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ImpAtom posted:I'm not complaining precisely
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# ? Mar 7, 2013 06:57 |
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# ? May 31, 2024 00:21 |
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Unlucky7 posted:I am generally enjoying this...but Lara? During that part with the two dudes attacking the plane pilot? Couldn't you like plug one in the back? I mean, they were completely vulnerable. Yeah he actually killed one of them and the other guy took like 10 seconds to stab him. I was kind of pissed the game wouldn't let me pop the knife guy in the head and save him.
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# ? Mar 7, 2013 07:00 |
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NESguerilla posted:Yeah he actually killed one of them and the other guy took like 10 seconds to stab him. I was kind of pissed the game wouldn't let me pop the knife guy in the head and save him. That happens all the time. There's like five different circumstances you could have ended the plot if the game didn't grab Lara and force her to do something stupid.
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# ? Mar 7, 2013 07:02 |
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ImpAtom posted:That happens all the time. There's like five different circumstances you could have ended the plot if the game didn't grab Lara and force her to do something stupid. Okay, I am fine with QTEs, sudden cutscenes and other Unchartedisms, but that is just plain infuriating. EDIT: And she makes a proclaimation to not let anyone die not 15 minutes after literally watching someone get murdered and doing nothing EDIT2: This thread should have been called 'Lara Croft and the Terrible, Horrible, No Good, Very Bad Day' Unlucky7 fucked around with this message at 07:21 on Mar 7, 2013 |
# ? Mar 7, 2013 07:04 |
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Is there a way to do New Game+ anywhere? If there is, I'm not seeing it.
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# ? Mar 7, 2013 07:07 |
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ImpAtom posted:That happens all the time. There's like five different circumstances you could have ended the plot if the game didn't grab Lara and force her to do something stupid. End game spoilers This is the worst at the end where you are literally sneaking 5 feet above Sam/Mathias/traitor dude she just had to shoot Mathias in the head right there with her multiple guns and everything would of been ok.
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# ? Mar 7, 2013 07:30 |
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socialsecurity posted:End game spoilers This is the worst at the end where you are literally sneaking 5 feet above Sam/Mathias/traitor dude she just had to shoot Mathias in the head right there with her multiple guns and everything would of been ok. Mathias has a pretty fuckin' tight grip on Sam. Lara unloading oh him wouldn't have been a good idea.
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# ? Mar 7, 2013 07:33 |
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Looks like Steam just updated with an update for the game, anyone find any kind of changelog?
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# ? Mar 7, 2013 07:34 |
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TOMBRAIDER : <Long, Sharp Death Scream> I just finished the game. I really liked it overall. I am gonna write some stuff in spoiler tags that is just a sort of "this could have been better" but it's mainly plot/ending stuff. The plot in general is a bit all over the place - it's obvious why Mathias wants Sam but Lara just can't loving work it out until the end. There's a lot of oblivious Lara moments actually - the first time she meets Mathias with Sam by that campfire, why the gently caress wasn't her first question "What the gently caress are you doing here?"? Then, like mentioned above, there's the times when she should just shoot a dude to save a dude but doesn't. I get that this happens in every game/film for plot reasons, but it really felt a little forced on this. I think it might have been because I was enjoying the game so much that I really didn't want it to have moments like that. The game really shined when it was forcing you into confined spaces and locations where you honestly weren't sure what was going to happen next. A great example of this was just the beginning - after that whole scene where you escape from the crazy guy, I was so convinced that Lara was going to get jumped again. Every camera angle set it up - you would always be looking over her shoulder or something, so you couldn't see behind her, or the camera would be very close and perfect for something to jump-scare the player. And then there's the cave crawling sections, where she's forced to move slowly through water or something, and the sheer amount of corpses and death that surrounded her at every point was fantastic. There's a scene in Resident Evil 6, just a tiny one, when 2 characters are swimming underground. You have to come up for air at some points. The second time you do this, there's a dead body sticking out the ceiling. The camera is super close, and the characters have maybe an inch between their faces and the cadaver. That made me feel horrific. This game managed to do that to me all the time, and it was great. They really dropped the ball with the Oni though. As terrifying demons that I didn't see properly or fight, they were fantastic. The sheer fact that I didn't know if they were going to come out and gently caress me up or not made a lot of sections tense as all hell, but the moment they actually do show up and you have to fight them? They are a complete joke. I cannot believe how bad they were as enemies. Ending wise, I didn't like the whole ghost queen thing at all, but I guess it's a better option than something like "Mathias was controlling the storms with Nazi technology all along! ". I really liked the game though, and hope it gets a sequel. I did feel the whole survival aspect wasn't explored enough like I've already said in this thread, but whatever. I had a lot of fun.
