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Interesting. If you equip the Vitality Belt, Focus Belt, and the Tortoise Amulet you only have 90% less Defence instead of 85% like I assumed.
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# ? Mar 1, 2013 00:39 |
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# ? May 28, 2024 16:00 |
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Alacron posted:Yeah, it's not terribly intuitive and I figured it just by wasting months putzing around with the various options. My favorite tactic is Bonds, because when you're surrounded nothings better than calling in your spouse and friends to just lay waste to half the generals on the map.
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# ? Mar 1, 2013 00:40 |
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Dawnfire posted:edit: When you start a new game you can turn it off. You can also only allow characters you've tagged Favorite to show up EDIT OOPS I DIDNT READ YOUR WHOLE POST yeah I dunno then, it seems to be working in my game. I suppose worst case you can take your system off the network (probably)
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# ? Mar 1, 2013 00:41 |
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I have to say i'm finding the game pretty easy so far. I got promoted to Marshal earlier, so naturally my first act was to invade a territory by myself. All normal generals die in 2 musou attacks, and due to how many enemies there are I am usually drowning in musou. I just took out all the generals then ran around crushing camps until I got to their main base and took it with no hassle. I think I miss all the dumb little side stuff like back on the PS2 DW games, where every map would have one or two special events and so on, and you used to have a bow and arrow haha. In this you can still climb guard towers, but I don't really see why.
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# ? Mar 1, 2013 01:50 |
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Thievery posted:I have to say i'm finding the game pretty easy so far. I got promoted to Marshal earlier, so naturally my first act was to invade a territory by myself. Yeah, if there's one thing that's very obviously unbalanced, it's Brave's Musou gain bonus, since, if you hit max level, just one attack string will get you a bar if you jump into a crowd. I sort of regret having my first playthrough be a Brave Officer on normal. The GIG fucked around with this message at 02:01 on Mar 1, 2013 |
# ? Mar 1, 2013 01:56 |
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I'm playing affluent and it's the same for me, especially now that I have all of the items. This game is surprisingly easy.
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# ? Mar 1, 2013 02:05 |
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I've been playing the hell out of this game since it came out, about to finish up my second playthrough and man, I wish there was a way to make friendly AI not use strategems, or at the very least make them not use a strategem to convert my treasure base to a supply base. And lockdown too, its bad enough with the AI but if you got a jackass younger brother who thinks its hilarious to constantly lock you inside of a base The lockout thing wouldn't be that big of an issue if bases had ladders and ramps that let you get outside of them, which was in another dynasty warriors game.
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# ? Mar 1, 2013 02:13 |
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Normal is pretty easy but if you kick it up to Hard every officer has health for days and murders you in three hits. Really wish there were some middle ground there. Or, heaven forbid, changing difficulties did more than just move a lot of numbers up.
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# ? Mar 1, 2013 02:16 |
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tooooooo bad posted:Normal is pretty easy but if you kick it up to Hard every officer has health for days and murders you in three hits. Really wish there were some middle ground there. Or, heaven forbid, changing difficulties did more than just move a lot of numbers up. This is the hugest complaint I have about every game ever. I mean, I get that it takes no time at all to just be like "oh hey lets just double his HP and call it a day" but the alternative is I suppose planning more advanced AI and poo poo like that while leaving the health the same. In Dynasty Warriors upping the number of enemies wouldn't do a thing either. For me, I never ever get hit unless I don't move out of a musou fast enough or I get hit while i'm in midair (I use the sword+hook and most of the skills pull you into the air at some point, then after you do your air combo you have a fraction of a second where you can't do a thing and are easily juggleable). There was one officer that gave me trouble actually - Some female officer that going by the name was an in-game character, but had a unique appearance (actually the first female officer I fought I think, so maybe they all look like that) and she used a strat beforehand to make her invincible and unstunnable by attacks. I just ran away though and it negated it
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# ? Mar 1, 2013 02:23 |
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Story trailer for One Piece: Pirate Warriors 2 featuring the new Pirate's Log and a bunch of the new playable characters https://www.youtube.com/watch?v=RZXwYo36AnI And if you'd like to see individual character gameplay videos, here's part 1 and here's part 2.
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# ? Mar 1, 2013 04:22 |
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The GIG posted:Yeah, if there's one thing that's very obviously unbalanced, it's Brave's Musou gain bonus, since, if you hit max level, just one attack string will get you a bar if you jump into a crowd. I sort of regret having my first playthrough be a Brave Officer on normal. Kind can be a bit challenging, though in practice it just means you kill officers more slowly, as a quick Unity burst will heal you to max health whenever you're in trouble. It works best when you have other branches to work with.
