|
run DNC posted:Yes. If a thing pops up every month with a nice number, then you are getting that many ducats. From the blockade. Speaking of blockades, what does "blockade efficiency" do? It doesn't seem to affect warscore, war exhaustion, or revolt risk in the province. Also, blockading gives you income? I seriously never knew that, and England is my favorite country.
|
# ? Feb 18, 2013 22:25 |
|
|
# ? Jun 5, 2024 03:07 |
|
After a few days have gone by I'm gonna need someone to help me write up a blurb for MOTE in the OP, assuming I don't get it myself if it turns out to be good.
|
# ? Feb 18, 2013 22:36 |
|
Jabarto posted:Speaking of blockades, what does "blockade efficiency" do? It doesn't seem to affect warscore, war exhaustion, or revolt risk in the province. Also, blockading gives you income? I seriously never knew that, and England is my favorite country. It gives you a tiny bit more income from blockades. The advisor is only worth using for 1 month to grab the Enlist Privateers decision, and then you should immediately replace him with something more useful, like a tech advisor.
|
# ? Feb 18, 2013 22:39 |
|
Mote is awesome so far Joined a random multiplayer game on the metaserver and it's super fun.
|
# ? Feb 18, 2013 22:43 |
|
axeil posted:So is this game basically HoI: Napoleon edition? If so I think it might be worth 20 bucks or so just to see if I can conquer Russia or prevent the breakup of the HRE or other ahistorical things. HoI: Napoleon seems a fair enough comparison. It's definitely war-focused, with the goal being to capture certain cities that add to your coalition's land and sea dominance. France starts with 100% land dominance and Britain with 100% sea (it's possible to go over 100%, so this doesn't mean all the cities giving dominance are in their hands) and they have 0% in the other dominance type, so fighting will tend to be focused around these provinces. All the diplomacy is based around warfare--tempting someone towards your coalition or away from your enemy's, giving them expeditionary forces or war subsidies, and so on. Definitely very war-focused, but from what I can tell so far it's very good at it. Also, I don't remember if it was this thread or the CK2 one (I think CK2) but someone mentioned that they'd like a little blurb after each battle, something like "DEFEAT - Our cavalry were skewered on the enemy pikes" or "VICTORY - Our command of the high ground allowed our archers to slaughter the enemy wholesale" or whatever, to give you an idea of why you won or lost based on terrain, troop composition, and so forth, and everyone loved that idea. Well, it's in MotE . Not after every battle, but if a particular move by one of your generals was instrumental in the victory, then you'll get something like that in a "Notable events" pane in the battle report. For example, sieging Lübeck as France, after I assaulted the walls and captured the city, the battle report informed me that the uneven terrain forced holes in the enemy lines that General Francois Kellermann was able to exploit with a lightning-fast cavalry raid. This game's really loving good, you guys. Punished Chuck fucked around with this message at 22:47 on Feb 18, 2013 |
# ? Feb 18, 2013 22:43 |
|
WeaponGradeSadness posted:This game's really loving good, you guys. Must ... wait .. for multiple reviews... Seriously, hurry up guys.
|
# ? Feb 18, 2013 22:50 |
|
WeaponGradeSadness posted:This game's really loving good, you guys. Welp, all I have to do now is wait for my bank to stop being a dick about my paycheck.
|
# ? Feb 18, 2013 22:54 |
|
So what you guys are saying so far is that March of the Eagles is good and has an accessible interface on release? If it's true, Paradox has really matured over the years, I have to hand it to them.
|
# ? Feb 18, 2013 23:01 |
|
Phlegmish posted:So what you guys are saying so far is that March of the Eagles is good and has an accessible interface on release? If it's true, Paradox has really matured over the years, I have to hand it to them. They're two for two now right? Or has there been another game since CK2 I have forgotten.
|
# ? Feb 18, 2013 23:08 |
|
Shorter Than Some posted:They're two for two now right? Or has there been another game since CK2 I have forgotten. Yes, and be glad you have.
|
# ? Feb 18, 2013 23:11 |
|
Shorter Than Some posted:They're two for two now right? Or has there been another game since CK2 I have forgotten. EUIV is gonna Paradox's if they keep up this momentum.
|
# ? Feb 18, 2013 23:15 |
|
I played a multiplayer game where I had to face Russia and Austria alone as the Ottomans while my allies peaced out, I managed to get out of the Russians occupying 60 % of my territory by becoming a satellite of Sweden.
