I think the transforming space hover tanks where the pilot is on the outside of the 'mech in 2/3rds of the thing's modes is wacky enough. The funny thing about Southern Cross is that even when I was 10, I knew the voice acting was horrible. The difference was, back then I kept watching. Nowadays, I hear Dana and Huey and *CLICK*, I'm gone.
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# ? Mar 5, 2013 19:10 |
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# ? May 25, 2024 09:30 |
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All this is true, but I'll still crack a smile for Freakazoid and the rest of the WB oeuvre. Also, put in some last-minute input in the docs for people that still need it, though if fromage can't get to the docs from his phone: Standing still gives you a modicum of protection for your legs and you'll have 7's to hit either S4 or G9. You can shoot whichever, but G9's standing still specifically to act as a decoy to draw fire away from S4 (and a few people are in a decent position to oblige G9's request) and you've got some decent shots to hit it.
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# ? Mar 5, 2013 19:13 |
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Quick, I need advice! Should I simply stand still, or should I brood in a stationary fashion?
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# ? Mar 5, 2013 19:18 |
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SageNytell posted:Quick, I need advice! Should I simply stand still, or should I brood in a stationary fashion? Standing still should be conducted in an aggressive, intimidating fashion.
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# ? Mar 5, 2013 19:22 |
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Fraction Jackson posted:Standing still should be conducted in an aggressive, intimidating fashion. Here. Let me get you a WWKA-LD? bracelet, circa 1995, to help you decide. (Also, get your orders in or I won't have time to read more D.R.T. for you!) PoptartsNinja fucked around with this message at 19:30 on Mar 5, 2013 |
# ? Mar 5, 2013 19:22 |
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PoptartsNinja posted:Here. Let me get you a WWKA-LD? bracelet, circa 1995, to help you decide. I don't see how whining about how a girl doesn't like you will be helpful at all!
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# ? Mar 5, 2013 19:32 |
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Stand as if the rest of the galaxy needs to kneel in your presence.
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# ? Mar 5, 2013 19:47 |
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PoptartsNinja posted:Here. Let me get you a WWKA-LD? bracelet, circa 1995, to help you decide. I sent mine just a bit ago, in fact. Also, given the annotations in progress, why not a WWASD one? (I presume the answer is always "gather information" or "attack at dawn".)
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# ? Mar 5, 2013 20:02 |
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^^ Adam Steiner has nothing on Kai Allard-Liao. The only person who can touch him is Phelan Kell-Wolf-Ward-Kell
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# ? Mar 5, 2013 20:05 |
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On the subject of standing still, do the rules take into account modified line of sight if mechs have fallen down? Could you potentially crouch/kneel to get out of one enemy's line of sight while still having your guns pointing at a second enemy?
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# ? Mar 5, 2013 20:13 |
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`Mechs never block line of sight. Quad `Mechs can go Hull Down, but a crouching `Mech isn't much shorter than a standing one and so can't hide behind a level 1 hill. You can go prone, but that limits the number of weapons you can bring to bear and forces a piloting test when you stand. `Mechs aren't articulated enough to sit. A general rule of thumb for BattleTech Line of Sight is: If you can shoot it, it can shoot you.
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# ? Mar 5, 2013 20:15 |
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PoptartsNinja posted:A general rule of thumb for BattleTech Line of Sight is: If you can shoot it, it can shoot you. Unless you're behind it, presumably.
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# ? Mar 5, 2013 20:22 |
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the JJ posted:Unless you're behind it, presumably. Flippy arms and torso twists.
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# ? Mar 5, 2013 20:23 |
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the JJ posted:Unless you're behind it, presumably. If they don't have arm mounted weapons it's their own drat fault if they let someone behind them. In a game with actual initiative you can never rely on being able to flank someone, so having a pre-planned escape rout is usually vital.
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# ? Mar 5, 2013 20:29 |
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PoptartsNinja posted:`Mechs never block line of sight. Quad `Mechs can go Hull Down, but a crouching `Mech isn't much shorter than a standing one and so can't hide behind a level 1 hill. You can go prone, but that limits the number of weapons you can bring to bear and forces a piloting test when you stand. `Mechs aren't articulated enough to sit. Man, I would love to see a Battlemech just park his rear end down right in the middle of the battlefield like a grumpy 5-year old taking a tantrum and refusing to budge. It'd be hilarious.
