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BadLlama
Jan 13, 2006

BexGu posted:

If you bought the game look him dead in the eyes and ask for a refund. Hell, he might even do it out of the sheer guilt.

And then punch him in the dick for good measure.

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Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice

Pablo Gigante posted:

Don't forget the environmentally-themed kid's cartoon based on the Toxic Avenger!

God it was good to be born in the '80s.

limited
Dec 10, 2005
Limited Sanity

BexGu posted:

If you bought the game look him dead in the eyes and ask for a refund. Hell, he might even do it out of the sheer guilt.

gently caress that, ask for advice instead. If he was part of whatever setup bullshitted Sega for almost seven years I would sure as gently caress like to know how to do it.

RoadCrewWorker
Nov 19, 2007

camels aren't so great

BadLlama posted:

And then punch him in the dick for good measure.
Why not go all the way and just make him play the entire game instead?

Dave Mustard
Jan 23, 2007
Let me introduce myself, I'm a social disease.
Speaking of gearbox's poor decisions, some of you may disagree with me but the gently caress were they thinking with a cartoony look for a post apocalyptic styled shooter. I feel like the whole thing was there to downplay the flaws and general nothing specialness of the game and try to cover it up with unique art style and ZANY humor.
I mean, seriously, post apocalyptic is like the opposite of what kind theme should go with a cartoony art style. GRITTY, grimey, dusty, sharp, jagged, scratched, muddy, corroded those are the kind of things one should expect a post apocalyptic setting to look like. Instead the whole art style undermines the games setting.

Young Freud posted:

Oh man, I was visiting my parents last night and, if you don't already know, my stepsister married a senior production management at Gearbox (trying not to name names and titles but I will say I was sad to see him in the A:CM credits). She was relaying his concerns about "this game" and it was funny because I knew about A:CM and try to fill them in on the whole story.

Things will get kinda awkward next family get-together.

Looking forward to hearing how this turns out, this thread just gets better and better.


Being born in '91 was pretty great because parental advisory didn't mean poo poo and video game violence wasn't really a thing until columbine. I remember watching the Robocop over and over as a kid, and now I find it hard to believe just how gloriously gruesome and adult the themes of the movie are. Every cool kid my age in elementary school had seen Terminator 2 multiple times and argued about whether shotguns or uzis were better. Mortal Kombat cabinets were placed in the family friendly pizza parlor arcades for the kids to delight in their favorite fatalities while taking breaks to mutilate cavemen in Primal Rage. Parents didn't give a gently caress and it was awesome. I think the first time I ever had trouble getting a video game was when I accompanied my best friend to the mall to pick up GTA 3 for PS2 and then watched in horror as a gamestop employer tried to explain to his catholic mother that the game rewarded you for bludgeoning and running over old women.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
https://www.youtube.com/watch?v=5pa6SGYWADU

Improbable Lobster fucked around with this message at 19:41 on Feb 26, 2013

Young Freud
Nov 26, 2006

limited posted:

gently caress that, ask for advice instead. If he was part of whatever setup bullshitted Sega for almost seven years I would sure as gently caress like to know how to do it.

We'll I'm not sure if he was privy to Randy's decision making, as he was busier with getting BL2 out at the time. I frankly told my mom that it's his boss Randy's fault and Randy's mismanagement that may cost him his job and company.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN

Young Freud posted:

Oh man, I was visiting my parents last night and, if you don't already know, my stepsister married a senior production management at Gearbox (trying not to name names and titles but I will say I was sad to see him in the A:CM credits). She was relaying his concerns about "this game" and it was funny because I knew about A:CM and try to fill them in on the whole story.

Things will get kinda awkward next family get-together.

At an appropriate point when he is present bring up how you've been finding this games journalist called Jim Sterling really interesting lately then realise he's doing a lot of reporting about a Gearbox game! Then in all innocence ask if he had anything to do with that game.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

Dave Mustard posted:

Speaking of gearbox's poor decisions, some of you may disagree with me but the gently caress were they thinking with a cartoony look for a post apocalyptic styled shooter. I feel like the whole thing was there to downplay the flaws and general nothing specialness of the game and try to cover it up with unique art style and ZANY humor.
I mean, seriously, post apocalyptic is like the opposite of what kind theme should go with a cartoony art style. GRITTY, grimey, dusty, sharp, jagged, scratched, muddy, corroded those are the kind of things one should expect a post apocalyptic setting to look like. Instead the whole art style undermines the games setting.

