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Don Lapre posted:Amazon has EVGA 670 FTW 2gb cards for $315 open box. So glad I decided to check this thread for the first time today.
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# ? Feb 25, 2013 17:47 |
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# ? Jun 5, 2024 04:45 |
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Factory Factory posted:1) Read the thread title. Done and done. Took away my question. Thanks.
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# ? Feb 25, 2013 17:53 |
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Nvidia's current promotion sucks, instead of 3 free games you get $50 currency each for Hawken, Planetside 2, and Worlf of Tanks. A Far Cry from the previous promotion.
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# ? Feb 25, 2013 21:01 |
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EVGA is still doing borderlands 2.
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# ? Feb 25, 2013 21:08 |
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Yaos posted:Nvidia's current promotion sucks, instead of 3 free games you get $50 currency each for Hawken, Planetside 2, and Worlf of Tanks. A Far Cry from the previous promotion.
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# ? Feb 25, 2013 21:34 |
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SocketSeven posted:It'd be nice to have hair that looks right. Pure speculation ahead: i would say it's probably more than hair and i would hope something to compete with PhysX.
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# ? Feb 25, 2013 23:58 |
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precedence posted:Pure speculation ahead: i would say it's probably more than hair and i would hope something to compete with PhysX. Being able to make realistic hair might also be able to let you make things like realistic grass. Assuming it can scale from head sized to map sized. Interesting times ahead for sure, whatever they pull out of their hat.
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# ? Feb 26, 2013 00:12 |
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Mind if I ask a troubleshoot question? Back around Christmas I got a new monitor that came with a free pair of Nvidia gen 2 3D glasses. I had an AMD card at the time with plans on upgrading to Nvidia so I just kept the glasses in their box. I got my Nvidia 660ti today and hooked it up, and started charging up the glasses. What I noticed is that when plugged in I only get a flashing red LED, and it's been doing that for a couple of hours either plugged into a wall socket with a USB adapter or my computer. Even plugged in it won't turn on, but that flashing light will come on when I plug it in. It says wait three hours to charge it, it's been past that. I've heard they can die by simply not getting charged, which sucks so bad because how the gently caress was I supposed to know? Am I jumping to conclusions that it is dead?
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# ? Feb 26, 2013 03:49 |
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SocketSeven posted:Being able to make realistic hair might also be able to let you make things like realistic grass. Assuming it can scale from head sized to map sized. Better a head full of grass than a map full of hair, I guess.
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# ? Feb 26, 2013 09:24 |
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Personally I like my games better with a head full of grass. I'm going to really be disturbed if this is actually tech to make fields of grass, full of heads.
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# ? Feb 26, 2013 16:56 |
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AMD's website seems to be getting hammered, but here's an article on TressFX. It's GPGPU hair simulation built on the DirectCompute API, built by AMD and SquareEnix. It works on any DX11 card but works best on cards with solid GPGPU compute chops. For the current generation, that implies GCN Radeons, GF110 GeForces, and the GeForce Titan. Weaker-compute cards may still do fine, who knows? Gotta see it benchmarked. It'd be both cool and kinda sucky if it were a proprietary thing like PhysX, but I don't think AMD has the market share for basically anyone to ever license and use the tech if they did that. Nvidia has a hard enough time getting games to use GPU PhysX.
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# ? Feb 26, 2013 17:01 |
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Question I've been meaning to ask but always forget to (until now!) In the world of drivers, is there a rule of thumb that reference drivers are the way to go or should a person search out the latest vendor specific releases? I understand that some vendor releases may sport utilities, but forgoing that.
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# ? Feb 26, 2013 17:13 |
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While those words they say in the article are very impressive, Hair effects seem a very limited sort of thing to bring to the table. I mean, Hair effects alone just won't sell me a graphics card. When you say the GF110 GeForces, do you mean only the 500 series? Did they take GPGPU out of or gimp them on the 600s?
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# ? Feb 26, 2013 17:15 |
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slidebite posted:Question I've been meaning to ask but always forget to (until now!) Only use vendor specific releases if they offer functionality that the reference drivers don't get. Vendor Driver support is usually pretty spotty beyond the first couple of months after the products release. EVGA's GTX660 drivers are like... 3 revisions behind reference WHQL drives from Nvidia. This is just a guideline though. Some games and software can be picky as hell and require a very specific driver release. If you are a normal user you shouldn't ever encounter that. SocketSeven fucked around with this message at 17:19 on Feb 26, 2013 |
# ? Feb 26, 2013 17:16 |
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For laptops, vendor releases may be your only option. Both AMD and Nvidia have actually been working pretty hard at reducing the level of system-to-system customization needed so that all systems can use reference drivers, reducing the Sony Problem - the vendor just giving up on updates after three months. For everything else, do vendors even customize drivers any more? I just checked Sapphire, and they're just rehosting Catalyst 13.1. EVGA just links directly to the last two revisions of Nvidia's reference drivers. Anyway, get reference.