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# ? Mar 5, 2013 20:33 |
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jng2058 posted:I can make it through the Macross era stuff, but the voice acting during Southern Cross is just so terrible that I never get past the first episode of it. just watch Macross instead, problem solved. It's funny because SDF Macross is old as hell like the rest of the things we're discussing but actually has aged surprisingly well because it's not stupid as hell. The animation is decent considering its age, which isn't really saying a lot, but the rest of the show still stands pretty well. Better than a lot of Macross sequels, even Robotech, despite having a third of the show be the same animation, is stupid. Just goes to show... Psion fucked around with this message at 20:56 on Mar 5, 2013 |
# ? Mar 5, 2013 20:54 |
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AJ_Impy posted:Stand as if the rest of the galaxy needs to kneel in your presence. Gotcha, I'll keep doing what I've been doing then. Wasn't sure of the protocol. Also, PTN, hope that wasn't directed at me, I sent in orders a few days ago.
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# ? Mar 5, 2013 21:09 |
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PoptartsNinja posted:But then you miss out on the space helicopters! Did my mind blank those out because I can't remember a single one? And here I was thinking it was the third series of Robotech that was bad. I'm not sure if it was the fireworks being used to fight off giant robots that did it or the idea that there's something like a perfect form of evolution (and that humans are even close to that).
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# ? Mar 5, 2013 21:11 |
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evilmiera posted:Did my mind blank those out because I can't remember a single one? I assure you, that Space Helicopters do exist. PoptartsNinja fucked around with this message at 21:57 on Mar 5, 2013 |
# ? Mar 5, 2013 21:17 |
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jng2058 posted:I think the transforming space hover tanks where the pilot is on the outside of the 'mech in 2/3rds of the thing's modes is wacky enough. Hell, I remember the story being so bad that my 5-6 year old self said "Wow this is retarded." About half way through on Southern Cross. I still only have a vague concept what happens in it, but I always have the impression that it really doesn't matter at all if I remember or not. The third one for all its faults, at least had a very simple if memorable storyline, I don't remember the ending being worth while, but I could get behind the whole "Aliens took over Earth lets take it back" concept.
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# ? Mar 5, 2013 21:21 |
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Still, nobody remembering a damned thing about Southern Cross means that the Secret Unseen remains safe.
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# ? Mar 5, 2013 21:23 |
PoptartsNinja posted:I assure you, that Space Helicopters do exist. Nope, couldn't do it. Made it three minutes and twelve seconds, then Dana started talking, and I was out. You do get a glimpse of the Ajax space 'copters before then, but they're in 'mech mode at the time so it may not be obvious. Well, except for the big propellers on their backs, that is. Now I'm not sure if I liked the Invid invasion stuff because of any inherent quality to it or because it just wasn't as awful as Southern Cross, but I still remember it fondly. Possibly it was because I was just getting into RPGs around then, and the set up of a small band of freedom fighters on their own trying to liberate Earth was an easier frame of reference than "a bunch of guys in the military", but I do recall liking that era. Indeed, I liked it enough that I'm not going to go back and revisit it. As I remember it, it's a treasured childhood memory. If I watch it now, it may well be proven crap. So I'll leave it as it was, thanks.
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# ? Mar 5, 2013 21:35 |
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jng2058 posted:Nope, couldn't do it. Made it three minutes and twelve seconds, then Dana started talking, and I was out. Whoops, I hosed it up. It's in a playlist so it didn't link to a specific time. This has been rectified.
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# ? Mar 5, 2013 21:56 |
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PoptartsNinja posted:Still, nobody remembering a damned thing about Southern Cross means that the Secret Unseen remains safe.