What does that matter? It's a goofy loot shooter, not some deep and serious survival simulator. I'd rather the graphics be bright and colorful than drab and depressing just because it's *post apocalyptic* which it isn't even entirely as it's also meant to be a Wild West take on a barely populated planet. You seem to have missed the entire point of Borderlands.

sethsez
Jul 14, 2006

He's soooo dreamy...

Dave Mustard posted:

Speaking of gearbox's poor decisions, some of you may disagree with me but the gently caress were they thinking with a cartoony look for a post apocalyptic styled shooter. I feel like the whole thing was there to downplay the flaws and general nothing specialness of the game and try to cover it up with unique art style and ZANY humor.
I mean, seriously, post apocalyptic is like the opposite of what kind theme should go with a cartoony art style. GRITTY, grimey, dusty, sharp, jagged, scratched, muddy, corroded those are the kind of things one should expect a post apocalyptic setting to look like. Instead the whole art style undermines the games setting.
drat near every post-apocalyptic game is exactly what you described, I see nothing wrong with attempting to inject a tiny bit of variety into such a hoary old trope. It was pretty clearly going for comic book silliness rather than grimdark survivalist wank, so who cares how gritty it wasn't?

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Yodzilla posted:

What does that matter? It's a goofy loot shooter, not some deep and serious survival simulator. I'd rather the graphics be bright and colorful than drab and depressing just because it's *post apocalyptic* which it isn't even entirely as it's also meant to be a Wild West take on a barely populated planet. You seem to have missed the entire point of Borderlands.

No, it has dust and raiders it must be the post-Apocalypse! Therefore it MUST be gritty and brown and covered in bloom!

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice

Improbable Lobster posted:

No, it has dust and raiders it must be the post-Apocalypse! Therefore it MUST be gritty and brown and covered in bloom!

Well, Gearbox got the bloom part right if you turn the graphics up, at least.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
I think Borderlands 2 looks really nice. :shobon:

sethsez
Jul 14, 2006

He's soooo dreamy...

Improbable Lobster posted:

No, it has dust and raiders it must be the post-Apocalypse! Therefore it MUST be gritty and brown and covered in bloom!

And it's already brown and covered in bloom. It's just missing the ~grit~ that lets you know this is a Mature Product.

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice

Yodzilla posted:

I think Borderlands 2 looks really nice. :shobon:

I personally actually enjoy bloom because I'm mental, so that part appealed to me. BL2 also had areas that were colors other than brown or gray, so that also appealed.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Dave Mustard posted:

Speaking of gearbox's poor decisions, some of you may disagree with me but the gently caress were they thinking with a cartoony look for a post apocalyptic styled shooter. I feel like the whole thing was there to downplay the flaws and general nothing specialness of the game and try to cover it up with unique art style and ZANY humor.
I mean, seriously, post apocalyptic is like the opposite of what kind theme should go with a cartoony art style. GRITTY, grimey, dusty, sharp, jagged, scratched, muddy, corroded those are the kind of things one should expect a post apocalyptic setting to look like. Instead the whole art style undermines the games setting.
Appart from discussing whether the art style was stolen or not - their decision regarding game's style was actually spot on and it's what sold the game. You may not like it but it's a question of taste - there's nothing objectively wrong about how Borderlands looks or that it aims at humor like you're trying to imply. It was actually the best decision they made when it comes to the popularity of the series.

Also Borderlands 2 with PhysX effects is absolutely gorgeous.

Palpek fucked around with this message at 20:21 on Feb 26, 2013

Traveller
Jan 6, 2012

WHIM AND FOPPERY

So I'm gathering that what a lot of people want is a remake of the ZX Spectrum Alien game and I can't blame them.

ArfJason
Sep 5, 2011
So thanks to all the controversy and hilarity surrounding this game I finally watched Aliens for the first time.
What a great movie!
Thanks A:CM! I was planning on checking out the game before this all went down, but I feel that everything about the game, except the game itself, has given me enough entertainment already.
I give the A:CM experience 9 Jim Sterlings out of 10.

ArfJason fucked around with this message at 23:07 on Feb 26, 2013

IrvingWashington
Dec 9, 2007

Shabbat Shalom
Clapping Larry

Traveller posted:

So I'm gathering that what a lot of people want is a remake of the ZX Spectrum Alien game and I can't blame them.