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# ? Feb 26, 2013 17:18 |
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Factory Factory posted:For laptops, vendor releases may be your only option. Both AMD and Nvidia have actually been working pretty hard at reducing the level of system-to-system customization needed so that all systems can use reference drivers. I for one, have loved this change so much. Way easier to just download the "Nvidia graphics driver" instead of having to figure out the exact model of card to get a working driver.
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# ? Feb 26, 2013 17:21 |
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SocketSeven posted:When you say the GF110 GeForces, do you mean only the 500 series? Did they take GPGPU out of or gimp them on the 600s? GF110 GeForces are the 560 Ti-448, 570, and 580. They're the ones based on the GF110 GPU. You could also slot the ones based on GF100 in here, the 470 and 480. The 560 Ti, for example, uses GF114, which has a different high-level architecture that makes it far less suited for GPGPU stuff, including DirectCompute. All of the GeForce 600 series is based on GPGPU-gimped high-level architecture. The GeForce 680's GK104 is more closely related to the 560 Ti than it is to the GeForce 580. The only compute-optimized Kepler card is Titan, based on the GK110 GPU.
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# ? Feb 26, 2013 17:21 |
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Sounds like I'm going to have to steal my girlfriends graphics card back if I want TressFX working correctly. But then I give up Nvidia surround. :/ You know what, if I end up having to do all that, I'll stick with dumb looking hair. Wrath of the girlfriends is not worth nice hair.
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# ? Feb 26, 2013 17:27 |
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You aren't giving up Nvidia Surround, you're gaining Eyefinity.
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# ? Feb 26, 2013 17:30 |
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Nope, I'd just be downgrading to Nvidia surround that can also do TessFX. I gave my girlfriend my 570 when I upgraded to dual 660s. If I wanted to do Eyefinity right, It looks like I'd need a new GPU and about 6 more identical displays. Maybe I should talk to my bank about a loan, I'm starting to like this idea...
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# ? Feb 26, 2013 18:39 |
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Got my $315 GTX670 FTW from amazon warehouse. Box is beat to hell. Card has been opened and has some wear on the plastic almost from a sticker it looks like, but its working perfectly. Running furmark now without any problems or visual artifacts. All accessories were in the box and sealed, even the poster and stickers.
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# ? Feb 26, 2013 19:47 |
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Do keep in mind that Furmark won't stress the card very much (it draws so much power the card will spend all of its time throttled at the TDP cap), I found much more success stress testing by running loops of Metro 2033.
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# ? Feb 26, 2013 20:08 |
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Factory Factory posted:All of the GeForce 600 series is based on GPGPU-gimped high-level architecture. The GeForce 680's GK104 is more closely related to the 560 Ti than it is to the GeForce 580. The only compute-optimized Kepler card is Titan, based on the GK110 GPU.
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# ? Feb 27, 2013 03:22 |
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Factory Factory posted:It's GPGPU hair simulation built by ... SquareEnix. It all makes sense now.
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# ? Feb 27, 2013 04:20 |
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Professor Science posted:that doesn't make GK104 bad at compute (except for DP), just makes it different to write code for Yeah, I'm oversimplifying. I didn't have it in me to be complete about things, but I should have said that. AMD's press release is suggesting that this hair stuff is very compute heavy, and I was deferring to that for convenience. Reading between the lines, and considering that it was co-developed with a game developer, and there is basically zero doubt that this will run on the next gen of consoles: it's much more likely that more cards will be able to do the required compute than fewer. Whether a card is compute-optimized or just compute-capable really shouldn't enter in outside of some wacky use case like trying to do GPU PhysX and GPU TressFX at the same time. E: Uh, hey, now that I just thought of that, I'm gonna bet that there's gonna be an AMD-capable GPU physics API out soon, because hey the consoles will soon have access to that compute. Factory Factory fucked around with this message at 04:36 on Feb 27, 2013 |
# ? Feb 27, 2013 04:32 |
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With AMD being in the PS4 and probably the Xbox 5000 that would be one way to get developers to use their physics implementation.
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# ? Feb 27, 2013 04:49 |
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It sure would be nice if AMD and Nvidia worked on these optimizations and neat stuff together, and the competed to make the most powerful card instead of this constant war of keeping things proprietary for no good technical reason.