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# ? Mar 5, 2013 22:02 |
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SageNytell posted:Also, PTN, hope that wasn't directed at me, I sent in orders a few days ago. Nope, I don't call people out specifically. I just haven't received orders from one of the Hell's Horses and the deadline is pretty much now. VVV I understand. If you need a little leeway, please let me know. I'm very forgiving if I know what's going on. PoptartsNinja fucked around with this message at 01:10 on Mar 6, 2013 |
# ? Mar 6, 2013 01:02 |
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Orders in sorry. I started a new job this week and my hours are even weirder, haven't had much free time. And no computer at work anymore. E: ^^ Thanks, should be fine now. Had to move apartments too but that's mostly finished. Grand Fromage fucked around with this message at 01:13 on Mar 6, 2013 |
# ? Mar 6, 2013 01:09 |
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Only one Crit so far this turn. It seems ROM has turned up some rare footage of Kerensky's departure from the Inner Sphere.
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# ? Mar 6, 2013 02:48 |
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Was it a cockpit?
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# ? Mar 6, 2013 02:49 |
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PoptartsNinja posted:Only one Crit so far this turn. And I can see why most copies of this footage were burned.
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# ? Mar 6, 2013 02:52 |
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Voyager I posted:Was it a cockpit? No, the double boxcars saw to that. VVV Not necessarily but yes. PoptartsNinja fucked around with this message at 03:51 on Mar 6, 2013 |
# ? Mar 6, 2013 03:47 |
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PoptartsNinja posted:No, the double boxcars saw to that. Double boxcars means someone's head got blown off.
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# ? Mar 6, 2013 03:50 |
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landcollector posted:
Well, most of gooncompany was a medium laser away from being mission killed anyway. I say the odds are in our favor!
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# ? Mar 6, 2013 04:23 |
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We can always hope that so far means the opfor haven't shot yet.
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# ? Mar 6, 2013 04:33 |
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PoptartsNinja posted:VVV Not necessarily but yes. Bye Steve
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# ? Mar 6, 2013 05:16 |
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Breakout: Tactical Update 22 Combat Phase H1 Rifleman IIC - Fires Large Pulse Laser at S2 BattleMaster (3 base + 4 range + 3 movement + 0 enemy movement - 2 pulse laser = 8): rolled 12, hit Right Arm (14/24 armor remains)! - Fires Large Pulse Laser at S2 BattleMaster (3 base + 4 range + 3 movement + 0 enemy movement - 2 pulse laser = 8): rolled 8, hit Left Leg (16/26 armor remains)! - Gains 26 heat, sinks 42! H2 Cougar D - Fires Large Pulse Laser at G9 Shadow Hawk (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 4, miss! - Fires Large Pulse Laser at G9 Shadow Hawk (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 2, miss! - Gains 31 heat, sinks 25! X1 Banshee IIC - Fires ER Small Laser at G9 Shadow Hawk (3 base + 0 range + 0 movement + 0 enemy movement + 1 heat = 3): rolled 10, hit Right Leg (14/19 armor remains)! - Gains 12 heat, sinks 22! H3 Wolf Spider A - Activates Clan Neural Implants! - Fires ER Medium Laser at S4 Sunfire (3 base + 2 range + 0 movement + 2 enemy movement - 1 neural implants = 6): rolled 8, hit Center Torso (22/34 armor remains)! - Fires ER Medium Laser at S4 Sunfire (3 base + 2 range + 0 movement + 2 enemy movement - 1 neural implants = 6): rolled 7, hit Left Torso (7/24 armor remains)! - Fires ER