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I don't think the SMAC games ever gave any specifics, the point is that it sounds nasty.
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# ? Feb 25, 2013 23:35 |
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# ? May 29, 2024 19:38 |
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Nevets posted:I always figured it was some kind of torture device they 'stapled' onto you, that let them remotely cause pain so you would be deterred from civil disobedience/rebellion. I always figured it meant that they () 'stapled' your nerves in a way that effectively lobotomized you, making you a true drone!
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# ? Feb 25, 2013 23:35 |
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Sindai posted:I don't think the SMAC games ever gave any specifics, the point is that it sounds nasty.
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# ? Feb 25, 2013 23:47 |
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For some reason I always assumed that people had a Ghost In The Shell style 'hole in neck to plug into computers' and nerve stapling was literally jamming something like a tazer in there. I... don't really know why I thought that but it sure sounds horrible!
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# ? Feb 25, 2013 23:49 |
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Alright, Paradox, you guys need to make a scifi game now. Granted, I can imagine the meltdown the official forums would have over any such announcement.
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# ? Feb 25, 2013 23:49 |
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nutranurse posted:Alright, Paradox, you guys need to make a scifi game now.
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# ? Feb 25, 2013 23:53 |
Wolfgang Pauli posted:Space Aztecs and Vikings. Needs to be next CK2 DLC.
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# ? Feb 26, 2013 00:02 |
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Nevets posted:I always figured it was some kind of torture device they 'stapled' onto you, that let them remotely cause pain so you would be deterred from civil disobedience/rebellion.
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# ? Feb 26, 2013 00:03 |
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Nuclearmonkee posted:Needs to be next CK2 DLC. Hollow-Earth Nazi alien hordes invade Norway, Iceland, Scotland, or the Kola peninsula.
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# ? Feb 26, 2013 00:05 |
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Spiderfist Island posted:I assumed Nerve Stapling was kind of like a specialized lobotomy that suppressed your ability to consider the concept of dissent. That's what I always figured. Ah, good old Alpha Centauri. While I'm throwing out completely futile design ideas, if Paradox ever did do a game like that I'd love to see it so instead of just having one planet with 3,000 provinces, you have like 8-10 with a few hundred each and then you're sending fleets around in-system too. So the Hive settles on the (randomly generated) Mercury equivalent, the University on the moon of an outer gas giant, Gaia on the worm infested Planet, etc. But the whole things focused on that one system, there's no interstellar travel or anything. EDIT: Like you'd manage planets and move ground forces like a Paradox game, but space ships would move around system freely like Distant Worlds or something. EDIT EDIT: Actually, out of curiosity, for the Paradox guys, is there a ~dream strategy game~ you'd love to make, but (realistically) probably never will? Fintilgin fucked around with this message at 01:11 on Feb 26, 2013 |
# ? Feb 26, 2013 01:04 |
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fermun posted:Hollow-Earth Nazi alien hordes invade Norway, Iceland, Scotland, or the Kola peninsula. Not enough ninjas and grappling hooks in these paradox titles.
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# ? Feb 26, 2013 01:12 |
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Fintilgin posted:That's what I always figured. Ah, good old Alpha Centauri.
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# ? Feb 26, 2013 01:12 |
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Fintilgin posted:It's the wilderness! Then you should know lightwells are no place for a McDonalds. Farecoal posted:Boston should have had a city-wide fire, it's a good excuse to rebuild everything to make sense It did have one in 1872. Massachusetts loves its history so much that Chelsea had one a hundred years later - which started less than 200' from another firestorm that took place in 1908. The most recent one needed fire departments from 67 cities to put it out.
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# ? Feb 26, 2013 06:16 |
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Crackpipe posted:Then you should know lightwells are no place for a McDonalds. That was mostly a joke. What do we do with empty space in America? STICK A FAST FOOD RESTAURANT THERE!
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# ? Feb 26, 2013 06:27 |
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Somewhere around the time that I got Ireland to hop in as the odd man out in a 7-way succession crisis for France's throne I realized holy poo poo why didn't I buy Crusader Kings II sooner?