|
# ? Feb 18, 2013 23:17 |
|
The ledger is so tight and focused this time around. It's incredibly useful. My favorite thing so far: The "Wars" page shows you active wars by default, but you can also switch it to past wars, showing you everything that has happened so far. I realize implementing this in EU4 would be tricky because of the vastly different scope, but oh my God do I need this in every Paradox game from now on. Another great thing: there are rally points both for armies and for navies. When you recruit a whole bunch of brigades (either one by one through the province screen like in EU3, or through a very handy military management screen where you can checkmark which provinces should recruit what, including a button for building as much as you can afford in terms of money and manpower), they will automatically gather at the rally point closest to them. You can optionally have armies auto-merge when they get there. You can also have multiple rally points, so you just decide on a couple of strategic provinces and recruit to your heart's content. Armies now also not only show when they will arrive in the next province over, but also when they will get to their final destination. I think it's just a rough estimate, or at least things can happen that delay your progress, so it doesn't feel cheat-y. One more ease of use addition that needs to be in EU4. I can't really comment on the gameplay too much, yet, because that stuff needs some more time, but so far it feels worlds more accessible than what I imagine AGEOD would have done with this title. HoI: Napoleon seems apt, though it's more focused. Battles 'feel' right, and the text summary after them really helps a lot to make it not feel like vanilla EU3 style ping-ponging. Speaking of which, there's gotta be some sort of engagement mechanic in the game, because sometimes hostile armies share provinces for a while before a battle happens. Gonna take a look in the (again) very good manual. I haven't really had too much peace time yet, but I imagine a lot of it consists of sizing up your next victim. It feels weird recommending a Paradox game on release day, but I think that's what I'm gonna have to do here. If you can deal with the military focus of the game, it's definitely worth $20.
|
# ? Feb 18, 2013 23:22 |
|
Does it have things other than war though? Even HOI isn't just warfare - has politics and events that keep being at peace from being boring, and gives war meaning. If it has decent politics that'd be really sweet. So far it sounds like I might have been wrong about MOTE, but for all I know its like V2 where everyone was in love with it for a few days because people realized they weren't doing anything. We'll see...
|
# ? Feb 18, 2013 23:28 |
|
Started up a game as Spain to find out what it's like fighting in France's shadow. I successfully took Gibraltar and invaded Portugal and Sardinia when they joined Britain's anti-French coalition. Those victories would have put me at about 20% land and 30% naval dominance (everyone has their own goals, to win you have to be the only power at 100%) but France is the coalition leader so they get to negotiate peace, and all they asked for was "concede defeat" on both Piedmont and Portugal. For some odd reason I think Napoleon doesn't have the best interest of the Bourbons in mind.
|
# ? Feb 18, 2013 23:32 |
|
https://www.youtube.com/watch?v=YSUOa77f01s That is the 11 minute video covering the start of a Let's Play for Great Britain (he also has one for Sweden). Not all that informative on how things work as you play, but you can see the interface in action and some initial toying with the game.
|
# ? Feb 18, 2013 23:37 |
|
Lord Tywin posted:I played a multiplayer game where I had to face Russia and Austria alone as the Ottomans while my allies peaced out, I managed to get out of the Russians occupying 60 % of my territory by becoming a satellite of Sweden. Nice! I'm actually Spain in that game, sorry man.
|
# ? Feb 18, 2013 23:41 |
|
Gorgo Primus posted:Does it have things other than war though? Even HOI isn't just warfare - has politics and events that keep being at peace from being boring, and gives war meaning. If it has decent politics that'd be really sweet. I just had a "Serbian Uprising" event as the Ottomans, which upped the revolt risk in Serbia by a decent amount (drat clay-farmers...). I don't know how many of those there are. But that's at least a bit of internal politics that makes it so you wouldn't want to be at war literally all of the time. The depth of diplomacy depends on which country you're playing: the current leaders, i.e. France and the UK at the start date, get to create coalitions aimed at specific countries and invite states to them. They can also increase their own relations or sabotage their rival's relations with a specific country at the cost of prestige. The use of that is that you can't join a coalition aimed at, say, France, if your relations with them are too good. Which means that there might be a decent amount of diplomatic gameplay. As a non-leader, it's mostly EU3 stuff like guarantees and military access. You can however also send war subsidies and expeditionary forces, as well as ask for those. As for province improvements, it's mostly centered around warfare. You can build supply depots, forts, roads, all of which have military applications, as well as "civilization improvements" that increase a province's tax and manpower base. Those are really expensive, however. Those are a couple of things off the top of my head that aren't only connected to warfare, but the focus definitely is on warfare. Smirr fucked around with this message at 23:46 on Feb 18, 2013 |
# ? Feb 18, 2013 23:43 |
|
Gorgo Primus posted:Does it have things other than war though? Even HOI isn't just warfare - has politics and events that keep being at peace from being boring, and gives war meaning. If it has decent politics that'd be really sweet. The AAR's on the forum seem to indicate there's at least an HoI-level simplistic economy
|
# ? Feb 18, 2013 23:45 |
|
I'll probably try my first game as Russia because it seems like easy mode. Maybe someone like Portugal would be better though, just because you're much smaller and have less internal things to worry about. I think Russia will probably end up being one of the most forgiving starter countries, with possibly the UK if the fleet can stay intact.