Medium Laser at S4 Sunfire (3 base + 2 range + 0 movement + 2 enemy movement - 1 neural implants = 6): rolled 7, hit Right Arm (0/22 armor remains)! - Fires ER Medium Laser at S4 Sunfire (3 base + 2 range + 0 movement + 2 enemy movement - 1 neural implants = 6): rolled 7, hit Right Arm (5/12 structure remains)! Crit! - Fires ER Medium Laser at S4 Sunfire (3 base + 2 range + 0 movement + 2 enemy movement - 1 neural implants = 6): rolled 4, miss! - Fires ER Medium Laser at S4 Sunfire (3 base + 2 range + 0 movement + 2 enemy movement - 1 neural implants = 6): rolled 7, hit Left Arm (5/12 armor remains)! X2 Exterminator - Fires Medium Pulse Laser at G1 Phoenix Hawk (3 base + 0 range + 3 movement + 3 enemy movement + 1 smoke - 2 pulse laser - 2 blindside = 6): rolled 7, hit Right Torso (0/11 structure remains)! Torso destroyed! - - Damage transfers to Center Torso (13/14 structure remains) Crit! - Fires Medium Pulse Laser at G1 Phoenix Hawk (3 base + 0 range + 3 movement + 3 enemy movement + 1 smoke - 2 pulse laser - 2 blindside = 6): rolled 2, miss! - Fires Medium Pulse Laser at G1 Phoenix Hawk (3 base + 0 range + 3 movement + 3 enemy movement + 1 smoke - 2 pulse laser - 2 blindside = 6): rolled 2, miss! - Fires Medium Pulse Laser at G1 Phoenix Hawk (3 base + 0 range + 3 movement + 3 enemy movement + 1 smoke - 2 pulse laser - 2 blindside = 6): rolled 7, hit Left Torso (0/18 armor, 6/11 structure remains)! Crit! - Gains 27 heat, sinks 26! X7 Vindicator - Fires Medium Laser at G1 Phoenix Hawk (1 base + 0 range + 3 movement + 3 enemy movement + 1 smoke = 8): rolled 3, miss! - Fires Small Laser at G1 Phoenix Hawk (1 base + 2 range + 3 movement + 3 enemy movement + 1 smoke = 10): rolled 6, miss! - Gains 8 heat, sinks 24! X9 Cyclops IIC - Holds fire! - Gains 2 heat, sinks 30! X11 Merlin - Fires PPC at G9 Shadow Hawk (0 base + 2 range + 0 movement + 0 enemy movement = 2): automatic hit, hit Left Torso (9/19 armor remains)! - Fires LRM-5 at G9 Shadow Hawk (0 base + 0 range + 0 movement + 0 enemy movement - 1 iLK missiles = -1): automatic hit, 2 missiles hit Left Leg (17/19 armor remains)! - Fires Medium Laser at G9 Shadow Hawk(0 base + 4 range + 0 movement + 0 enemy movement = 4): rolled 3, miss! - Fires Medium Laser at G9 Shadow Hawk(0 base + 4 range + 0 movement + 0 enemy movement = 4): rolled 5, hit Right Arm (9/14 armor remains)! - Gains 24 heat, sinks 27! H6 Gargoyle Tjris - Activates EI Implants - Fires Heavy Large Laser at S4 Sunfire (1 base + 2 range + 1 movement + 2 enemy movement + 1 heavy laser - 1 targeting computer - 1 EI Implants = 5): rolled 10, hit Left Torso (0/24 armor, 7/16 structure remains)! Crit! - Gains 29 heat, sinks 36! G1 Phoenix Hawk - Fires Medium Laser at X7 Vindicator (2 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 9, hit Left Leg (13/18 armor remains)! G9 Shadow Hawk - Fires HVAC-10 (Guided) at X11 Merlin (2 base + 2 range + 0 movement + 0 enemy movement + 1 smoke + 1 light woods + 1 partial cover = 7): rolled 6, miss! - Fires LRM-5 at X11 Merlin (2 base + 2 range + 0 movement + 0 enemy movement + 1 smoke + 1 light woods + 1 partial cover = 7): rolled 3, miss! S2 Battlemaster - Holds fire! S3 Awesome - Fires PPC at X11 Merlin (2 base + 4 range + 0 movement + 0 enemy movement + 2 smoke + 1 light woods + 1 partial cover = 7): rolled 9, miss! - Fires PPC at X11 Merlin (2 base + 4 range + 0 movement + 0 enemy movement + 2 smoke + 1 light woods = 9): rolled 12, hit Left Torso (8/18 armor remains)! S4 Sunfire - Fires Heavy PPC at X1 Banshee IIC (2 base + 0 range + 1 movement + 0 enemy movement + 1 Heavy PPC = 4): rolled 2, miss! - Fires Heavy PPC at X1 Banshee IIC (2 base + 0 range + 1 movement + 0 enemy movement + 1 Heavy PPC = 4): rolled 10, hit Head (0/9 armor, 0/3 structure remains)! `Mech destroyed! S1 Mackie - Fires Heavy PPC at X11 Merlin (2 base + 4 range + 0 movement + 0 enemy movement + 1 Heavy + 2 smoke + 1 light woods + 1 partial cover = 11): rolled 9, miss! - Fires HVAC/10 (Guided) at X11 Merlin (2 base + 4 range + 0 movement + 0 enemy movement + 2 smoke + 1 light woods + 1 partial cover = 10): rolled 11, hit Left Torso (0/8 armor, 12/14 structure remains)! Crit! End Phase: G1 Phoenix Hawk - Critical chance in Center Torso! 