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# ? Mar 7, 2013 07:51 |
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I think the reason why the survival aspect is underused is mostly because any sequel probably isn't going to have Lara being shipwrecked/trapped/etc. etc. From that perspective, it's a bit more understandable why they wouldn't want to make that a focus.
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# ? Mar 7, 2013 07:55 |
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Did anyone else get some (closet) lesbian vibes from Lara ? I mean she is always after Sam, all the photos she has are of her and Sam and you can see she cares about Sam more than anyone else, and at the end, she carries off Sam in her arms in a true male fashion. Lara, to me, felt like the archetype of a video game male hero stuck in a girl's body, not exactly what I imagine of a strong female character. At least, the vulnerable female lead/reluctant hero/survivor part at the start fitted the character me but in less than an hour, she has a deadly bow, a handgun she wields like a pro and can pretty much take on anything on her own. Doesn't help that by the end game, she is better equipped than she was in previous games.
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# ? Mar 7, 2013 08:05 |
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mmtt posted:Did anyone else get some (closet) lesbian vibes from Lara ? No. mmtt posted:Lara, to me, felt like the archetype of a video game male hero stuck in a girl's body, not exactly what I imagine of a strong female character. Why? Because she's capable? Serious question, I don't get what you mean by this. Dan Didio posted:I think the reason why the survival aspect is underused is mostly because any sequel probably isn't going to have Lara being shipwrecked/trapped/etc. etc. From that perspective, it's a bit more understandable why they wouldn't want to make that a focus. Yeah I can sorta see that. It also lets them focus on exploration and action without breaking this up with menus or forcing the player to go hunt an animal or something. I just got a pretty big Snake Eater vibe from a couple of sections of the game.
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# ? Mar 7, 2013 08:13 |
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Can you imagine Lara going on about, "but how does it taste?" Actually that's pretty funny...
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# ? Mar 7, 2013 08:18 |
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Thievery posted:Yeah I can sorta see that. It also lets them focus on exploration and action without breaking this up with menus or forcing the player to go hunt an animal or something. I just got a pretty big Snake Eater vibe from a couple of sections of the game. Yeah, it's unfortunate that all those vibes were there and that people were given that impression pre-release. Personally, I didn't see much stuff focusing on any survival mechanics, so I wasn't expecting it, but I can see why people would be let down.
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# ? Mar 7, 2013 08:19 |
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Spite posted:Finished it. It's quite good, but like people have said the gameplay and plot are completely at odds with each other. The narrative completely fails as a result. (though it's quite boilerplate anyway) This is not true at all, and I'm not sure why it keeps getting repeated. You are not playing as a normal person. You are playing as Lara Croft. She is a natural born adventurer, action-superstar, and killer. This game is about her discovering this about herself. In fact they literally throw this fact in your face over and over. "I had to kill a bunch of people" "That must have been hard" "Actually it was surprisingly easy" "I'm not that kind of Croft." "Yes you are, you just don't know it yet" "All those trips. it's like I was being trained for this all along." The theme of this game is hardly survival of a normal person. It was advertised as such, but that's because every preview segment was from the first two hours, which is not representative of the full game. It's like people watched the previews, made up their mind about the theme of the game, and then refused to actually parse any of the game they were playing
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# ? Mar 7, 2013 08:28 |
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I've never played any of the Uncharted games so maybe that's why I didn't mind there not being "more" to the game, if you get what I mean. Had an absolute ball playing it though just a bit sad it's all over.
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# ? Mar 7, 2013 08:29 |
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Lasher posted:I've never played any of the Uncharted games so maybe that's why I didn't mind there not being "more" to the game, if you get what I mean. Had an absolute ball playing it though just a bit sad it's all over. There isn't really. If anything, the Uncharted series is much, much simpler. They're a lot more polished though, because they hone those fewer elements to an insane degree.
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# ? Mar 7, 2013 08:31 |
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Tomb Raider : Burn everything edition
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# ? Mar 7, 2013 08:33 |
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I'm disappointed there wasn't a sequence where you lit something on fire, then had to run from an exploding corridor, and then you fell from a large distance, screamed, and clutched your side.
