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shades of blue
Sep 27, 2012

Optimus Prime Rib posted:

I'd love it if HoD had some sort of way of automatically customizing stacks when I'm creating armies. AHD's rally point system was a great step in a right direction, but I hate having to spend 15 minutes splitting the rally point doomstack into smaller armies every time I train troops. It'd be great if there was some option to tell the game "create stacks of 6 guards and 4 artillery" so I didn't have to do it all manually.

This is a great idea, do this.

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Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

Wolfgang Pauli posted:

Sold!

I've been playing a lot of AHD/PDM lately. Once you stop worrying about the entire POP system's demands and learn to love Attract Socialism, things tend to get easier. I just wish wars weren't so rare. A GP has to get all the way to Friendly to intervene (so this more or less limits it to GB, France, and either Prussia or Austria but not both, and only for maybe half a dozen countries outside of India) and it's a rare and exciting occasion when there's any war that isn't so incredibly lopsided that you can't even offer the weaker side subsidies. It's also rare that any Great or Secondary Power will ally with another Great or Secondary Power. With luck, the Crisis system will fix this.
I don't share your experience, for some reason I find that there's always very intricate alliances going on in my V2 games. Most greater powers are at least allies to 2-3 other great powers and often 1-2 secondary ones. Last night France, Italy, Russia, sweden and Great Britain declared war on Austria, Spain and the USA, along with all of Great Britain's colonies. Loads of fun to see how that played out

Zip
Mar 19, 2006

Any hints at all for the the release date of the old gods will be? The wait is killing me.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe
HoD Dev Diary #2 is up:

http://forum.paradoxplaza.com/forum/showthread.php?671441-Heart-of-Darkness-DD-2-The-Crisis-System.

Pinterest Mom
Jun 9, 2009


The crisis system looks like a fantastic addition to the game, and I really appreciate the added transparency in the AI's reasons for making diplomatic decisions.

Pinterest Mom fucked around with this message at 17:56 on Feb 28, 2013

Tercio
Jan 30, 2003


I really hope they can pull this off. The premise sounds incredible.

Raenir Salazar
Nov 5, 2010

College Slice

Optimus Prime Rib posted:

I'd love it if HoD had some sort of way of automatically customizing stacks when I'm creating armies. AHD's rally point system was a great step in a right direction, but I hate having to spend 15 minutes splitting the rally point doomstack into smaller armies every time I train troops. It'd be great if there was some option to tell the game "create stacks of 6 guards and 4 artillery" so I didn't have to do it all manually.

This would be grand, I completely gave up on organized armies when yet another Communist/Fascist/Reactionary/Jacobin uprising wiped out half my army leaving the remainder a disorganized clusterfuck.

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
This sounds really cool, but:



Imperial Russia supporting the Ottoman Empire over Monarchist Greece is really something that never should happen :v:

e; also, who becomes the initial Crisis Attacker if the crisis is in a core for a nation that doesn't exist?

Kainser fucked around with this message at 18:18 on Feb 28, 2013

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
From reading that it sounds like if the attacker gets GP support and the defender doesn't then nothing happens. Shouldn't this result in a forced transfer of territory or war? It doesn't seem to make much sense that if you're not a GP then you can avoid being affected by crises simply by not having GP support.

Freudian
Mar 23, 2011

RabidWeasel posted:

From reading that it sounds like if the attacker gets GP support and the defender doesn't then nothing happens. Shouldn't this result in a forced transfer of territory or war? It doesn't seem to make much sense that if you're not a GP then you can avoid being affected by crises simply by not having GP support.

No, if both sides don't gain the support then it fizzles. It unfortunately missed out the above scenario.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Kainser posted:

Imperial Russia supporting the Ottoman Empire over Monarchist Greece is really something that never should happen :v:

I do wonder if they should code in some 'bias' modifiers. Maybe using religion, which is otherwise pretty much cosmetic right now. Like a power is less likely to back another power who is not the same religion.

Or maybe it could run a check, like the population of the Greek provinces is Orthodox, and the religion of Russia is Orthodox, so it naturally favors Greece as the defending crisis power is Islamic. Maybe base it off the religious policy of the government, so a Orthodox state religion Russia would favor Greece, but a atheist Soviet Union would have no bias.


But yeah, it sounds pretty cool. Definitely going to get me to give V2 another try.

YF-23
Feb 17, 2011

My god, it's full of cat!