I first played it (on the Spectrum, too) at my uncle's house during some weird family crisis in the 80s. We'd just arrived after a long car journey where my sister was sick multiple times and we had no idea what was going on, we were with my evil grandmother and my uncle had no idea what to do with us until I saw the Alien novelization on his bookshelf. I remember nothing else about the time I spent there other than that game, and the terrifying xeno graphic that would show up as I wandered around trying to find that blasted cat. I think I was about 9, and the Alien universe was the most familiar thing to me at that time and place. I love that game.

Lets! Get! Weird!
Aug 18, 2012

Black King Bazinga
Speaking of that Robocop cartoon it had one of my favorite scenes from anything ever. Robocop had some teenage girl sidekick and they're going into battle or something (they're in a moving vehicle of some kind)

Girl: I'm too young to die! I never finished War & Peace!

Robocop: The North wins. *rolls out of vehicle*

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

Lets! Get! Weird! posted:

Speaking of that Robocop cartoon it had one of my favorite scenes from anything ever. Robocop had some teenage girl sidekick and they're going into battle or something (they're in a moving vehicle of some kind)

Girl: I'm too young to die! I never finished War & Peace!

Robocop: The North wins. *rolls out of vehicle*

Time to scour Youtube for a clip of this. :stare:

Red Pyramid
Apr 29, 2008

turnways posted:

It's not just a copy of "cel-shaded with comic book outlines," there's a lot more to it than that. There are a ton more similarities. Stuff like incredibly similar body proportions, handling of texture detail (the way they both use the same type of line scribble to indicate "roughness"), general aesthetics of the world (ragged cloth and worn/rusted iron and steel with similar-looking icons painted on them), the way everyone has something taped or bandaged up; hell, even the way they handle cracked/broken walls is the exact same. The mechanical stuff in both features giant cartoony lugnuts and screws with ridged piping. The walls not only have the same patchiness to them, but the same exact patches.

Gearbox yanked a ton from this particular film beyond just the general cel-shaded look with comic book outlines, and this exact comparison gets handed around to us artists in the industry as "when you go for inspiration, don't get this close."

Again, no one owns an art style, not even elements as unique as "ragged cloth and worn/rusted iron and steel". Plenty of games deliberately set out to capture the look of a particular artist or school of artists (much like Codemasters did), and there's absolutely nothing wrong with it. Double Fine openly pulling from Bosch, Beksiński, and Frazetta for Brutal Legend is a good example that rightly didn't earn a lick of condemnation. If Gearbox had lifted the characters or plot details from Codemasters it'd be a different story, but pulling aesthetic inspiration from other mediums is a practice as old as commercial media. I'm an environment artist and I've never seen Borderlands cited as a cautionary example, but I have seen plenty of stills from films and comics used in art direction brainstorming.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
If you think that Borderlands ripped off Timegate then this blog is probably going to blow your mind. They even have a tag for all the stuff Alien "stole" from.

Xenomrph
Dec 9, 2005

AvP Nerd/Fanboy/Shill



I started a topic over at AvPGalaxy to talk about deleted/changed content - not just altered assets between the E3/Pax demo and the final release, but full-on deleted locations, characters, dialogue, plot elements, gameplay elements, etc. It's been an interesting discussion, and here's some highlights of changed stuff:


- Bishop's original opening line ("Don't ask me to do the knife trick...I can see it in your eyes.") (XBox 360 Magazine prerelease feature)
- Keyes present in Hadley's (E32011 demo)
- blood on the Sulaco umbilical bridge (2012 SP campaign footage)
- O'Neal's original introduction - when cargo bay door opens (2012 SP campaign footage)
- more dialogue in Sulaco hive ("Not a good time, sir.") (2012 SP campaign footage)
- smartgun used during Sulaco cargo bay attack (2012 SP campaign footage)
- Sulaco/Sephora crashing into LV-426 landscape (campaign trailer)
- different Hadley's landscape (E32011 demo)
- "How many fingers am I holding up?" scene (E32011 demo)
- Hadley's access tunnel attack sequence (E32011 demo)
- Winter tackled out of Operations/escape from Charger (E32011 demo)
- queen attack in Hadley's maintenance bay (E32011 demo)
- at least one level where the player would escort a scientist who turned out to be a W-Y spy (Kotaku "From Dream to Disaster" article)
- William Hope's role as Commander Shannon
- originally had no HUD (unconfirmed)
- dynamic lighting (E32011 demo)
- corpses which didn't disappear (E32011 demo)

