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SeaTard posted:You can actually just delete the entire line from the save. And make sure you're editing the actual province, and not the history for the province. And you apparently have to restart the whole game, not just reload the save. But yeah, that worked
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# ? Mar 5, 2013 02:07 |
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# ? May 29, 2024 03:44 |
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Beamed posted:As far as I'm aware lots of royal marriages increase the likelihood you spawn an heir, but to be honest I have absolutely nothing to corroborate this. Not true. Howevere, in eu4 it actually does.
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# ? Mar 5, 2013 06:41 |
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That's awesome. One of the most frustrating things about EU3 was the inexplicable sterility of all my rulers. Have a son? O.K., no more sex until he dies.
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# ? Mar 5, 2013 18:49 |
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Nevets posted:That's awesome. One of the most frustrating things about EU3 was the inexplicable sterility of all my rulers. Have a son? O.K., no more sex until he dies. Isn't that marriage?
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# ? Mar 5, 2013 18:58 |
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Nevets posted:That's awesome. One of the most frustrating things about EU3 was the inexplicable sterility of all my rulers. Have a son? O.K., no more sex until he dies.
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# ? Mar 5, 2013 18:58 |
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You turn your back on France for one measly decade... Yeah, a France with 100,000 men and almost all it's natural landmass went to war with about 10 alliance chains at once, from Portugal to Finland, to the Golden Horde, to Ethiopia. I have never seen such a fast collapse, I didn't even intervene until like the 8th year when I grabbed the Calais area.
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# ? Mar 5, 2013 19:10 |
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I need some March of the Eagles save editing help. I can't find the thing I have to edit to remove satellite status. What am I looking for?
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# ? Mar 6, 2013 04:00 |
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A Tartan Tory posted:You turn your back on France for one measly decade... I've been playing around with a broken up France in 1399, and that's not too far from what I'm currently trying out:
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# ? Mar 6, 2013 04:20 |
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Minor Darkest Hour question, mostly for Kaiserreich: Is Anti-Tank Artillery worth researching? Hard Attack bonuses are difficult to come by, but a -2 penalty to Soft Attack sounds like too high a price to pay.
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# ? Mar 6, 2013 09:01 |
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So, what's the best EU3 mod these days?
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# ? Mar 6, 2013 09:28 |
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Kavak posted:Minor Darkest Hour question, mostly for Kaiserreich: Is Anti-Tank Artillery worth researching? Hard Attack bonuses are difficult to come by, but a -2 penalty to Soft Attack sounds like too high a price to pay.
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# ? Mar 6, 2013 11:41 |
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What determines whether a country can access your territory in EU3? I cleaved Austria in twain to weaken them but that doesn't mean anything if they're going to walk over my Salzburg when they need to. We don't even have agreements in place or anything.
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# ? Mar 6, 2013 12:03 |
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Vegetable posted:What determines whether a country can access your territory in EU3? I cleaved Austria in twain to weaken them but that doesn't mean anything if they're going to walk over my Salzburg when they need to. We don't even have agreements in place or anything. Is Autria the HRE Emperor and are you a member state? If so, then they get military access with all other member states while at war.
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# ? Mar 6, 2013 12:09 |
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Dr. Video Games 0031 posted:Is Autria the HRE Emperor and are you a member state? If so, then they get military access with all other member states while at war.
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# ? Mar 6, 2013 13:21 |
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They may get some sort of military access on you during the truce, but I'm not completely sure on the rules.
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# ? Mar 6, 2013 13:38 |
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Vegetable posted:They're the emperor but I'm not in the HRE. Those provinces of mine they're crossing are part of the HRE though. If I remember correctly, the emperor gets military access to all HRE provinces during wars, regardless if the country owning the province is actually part of the HRE. This feature has caused me quite few suprises.
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# ? Mar 6, 2013 14:23 |
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Ok so I'm just starting V2. I understand the majority of the principles and terms in the game. However, for my first crack at it, I've chosen Honduras (mainly because they're small, civilized and under developed). Now I'm just basically balancing my daily income then hitting the fast forward until I can make a factory. Is that the right way to go about it? I can't change much elsewhere and all they seem to make is fruit, fruit and more fruit (and a tiny bit of lumber).
