross
May 25, 2001

German Moses

Winks posted:

^^ Is there such a thing?

I would say so, yes. Everybody seems to like Chrono Trigger for example, or plenty of games from other companies.

vv I think they might have shoe-horned it in there retrospectively.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Ross posted:

Have any of those produced a universally applauded game yet?

:smith:

Final Fantasy Tactics is considered part of the Ivalice Alliance, right...? I still don't think it counts, though.

Arist
Feb 13, 2012

who, me?


Ross posted:

Have any of those produced a universally applauded game yet?

:smith:

Final Fantasy XII. :colbert:

Aureon
Jul 11, 2012

by Y Kant Ozma Post
Going by "rating" sites, all FF from 6 to 12 are "universally applauded" i guess?

Vanderdeath
Oct 1, 2005

I will confess,
I love this cultured hell that tests my youth.



Schwartzcough posted:

Final Fantasy Tactics is considered part of the Ivalice Alliance, right...? I still don't think it counts, though.

Yeah, FFT:WotL is part of the Ivalice Alliance officially. I would also personally kill for a return to Ivalice since it was the last genuinely interesting setting that's been in the franchise thus far.

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

Schwartzcough posted:

Final Fantasy Tactics is considered part of the Ivalice Alliance, right...? I still don't think it counts, though.

Speaking of Final Fantasy Tactics:




They're finally releasing an Android version of War of the Lions with "improved" graphics. The iOS version will also be patched with these improvements.

Ross
May 25, 2001

German Moses

TurnipFritter posted:

Speaking of Final Fantasy Tactics:




They're finally releasing an Android version of War of the Lions with "improved" graphics. The iOS version will also be patched with these improvements.

That looks really nice. Is there a date attached to it?

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TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

It looks like it's available now in Japan, but I don't see anything about an English release.

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