Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Sindai
Jan 24, 2007
i want to achieve immortality through not dying
I don't think the SMAC games ever gave any specifics, the point is that it sounds nasty.

Adbot
ADBOT LOVES YOU

MLKQUOTEMACHINE
Oct 22, 2012

Some motherfuckers are always trying to ice-skate uphill

Nevets posted:

I always figured it was some kind of torture device they 'stapled' onto you, that let them remotely cause pain so you would be deterred from civil disobedience/rebellion.

I always figured it meant that they (:tinfoil:) 'stapled' your nerves in a way that effectively lobotomized you, making you a true drone!

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Sindai posted:

I don't think the SMAC games ever gave any specifics, the point is that it sounds nasty.
The button for it only reinforces it. I imagined it as some kind of Psi Corps mindwipe, where they eliminate the personality and only a meat machine remains. If citizen size is anything like it is in Civ itself, you're doing this to thousands of people at a time.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
For some reason I always assumed that people had a Ghost In The Shell style 'hole in neck to plug into computers' and nerve stapling was literally jamming something like a tazer in there. I... don't really know why I thought that but it sure sounds horrible!

MLKQUOTEMACHINE
Oct 22, 2012

Some motherfuckers are always trying to ice-skate uphill
Alright, Paradox, you guys need to make a scifi game now.

Granted, I can imagine the meltdown the official forums would have over any such announcement.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

nutranurse posted:

Alright, Paradox, you guys need to make a scifi game now.

Granted, I can imagine the meltdown the official forums would have over any such announcement.
Space Aztecs and Vikings.

Nuclearmonkee
Jun 10, 2009


Wolfgang Pauli posted:

Space Aztecs and Vikings.

Needs to be next CK2 DLC.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Nevets posted:

I always figured it was some kind of torture device they 'stapled' onto you, that let them remotely cause pain so you would be deterred from civil disobedience/rebellion.
I saw it as a high-tech version of a lobotomy. Suppress higher brain functions to make them into an obedient drone.

fermun
Nov 4, 2009

Nuclearmonkee posted:

Needs to be next CK2 DLC.

Hollow-Earth Nazi alien hordes invade Norway, Iceland, Scotland, or the Kola peninsula.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Spiderfist Island posted:

I assumed Nerve Stapling was kind of like a specialized lobotomy that suppressed your ability to consider the concept of dissent.

That's what I always figured. Ah, good old Alpha Centauri.

While I'm throwing out completely futile design ideas, if Paradox ever did do a game like that I'd love to see it so instead of just having one planet with 3,000 provinces, you have like 8-10 with a few hundred each and then you're sending fleets around in-system too. So the Hive settles on the (randomly generated) Mercury equivalent, the University on the moon of an outer gas giant, Gaia on the worm infested Planet, etc. But the whole things focused on that one system, there's no interstellar travel or anything.

EDIT: Like you'd manage planets and move ground forces like a Paradox game, but space ships would move around system freely like Distant Worlds or something.

EDIT EDIT: Actually, out of curiosity, for the Paradox guys, is there a ~dream strategy game~ you'd love to make, but (realistically) probably never will? :)

Fintilgin fucked around with this message at 01:11 on Feb 26, 2013

Zip
Mar 19, 2006

fermun posted:

Hollow-Earth Nazi alien hordes invade Norway, Iceland, Scotland, or the Kola peninsula.

Not enough ninjas and grappling hooks in these paradox titles.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Fintilgin posted:

That's what I always figured. Ah, good old Alpha Centauri.

While I'm throwing out completely futile design ideas, if Paradox ever did do a game like that I'd love to see it so instead of just having one planet with 3,000 provinces, you have like 8-10 with a few hundred each and then you're sending fleets around in-system too. So the Hive settles on the (randomly generated) Mercury equivalent, the University on the moon of an outer gas giant, Gaia on the worm infested Planet, etc. But the whole things focused on that one system, there's no interstellar travel or anything.