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# ? Mar 6, 2013 15:50 |
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finsktalande posted:If I remember correctly, the emperor gets military access to all HRE provinces during wars, regardless if the country owning the province is actually part of the HRE. This feature has caused me quite few suprises.
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# ? Mar 6, 2013 16:18 |
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Vicky2/AHD question, as Brazil how can I conquer Guyanna from the UK? I can beat back their troops (because the AI really is dumb when it comes to attrition) but the warscore required to ask for that one state is so high I'd have to occupy half the world. It's 1907 and the UK has not lost a single war all game, is this always the case or was I just unlucky with getting a World Police UK (it might be historical but I want fun gameplay)? How much would they be weakened if I abused the console to win a war in which I force them to release some countries like Canada? I was thinking of just having them release Australia and Canada at the start of my next game.
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# ? Mar 6, 2013 16:34 |
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Freelancepolice posted:Ok so I'm just starting V2. I understand the majority of the principles and terms in the game. However, for my first crack at it, I've chosen Honduras (mainly because they're small, civilized and under developed). Now I'm just basically balancing my daily income then hitting the fast forward until I can make a factory. Is that the right way to go about it? I can't change much elsewhere and all they seem to make is fruit, fruit and more fruit (and a tiny bit of lumber).
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# ? Mar 6, 2013 16:45 |
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Freelancepolice posted:Ok so I'm just starting V2. I understand the majority of the principles and terms in the game. However, for my first crack at it, I've chosen Honduras (mainly because they're small, civilized and under developed). Now I'm just basically balancing my daily income then hitting the fast forward until I can make a factory. Is that the right way to go about it? I can't change much elsewhere and all they seem to make is fruit, fruit and more fruit (and a tiny bit of lumber).
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# ? Mar 6, 2013 18:28 |
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With MiscMods I'm noticing that my Counting House in Great Karoo keeps disappearing. I've built it about five times now. No occupation, no blockade, no nothing. It's a somewhat amusing bug. Also this is the first time I'm seeing "Impossible" for diplo-annexation. I have 26 infamy and 99 prestige, but I doubt either is the issue since I've diplo-annexed with these conditions a few times already.
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# ? Mar 6, 2013 18:45 |
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A Tartan Tory posted:You turn your back on France for one measly decade... Ok, it's taken about 50 years, but France has been reconstituted by the Administrative Republic of Orleans, allied with Switzerland who owns all the Burgundy/Provence area. This is why I play with Aggressive AI, it makes things more interesting.
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# ? Mar 6, 2013 18:48 |
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Baruch Obamawitz posted:So, what's the best EU3 mod these days? Miscmods or EU3+ are the two that you'll hear a lot about, both are good in their own way. Miscmods is mostly vanilla, with a bit of cleanup. EU3+ changes a huge number of things about the game, like a non-lovely Magna Mundi. (Wiz will probably yell at me for comparing them)
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# ? Mar 6, 2013 18:49 |
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MM the mod was actually pretty good, though, doubly so if you removed the pirates and Framed! (i.e. the taint of Ubik)
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# ? Mar 6, 2013 19:12 |
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I still play Death & Taxes occasionally. It's basically a gameplay mod at this point, with the most important changes in the national ideas and the sliders. Silly alt-history sometimes, but who cares.
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# ? Mar 6, 2013 19:28 |
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RabidWeasel posted:MM the mod was actually pretty good, though, doubly so if you removed the pirates and Framed! (i.e. the taint of Ubik) And those god-awful country ruining events if you dared to move a slider past 2/-2
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# ? Mar 6, 2013 19:56 |
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Beamed posted:And those god-awful country ruining events if you dared to move a slider past 2/-2 They weren't too bad because you also got good events sometimes and the bad events could occasionally let you get beneficial slider movements. You just had to get used to rarely being at 3 stability.
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# ? Mar 6, 2013 20:28 |
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RabidWeasel posted:MM the mod RabidWeasel posted:They weren't too bad because you also got good events sometimes and the bad events could occasionally let you get beneficial slider movements. You just had to get used to rarely being at 3 stability.