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# ? Feb 27, 2013 04:51 |
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That's a nice thought, but kinda like saying "It would be nice if the US and China could just cooperate on all things trade." Besides, TressFX isn't proprietary - it's DirectCompute. Like, DirectX 11.
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# ? Feb 27, 2013 05:24 |
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Factory Factory posted:E: Uh, hey, now that I just thought of that, I'm gonna bet that there's gonna be an AMD-capable GPU physics API out soon, because hey the consoles will soon have access to that compute. If so, it would be great if you could partition it off to run on the GPU portion of an AMD APU - assuming it would actually have a performance benefit over saddling your discrete GPU only with it.
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# ? Feb 27, 2013 05:35 |
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If basically every console game used the API and that happened, I could see an APU supplanting an i3 for the eye-candy-hungry budget gamer.
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# ? Feb 27, 2013 05:46 |
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Is TressFX actually going to be in Tomb Raider at launch, or did they just make a tech demo using that game?
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# ? Feb 27, 2013 14:22 |
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Aleksei Vasiliev posted:Is TressFX actually going to be in Tomb Raider at launch, or did they just make a tech demo using that game? It's part of the game. There's some ad/picture that has a list of what advantages Tomb Raider PC has running on AMD cards - and at the bottom was "a new secret DX11 effect!", which is TressFX. Ah, here it is:
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# ? Feb 27, 2013 16:38 |
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I just asked in the part picker thread, got kind of a non response. Is Powercolor a decent make? Specifically, the 7870 LE/XT. I saw that it's current-gen architecture, and wondered if it's worth the $240. The Sapphire version of the same card isn't available on Newegg, which I have a gift card for.
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# ? Feb 27, 2013 22:37 |
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spouse posted:I just asked in the part picker thread, got kind of a non response. Is Powercolor a decent make? Specifically, the 7870 LE/XT. I saw that it's current-gen architecture, and wondered if it's worth the $240. The Sapphire version of the same card isn't available on Newegg, which I have a gift card for. The card that you're referring to appears to be out of stock on newegg however. Since it's a limited-edition part, you're not likely to see either the Sapphire XT or Powercolor LE come back in stock there soon, unless you're willing to buy from Tigerdirect instead (their shipping is poo poo though). Alternatively the ASUS DirectCUII 7870 1ghz model is $240 with a mail-in rebate: http://www.newegg.com/Product/Product.aspx?Item=N82E16814121649
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# ? Feb 28, 2013 00:29 |
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grumperfish posted:I've used several non-reference Powercolor cards over the years without any problems, so I assume they're probably still a decent manufacturer. They're about on par with HIS and Visiontek, and they frequently use custom PCB's and cooling designs for quiet performance the same way ASUS does. Poop. It was in stock this morning. I'll just go for one of the Sapphire or ASUS 7870's, depending on what's on sale next week when I get paid.
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# ? Feb 28, 2013 01:15 |
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Factory Factory posted:E: Uh, hey, now that I just thought of that, I'm gonna bet that there's gonna be an AMD-capable GPU physics API out soon, because hey the consoles will soon have access to that compute. Out of curiosity, is Havok horribly unoptimized compared to PhysX? I kind of assumed it would just be the standard bearer for next-gen console physics after it was featured in the PS4 presentation.
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# ? Mar 1, 2013 05:38 |
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Space Racist posted:Out of curiosity, is Havok horribly unoptimized compared to PhysX? I kind of assumed it would just be the standard bearer for next-gen console physics after it was featured in the PS4 presentation.
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# ? Mar 1, 2013 06:23 |
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It must be awkward for the physics middleware guys right now. PhysX is owned by nVidia, Havok is owned by Intel, and here come the new consoles full of AMD hardware.
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# ? Mar 1, 2013 08:46 |
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It's going to suck for consumers for a while, but with Intel/NV fat and happy, and ATI/AMD lean and mean on gaining market share, it could start up some real innovation again (hopefully).
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# ? Mar 1, 2013 16:02 |
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# ? Jun 5, 2024 04:45 |
So I have a 2 card SLI 570 1280mb set at the moment, I just upgraded to a surround setup and I am noticing some absolutely insane temps in some games like Euro Truck Simulator 2(80c+) and World of Tanks(95c) when run in surround resolutions, even with AA off. It's frightened me off turning on surround in Borderlands 2 etc because I didn't expect cards that basically never got above 75c to shoot for the moon on temps when exposed to a surround set up. I have a massive amount of air flowing through the case from two 180mm fans in the bottom but I just can't keep the temps under control, the only good thing I guess is that the cards haven't started to throttle yet. Other than going to water is there anything I can do to decrease the heat?
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# ? Mar 2, 2013 13:21 |