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Stick100
Mar 18, 2003

Hammy posted:

Unity is awesome.

Yea Unity is so easy that any moron with a heartbeat can publish a title with it. How do you not see that as a sign that the engine is actually pretty loving good? Do you have any beef with unity other than the quality of games shovelware companies produce?

Maybe I'm biased because I love using Unity and KSP is my favorite game of the past few years but who knows...I'd love to hear a legit concern with the engine that doesn't revolve around bad developers making bad games or unfair comparisons to inaccessible AAA engines like Cryengine or UE4.

Unity has the capability to make a Gears of War 3 however it will take significant work and optimization. Unreal engine also requires significant work and optimization. Unity is capable of the highest end graphics.

Unity has a source code version that can be licensed. Please continue bashing Ouya but leave Unity 3d out of it.

Dead Trigger 1 / 2, Bad Piggies, Temple run 2 are legit games with good graphics that serve their purposes. There will some day soon be a Gear of War / Halo type title made with unity. Those games take at least 3-5 years to make and Unity 3D only became Triple A capable a year or two so we are still a bit out from launch. Until then Unity will be powering a large portion of phone and tablet games and a percentage of native executable.

Edit: Removed Angry Birds Space reference, I thought they had already switched for Angry Birds space but I can't find evidence of that.

Stick100 fucked around with this message at 22:28 on Mar 4, 2013

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Shaman Tank Spec
Dec 26, 2003

*blep*



Yeah Angry Birds wasn't made with Unity though. I'm pretty sure it's a proprietary engine they use nowadays, they recoded it a year or so ago.

EDIT: apparently Bad Piggies was though. Strange.

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc

Der Shovel posted:

This would all be kind of semi-understandable if this was March 2012 and they still had like a year of dev time left. But nope: the final units ship in 2,5 weeks. Words cannot describe how hosed this poo poo is.

Have they shared any photos of a completed unit? Any decent business would have a few of these made in a trial run before they shipped to consumers, right?

Basically, I'm wondering if we still have the possibility of Boxer8 (apparently the actual company name of the guys making the OUYA) being EXACTLY like Butterfly Labs from the Bitcoin thread, and getting held up by a bunch of surprises as they work their way towards shipping units.

edit: Boxer8 was their name before they created OUYA, Inc. as an entity.

Shaman Tank Spec
Dec 26, 2003

*blep*



theflyingorc posted:

Have they shared any photos of a completed unit? Any decent business would have a few of these made in a trial run before they shipped to consumers, right?

Any decent company would have done any number of things Ouya didn't.

Nintendo Kid
Aug 4, 2011

by Smythe
Reminder that this is the last technical project anyone on the original Ouya team had done before the Kickstarter: https://jawbone.com/speakers/jambox/overview

Making a better quality than most bluetooth speaker set totally qualifies you for designing a game console rite.

Reverend Catharsis
Mar 10, 2010
Given all the various levels of gently caressed this is that we have all shared, I am personally amazed that the YOLO has managed to make it this far, and that an angry mob with pitchforks and torches hasn't formed to get their money back.

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc

Reverend Catharsis posted:

Given all the various levels of gently caressed this is that we have all shared, I am personally amazed that the YOLO has managed to make it this far, and that an angry mob with pitchforks and torches hasn't formed to get their money back.

The vast majority of the consoles haven't shipped yet, they people in charge are acting like it's still going to be SUPER GREAT, and the people with Dev Units were dumb enough to drop $800 on an OUYA. There's nobody to be outraged... yet.

Technically, everyone in this thread is just making predictions about how terrible it's going to be. They're really likely predictions, but the trainwreck is what is going to happen, not what HAS happened. They've actually exceeded my expectations thus far on the production side, but the storefront still doesn't make any sense.