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# ? Mar 7, 2013 08:39 |
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Dan Didio posted:There isn't really. If anything, the Uncharted series is much, much simpler. They're a lot more polished though, because they hone those fewer elements to an insane degree. I actually liked this game more than the Uncharted games i've played (I've done #1 and #2). Uncharted has some of the worst combat i've ever seen in a shooter, which is a really bad thing considering how many enemies they threw at you (I think in the second game I killed 1400 people according to the end count). The set pieces and environments are gorgeous though, but I am hoping that if this gets a sequel that's the sort of thing we'll see more of, and hopefully less corridors of explosions.
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# ? Mar 7, 2013 08:45 |
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I actually feel similarly. I thought there was something really unique to how the combat flowed in this game and I thought the climbing and such was a lot more involved just because of the simple additions of the various tools and such. Even the barest of puzzle elements really elevated the climbing, which is pretty much typical Uncharted fare otherwise quite a bit.
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# ? Mar 7, 2013 08:51 |
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Lasher posted:I've never played any of the Uncharted games so maybe that's why I didn't mind there not being "more" to the game, if you get what I mean. Had an absolute ball playing it though just a bit sad it's all over. There is way less to Uncharted than Tomb Raider. Uncharted definitely has better stories and characters but the gameplay is awful.
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# ? Mar 7, 2013 09:00 |
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I really like Uncharted I don't think my opinion on this game as solidified to really compare the two, but so far I think that while Uncharted combat is more polished (for better or worse), Tomb Raider has a lot of fun options and I could see more building up. If they get a sequel and polish or expand those options, then it can be REALLY be something special. EDIT: Uh, sorry, I do not mean to poo poo on the game. Unlucky7 fucked around with this message at 09:33 on Mar 7, 2013 |
# ? Mar 7, 2013 09:03 |
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I'll take the combat in Tomb Raider over Uncharted any day personally. I honestly can't stand Uncharted's shooting sections.
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# ? Mar 7, 2013 09:08 |
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Uncharted to me is more like watching a Red Bull promo video cut together with footage from the worst gunfight you've ever seen. Only the gun fight sections are replayed three times each, and the Red Bull sections are in Tibet.
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# ? Mar 7, 2013 09:22 |
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Okay so I think I found a game ending bug. I fast traveled from base exterior to a previous area to get some stuff, but there is no option to fast travel back. I haven't unlocked the option. And I can't just walk back there because of the scripted sequence where she crawls through the pipe tunnel. Anyone else come up against this? It's hard to imagine no one caught this, I must be missing something.
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# ? Mar 7, 2013 09:28 |
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Mr. Sunabouzu posted:Okay so I think I found a game ending bug. Uh I know you can only teleport from certain camps - If you can teleport from it, you can teleport to it. Are you definitely trying to use the right camp to teleport to it?
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# ? Mar 7, 2013 09:30 |
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Thievery posted:Uh I know you can only teleport from certain camps - If you can teleport from it, you can teleport to it. Are you definitely trying to use the right camp to teleport to it? Yup. The last possible fast travel point is Mountain Base but the furthest I was at was Base Exterior. This blows pretty hard, not really sure if I want to play the entire goddamn game again.
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# ? Mar 7, 2013 09:32 |
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Palpek posted:Ok guys I'm playing Tomb Raider BUT I'm encountering one gamebreaking glitch after another and other people playing the game don't seem to have these problems. Maybe somebody here can help me out? Connecting a 360 gamepad made the QTE button prompts show up so if you're having the same problems as me - it's time to switch from m+k to a gamepad.
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# ? Mar 7, 2013 09:35 |
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Palpek posted:I'm quoting my own post because nobody answered it (it seems I'm the only person on the planet with a variety of game breaking glitches in this game) and I found a solution. As for the QTE prompt, if you're playing on keyboard you have to press whatever your melee button is. If you're using a controller (this is how I played the entire game) it gives you a button, but i've heard with mouse/keyboard it doesn't or something. I don't know the details, but look in your control options for whatever the melee button is then hit that. 85% of the single button press QTE's are this button. Mr. Sunabouzu, I have no idea man, there's no way to get back there from wherever you were before by walking? If you tell me the name of the camps or location that they're in I can hop back into my game and take a look for you.