Kainser posted:

This sounds really cool, but:



Imperial Russia supporting the Ottoman Empire over Monarchist Greece is really something that never should happen :v:

I'd mentioned that to Wiz a few days ago when the screenshot was first posted on facebook; that's an early screenshot and the AI won't work like that on release.

wukkar
Nov 27, 2009

quote:

Fence-sitting powers may chose to declare themselves for one side or the other on their own, or the Leader of either side may attempt to bribe them into supporting their side by offering them war goals Vs the opposing leader

It is a shame it is designed this way, please reconsider this restriction. The crisis system can't represent the Pact of Plombières if Sardinia-Piedmonte can't offer to give Savoy and Nice to France.

Spacehams
Jun 3, 2007

sometimes people are mean, and I think they should try being nice
Grimey Drawer

Raenir Salazar posted:

This would be grand, I completely gave up on organized armies when yet another Communist/Fascist/Reactionary/Jacobin uprising wiped out half my army leaving the remainder a disorganized clusterfuck.

That's the most annoying thing about rebellions. I can't quite figure out how the game decides which divisions are rebel sympathizers, although I guess it has something to do with their home region's leanings. It's kind of silly when all my artillery brigades rebel, and are wiped out instantly by the infantry they're attached to because artillery can't go solo. There needs to be some sort of check for that, because the only thing it accomplishes is annoying me by leaving behind massively disorganized armies.

Ofaloaf
Feb 15, 2013

wukkar posted:

It is a shame it is designed this way, please reconsider this restriction. The crisis system can't represent the Pact of Plombières if Sardinia-Piedmonte can't offer to give Savoy and Nice to France.
Offering Cyprus to the Brits as a way to gain their favor in a crisis against Russia, playing as the Ottomans, would be pretty rad. As it is, though, what's been described for HoD sounds pretty rad so far and I'm happy to take what I can get in terms of new gameplay mechanics.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

wukkar posted:

It is a shame it is designed this way, please reconsider this restriction. The crisis system can't represent the Pact of Plombières if Sardinia-Piedmonte can't offer to give Savoy and Nice to France.

I'm surprised the defending power just doesn't become the crisis leader (and lose that position if a Great power does come on board). If you're some third rate power with three GPs telling you to do XYZ, chances are you're going to back down.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

I would have been a lot more enthusiastic about East vs West if we knew that their game was going to have something like this or other non-combat soft factors of the Cold War, than throwing us DDs about how you can sperg over the placement of the Phalanx CIWS on your supercarrier.

That said, HOD is definitely on my must-buy list.

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold

Kainser posted:

Imperial Russia supporting the Ottoman Empire over Monarchist Greece is really something that never should happen :v:

I just finished a book on the Crimean war and entirely hypothetically this could have happened if the Porte all had a collective stroke and signed over their sovereignty early in the crisis like the Russians wanted. Granted that would have caused an all out war between Russia and the rest of Europe but hey at least Belgium is backing up the British this time!

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Fintilgin posted:

I'm surprised the defending power just doesn't become the crisis leader (and lose that position if a Great power does come on board). If you're some third rate power with three GPs telling you to do XYZ, chances are you're going to back down.
If there are only two then you're going to fight though. :denmark:

Wiz
May 16, 2004

Nap Ghost

YF-23 posted:

I'd mentioned that to Wiz a few days ago when the screenshot was first posted on facebook; that's an early screenshot and the AI won't work like that on release.

That screenshot is from BEFORE the Crisis AI was written. I wrote it, so I'd know.

RabidWeasel posted:

From reading that it sounds like if the attacker gets GP support and the defender doesn't then nothing happens. Shouldn't this result in a forced transfer of territory or war? It doesn't seem to make much sense that if you're not a GP then you can avoid being affected by crises simply by not having GP support.

This will change, if attacker gets support and defender doesn't war will break out (possibly with the option for defender to just fold).

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

wukkar posted:

It is a shame it is designed this way, please reconsider this restriction. The crisis system can't represent the Pact of Plombières if Sardinia-Piedmonte can't offer to give Savoy and Nice to France.
That wouldn't happen anyway because S-P wouldn't be the side leader (that would be France). To model Plombières in the game, the offer of Savoy and Nice should be part of the initial process of trying to get France on Piedmont's side.

Wiz
May 16, 2004

Nap Ghost

NihilCredo posted:

That wouldn't happen anyway because S-P wouldn't be the side leader (that would be France). To model Plombières in the game, the offer of Savoy and Nice should be part of the initial process of trying to get France on Piedmont's side.

It's really not possible to create a crisis system that could accurately model every historical diplomatic crisis. I believe the emphasis is more on creating a fun and well-functioning gameplay mechanic that feels appropriate to the game's era.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Will it be much harder to get CBs through non-crisis means?