Red_Mage
Jul 23, 2007
I SHOULD BE FUCKING PERMABANNED BUT IN THE MEANTIME ASK ME ABOUT MY FAILED KICKSTARTER AND RUNNING OFF WITH THE MONEY

Der Shovel posted:

This would all be kind of semi-understandable if this was March 2012 and they still had like a year of dev time left. But nope: the final units ship in 2,5 weeks. Words cannot describe how hosed this poo poo is.

We already knew it would be. Their lead software dev made a big hurrah about how cool it was they were forking Cyanogenmod for the OUYA. The number of things that make that a bad idea is just staggering.

KillerMojo
Mar 30, 2007

The knack lies in learning how to throw yourself at the ground and miss.
- Douglas Adams

Reverend Catharsis posted:

Given all the various levels of gently caressed this is that we have all shared, I am personally amazed that the YOLO has managed to make it this far, and that an angry mob with pitchforks and torches hasn't formed to get their money back.

Well, if you strip away all the ambitious talk all you're really left with is a pretty standard tegra 3 board inside a plastic cube, with a bluetooth input device inside a different plastic shell. The only thing they've really done is create a couple plastic shells and stuff over-the-shelf components inside of them. I haven't seen ANY significant UI/platform developments (beyond re-skins and launcher tweaks). So it's really not a crazy achievement to get where they are. The REAL meat is in the aluminum work they wanted to get done (on the scale of 60k units) and in a way that WORKS (no major thermal/wireless issues), and a frontend that is suitable for a wide launch.

That's REAL work that can't be market-speak'd out of relevance... In 2.5 weeks.

KillerMojo fucked around with this message at 23:16 on Mar 4, 2013

The Glumslinger
Sep 24, 2008

Coach Nagy, you want me to throw to WHAT side of the field?


Hair Elf
I have used Unity extensively and I really dislike it. Basically, the cycle of Unity development is:
1. Lets use Unity since it has so many built in feature that will make our life easier
2. Make a game that is about 80% of what you want
3. Try to figure out why your game's (physics/sound/shaders/input/...) is preventing you from achieving you vision for the finalized game
4. End up writing your own version of most of the things Unity does for you since the default ones can't do what you want


Really, Unity is a great thing for prototyping and and getting to a playable state quickly. Its also great if you want to make something that is really similar to the tutorials, since it can handle those types of thing really well. Honestly, most OUYA devs will likely fall into this category, as they have tutorials on making 2D, side-scrolling platformers. But in the end, if you want to make anything ambitious, you end up having to not use all of the timesaving features that originally drew you to using it. You can make great games in it, but I don't think it really provides many more benefits over XNA or flash, outside of portability.

The Glumslinger fucked around with this message at 23:33 on Mar 4, 2013

Red_Mage
Jul 23, 2007
I SHOULD BE FUCKING PERMABANNED BUT IN THE MEANTIME ASK ME ABOUT MY FAILED KICKSTARTER AND RUNNING OFF WITH THE MONEY

The Glumslinger posted:

I have used Unity extensively and I really dislike it. Basically, the cycle of Unity development is:
1. Lets use Unity since it has so many built in feature that will make our life easier
2. Make a game that is about 80% of what you want
3. Try to figure out why your game's (physics/sound/shaders/input/...) is preventing you from achieving you vision for the finalized game
4. End up writing your own version of most of the things Unity does for you since the default ones can't do what you want


Really, Unity is a great thing for prototyping and and getting to a playable state quickly. Its also great if you want to make something that is really similar to the tutorials, since it can handle those types of thing really well. Honestly, most OUYA devs will likely fall into this category, as they have tutorials on making 2D, side-scrolling platformers. But in the end, if you want to make anything ambitious, you end up having to not use all of the timesaving features that originally drew you to using it. You can make great games in it, but I don't think it really provides many more benefits over XNA or flash, outside of portability.