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# ? Feb 26, 2013 07:10 |
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So, trip report after finally getting HOI3 to play nice: It's...okay. It is definitely not a bad game and I had fun with it, but I still think Darkest Hour is a better game and I'll almost certainly be playing more of that than I do of HOI3. Also, all gameplay differences aside, Darkest Hour has the Kaiserreich mod and HOI3 doesn't, which immediately puts the latter game at a disadvantage. The most questionable feature in 3, the ability to give the AI control of your military, is actually quite handy when used sparingly. Playing as Republican Spain, I kept all my forces on manual control during the sticky parts of the Spanish Civil War when I needed to be precise about troop movements, and then when it became clear I was going to win I popped everything over to AI control to let the computer handle the boring mop-up phase. There's also a bunch of little additions that I just love, like the new command chain system, the OOB view, and my personal favorite, the ability to click on a slider to automatically set it to the amount of IC currently needed and lock it in place. That's not to say the game is without flaws. So far, the stuff I don't particularly like: - The political system is still pretty bare-bones, and is also really opaque. Political parties gain and lose popularity and organization levels seemingly at random, with no real indicators as to why and seemingly no way at all for the player to influence any party in either direction. - I really don't like the new technology system. There's nothing objectively wrong with it, I just vastly prefer the old system of 'tech teams with varying specialties and skill levels' to the new system of 'generic research points'. The system of building up theoretical and practical knowledge about a certain subject to speed research is pretty cool, though. - As with all Paradox games, reorganizing units once they have been built is a huge pain in the rear end. This is especially problematic with Spain, because the Civil War will fragment the hell out of all your units and you'll end up with ridiculous things like a corps composed entirely of a headquarters detachment or 'divisions' with 750 men.
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# ? Feb 26, 2013 08:16 |
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How do I get jacobin rebels in AHD? I'm playing as Brazil and having a real hard time becoming a major industrial power because no one migrates to my country because I'm still a HMs government. I have colonized more than my fair share of Africa so I've got a lot of resources, a lot of money and pretty much everything required to industrialize properly other than workers.
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# ? Feb 26, 2013 11:08 |
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I tried that German Communism mod for Darkest Hour. It's really quite interesting with lots of events, but I can tell it's a bit broken here and there. Also, gently caress Stalin for attacking fellow socialist countries.
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# ? Feb 26, 2013 11:08 |
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Bastastic posted:How do I get jacobin rebels in AHD? I'm playing as Brazil and having a real hard time becoming a major industrial power because no one migrates to my country because I'm still a HMs government. I have colonized more than my fair share of Africa so I've got a lot of resources, a lot of money and pretty much everything required to industrialize properly other than workers. IIRC you need to increase literacy and let the proles get some extra cash (which means not taxing them as hard), which will translate into increased consciousness, which will further translate into increased militancy. I don't think you'll necessarily need the rebels, though - you'll be able to implement more democratic reforms if and when your militancy gets high enough, and then you'll get hit with a "Turns into democracy" event after you've implemented enough reforms VVVV I stand corrected! gradenko_2000 fucked around with this message at 13:03 on Feb 26, 2013 |
# ? Feb 26, 2013 11:22 |
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gradenko_2000 posted:IIRC you need to increase literacy and let the proles get some extra cash (which means not taxing them as hard), which will translate into increased consciousness, which will further translate into increased militancy. You can't get rid of the monarchy without a rebellion, though, so if you want to become a republic rather than a constitutional monarchy you'll have to provoke the rebs.
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# ? Feb 26, 2013 11:31 |
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gradenko_2000 posted:IIRC you need to increase literacy and let the proles get some extra cash (which means not taxing them as hard), which will translate into increased consciousness, which will further translate into increased militancy. HM's Government doesn't turn into a democracy through reforms.
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# ? Feb 26, 2013 12:12 |
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Bastastic posted:How do I get jacobin rebels in AHD? I'm playing as Brazil and having a real hard time becoming a major industrial power because no one migrates to my country because I'm still a HMs government. I have colonized more than my fair share of Africa so I've got a lot of resources, a lot of money and pretty much everything required to industrialize properly other than workers. Jacobins are pissed-off liberals and anarcho-liberals, so do your best to piss them off. You want your militancy, consciousness, literacy, and plurality to all be high. Having high infamy and war exhaustion can also contribute to this. Of course, since you're colonizing Africa, you're far enough along in the game that you're much more likely to get communist rebels than Jacobins.