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

V for Vegas posted:

Will it be much harder to get CBs through non-crisis means?

I wouldn't think so, since GPs themselves can't really get much through crises, and even involved parties seem to mostly get cores and poo poo. I think it's more of a way to make things interesting/give smaller powers a chance to do more through GP backing than it is a way to allow wars.

Cyrai
Sep 12, 2004
The Crisis System sounds like it could be a really good addition to the game

Defeatist Elitist posted:

I wouldn't think so, since GPs themselves can't really get much through crises, and even involved parties seem to mostly get cores and poo poo. I think it's more of a way to make things interesting/give smaller powers a chance to do more through GP backing than it is a way to allow wars.

Maybe more interesting, yeah, but I was getting the impression that it's designed to model the tendency of major countries to stick their nose into everyone's business and end up in large, involved wars for no great reason

BBJoey
Oct 31, 2012

I'm really glad that Paradox is adopting the CK2 method of diplomacy (ie yes/no based on factors which are explicitly stated to the player) in the rest of its games. And of course, the crisis system is looking amazing.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
^^^ You can thank Wiz for the Diplo reasons here, we told him it was crazy, but he went ahead and made it good.

Cyrai posted:

Maybe more interesting, yeah, but I was getting the impression that it's designed to model the tendency of major countries to stick their nose into everyone's business and end up in large, involved wars for no great reason

Kinda, yes, but you do get a decent prestige boost for winning a crisis, or if you go to war you can always tack on a WG or two to cover your expenses.

Michael Bayleaf
Jun 4, 2006

Tortured By Flan
HoD looks like an instant buy for me. But I'm wondering, does it do anything to help the economy? Namely fixing it so capitalists don't overvalue small arms factories that shut down the moment they finish it :argh:

Wolfgang Pauli
Mar 26, 2008

One Three Seven

quote:

When this happens all GPs on the same continent will be invited to take part, with a prestige penalty if they refuse.
This won't work at all if it uses the existing V2 continent system. I wonder if this counts colonies and overseas territories and satellites as being present in that continent? If not then most crises will be Europe only and practically every big interventionist conflict of 19th century China can't take place. It'd basically mean "You get this fun new feature if you're in Europe. Sorry, other fun nations. Your crises will be one-sided steamrollers."

And can someone in PDS please change Crises to Crisis. There's only one active at any given time, yes?

*edit*
Don't get me wrong, the system sounds great and I love how the AI factors who it picks (from what you've described in the Paradox forums), but continent-only sounds like such a huge restriction on a really good mechanic.

Wolfgang Pauli fucked around with this message at 01:08 on Mar 1, 2013

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Wolfgang Pauli posted:

This won't work at all if it uses the existing V2 continent system. I wonder if this counts colonies and overseas territories and satellites as being present in that continent? If not then most crises will be Europe only and practically every big interventionist conflict of 19th century China can't take place. It'd basically mean "You get this fun new feature if you're in Europe. Sorry, other fun nations. Your crises will be one-sided steamrollers."

And can someone in PDS please change Crises to Crisis. There's only one active at any given time, yes?

Powers from other continents can be interested as well, but they don't have the prestige penalty for ignoring the situation. At least from what I read.

Heart of Darkness can't come soon enough. I'm wondering how Srbja will react to that, since the mod starts with three GPs in Europe, three in Asia and one each in South and North America, with a tendency for new powers to rise from Asia, I can envision some interesting things going on, specially with the clusterfuck around China.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
I think you CAN join a crisis anywhere in the world, it's just if it's on the same continent there is additional pressure for you to take a side.

So the USA can still side with the Greeks in the example scenario, but there is no penalty for them staying out. Whereas France will take a prestige hit if they stay out altogether.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Wolfgang Pauli posted:

This won't work at all if it uses the existing V2 continent system. I wonder if this counts colonies and overseas territories and satellites as being present in that continent? If not then most crises will be Europe only and practically every big interventionist conflict of 19th century China can't take place. It'd basically mean "You get this fun new feature if you're in Europe. Sorry, other fun nations. Your crises will be one-sided steamrollers."

And can someone in PDS please change Crises to Crisis. There's only one active at any given time, yes?

They can still choose to take part in distant areas, they just have no penalty for ignoring it. It is a fairly Europe-focused game though, and I don't think the Chinese interventions are the kind of thing our crisis mechanic covers.

On the diplo tab? Yeah.