To some extent this is what I've been trying to say, along with an important bit about the OUYA. Unity has been billed as the OUYA's killer feature for a while, and to be quite honest, it isn't that impressive. The XBOX360 being able to run Unreal 3 and Rockstar's RAGE when it was first being shown was a big loving deal. Likewise certain launch titles (PGR3 for the 360, Resistance for the PS3) went to great lengths to show off what the hardware was capable of.

Unity may have an "optimize for Tegra3" setting that it inherited from Shadowgun, but without that its really loving unimpressive. Even with it, its not spectacular. Graphics aren't everything, but they enable a lot of things. Better shader models on the GPU allow the use of other processors to handle game logic, which lets you do better AI. FXAA has made huge advances in how games use light and shadow, and PhysX enables games like Trine to shine by offloading detailed physics puzzle stuff to the GPU.

Granted, Unity has gotten better in recent years, you can use PhysX with it, and its shader support is at least approaching modernity now. It doesn't change the fact that the hardware profile they are targeting, even if Unity achieves almost no overhead for its stuff (it won't but that's beside the point) it still isn't going to produce anything that looks remotely modern.

Lester Shy
May 1, 2002

Goodness no, now that wouldn't do at all!
Looking at their website, it looks like the EBOLA will be sold in a few stores (BB, Target, Gamestop). Who eats the cost if the in store units go unsold? I admit I don't know anything about retail, but I just can't imagine there being enough demand to justify stocking these things in B&M stores.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat
Usually a retail store can return unsold units, I believe.

edit: Actually my information might only be for books so I'm not sure.

Fergus Mac Roich fucked around with this message at 00:52 on Mar 5, 2013

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc

Lester Shy posted:

Looking at their website, it looks like the EBOLA will be sold in a few stores (BB, Target, Gamestop). Who eats the cost if the in store units go unsold? I admit I don't know anything about retail, but I just can't imagine there being enough demand to justify stocking these things in B&M stores.
They announced that they were RETAIL PARTNERS and that "OUYA will also be in brick and mortar stores". They did not in any way announce that those 3 partners would have consoles in THEIR stores, however - and a subsequent interview I'd have to track down again implied that no agreements as to shelf space had actually been reached. I'm certain it at least hadn't been reached with Gamestop.

edit: Found the article

quote:

WSJ: Can you give us a quick breakdown of the deal?

JULIE UHRMAN: The presale is going to be on dot com and we plan on rolling out in physical locations.

quote:

WSJ: How will placement work in retail?

UHRMAN: We want to support OUYA as best we can, both online and in physical retail, making sure there’s visibility for the product, to see content and demo the box. Those are all conversations we’re having with retailers. Retail partners of this size don’t just jump into business with every company that has something to sell. We’re providing something that has responded so well to gamers and developers.

Note that she dodges the question about retail placement. I think "is going to be in B&M stores" is from the same place "We've got Minecraft" came from. (Minecraft still not confirmed for OUYA).

double edit:

HAHAHAHAHA

The 6th item when searching for OUYA on Amazon? Battletoads.

theflyingorc fucked around with this message at 00:57 on Mar 5, 2013

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Louisgod posted:

I'm so tired of 2D platformers, it feels like we've gotten an obscene flood of them in the last few years.

Yes but do any of the others have a hipster main character? Checkmate. :smuggo:

e: Stop hating on Unity. The Engine's fine. Just like it isn't RPG Maker's fault that lots of people use it to make awful games.

Evil Fluffy fucked around with this message at 01:02 on Mar 5, 2013

Snooze Cruise
Feb 16, 2013

hey look,
a post

Evil Fluffy posted:

Yes but do any of the others have a hipster main character? Checkmate. :smuggo:

Braid.

pentyne
Nov 7, 2012

Main character, not creator.

Snooze Cruise
Feb 16, 2013

hey look,
a post

pentyne posted:

Main character, not creator.

Tim was a hipster, just look at the original character designs for him.

Reverend Catharsis
Mar 10, 2010
I look at that image and the first thing that pops to mind is "Doctor Who.. The hell cares."