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# ? Mar 1, 2013 04:30 |
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Policenaut posted:Story trailer for One Piece: Pirate Warriors 2 featuring the new Pirate's Log and a bunch of the new playable characters You know the thing about these trailers that gives me the most hope for the game? Absolutely no sign of the platforming segments from 1. Maybe they actually learned their lesson. Edit: Also Trafalagar Law looks like he's gonna be an absolute blast to play as. Infinity Gaia fucked around with this message at 05:08 on Mar 1, 2013 |
# ? Mar 1, 2013 05:02 |
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iastudent posted:One thing I've found that slightly annoys me is that changes you make to your characters' attire in a campaign don't automatically apply to how they appear in edit mode. You have to go back into there and manually change stuff if you've unlocked new clothes for example. They do apply, but only if you complete the campaign and save at the end, all the changes you made to your character will be saved. Edit: Also, as for you guys saying the game is too easy, I must be doing something wrong. My first run was a brave character on Normal, and yes I did have musos out the rear end, but on average it took about 5 to 6 muso attacks to kill even a normal general. I was using Zhao Yun's moveset and the only effective thing I could do was the sky drill attack over and over again, because nothing else would take out any significant amount of health I had the best spear and all the damage buff items too. How do you increase your damage beyond that? Dramicus fucked around with this message at 05:49 on Mar 1, 2013 |
# ? Mar 1, 2013 05:21 |
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I just started a Evil Ruler play though and man getting all your good officers sniped by other kingdom's recruiters because 6 of them are all angry at you is kinda the worst. I guess I could probably fix it by just throwing parties 24/7? Dramicus posted:I had the best spear and all the damage buff items too. How do you increase your damage beyond that? I'm guessing having an elemental effect that deals damage based on max HP?
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# ? Mar 1, 2013 06:04 |
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Man using Peerless is incredibly hilarious. It's basically YOU WIN: THE STRATAGEM. I've one shot enemy commanders using Peerless and the backbreaker musou.
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# ? Mar 1, 2013 06:23 |
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Infinity Gaia posted:Man using Peerless is incredibly hilarious. It's basically YOU WIN: THE STRATAGEM. I've one shot enemy commanders using Peerless and the backbreaker musou. Peerless was awesome, but when you're low on resource you're better off with Raid. Seriously, I can take the 5 Food and Info cost, but the 10 Gold pretty much made me shelve it until late game.
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# ? Mar 1, 2013 06:37 |
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So I'm suuuuuuper excited to play the new Pirate Warriors game, but I don't want to have to wait this summer. I have some questions: Will the english version have japanese VA options? Can I buy the JP version from the JP PSN? Should I buy the first one while it's $25 if I'm going to buy the second in a few months?
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# ? Mar 1, 2013 07:12 |
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mango sentinel posted:So I'm suuuuuuper excited to play the new Pirate Warriors game, but I don't want to have to wait this summer. I have some questions: Koei doesn't do English dubs anymore so yeah. If there's a digital version then you could buy it from the PSN, DW7 Empires and DW8 both got PSN releases in Japan so you can bank on it. $25 isn't too bad, I've almost got Platinum in it but the game really feels incomplete.
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# ? Mar 1, 2013 07:24 |
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My worries about copied weapon sets (or a bunch of them being DLC) in DW8 were unfounded, it seems there are 70+ weapon types. Hell yeah. edit: also, this time, your character's level is pre-adjusted to the stage difficulty in story mode, so if you were using Guan Yu for the first three stages and suddenly want to use Liu Bei, he isn't at level 1, he's at level 12 or whatever. Samurai Sanders fucked around with this message at 07:37 on Mar 1, 2013 |
# ? Mar 1, 2013 07:33 |
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Policenaut posted:Koei doesn't do English dubs anymore so yeah. If there's a digital version then you could buy it from the PSN, DW7 Empires and DW8 both got PSN releases in Japan so you can bank on it. $25 isn't too bad, I've almost got Platinum in it but the game really feels incomplete.