|
# ? Feb 18, 2013 23:53 |
|
There really isn't much "internal-stuff" to worry about. The interface is streamlined enough that you can pretty much never interact with a province individually if you don't want to.
|
# ? Feb 18, 2013 23:55 |
|
Looks like my intensive beta work for MOE paid off read: booting it up a few times and fiddling around with it. Sorry Pdox! I was a lovely beta
|
# ? Feb 19, 2013 00:19 |
|
War of 1812 DLC confirmed?
|
# ? Feb 19, 2013 00:24 |
|
American Invasion DLC. France and Britain will have to set aside their differences to contend with Khan Jefferson and the Great Horde of Liberation sweeping across Europe from the west.
|
# ? Feb 19, 2013 00:27 |
|
Kainser posted:
Could just be left-over from the North American theater that the game had when AGEOD was still working on it. Your way is funnier, of course. (You guys are sorely tempting my 'no release-day Paradox purchases' resolve with all this gushing praise.)
|
# ? Feb 19, 2013 00:27 |
|
Ofaloaf posted:American Invasion DLC. France and Britain will have to set aside their differences to contend with Khan Jefferson and the Great Horde of Liberation sweeping across Europe from the west. All the kings and nobles will be executed as human sacrifices to water these "Trees of Liberty" this Jefferson fellow's religion seems to focus around.
|
# ? Feb 19, 2013 00:31 |
|
I booted up and played for a bit to get a general grasp of the feel of the game, the interface, and so on, not a very serious game. I jumped the tutorials and went straight to the game. First time I see this in a paradox game, you can pick the language of the game on startup: http://steamcommunity.com/sharedfiles/filedetails/?id=128126952 Paradox peace AI never changes; Brunswick answered the CtA of Great Britain against me, occupied the single province I have between its two parts and decided that was enough to demand that I concede defeat to them (it wasn't even a city or fort province): http://steamcommunity.com/sharedfiles/filedetails/?id=128134660 The post-battle report, you can see the battle events: http://steamcommunity.com/sharedfiles/filedetails/?id=128135341 They are in nice prose, unlike the clunky mechanical stuff we're used to from the Resign/Game Over screen of EU3. A thing to note, which I didn't understand until I saw a battle report related to it; units have a stat called "Initiative". Now initiative is usually framed in a positive light, but in MotE it's treated as a bad thing; it shows that the units are capable of going against or disregarding orders. For instance, in one battle a cavalry brigade that was ordered by my general to go on a Raid decided to launch a full attack in a vain quest for glory. There's a couple things not to my liking so far. There's about 20 or so land units but the interface where you choose which one to build in each province only displays 7 at a time (meaning you have to scroll through about three pages of units to get from the top to the bottom). It's also displayed in a very raw, spreadsheet-y sort of way that makes it annoying trying to compare one kind of unit to another. I also spent a lot of time rearranging my units, figuring out what's what and placing them in formation in an army. Selecting generals isn't much either, at least at the start when they don't have any traits so there's not much difference than the numerical stats. There's also some errors like, well... http://steamcommunity.com/sharedfiles/filedetails/?id=128137754 I'm not sure that is quite the Siberian southwest, Paradox! I'll have to play more than this to form an actual solid opinion on the game, but as long as the issues with it remain on this level where they won't matter once I'm more familiar with the interface it might be a cool game. Perhaps not with much to offer on single-player but it's obviously a multi-playered focused game, so it wouldn't be fair to judge it on the single-player alone.