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

Reverend Catharsis posted:

I look at that image and the first thing that pops to mind is "Doctor Who.. The hell cares."

That sounds like the title of a Retsupurae video of those Doctor Who adventure games.

One Eye Open
Sep 19, 2006
Am I awake?

Red_Mage posted:

To some extent this is what I've been trying to say, along with an important bit about the OUYA. Unity has been billed as the OUYA's killer feature for a while, and to be quite honest, it isn't that impressive. The XBOX360 being able to run Unreal 3 and Rockstar's RAGE when it was first being shown was a big loving deal. Likewise certain launch titles (PGR3 for the 360, Resistance for the PS3) went to great lengths to show off what the hardware was capable of.

Unity may have an "optimize for Tegra3" setting that it inherited from Shadowgun, but without that its really loving unimpressive. Even with it, its not spectacular. Graphics aren't everything, but they enable a lot of things. Better shader models on the GPU allow the use of other processors to handle game logic, which lets you do better AI. FXAA has made huge advances in how games use light and shadow, and PhysX enables games like Trine to shine by offloading detailed physics puzzle stuff to the GPU.

Granted, Unity has gotten better in recent years, you can use PhysX with it, and its shader support is at least approaching modernity now. It doesn't change the fact that the hardware profile they are targeting, even if Unity achieves almost no overhead for its stuff (it won't but that's beside the point) it still isn't going to produce anything that looks remotely modern.

What are you talking about? Unity supports shader model 5.0, and Unity Pro has come with FXAA for quite a while now.

Meat Recital
Mar 26, 2009

by zen death robot
It's still somewhat amazing to me that the ARGLEBARGLE people have managed to sucker Amazon in to their scam.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Meat Recital posted:

It's still somewhat amazing to me that the ARGLEBARGLE people have managed to sucker Amazon in to their scam.

I doubt Amazon cares. I assume they'll just return unsold units or have OUYA ship units as they are ordered.

circ dick soleil
Sep 27, 2012

by zen death robot

I'm just glad to see Johnny Fiveaces is still getting work.

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc

Meat Recital posted:

It's still somewhat amazing to me that the ARGLEBARGLE people have managed to sucker Amazon in to their scam.

Amazon will sell anything. Target is what's amazing me. Target keeps consoles BEHIND GLASS with minimal display. I can't imagine those things selling at all there. Or on Target's website.

I would not be surprised if Target pulled out. It makes no sense.

illiniguy01
Feb 19, 2011

Sweat, Ubu. Sweat. Good paranoid schizophrenic.

theflyingorc posted:

Let's have a chat about Free To Play.

Scanning the OUYA dev forums, there is still not official documentation on what constitutes "Free To Play" as OUYA has guaranteed it, what's allowed, or what the approval process for this type of thing is (there are EXAMPLES, but not RULES). As they're just desperate to get things up on the store (can anyone see the storefront and let me know how many apps are actually on it right now?), there's currently very little information as to how the curation works.

This, by the way, is not even a little bit acceptable for something that comes out in less than 4 weeks. This system needed to be completely in place for 2 months. They're obviously hoping to squeek by and get the software done just under the wire (a thing you cannot and should not ever do).

Change of topic, here's a person who has rented a booth at GDC to show off their OUYA game:
http://www.yummycircus.com/

My understanding that everything on the ouya app store will be free to download. Everything is sold in game. Then the creators have you purchase whatever. It could be dlc, hats, whatever. Someone could make the apps store download just the title screen, and then the customer has to buy an unlock item to play the game.

Nintendo Kid
Aug 4, 2011

by Smythe

illiniguy01 posted:

My understanding that everything on the ouya app store will be free to download. Everything is sold in game. Then the creators have you purchase whatever. It could be dlc, hats, whatever. Someone could make the apps store download just the title screen, and then the customer has to buy an unlock item to play the game.

When OUYA says free to play what they actually mean is "you must have a demo". That's it.