EDIT: Like you'd manage planets and move ground forces like a Paradox game, but space ships would move around system freely like Distant Worlds or something.
Sounds like Planetary Annihilation with diplomacy. An interview with the designer put me on to Risk 2210. It's a Risk fork that lets you put stations in orbit and set up moon bases to gain a tactical advantage in combat.

Crackpipe
Jul 9, 2001

Fintilgin posted:

It's the wilderness!

Also, I've visited Boston, New York, and D.C. a few times. :colbert:

Then you should know lightwells are no place for a McDonalds. :colbert:

Farecoal posted:

Boston should have had a city-wide fire, it's a good excuse to rebuild everything to make sense :smug:

It did have one in 1872. Massachusetts loves its history so much that Chelsea had one a hundred years later - which started less than 200' from another firestorm that took place in 1908. The most recent one needed fire departments from 67 cities to put it out.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Crackpipe posted:

Then you should know lightwells are no place for a McDonalds. :colbert:

That was mostly a joke. :shobon:

What do we do with empty space in America? STICK A FAST FOOD RESTAURANT THERE!

Acute Grill
Dec 9, 2011

Chomp
Somewhere around the time that I got Ireland to hop in as the odd man out in a 7-way succession crisis for France's throne I realized holy poo poo why didn't I buy Crusader Kings II sooner?

Mister Bates
Aug 4, 2010
So, trip report after finally getting HOI3 to play nice:

It's...okay. It is definitely not a bad game and I had fun with it, but I still think Darkest Hour is a better game and I'll almost certainly be playing more of that than I do of HOI3. Also, all gameplay differences aside, Darkest Hour has the Kaiserreich mod and HOI3 doesn't, which immediately puts the latter game at a disadvantage.

The most questionable feature in 3, the ability to give the AI control of your military, is actually quite handy when used sparingly. Playing as Republican Spain, I kept all my forces on manual control during the sticky parts of the Spanish Civil War when I needed to be precise about troop movements, and then when it became clear I was going to win I popped everything over to AI control to let the computer handle the boring mop-up phase. There's also a bunch of little additions that I just love, like the new command chain system, the OOB view, and my personal favorite, the ability to click on a slider to automatically set it to the amount of IC currently needed and lock it in place.

That's not to say the game is without flaws. So far, the stuff I don't particularly like:

- The political system is still pretty bare-bones, and is also really opaque. Political parties gain and lose popularity and organization levels seemingly at random, with no real indicators as to why and seemingly no way at all for the player to influence any party in either direction.

- I really don't like the new technology system. There's nothing objectively wrong with it, I just vastly prefer the old system of 'tech teams with varying specialties and skill levels' to the new system of 'generic research points'. The system of building up theoretical and practical knowledge about a certain subject to speed research is pretty cool, though.

- As with all Paradox games, reorganizing units once they have been built is a huge pain in the rear end. This is especially problematic with Spain, because the Civil War will fragment the hell out of all your units and you'll end up with ridiculous things like a corps composed entirely of a headquarters detachment or 'divisions' with 750 men.

Bastastic
Jun 20, 2010

How do I get jacobin rebels in AHD? I'm playing as Brazil and having a real hard time becoming a major industrial power because no one migrates to my country because I'm still a HMs government. I have colonized more than my fair share of Africa so I've got a lot of resources, a lot of money and pretty much everything required to industrialize properly other than workers.

Riso
Oct 11, 2008

by merry exmarx
I tried that German Communism mod for Darkest Hour.

It's really quite interesting with lots of events, but I can tell it's a bit broken here and there.
Also, gently caress Stalin for attacking fellow socialist countries.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Bastastic posted:

How do I get jacobin rebels in AHD? I'm playing as Brazil and having a real hard time becoming a major industrial power because no one migrates to my country because I'm still a HMs government. I have colonized more than my fair share of Africa so I've got a lot of resources, a lot of money and pretty much everything required to industrialize properly other than workers.