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# ? Mar 6, 2013 21:02 |
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RabidWeasel posted:They weren't too bad because you also got good events sometimes and the bad events could occasionally let you get beneficial slider movements. You just had to get used to rarely being at 3 stability. That's probably true, I just remember that when I brought it up with Ubik, he said the idea of allowing more choices in a game conflicted with the philosophy of Magna Mundi. Which I suppose was a perfectly ubikitious statement.
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# ? Mar 6, 2013 21:15 |
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Vivian Darkbloom posted:I still play Death & Taxes occasionally. It's basically a gameplay mod at this point, with the most important changes in the national ideas and the sliders. Silly alt-history sometimes, but who cares. I like Death & Taxes for the extra missions for the larger nations and the larger importance put on sliders and National Ideas, along with a few other changes and the extended timeline (Golden Bull of 1356 to end of WW1 in 1918)
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# ? Mar 6, 2013 21:30 |
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I haven't tried Death & Taxes, I suppose I should. I tend to automatically assume that any of the huge mega mods are buggy messes filled with inexplicable weirdness and questionable 'rebalances' that run like molasses because they added 5000 tags for minor irrelevant nations.
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# ? Mar 6, 2013 21:38 |
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MC2552John posted:I like Death & Taxes for the extra missions for the larger nations and the larger importance put on sliders and National Ideas, along with a few other changes and the extended timeline (Golden Bull of 1356 to end of WW1 in 1918) I just started a multiplayer game of D&T with a couple of people, and it's basically like playing god-mode after playing several MP games of EU3Plus immediately before it. It is fun for a change, though we had to end up changing the map overlay and ocean textures so that the zoomed out map didn't look like a butt. Fintilgin posted:I haven't tried Death & Taxes, I suppose I should. I tend to automatically assume that any of the huge mega mods are buggy messes filled with inexplicable weirdness and questionable 'rebalances' that run like molasses because they added 5000 tags for minor irrelevant nations.
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# ? Mar 6, 2013 21:43 |
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Kersch posted:I just started a multiplayer game of D&T with a couple of people, and it's basically like playing god-mode after playing several MP games of EU3Plus immediately before it. It is fun for a change, though we had to end up changing the map overlay and ocean textures so that the zoomed out map didn't look like a butt. Yeah while I do like the challenge of EUIII+, I also sometimes just want to watch my Breton blob to take over all of France, and D&T kinda feels like that... in a good way .
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# ? Mar 6, 2013 21:46 |
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MC2552John posted:I like Death & Taxes for the extra missions for the larger nations and the larger importance put on sliders and National Ideas, along with a few other changes and the extended timeline (Golden Bull of 1356 to end of WW1 in 1918) Man, and here I thought it was silly extending it to 1865. How are the rules of EU3 supposed to function in the 19th and 20th centuries?
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# ? Mar 6, 2013 21:57 |
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Vivian Darkbloom posted:Man, and here I thought it was silly extending it to 1865. How are the rules of EU3 supposed to function in the 19th and 20th centuries? Who gives a poo poo when you own the entire world by 1800?
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# ? Mar 6, 2013 22:17 |
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Are there any V2 mods that convincingly extend the timeline into the late 20th century? You could keep technology constantly upgrading and interesting through inventions that trigger after certain dates, and I think you could convincingly model things like post-colonialism through those epoch decisions like New Ideology. Plus it's not like APD doesn't already add new goods and parties and such. I think the only real limitations would be some POP slowdown and planes not being able to travel over water.
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# ? Mar 6, 2013 23:52 |
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I'm trying out the Dark Continent scenario in MiscMods as a nomadic tribe in North America. My next mission is to colonise a neighbouring empty province but the game tells me tribes can't colonise. Is this a bug? I know I can modernise but that's about a few hundred years later.
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# ? Mar 7, 2013 10:22 |
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Did you just start the game? miscmods Dark Continent has IIRC set-up events that improve the situation of tribals that fire up a bit after starting.
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# ? Mar 7, 2013 10:43 |
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# ? May 29, 2024 03:44 |
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It gave me "National Enlightenment", a major tech boost, for a couple of years but it didn't last very long. My current techs hover around 4, still hundreds of years from modernising.
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# ? Mar 7, 2013 11:14 |