Raenir Salazar
Nov 5, 2010

College Slice
It will be made so that they can happen for other countries within their region however if you are a Great Power correct? Suppose Japan is a Great Power (easily attainable in either SP or MP), the Russo-Japanese War (notwithstanding the earlier Boxer Rebellions in China, or the German potential intervention in the Philipines) are all perfect shoe ins for the system.

The requirements seem to be should be:

1. Is your capital in that region.
2. Are you a Great Power?

With special exceptions like Russia and having a direct land connection from their capital to the region in question to allow for a China-Russia-Japan three way.

Kavak
Aug 23, 2009


So, once the northwest is settled, the United States is free to laugh as Europe rips itself apart with crisis after crisis?

Sounds good to me. :getin::hf::911:

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Raenir Salazar posted:

It will be made so that they can happen for other countries within their region however if you are a Great Power correct? Suppose Japan is a Great Power (easily attainable in either SP or MP), the Russo-Japanese War (notwithstanding the earlier Boxer Rebellions in China, or the German potential intervention in the Philipines) are all perfect shoe ins for the system.

The requirements seem to be should be:

1. Is your capital in that region.
2. Are you a Great Power?

With special exceptions like Russia and having a direct land connection from their capital to the region in question to allow for a China-Russia-Japan three way.

Well, the Russo-Japanese war could be modelled as just a regular war, or an intervention war possibly. But yes, if Russia took a bit of China, like port Arthur, I suppose China could start a Crisis to get their land back, which a GP Japan could choose to back.

I'm less sure about the Philippines/Germany one though, in theory Germany could choose to back nationalists there against Spain, but it's one of those cases where it's historical, but hard to make a good AI rule for Germany to be interested there, and there's no way to have the USA grab it out from under them. If I had to describe it in terms of V2 mechanics, it would be more The Philippines revolt away from Spain while they are fighting the US, Germany and the USA have a brief influence battle over it, and the USA wins then adds them to their SoI.

Kavak posted:

So, once the northwest is settled, the United States is free to laugh as Europe rips itself apart with crisis after crisis?

Sounds good to me. :getin::hf::911:

What? No! You should go full Team America - world police, and intervene in every possible crisis! :911:

Darkrenown fucked around with this message at 02:10 on Mar 1, 2013

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
It's cool that you integrated it into the current systems, but I would have liked a (comprehensible and properly implemented) mini card game played for high stakes international diplomacy.

a bad enough dude
Jun 30, 2007

APPARENTLY NOT A BAD ENOUGH DUDE TO STICK TO ONE THING AT A TIME WHETHER ITS PBPS OR A SHITTY BROWSER GAME THAT I BEG MONEY FOR AND RIPPED FROM TROPICO. ALSO I LET RETARDED UKRANIANS THAT CAN'T PROGRAM AND HAVE 2000 HOURS IN GARRY'S MOD RUN MY SHIT.

gradenko_2000 posted:

I would have been a lot more enthusiastic about East vs West if we knew that their game was going to have something like this or other non-combat soft factors of the Cold War, than throwing us DDs about how you can sperg over the placement of the Phalanx CIWS on your supercarrier.

That said, HOD is definitely on my must-buy list.

Pretty disappointing to see the entire EvW paradox subforum obsessed with military minutiae rather than, y'know, the actual cold war. Well, I guess if that's what the customers want...

Wolfgang Pauli
Mar 26, 2008

One Three Seven
Until proven otherwise, it's a safe bet to consider EvW as Arsenal of Democracy with nukes.

Hefty Leftist
Jun 26, 2011

"You know how vodka or whiskey are distilled multiple times to taste good? It's the same with shit. After being digested for the third time shit starts to taste reeeeeeaaaally yummy."


Wiz posted:

That screenshot is from BEFORE the Crisis AI was written. I wrote it, so I'd know.

Please tell me you're also writing improvements to the war-goal system. I really don't wanna see Ottoman Brittany ever again.

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Wolfgang Pauli
Mar 26, 2008

One Three Seven
Someone made the hilarious mistake of asking about Ireland's place in the crisis system. Holy poo poo so much :britain:

ThePutty posted:

Please tell me you're also writing improvements to the war-goal system. I really don't wanna see Ottoman Brittany ever again.
I would kill for that to happen in my game. The only interesting thing that happened in my game is that Germany formed independent of AH and Prussia and I launched a war to remove them as an AH satellite. I did launch a Great War against the US as USCA and brought in a ton of allies, but that was entirely engineered by me. Mostly because there wasn't much else to do.

Is there any way to mod hyper-aggression into the V2 AI?

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