Incidentally there's singleplayer DLC confirmed, and a recent tweet from Randy Pitchford implies pretty heavily that it'll cover the "long story" Hicks handwaves in the main campaign.
Shithouse writing on the part of the main A:CM story? Yeah, but if the DLC actually has some kind of explanation for who was in his cryotube I'll be willing to overlook it. At the end of the day I don't really have a problem with Hicks' death getting retconned, and A:CM's explanation up to "who's in the cryotube????" works well enough for me.

a cock shaped fruit
Aug 23, 2010



The true enemy of humanity is disorder.

Xenomrph posted:

Incidentally there's singleplayer DLC confirmed, and a recent tweet from Randy Pitchford implies pretty heavily that it'll cover the "long story" Hicks handwaves in the main campaign.
Shithouse writing on the part of the main A:CM story? Yeah, but if the DLC actually has some kind of explanation for who was in his cryotube I'll be willing to overlook it. At the end of the day I don't really have a problem with Hicks' death getting retconned, and A:CM's explanation up to "who's in the cryotube????" works well enough for me.

I think that's the handwave that pissed me off the most - because he was happy explaining so much up until that point, and he uses the 'Long Story' line.

alf_pogs
Feb 15, 2012


a cock shaped fruit posted:

I think that's the handwave that pissed me off the most - because he was happy explaining so much up until that point, and he uses the 'Long Story' line.

Yeah, it's a fifteen-dollar handwave for the only potentially-interesting plot point in the game.

workingdogv1
Jul 10, 2001

:catdrugs:
^^ :argh:

Xenomrph posted:

I started a topic over at AvPGalaxy to talk about deleted/changed content - not just altered assets between the E3/Pax demo and the final release, but full-on deleted locations, characters, dialogue, plot elements, gameplay elements, etc. It's been an interesting discussion, and here's some highlights of changed stuff:


- Bishop's original opening line ("Don't ask me to do the knife trick...I can see it in your eyes.") (XBox 360 Magazine prerelease feature)
- Keyes present in Hadley's (E32011 demo)
- blood on the Sulaco umbilical bridge (2012 SP campaign footage)
- O'Neal's original introduction - when cargo bay door opens (2012 SP campaign footage)
- more dialogue in Sulaco hive ("Not a good time, sir.") (2012 SP campaign footage)
- smartgun used during Sulaco cargo bay attack (2012 SP campaign footage)
- Sulaco/Sephora crashing into LV-426 landscape (campaign trailer)
- different Hadley's landscape (E32011 demo)
- "How many fingers am I holding up?" scene (E32011 demo)
- Hadley's access tunnel attack sequence (E32011 demo)
- Winter tackled out of Operations/escape from Charger (E32011 demo)
- queen attack in Hadley's maintenance bay (E32011 demo)
- at least one level where the player would escort a scientist who turned out to be a W-Y spy (Kotaku "From Dream to Disaster" article)
- William Hope's role as Commander Shannon
- originally had no HUD (unconfirmed)
- dynamic lighting (E32011 demo)
- corpses which didn't disappear (E32011 demo)

Incidentally there's singleplayer DLC confirmed, and a recent tweet from Randy Pitchford implies pretty heavily that it'll cover the "long story" Hicks handwaves in the main campaign.
Shithouse writing on the part of the main A:CM story? Yeah, but if the DLC actually has some kind of explanation for who was in his cryotube I'll be willing to overlook it. At the end of the day I don't really have a problem with Hicks' death getting retconned, and A:CM's explanation up to "who's in the cryotube????" works well enough for me.

But of course you have to pay extra to get the "full" story.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
I'm really getting tired with video games and especially the ones that are hyped to death, and are released despite being jaw-droppingly lovely. Maybe I'll get into Warhammer or something where at least I know I'm getting hosed from the get-go when I buy eighty dollars worth of plastic space mans.

Lets! Get! Weird!
Aug 18, 2012

Black King Bazinga
There's literally no way they can explain him being in the game so this should be another interesting trainwreck on top of a trainwreck.

Xenomrph posted:

- originally had no HUD (unconfirmed)

This was definitely the case at one point because I remember thinking how rad it was.