XboxPants
Jan 30, 2006

Steven doesn't want me watching him sleep anymore.
All the unity talk is really interesting, it's cool hearing about the more in-depth stuff.

KillerMojo posted:

This is an Amazon thing, are you trying to make a point or is that an honest question?

It's both. I don't usually go around looking at controller prices, so I was honestly curious.

I was also asking because the reason someone brought up the $35 thing was to ask how Microsoft can afford for their controller to be sold at $35 but the OUYA one costs $50. But, that question doesn't carry as much weight if the standard price of a 360 pad is $50 instead of $35. The price of off-brand controllers is also a separate question.

XboxPants fucked around with this message at 06:43 on Mar 5, 2013

kloa
Feb 14, 2007


Can I just buy a OHYEAH minus the lovely controller and save myself $50?

XboxPants
Jan 30, 2006

Steven doesn't want me watching him sleep anymore.

kloa posted:

Can I just buy a OHYEAH minus the lovely controller and save myself $50?

Wait for e-bay, I'm sure there will be all kinds of stuff being sold by people once they realize they can't play Skyrim on it.

bucketmouse
Aug 16, 2004

we con-trol the ho-ri-zon-tal
we con-trol the verrr-ti-cal

Evil Fluffy posted:

Yes but do any of the others have a hipster main character? Checkmate. :smuggo:

https://www.youtube.com/watch?v=PikXHP3F6xo

(it's a good game, buy it)

XboxPants
Jan 30, 2006

Steven doesn't want me watching him sleep anymore.

Pffft, yeah right. I heard that game was made in Unity.

Nintendo Kid
Aug 4, 2011

by Smythe

kloa posted:

Can I just buy a OHYEAH minus the lovely controller and save myself $50?

Sure here you go: http://www.amazon.com/MK808-Android...words=cortex+a9

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc

illiniguy01 posted:

My understanding that everything on the ouya app store will be free to download. Everything is sold in game. Then the creators have you purchase whatever. It could be dlc, hats, whatever. Someone could make the apps store download just the title screen, and then the customer has to buy an unlock item to play the game.
I understand that. We all understand that. Nobody doesn't understand that.

The problem is that they have not laid out their rules, policies, and enforcement on the matter. Laws/rules have no meaning if you don't explain how they're going to be enforced. And they haven't done that, they've only given examples.

XboxPants
Jan 30, 2006

Steven doesn't want me watching him sleep anymore.

theflyingorc posted:

I understand that. We all understand that. Nobody doesn't understand that.

The problem is that they have not laid out their rules, policies, and enforcement on the matter. Laws/rules have no meaning if you don't explain how they're going to be enforced. And they haven't done that, they've only given examples.

The most I've heard them say about anything relating to this kind of topic is that they plan on having a TRC available at launch, without making it clear if that meant "it will be available at launch because it will have been out already for some time", or "it will be available at launch because we will release it that day". Sure would be helpful to have some of this stuff up before launch, too. If we're very lucky, we'll receive some sort of news in a few days around the time of the SXSW/Topolsky event.

XboxPants fucked around with this message at 06:36 on Mar 5, 2013

Sigma-X
Jun 17, 2005

XboxPants posted:

I was also asking because the reason someone brought up the $35 thing was to ask how Microsoft can afford for their their controller to be sold at $35 but the OUYA one costs $50. But, that question doesn't carry as much weight if the standard price of a 360 pad is $50 instead of $35. The price of off-brand controllers is also a separate question.

No one is actually this dumb, right? The OUZO controller selling for $50 doesn't mean that's the lowest price they could sell it for. It means its the price they're selling it for...please tell me you understand that prices aren't driven solely by some sort of objective need for $XX.xx.

XboxPants
Jan 30, 2006

Steven doesn't want me watching him sleep anymore.