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# ? Feb 26, 2013 18:45 |
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Koesj posted:If you don't roll with mech to get your division's hardness up in TFH I don't know how you're getting that combined arms bonus for heavy forces. Hardness and combined arms have nothing to do with each other as of TFH. You get 5% bonus for each of a number of "slots" your force fills, up to a maximum of five slots for 25% combined arms bonus. The slots are: Infantry = All Infantry types besides Militia, and Cavalry. Armour = All tank types, from Light to Super Heavy. Artillery = Both Rocket and Regular, plus their Self-Propelled types. Direct fire = Anti-Tank, Tank Destroyers, Anti-Air, and Motorised AA. Support = Engineers and Armoured Cars. Militia and cops don't count. I like this mechanic, because it makes a differentiated force that requires a lot of seperate lines of research the most efficient fighting force by a good long way. Gort fucked around with this message at 19:13 on Feb 26, 2013 |
# ? Feb 26, 2013 19:10 |
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Gort posted:Hardness and combined arms have nothing to do with each other as of TFH... I like this mechanic, because it makes a differentiated force that requires a lot of seperate lines of research the most efficient fighting force by a good long way. Yeah I know, I just didn't express myself really well What I meant to say is that if you want to do a high-hardness combined arms division, mechanized infantry as its basis is the way to go. Since almost every unit you put out there, bar militia or special forces, will probably have some kind of CA bonus, the onus for optimizing them shifts towards hardening them up. Indeed, it's a fun way to mess with your force composition, and it's why I don't have much of a problem with the new ship system for EvW. Building up an optimized unit out of different blocks and putting it inside a custom command structure just really appeals to the inner grognard: I 'own' the guys poised to dish out the damage in what's nearly a proper wargame environment. This is also the reason why I don't have much problems with HoI3 and why EvW is starting to look really cool to me. They're either way past or falling far short of the comprehensive 'grand' approach of the other PDS games, and instead of it feeling like a bad thing, I can rationalize it as focusing on the sharper ends of business within their highly stratified periods of time. Instead of being able to play a benign Japan, or an enlightened Soviet Union, I get to play Military-Industrial Complex - the game.
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# ? Feb 27, 2013 05:16 |
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I'm pretty sure one thing you can do to get jacobins is suppress any movements for progress on the political track that have a large base of support.
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# ? Feb 27, 2013 06:30 |
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reignonyourparade posted:I'm pretty sure one thing you can do to get jacobins is suppress any movements for progress on the political track that have a large base of support. Yeah, basically you get Jacobins by oppressing the living gently caress out of absolutely everyone. Roll back as many reforms as possible, and any time a movement for political reform begins to build up a large base of support, suppress the hell out of it. Note that if you're playing with the Pop Demand mod, there's a possibility that this will result in Militant Socialist rebels rather than Jacobins, but the end result of the rebellion will still be a democracy. In both the modded and vanilla game, you'll want to focus your oppression on the political side of the reform spectrum, as people pissed off about the lack of social reforms tend to go Communist.
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# ? Feb 27, 2013 06:55 |
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Man, it's really rough trying to do ANYTHING in Vicky 2 script. It doesn't even have a PREV statement. CK2 has spoiled me, with it's if statements and all.
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# ? Feb 27, 2013 06:58 |
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I just alt f4'd Vicky 2 because its loving infuriating. Playing as Sweden, its 1870 and I'm invading the Zulus so that I can colonize Africa from that base which would be a cool idea if The loving British didn't immediately declare war on me after I do anything whatsoever. Had to revert the save after Britain and Russia spontaneously attacked me for the crime of creating cassus belli against Tunis. I'd love to have my glorious socialist Swedes ruling Africa, but it seems like the game really only gives 3 or 4 nations a chance to do so since they start with islands etc off the coast of Africa.
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# ? Feb 27, 2013 09:49 |
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Gibbone posted:I just alt f4'd Vicky 2 because its loving infuriating. Playing as Sweden, its 1870 and I'm invading the Zulus so that I can colonize Africa from that base which would be a cool idea if The loving British didn't immediately declare war on me after I do anything whatsoever. Had to revert the save after Britain and Russia spontaneously attacked me for the crime of creating cassus belli against Tunis. I'd love to have my glorious socialist Swedes ruling Africa, but it seems like the game really only gives 3 or 4 nations a chance to do so since they start with islands etc off the coast of Africa.
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# ? Feb 27, 2013 11:19 |
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Is it just me or does it feel like there is a lot more actual combat present in EvW? At least if you play as some of the larger countries? I mean sure, the Vietnam war and stuff should be present if you are playing as the US but there is nothing grand like WWII where Hitler decided to take over the world. All t he more reason to try and do it yourself then maybe?