Full Battle Rattle
Aug 29, 2009

As long as the times refuse to change, we're going to make a hell of a racket.
Oh damnit. Extra single player campaigns are literally my favorite kind of DLC. I just traded this game in to get credit for Tomb Raider. They actually gave me 34.50 for it, suckers. This game would have gotten a solid 5 (maybe a 6!) if it wasn't for all the numerous graphical glitches and terrible AI. I now kind of wish I hadn't traded it in. Sort of. Hopefully it'll be :10bux: soon enough, I"d like to play that.

johnsonrod
Oct 25, 2004

...of SCIENCE! posted:

If you think that Borderlands ripped off Timegate then this blog is probably going to blow your mind. They even have a tag for all the stuff Alien "stole" from.

I think Aliens: Colonial Marines is a terrible game that I wouldn't have even got an hour's worth of fun out of it if it wasn't for goons but those comparisons are awful.

The blog shows the movie Alien ripping off the "radar" from a movie a few years earlier. They used a grid like screen to show "radar" in Alien and are claiming they're stealing it from another movie. I'm sure with the technology at the time in the late 1970's that a "grid like screen" was pretty much all that was available to them. I'm not sure about what technology looked like before that but I highly doubt that other movie was the first to show off that kind of effect.

Also, the conference room scene? Come on..... seriously because a movie had a round table with a screen on one end you want to say they "stole" something?

Like I said before, I'm not defending A:CM, it was a terrible game plagued by controversy but that blog is just junk.

edit: I may have missed the whole point of the quoted post. If it was a serious post than everything I said above is accurate. If it wasn't than ignore me for being an idiot.

johnsonrod fucked around with this message at 04:15 on Feb 27, 2013

Donovan Trip
Jan 6, 2007
Media/art being derivative is not inherently bad. But when it's done with no respect for the source, literally designed to ride the coattails of others' success with no semblance of ingenuity, that's when it's bad. For example, there's this game called Alien: Colonial Marines

Mushball
May 23, 2012
For a game subtitled Colonial Marines and how frequently Cruz mentions how they have some number of marines counting on them, you don't see many friendly marines outside of corpses and essential story characters in single player unless your playing co-op. I watched the E3 demo again where during the last stand part there were five NPC marines present in the room with you listening to the captain's little speech. If you can keep your marine buddies from being pulled into a vent and eaten, you would be rewarded with extra dialog at key parts of the game in addition to the warm feeling that you saved your virtual bro's life.

turn off the TV
Aug 4, 2010

moderately annoying

...of SCIENCE! posted:

If you think that Borderlands ripped off Timegate then this blog is probably going to blow your mind. They even have a tag for all the stuff Alien "stole" from.

I'm going to go ahead and say that this blog is a joke, considering that it's saying that the Mars rover is ripping off Alien by also having a barren planet.

Xenomrph
Dec 9, 2005

AvP Nerd/Fanboy/Shill



Lets! Get! Weird! posted:

There's literally no way they can explain him being in the game so this should be another interesting trainwreck on top of a trainwreck.
I dunno, their explanation made enough sense so far without outright contradicting Alien3.

Pseudophile
Dec 25, 2007

This Hicks is clearly an android. You can tell by the dead, lifeless speech that sounds pre-recorded and mashed together when queried for a response, Terminator style.

adamantium|wang
Sep 14, 2003

Missing you

Xenomrph posted:

I dunno, their explanation made enough sense so far without outright contradicting Alien3.

That explanation so far is "Nuh-uh."

Pseudophile
Dec 25, 2007

Actually, here's my thing. Since circa Aliens, Bishop quotes one of the Three Laws. Yet many of the games feature a Marine protagonist fighting combat androids. Is it like a big on, off switch you can set from Helpful to Kill?

-edit-

We've had Robocop vs. Terminator, yeah? What about Robocop vs. Aliens?

McSpanky
Jan 16, 2005






Pseudophile posted:

Actually, here's my thing. Since circa Aliens, Bishop quotes one of the Three Laws. Yet many of the games feature a Marine protagonist fighting combat androids. Is it like a big on, off switch you can set from Helpful to Kill?

W-Y are assholes, they make illegally modified synthetics with the switch set to "follow corporate orders". Remember Ash?

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sigher
Apr 22, 2008

My guiding Moonlight...



Pseudophile posted:

This Hicks is clearly an android. You can tell by the dead, lifeless speech that sounds pre-recorded and mashed together when queried for a response, Terminator style.

He probably doesn't breath either.

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