IIRC you need to increase literacy and let the proles get some extra cash (which means not taxing them as hard), which will translate into increased consciousness, which will further translate into increased militancy.

I don't think you'll necessarily need the rebels, though - you'll be able to implement more democratic reforms if and when your militancy gets high enough, and then you'll get hit with a "Turns into democracy" event after you've implemented enough reforms

VVVV I stand corrected!

gradenko_2000 fucked around with this message at 13:03 on Feb 26, 2013

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

gradenko_2000 posted:

IIRC you need to increase literacy and let the proles get some extra cash (which means not taxing them as hard), which will translate into increased consciousness, which will further translate into increased militancy.

I don't think you'll necessarily need the rebels, though - you'll be able to implement more democratic reforms if and when your militancy gets high enough, and then you'll get hit with a "Turns into democracy" event after you've implemented enough reforms

You can't get rid of the monarchy without a rebellion, though, so if you want to become a republic rather than a constitutional monarchy you'll have to provoke the rebs.

YF-23
Feb 17, 2011

My god, it's full of cat!


gradenko_2000 posted:

IIRC you need to increase literacy and let the proles get some extra cash (which means not taxing them as hard), which will translate into increased consciousness, which will further translate into increased militancy.

I don't think you'll necessarily need the rebels, though - you'll be able to implement more democratic reforms if and when your militancy gets high enough, and then you'll get hit with a "Turns into democracy" event after you've implemented enough reforms

HM's Government doesn't turn into a democracy through reforms.

Fister Roboto
Feb 21, 2008

Bastastic posted:

How do I get jacobin rebels in AHD? I'm playing as Brazil and having a real hard time becoming a major industrial power because no one migrates to my country because I'm still a HMs government. I have colonized more than my fair share of Africa so I've got a lot of resources, a lot of money and pretty much everything required to industrialize properly other than workers.

Jacobins are pissed-off liberals and anarcho-liberals, so do your best to piss them off. You want your militancy, consciousness, literacy, and plurality to all be high. Having high infamy and war exhaustion can also contribute to this.

Of course, since you're colonizing Africa, you're far enough along in the game that you're much more likely to get communist rebels than Jacobins.

Gort
Aug 18, 2003

Good day what ho cup of tea

Koesj posted:

If you don't roll with mech to get your division's hardness up in TFH I don't know how you're getting that combined arms bonus for heavy forces.

Hardness and combined arms have nothing to do with each other as of TFH. You get 5% bonus for each of a number of "slots" your force fills, up to a maximum of five slots for 25% combined arms bonus. The slots are:

Infantry = All Infantry types besides Militia, and Cavalry.
Armour = All tank types, from Light to Super Heavy.
Artillery = Both Rocket and Regular, plus their Self-Propelled types.
Direct fire = Anti-Tank, Tank Destroyers, Anti-Air, and Motorised AA.
Support = Engineers and Armoured Cars.

Militia and cops don't count.

I like this mechanic, because it makes a differentiated force that requires a lot of seperate lines of research the most efficient fighting force by a good long way.

Gort fucked around with this message at 19:13 on Feb 26, 2013

Koesj
Aug 3, 2003

Gort posted:

Hardness and combined arms have nothing to do with each other as of TFH... I like this mechanic, because it makes a differentiated force that requires a lot of seperate lines of research the most efficient fighting force by a good long way.

Yeah I know, I just didn't express myself really well :shobon:

What I meant to say is that if you want to do a high-hardness combined arms division, mechanized infantry as its basis is the way to go. Since almost every unit you put out there, bar militia or special forces, will probably have some kind of CA bonus, the onus for optimizing them shifts towards hardening them up.

Indeed, it's a fun way to mess with your force composition, and it's why I don't have much of a problem with the new ship system for EvW. Building up an optimized unit out of different blocks and putting it inside a custom command structure just really appeals to the inner grognard: I 'own' the guys poised to dish out the damage in what's nearly a proper wargame environment.