Sigma-X posted:

No one is actually this dumb, right? The OUZO controller selling for $50 doesn't mean that's the lowest price they could sell it for. It means its the price they're selling it for...please tell me you understand that prices aren't driven solely by some sort of objective need for $XX.xx.

OK, right, but I'm not sure exactly what point you're trying to argue in regards to what I was saying. There are basically two questions being raised - and someone correct me on these if they're wrong:

• Why is the 360's pad cheaper than the OUYA's, even though the 360's pad is better? - (link to post)

Is the 360's pad cheaper than the OUYA's? - (link to post)

Which one of those questions were you addressing, and what were you trying to say about it? I can't make it out.

XboxPants fucked around with this message at 06:54 on Mar 5, 2013

Jacobus Spades
Oct 29, 2004

XboxPants posted:

OK, right, but I'm not sure exactly what point you're trying to argue in regards to what I was saying. There are basically two questions being raised - and someone correct me on these if they're wrong:

• Why is the 360's pad cheaper than the OUYA's, even though the 360's pad is better?

Is the 360's pad cheaper than the OUYA's?

Which one of those questions were you addressing, and what were you trying to say about it? I can't make it out.

The MSRP for the Xbox 360 Wireless Controller is $50.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

XboxPants posted:

Is the 360's pad cheaper than the OUYA's? - (link to post)
I actually think I've seen those trigger mechanisms in the lovely 360 Gamestop off-brand knockoffs they try to trick you into buying if you go in looking for a Microsoft pad. Those triggers usually break within in six months of sporadic use. In terms of manufacturing price, I'd say there's pretty much no chance of the 360 costing less to build than the OUYA's.

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Red_Mage
Jul 23, 2007
I SHOULD BE FUCKING PERMABANNED BUT IN THE MEANTIME ASK ME ABOUT MY FAILED KICKSTARTER AND RUNNING OFF WITH THE MONEY

XboxPants posted:

• Why is the 360's pad cheaper than the OUYA's, even though the 360's pad is better? - (link to post)

Is the 360's pad cheaper than the OUYA's? - (link to post)

Lets answer your question in reverse order. Yes the 360 pad is cheaper for the consumer to purchase than the OUYA's, it is most likely more expensive to manufacture, more on this in a minute.

Your second question is the real meat and potatos of why the OUYA will not be a revolution that takes on the Big Three. Microsoft's Games division has lost about 3.6 billion dollars since the release of the 360 (it actually used to be more than that, they posted a profit for the first time ever a quarter ago IIRC). Sony's games division has lost ~4 billion. As counterintuitive as this sounds, this is actually seen as a good thing. Sony and Microsoft are still profitable overall, and their games divisions work as loss leaders to fuel other products. The PS3 is one of biggest reasons that Blu-Rays won out over HDDVDs, the Xbox brand is so recognizable that Microsoft has started to push all gaming it enables to use that branding, it is synonymous with games.

The 360's pad is cheaper because Microsoft knows that for every 360 they sell, they also sell 8.6 games. For every controller they sell, they likely have figure that tells them how many games that translates to. Even if they lose a little money on the deal, they make it back in licensing and other departments (Xbox Live's revenue from subscriptions isn't credited to the gaming division IIRC). In contrast the OUYA raised 8 million dollars to make around 80,000 OUYAs with controllers. They don't have an attach rate figure, they are going in blind, and even if they had an estimated attach rate, their open console means that the attach rate will be FANTASTICALLY low. So they have to make money, or at least break even, on hardware. They've moved away from hardware that would be impossible to do that on, so they're pumping out the cheapest hardware they can, and relying on the overpriced devkits and overpledges for things like controllers to make up the difference.

This may sound cruel and callous, but it is the way of the business world. Microsoft and Sony can (and have) outspend the OUYA by a factor of a thousand, Nintendo can do just as much. If the OUYA ever did catch on, you can bet that the competing product from the big three that was, more attractively priced, better made, and played nice with a major console, would be on the shelves in a heartbeat.

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