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# ? Mar 1, 2013 08:54 |
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mango sentinel posted:PlayAsia has the physical copy of PW2 listed as $90, which is stupid. Do I need a game card to download from Japanese PSN or can I just use my credit card? edit: and then I wrote an email to Visa saying hey, Japanese retailers are completely screwing with your marketing, since you're trying to portray Visa cards as being usable everywhere, no matter where they were issued. All they could say is that retailers are free to put their own security measures on top of Visa's own if they want to. Samurai Sanders fucked around with this message at 09:03 on Mar 1, 2013 |
# ? Mar 1, 2013 08:57 |
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I've taken to doing all the defensive battles against my kingdom just by myself, and i'm at a stage where i'm fighting guys with practically 2 lifebars. I can kill them in like 2 combo attacks. It's pretty dumb. The moment that I found out you could equip every item you bought (I thought it was one at a time ) was the moment that I went from tiny god to proper god. I read earlier in the thread that someone was having trouble fighting or something, saying how it took them a load of musou's just to take out regular generals. For me, it's never taken more than 2 to kill a general (who wasn't like Lu Bu or the end boss of a level), maybe the issue is the musou that you're using. I have Flashbang (loads of sword cuts infront of you, does a buttload of damage) and whatever the Lightning Dropkick is called (I think it's the one Liu Baby has it, not sure) which is ridiculous though a lot harder to aim than Flashbang. If you get the orb that gives you +elemental damage, you can 1 shot generals with the dropkick sometimes. The weapons I am using are the Thunder Sword and the Sword + Hook, both of which are killer. The Thunder Sword is the god of crowd control really, with its light x5 > heavy attack being a massive AOE wave knockback that slows people. -- Back to defensive battles though, I was doing one earlier and was sticking to my side of the map - it was an awkward one to maneuver around, and I only had 5 minutes left until I won it anyway. Then I decided to try and win properly, when I had just under 4 minutes to go, and managed to take 4 bases and the main camp . I did one after where I took out all the generals, got to the enemy base camp and realised one of my bases wasn't linked up. I had an ambush troop in the base camp just chilling out fighting guys so I ran back up to the camp I didn't have, took it, and won the battle as I did so. Turns out the ambush troop had been keeping the main base at 0 and the enemy general didn't have time to spawn before I won.
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# ? Mar 1, 2013 18:48 |
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Is there a reason for me to assign prefects at all? I guess they defend the territory they're the prefect of? Doesn't seem that way though, I was the strategist of a kingdom that had a few prefects and a territory was under attack, I spent a turn getting my troops maxed out and the game says "This territory is under attack, the prefect is leading the defense. Turns until the territory is lost: 2". That doesn't sound like assigning a prefect will allow me to take a break and not having to always defend every territory ever (Which I have no problem in doing so I'm really not seeing why I should assign a prefect). I guess in the same vein is there any reason to assign a marshal or a strategist when I'm the ruler? Again one playthrough I assigned a marshal and didn't get a strategist till the very end, and in another one I had neither and nothing seemed to change.
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# ? Mar 1, 2013 20:33 |
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Having a prefect defend a territory makes it so that any attackers will lose troops for every turn that you don't go into a defensive battle. The prefect themselves will also lose troops but having one officer lose 2000 troops to inflict 2000 troop damage on 7-8 enemy officers seems like a pretty awesome trade off to me. Most of the time it seems like the attackers will call off their invasion on the third turn because they don't have enough troops, and then they're wide open for you to invade them because they've taken so much damage in their attack while most of your officers are probably fresh. Same goes for if they don't call it off, to turns of fighting with the prefect will have lowered their troop count enough for an easy win on your part. I know that being a marshal or strategist gives you special advantages, but I don't know what those do if you're playing the ruler.
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# ? Mar 1, 2013 21:01 |
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Leal posted:Is there a reason for me to assign prefects at all? I guess they defend the territory they're the prefect of? Doesn't seem that way though, I was the strategist of a kingdom that had a few prefects and a territory was under attack, I spent a turn getting my troops maxed out and the game says "This territory is under attack, the prefect is leading the defense. Turns until the territory is lost: 2". That doesn't sound like assigning a prefect will allow me to take a break and not having to always defend every territory ever (Which I have no problem in doing so I'm really not seeing why I should assign a prefect). I think they show up in endings. I know I assigned Pang Tong as my strategist and he popped up during my ending. Other than that, hell if I know.
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# ? Mar 1, 2013 21:24 |
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Is there some sort of system in place that puts officers from other empires into your game more prominently? I realise that sounds odd, but basically I started the yellow turban thing as a free agent then joined Liu Yan's kingdom. After fighting for him for ages and becoming sworn brother with the Strategist of the kingdom, I used my recruit ability and ended up recruiting Xiahou Dun. He's always been one of my favourites so I got him into my cool empire. After a little bit of fighting and so on, I ended up fighting against this CAW from another player, who after capturing joined our forces. Ever since this point, in every Skirmish it's always been her and Xiahou Dun on missions with me, even when it says there won't be any other allies, and once after a fight I had Xiahou Dun call me over and basically compliment me on the battle in a cutscene. Nothing came of it, but it happened. Now i've just started another battle and the female CAW called me over in a scene before it and told me to be careful and come back in one piece. I'm sworn brothers with Xiahou Dun now, but haven't levelled my relationship with her and it's the same as half the other generals in the army. I can also edit her outfit in the tailor in town which was a pretty neat feature. I guess maybe the game looks at who you recruit and assumes you did it because you like them, then makes them more prominent which is pretty cool, but i'm not sure about her. Maybe it's because I captured her, or maybe just a thing unique to CAW's. She's the only one in my kingdom aside for my main guy. edit - VVV The friendship rating with her has been D for the entire duration of the game. Thievery fucked around with this message at 00:04 on Mar 2, 2013 |
# ? Mar 1, 2013 22:29 |
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Thievery posted:Is there some sort of system in place that puts officers from other empires into your game more prominently? I imagine you just have a high friendship rating with her. Participating in battles with people increases it a little bit, saving them when they're in trouble increases it a lot. There are other things that influence it too.