|
# ? Feb 19, 2013 00:40 |
|
PleasingFungus posted:Could just be left-over from the North American theater that the game had when AGEOD was still working on it. Probably this. I think there were GFX files from, like, EUII still floating around in one game, EUIII GRX in HOI3 directories somewhere and such.
|
# ? Feb 19, 2013 00:41 |
|
It's definitely stuff leftover from AGEOD, but a man can dream. A perk of them leaving those things in is that it means that you get to use the Jefferson and Madison portraits as avatars over at the Paradox forums
|
# ? Feb 19, 2013 00:44 |
|
For some light entertainment: imageboard users give an in-depth review of March of the Eagles.
|
# ? Feb 19, 2013 00:46 |
|
Finally had a chance to boot MotE. Not clear on how victory works. So, for example, as France I need to take Barcelona to get sea dominance. Spain is part of my coalition, though, so shouldn't it count as controlled by my faction? Do I really have to kick them out of the coalition and invade them (despite the fact they joined the war on my side) in order to win? That's kinda weird and counter intuitive.
|
# ? Feb 19, 2013 01:22 |
|
I believe that provinces count towards your dominance if they belong to either you or a puppet state, so you'd probably have to kick Spain out and invade them, yeah.
|
# ? Feb 19, 2013 01:24 |
|
Fintilgin posted:Finally had a chance to boot MotE. Not clear on how victory works. So, for example, as France I need to take Barcelona to get sea dominance. Spain is part of my coalition, though, so shouldn't it count as controlled by my faction? Do I really have to kick them out of the coalition and invade them (despite the fact they joined the war on my side) in order to win? That's kinda weird and counter intuitive. France has no friends, only interests.
|
# ? Feb 19, 2013 01:24 |
|
Ofaloaf posted:American Invasion DLC. France and Britain will have to set aside their differences to contend with Khan Jefferson and the Great Horde of Liberation sweeping across Europe from the west. I would unironically play this.
|
# ? Feb 19, 2013 01:24 |
|
Fintilgin posted:Finally had a chance to boot MotE. Not clear on how victory works. So, for example, as France I need to take Barcelona to get sea dominance. Spain is part of my coalition, though, so shouldn't it count as controlled by my faction? Do I really have to kick them out of the coalition and invade them (despite the fact they joined the war on my side) in order to win? That's kinda weird and counter intuitive. The idea I guess is that while Spain today is your ally, in 5 or so years, who knows what side they will be on, so unless that land is firmly in your hands or Spain is ruled by a puppet of France, you can't really say that land is under your control so France doesn't really have dominance of that land. It's kinda annoying but I see it; Spain could at any instant quit or could even right now be plotting against you so counting it to your victory score would be premature.
|
# ? Feb 19, 2013 01:28 |
|
Hearts of Napoleon trip report: It's very, very fun! So far the only counterintuitive thing seems to be sending your men into a meatgrinder actually boosts your research speed. I think it's so nations that are losing can catch up, but... It does have that magical paradox balance, where you're going to be incredibly bored if you have to fight Great Britain, and accomplish nothing of note. I was playing as Spain, and got called into the franco-english war (which, by the way, has been going on NONSTOP from game start.) Took Gibraltar, beat up some of their alies, the usual... and still only have 0% war score. Yeah. On the bright side, France ate almost all of Two Sicilies, which allowed me to pick up Sardinia from Piedmont and about half of Sicily from Sicily. Now I just need to figure out how to get out of this war so I can backstab the poo poo out of Napoleon and win the game.
|
# ? Feb 19, 2013 01:30 |
|
Holy poo poo, one can choose orders for flank leaders!
|
# ? Feb 19, 2013 01:40 |
|
Thinking of getting March of the Eagles for its multiplayer but last time I did a paradox game in multiplayer it was EU3 and I spent an hour just trying to connect to the other person and getting weird errors, even after we had both forwarded our ports.
|
# ? Feb 19, 2013 01:42 |
|
Egypt trip report: You can take over the southern half of the map in 2 years.
|
# ? Feb 19, 2013 01:46 |
|
|
# ? Jun 5, 2024 03:07 |
|
Ofaloaf posted:American Invasion DLC. France and Britain will have to set aside their differences to contend with Khan Jefferson and the Great Horde of Liberation sweeping across Europe from the west. This is actually one of my EU3 scenarios. The New World starts out populated by hordes, and for shits and giggles I have the USA, Canada, and Mexico pre-exist at game start as hordes.
|
# ? Feb 19, 2013 02:13 |