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# ? Feb 27, 2013 12:30 |
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Gibbone posted:I just alt f4'd Vicky 2 because its loving infuriating. Playing as Sweden, its 1870 and I'm invading the Zulus so that I can colonize Africa from that base which would be a cool idea if The loving British didn't immediately declare war on me after I do anything whatsoever. Had to revert the save after Britain and Russia spontaneously attacked me for the crime of creating cassus belli against Tunis. I'd love to have my glorious socialist Swedes ruling Africa, but it seems like the game really only gives 3 or 4 nations a chance to do so since they start with islands etc off the coast of Africa. If a great power has friendly reputation with the country you attack, they can intervene in the war. So take countries you know aren't being influenced by any other great powers, get to great power status yourself then decrease other great powers relationships with that country, making it impossible for them to get the intervene option. If that isn't the case, then you probably went over 25 infamy, which gives every nation on earth a free "contain" CB on you. Edit: Hint, Sokoto, Oman, Ethiopia.
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# ? Feb 27, 2013 14:26 |
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Pooned posted:Edit: Hint, Sokoto, Oman, Ethiopia. Yeah, this. East Africa in particular is very accessible if you plan ahead and conquer Ethiopia or Oman in Africa before 1870, which is very doable for most mid-size European powers. I feel like it's usually the last part of the continent to get colonized by the AI, too.
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# ? Feb 27, 2013 16:42 |
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I noticed Morocco often finds itself out of a sphere. Early on it tends to land in the French sphere but will quickly get overthrown and will be out of everyone's sphere. Best thing is, it seems to be a magnet for migrations; Casablanca in every game I play ends with a Moroccan minority for whatever reason.
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# ? Feb 27, 2013 16:53 |
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I really wish I enjoyed V2 more. I keep wanting to give it another shot, but I guess at this point I might as well wait for HoD.
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# ? Feb 27, 2013 17:00 |
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DrProsek posted:I noticed Morocco often finds itself out of a sphere. Early on it tends to land in the French sphere but will quickly get overthrown and will be out of everyone's sphere. Best thing is, it seems to be a magnet for migrations; Casablanca in every game I play ends with a Moroccan minority for whatever reason. Of all the clayholes in all the colonies in all the third world, they had to migrate into mine
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# ? Feb 27, 2013 17:04 |
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Torabi posted:Is it just me or does it feel like there is a lot more actual combat present in EvW? At least if you play as some of the larger countries? I mean sure, the Vietnam war and stuff should be present if you are playing as the US but there is nothing grand like WWII where Hitler decided to take over the world. All t he more reason to try and do it yourself then maybe? Maybe it's going to end up being a Tom Clancy World sim. That'd be a pretty cool game, just not what I expect from a Cold War game- the developers seem to have done all their research on the period by reading technothrillers and obsessing over armament specs.
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# ? Feb 27, 2013 17:05 |
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Fintilgin posted:I really wish I enjoyed V2 more. I keep wanting to give it another shot, but I guess at this point I might as well wait for HoD. For what it's worth: I'm working on HoD and it's gonna be pretty great. (Yes, I've sold out)
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# ? Feb 27, 2013 17:10 |
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Crameltonian posted:Maybe it's going to end up being a Tom Clancy World sim. That'd be a pretty cool game, just not what I expect from a Cold War game- the developers seem to have done all their research on the period by reading technothrillers and obsessing over armament specs. At this point I'm operating under the assumption that's it's not really a 'Cold War' game so much as a WWIII game. Of course, I was a fan of Balance of Power, and I lean towards thinking the military hardware fixation is literally missing the forest for the trees. It's going to be pretty depressing if a game from 1985 is a better political simulation and gets better results then EvW. Hopefully I'm just being too pessimistic too early, but my spider sense is tingling something fierce here. Wiz posted:For what it's worth: I'm working on HoD and it's gonna be pretty great. Hope you're enjoying your thirty pieces of silver!
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# ? Feb 27, 2013 17:14 |
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Wiz posted:For what it's worth: I'm working on HoD and it's gonna be pretty great. Welp, looks like I'm definitely getting HoD now. I hope some of the ideas you had for V2+ end up making it into HoD.
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# ? Feb 27, 2013 17:20 |
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# ? May 29, 2024 19:38 |
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Wiz posted:For what it's worth: I'm working on HoD and it's gonna be pretty great. Well I was going to buy HoD anyways before but drat now its a must-buy. I'm expecting great things!
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# ? Feb 27, 2013 19:55 |