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# ? Mar 1, 2013 22:38 |
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Is there a way to change difficulty in dw7:e after you've already started a campaign?
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# ? Mar 2, 2013 01:20 |
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Wish there was a way to tell if your character gets used in another person's campaign, and to see what your character ended up doing. After a bit of editing as I went, I got my main officer to a point where I'm happy with her look/moveset. Makes me want her to go off and help/bother other people's games as a Shu officer.
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# ? Mar 2, 2013 01:32 |
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Thievery posted:edit - VVV The friendship rating with her has been D for the entire duration of the game. Almost sounds like a bug then. I think you're only supposed to get the "please be careful " thing at really high friendship. Or at least that's only when I've gotten it. Does anyone know if you actually have to upload your character from the Extras menu or whatever for them to show up in others' games? It doesn't really make it clear.
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# ? Mar 2, 2013 01:43 |
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tooooooo bad posted:Almost sounds like a bug then. I think you're only supposed to get the "please be careful " thing at really high friendship. Or at least that's only when I've gotten it. Maybe. Who knows. As for the other thing, when I finally finished the campaign I got told that it had saved my characters play style based off how I was playing or something but nothing about whether it had uploaded it or not. I don't really know what will happen if my guy goes into other games considering my "play style" was "Be Lu Bu, only more badass". Also I remembered about the yellow turban guy called He Man, and made Adam of Eternia to replace him
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# ? Mar 2, 2013 02:20 |
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Thievery posted:Maybe. Who knows. I've seen theories from other people that it will make that character (when AI controlled) develop in a way similar to the way you did. The same weighting of fame types and the same strategems they had when you made that clear save. Something like that? Nothing about it in the manual. Also the manual mentions that there's an option to turn officer deaths on or off when setting up a new game but I don't have that option in the menu.
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# ? Mar 2, 2013 02:32 |
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tooooooo bad posted:I've seen theories from other people that it will make that character (when AI controlled) develop in a way similar to the way you did. The same weighting of fame types and the same strategems they had when you made that clear save. Something like that? Nothing about it in the manual. I had the officer death thing. For me it was just when I went to Empire Mode > New Game, and then on that menu with all the other stuff like unlock items and so on.
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# ? Mar 2, 2013 02:43 |
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Officer death is in the new game menu under the CAW options but doesn't appear until after you beat the game once.
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# ? Mar 2, 2013 02:56 |
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Why did they get rid of Xingcai's fork, anyway? Did they decide it was too silly? In a game where other characters wield lightning fans, boats, wire claws, giant pinwheels and so on?
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# ? Mar 2, 2013 03:52 |
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Hey Samurai Sanders how's the framerate looking in DW8? Better than the last few?
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# ? Mar 2, 2013 05:23 |
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tooooooo bad posted:Hey Samurai Sanders how's the framerate looking in DW8? Better than the last few? Also they seem to have discovered both colored lighting and environmental audio effects in this game. They've finally reached late 90s-level game development! Let's have a round of applause! edit: It appears that single-target musous like Shima Yi's can now target things like tanks and ballistas and stuff. Samurai Sanders fucked around with this message at 05:50 on Mar 2, 2013 |
# ? Mar 2, 2013 05:29 |
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I've decided to finally plat Basara 3, I got a couple of doozies left to pick up, see you in 3 months
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# ? Mar 2, 2013 05:48 |
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Going through an evil ruler playthrough and holy gently caress, these strategems are stupidly powerful. Did Koei really think your non evil/spouse/sworn sibling officers randomly defecting is a good equalizer ? Explosions and poison mist pretty much solo entire bases. I can stand next to 4 officers and do nothing and they'll all die. I outright routed 5 officers with base trap, I mean sure I had to lose the base for it to happen but its not like the base has 5 officers defending it anymore for me to just take it right back. Seriously, I am just boggled by how stupidly powerful the evil strategems are
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# ? Mar 2, 2013 08:04 |
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# ? May 28, 2024 16:00 |
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Yeah, I once got explosions from our empire's strategist. It's seriously the most overpowered thing in the game. It killed every officer nearby me when I rushed a main camp. I didn't even get to swing, they were dead in 3 seconds. Oh, and it sets the base on fire for good measure. The best part is you can use up a turn if you have enough wise fame to load it up for yourself anytime you want, too. So you can pretty much circumvent the downsides of evil fame and get the best stratagem from it at the same time.
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# ? Mar 2, 2013 08:12 |