This is also the reason why I don't have much problems with HoI3 and why EvW is starting to look really cool to me. They're either way past or falling far short of the comprehensive 'grand' approach of the other PDS games, and instead of it feeling like a bad thing, I can rationalize it as focusing on the sharper ends of business within their highly stratified periods of time. Instead of being able to play a benign Japan, or an enlightened Soviet Union, I get to play Military-Industrial Complex - the game.

reignonyourparade
Nov 15, 2012
I'm pretty sure one thing you can do to get jacobins is suppress any movements for progress on the political track that have a large base of support.

Mister Bates
Aug 4, 2010

reignonyourparade posted:

I'm pretty sure one thing you can do to get jacobins is suppress any movements for progress on the political track that have a large base of support.

Yeah, basically you get Jacobins by oppressing the living gently caress out of absolutely everyone. Roll back as many reforms as possible, and any time a movement for political reform begins to build up a large base of support, suppress the hell out of it. Note that if you're playing with the Pop Demand mod, there's a possibility that this will result in Militant Socialist rebels rather than Jacobins, but the end result of the rebellion will still be a democracy. In both the modded and vanilla game, you'll want to focus your oppression on the political side of the reform spectrum, as people pissed off about the lack of social reforms tend to go Communist.

Wolfgang Pauli
Mar 26, 2008

One Three Seven
Man, it's really rough trying to do ANYTHING in Vicky 2 script. It doesn't even have a PREV statement. CK2 has spoiled me, with it's if statements and all.

Gibbone
May 8, 2011
I just alt f4'd Vicky 2 because its loving infuriating. Playing as Sweden, its 1870 and I'm invading the Zulus so that I can colonize Africa from that base which would be a cool idea if The loving British didn't immediately declare war on me after I do anything whatsoever. Had to revert the save after Britain and Russia spontaneously attacked me for the crime of creating cassus belli against Tunis. I'd love to have my glorious socialist Swedes ruling Africa, but it seems like the game really only gives 3 or 4 nations a chance to do so since they start with islands etc off the coast of Africa.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Gibbone posted:

I just alt f4'd Vicky 2 because its loving infuriating. Playing as Sweden, its 1870 and I'm invading the Zulus so that I can colonize Africa from that base which would be a cool idea if The loving British didn't immediately declare war on me after I do anything whatsoever. Had to revert the save after Britain and Russia spontaneously attacked me for the crime of creating cassus belli against Tunis. I'd love to have my glorious socialist Swedes ruling Africa, but it seems like the game really only gives 3 or 4 nations a chance to do so since they start with islands etc off the coast of Africa.
Are they in the British sphere? How high is your infamy? It sounds like you're going over.

Boar It
Jul 29, 2011

Mesmerizing eyebrows is my specialty
Is it just me or does it feel like there is a lot more actual combat present in EvW? At least if you play as some of the larger countries? I mean sure, the Vietnam war and stuff should be present if you are playing as the US but there is nothing grand like WWII where Hitler decided to take over the world. All t he more reason to try and do it yourself then maybe?

Pooned
Dec 28, 2005

Eye contact counters everything

Gibbone posted:

I just alt f4'd Vicky 2 because its loving infuriating. Playing as Sweden, its 1870 and I'm invading the Zulus so that I can colonize Africa from that base which would be a cool idea if The loving British didn't immediately declare war on me after I do anything whatsoever. Had to revert the save after Britain and Russia spontaneously attacked me for the crime of creating cassus belli against Tunis. I'd love to have my glorious socialist Swedes ruling Africa, but it seems like the game really only gives 3 or 4 nations a chance to do so since they start with islands etc off the coast of Africa.

If a great power has friendly reputation with the country you attack, they can intervene in the war. So take countries you know aren't being influenced by any other great powers, get to great power status yourself then decrease other great powers relationships with that country, making it impossible for them to get the intervene option.

If that isn't the case, then you probably went over 25 infamy, which gives every nation on earth a free "contain" CB on you.