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# ? Mar 7, 2013 09:45 |
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Megasabin posted:This is not true at all, and I'm not sure why it keeps getting repeated. You are not playing as a normal person. You are playing as Lara Croft. She is a natural born adventurer, action-superstar, and killer. This game is about her discovering this about herself. In fact they literally throw this fact in your face over and over. It seemed like there was supposed to be some kind of origin story style thing with Lara Croft becoming Lara Croft (I never played the old games so just guessing) but it got lost somewhere. Like at one point when you rescue your guys in the cage from the evil temple lair they're all cheering like whoa that was totally badass which is a lot different than the beginning when they're all just hanging out on the ship or at the start when Lara is afraid to touch a skeleton. Except everything in between doesn't flow together at all. Also I haven't beat the game but I suspect the giant red shirt dude knows more than he's letting on and can probably channel magical powers or at least commune with ancestor spirits. Overall I think they should have taken more inspiration from Mirror's Edge which was the only game I've played where running through crazy action set-pieces actually made you feel accomplished if you managed spot all the right jumping places and paths straight away and pull off a really awesome escape sequence. Instead of trial and error interspersed with QTE cutscenes of falling off things.
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# ? Mar 7, 2013 09:53 |
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Unlucky7 posted:
I expect someone to edit all of the death sequences and falls in this game to the music of "Bad Day" shortly.
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# ? Mar 7, 2013 09:59 |
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If you check your controls (Button mapping), you'll see that they are some icons for specific keys(exclamation mark for melee), those are the ones that pop up during QTE. You have to memorize the symbols, it's much easier on a gamepad though. Best deal is to use a gamepad for QTE and m&k for the shooting parts. You can easily switch back and forth.
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# ? Mar 7, 2013 10:36 |
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mmtt posted:Did anyone else get some (closet) lesbian vibes from Lara ? I mean she is always after Sam, all the photos she has are of her and Sam and you can see she cares about Sam more than anyone else, and at the end, she carries off Sam in her arms in a true male fashion. Did you get lost on your way to fanfiction.net?
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# ? Mar 7, 2013 10:46 |
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Fortuitous Bumble posted:It seemed like there was supposed to be some kind of origin story style thing with Lara Croft becoming Lara Croft (I never played the old games so just guessing) but it got lost somewhere. Admittedly I only played the first few games, but this game definitely feels more like a straight reboot that throws out the old games rather than an origin story. It has been years and years since I played the original Tomb Raider, but I don't remember Lara Croft being a stone cold murder machine. I don't even remember there being that many human mobs (as opposed to human antagonists), mostly animals and mutants. It's a really good action game, but the fact that I'm killing a shitload of people and not really solving puzzles very often means it doesn't really feel like a Tomb Raider game, and I hope if there's a sequel they're not planning to just turn it into a shooter franchise.
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# ? Mar 7, 2013 11:00 |
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Thievery posted:No. Thievery posted:Why? Because she's capable? Serious question, I don't get what you mean by this. I'm saying this because all her qualities, as shown in the game, courage, brawling & shooting, are mostly associated to heroic male stuff. Best exemple is with Alex who acts like a damsel in distress and Lara coming in to save the day, there is a role reversal there. I don't think she has a lot of feminine traits. She is agile and nimble that I'll grant her. But everyone says she is smart, has good instincts and all and yet she is still dumb as a brick and can't figure the plot ahead despite having all the elements nearly right off the start. For instance, reality show professor dude is fishy as hell and is a complete scumbag but she only confronts him at the end and yet she doesn't push it. I know the game is all about learn to trust your instincts and all 'cos you are Lara Croft, the most badass woman on earth but still. Reyes feels more a like strong, grounded female character even if she's even dumber than Lara. Reyes acts like a leader if a lovely one, thinking about everyone involved and the consequences, doesn't want to take unnecessary risks. She is reliable and rational. I realize those are all gaming/movie tropes and the characters aren't supposed to be genre savvy but it still irks me.
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# ? Mar 7, 2013 11:00 |
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mmtt posted:
Thing is, this is sexist in its own right. Courage in particular should not be considered a male trait. The game isn't casting her in a male role, instead it is throwing aside the whole "there are male and female roles" notion. It's to be applauded (unironically) rather than to allow it to bother you.
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# ? Mar 7, 2013 11:08 |
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The logical end of what you're suggesting is that heroic traits are inherently masculine.
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# ? Mar 7, 2013 11:08 |
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# ? May 31, 2024 00:21 |
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mmtt posted:I felt like this because there is Sam journal talking about going on adventures with Lara before and Lara is always running off looking for archeological finds and running away from the 'cute boys'. And straight into the arms of Indiana Jones.
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# ? Mar 7, 2013 11:18 |