1 critical hit sustained! - - Gyro hit! - Critical chance in Left Torso! No critical hits sustained! - Must pass a piloting test or fall (3 base + 3 gyro hit = 6): rolled 8, succeeds! S4 Sunfire - Critical chance in Right Arm! No critical hits sustained! - Critical chance in Left Torso! 1 critical hit sustained! - - Engine hit! X11 Merlin - Critical chance in Left Torso! 1 critical hit sustained! - - Heat Sink destroyed! Physical Combat Phase: X2 Exterminator IIC - Kicks G1 Phoenix Hawk (2 base + 3 movement + 3 enemy movement + 1 smoke + 2 Clan pilot - 2 kick = 9): rolled 4, miss! Located at the zenith of their dome-shaped prow, the command deck of a grounded DropShip was ill-suited to watching a `Mech battle. Nonetheless, Wilberforce perched precariously on the backrest of a chair straining for a look. He shut out the bustle and shouted orders of the ship’s crew as they worked to bring the vessel online. They were warriors, and worthy of his attention, but his forte wasn’t starship operations so he ignored them. “Status?” the vessel’s captain—Wilberforce couldn’t remember his name—demanded. “The enemy is still too close,” Wilberforce replied. He still had no worthy advice for the combatants—from his limited vantage, the injured warrior just couldn’t see any patterns in the enemy’s activity. A pallor of smoke hung over everything, and the slight curve of the transplex panes distorted things still further. From his perspective, the fight was little more than a murky mess. Even so, Piet’s death didn’t pass unnoticed. Her headless Banshee still stood stark upright, the defiance in the set of its dead legs was unmistakable. Without the main computer to guide it, the pulsating glow of the `Mech’s fusion power plant died as the ungoverned reaction failed. Wilberforce only blinked in silence as the battle raged on a thousand light years away. Mission Objectives: Secure the Dropships (incomplete) Hold off the 1st Kestrel Grenadiers (incomplete) Optional Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (34/40) Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (16) Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (18) Key: H1 Rifleman IIC, H2 Cougar, H3 Wolf Spider A, X2 Exterminator IIC, X7 Vindicator, X9 Cyclops IIC, X11 Merlin, H6 Gargoyle Tjris Enemy Movement Mods: S1 Mackie +0 S2 Battlemaster +0 S3 Awesome +0 S4 Sunfire +2 G1 Phoenix Hawk +3 Jumped G9 Shadow Hawk +2 Jumped Player `Mech Status Enemy `Mech Status PoptartsNinja fucked around with this message at 19:14 on Mar 6, 2013 |
# ? Mar 6, 2013 05:17 |
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Good bye, Mechwarriors Piet and Talyn. Goon StarCompany status: hosed.
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# ? Mar 6, 2013 05:20 |
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drat.
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# ? Mar 6, 2013 05:33 |
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Oh, PTN, I think you forgot part of my order.I posted:Jumping to 1626, facing 1526. EDIT: Thanks! Was worth a shot at any rate. Runa fucked around with this message at 05:45 on Mar 6, 2013 |
# ? Mar 6, 2013 05:36 |
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Ohhhhhh crap.
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# ? Mar 6, 2013 05:37 |
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# ? May 25, 2024 09:30 |
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landcollector posted:
Eh, those two robots were on their way out anyways. It's a shame to see them go like that, though Piet's probably happier this way, but they were quite likely to have been dead by the end of the turn regardless and the Banshee was basically down to a husk already. I guess Xarbala will probably get a chance to show off!
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# ? Mar 6, 2013 05:40 |