Edit: Hint, Sokoto, Oman, Ethiopia.

Bob Ojeda
Apr 15, 2008

I AM A WHINY LITTLE EMOTIONAL BITCH BABY WITH NO SENSE OF HUMOR

IF YOU SEE ME POSTING REMIND ME TO SHUT THE FUCK UP

Pooned posted:

Edit: Hint, Sokoto, Oman, Ethiopia.

Yeah, this. East Africa in particular is very accessible if you plan ahead and conquer Ethiopia or Oman in Africa before 1870, which is very doable for most mid-size European powers. I feel like it's usually the last part of the continent to get colonized by the AI, too.

burnishedfume
Mar 8, 2011

You really are a louse...
I noticed Morocco often finds itself out of a sphere. Early on it tends to land in the French sphere but will quickly get overthrown and will be out of everyone's sphere. Best thing is, it seems to be a magnet for migrations; Casablanca in every game I play ends with a Moroccan minority for whatever reason.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
I really wish I enjoyed V2 more. I keep wanting to give it another shot, but I guess at this point I might as well wait for HoD.

Cowcatcher
Dec 23, 2005

OUR PEOPLE WERE BORN OF THE SKY

DrProsek posted:

I noticed Morocco often finds itself out of a sphere. Early on it tends to land in the French sphere but will quickly get overthrown and will be out of everyone's sphere. Best thing is, it seems to be a magnet for migrations; Casablanca in every game I play ends with a Moroccan minority for whatever reason.

Of all the clayholes in all the colonies in all the third world, they had to migrate into mine

Crameltonian
Mar 27, 2010

Torabi posted:

Is it just me or does it feel like there is a lot more actual combat present in EvW? At least if you play as some of the larger countries? I mean sure, the Vietnam war and stuff should be present if you are playing as the US but there is nothing grand like WWII where Hitler decided to take over the world. All t he more reason to try and do it yourself then maybe?

Maybe it's going to end up being a Tom Clancy World sim. That'd be a pretty cool game, just not what I expect from a Cold War game- the developers seem to have done all their research on the period by reading technothrillers and obsessing over armament specs.

Wiz
May 16, 2004

Nap Ghost

Fintilgin posted:

I really wish I enjoyed V2 more. I keep wanting to give it another shot, but I guess at this point I might as well wait for HoD.

For what it's worth: I'm working on HoD and it's gonna be pretty great.

(Yes, I've sold out)

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Crameltonian posted:

Maybe it's going to end up being a Tom Clancy World sim. That'd be a pretty cool game, just not what I expect from a Cold War game- the developers seem to have done all their research on the period by reading technothrillers and obsessing over armament specs.

At this point I'm operating under the assumption that's it's not really a 'Cold War' game so much as a WWIII game. Of course, I was a fan of Balance of Power, and I lean towards thinking the military hardware fixation is literally missing the forest for the trees. It's going to be pretty depressing if a game from 1985 is a better political simulation and gets better results then EvW.

Hopefully I'm just being too pessimistic too early, but my spider sense is tingling something fierce here. :(

Wiz posted:

For what it's worth: I'm working on HoD and it's gonna be pretty great.

(Yes, I've sold out)

Hope you're enjoying your thirty pieces of silver! :mad:

Bishop Rodan
Dec 5, 2011

See you in the funny papers, liebchen!

Wiz posted:

For what it's worth: I'm working on HoD and it's gonna be pretty great.

(Yes, I've sold out)

Welp, looks like I'm definitely getting HoD now.

I hope some of the ideas you had for V2+ end up making it into HoD.

Adbot
ADBOT LOVES YOU

Baloogan
Dec 5, 2004
Fun Shoe

Wiz posted:

For what it's worth: I'm working on HoD and it's gonna be pretty great.

(Yes, I've sold out)

Well I was going to buy HoD anyways before but drat now its a must-buy.

I'm expecting great things!

  • Locked thread