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  • Locked thread
Qmass
Jun 3, 2003

ImpAtom posted:

I'm not complaining precisely
and this is a game about raiding tombs...

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veni veni veni
Jun 5, 2005


Unlucky7 posted:

I am generally enjoying this...but Lara? During that part with the two dudes attacking the plane pilot? Couldn't you like plug one in the back? I mean, they were completely vulnerable.

Yeah he actually killed one of them and the other guy took like 10 seconds to stab him. I was kind of pissed the game wouldn't let me pop the knife guy in the head and save him.

ImpAtom
May 24, 2007

NESguerilla posted:

Yeah he actually killed one of them and the other guy took like 10 seconds to stab him. I was kind of pissed the game wouldn't let me pop the knife guy in the head and save him.

That happens all the time. There's like five different circumstances you could have ended the plot if the game didn't grab Lara and force her to do something stupid.

Unlucky7
Jul 11, 2006

Fallen Rib

ImpAtom posted:

That happens all the time. There's like five different circumstances you could have ended the plot if the game didn't grab Lara and force her to do something stupid.

Okay, I am fine with QTEs, sudden cutscenes and other Unchartedisms, but that is just plain infuriating.

EDIT: And she makes a proclaimation to not let anyone die not 15 minutes after literally watching someone get murdered and doing nothing :ughh:

EDIT2: This thread should have been called 'Lara Croft and the Terrible, Horrible, No Good, Very Bad Day'

Unlucky7 fucked around with this message at 07:21 on Mar 7, 2013

Nacho
Oct 26, 2010
Is there a way to do New Game+ anywhere? If there is, I'm not seeing it.

socialsecurity
Aug 30, 2003

ImpAtom posted:

That happens all the time. There's like five different circumstances you could have ended the plot if the game didn't grab Lara and force her to do something stupid.

End game spoilers This is the worst at the end where you are literally sneaking 5 feet above Sam/Mathias/traitor dude she just had to shoot Mathias in the head right there with her multiple guns and everything would of been ok.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

socialsecurity posted:

End game spoilers This is the worst at the end where you are literally sneaking 5 feet above Sam/Mathias/traitor dude she just had to shoot Mathias in the head right there with her multiple guns and everything would of been ok.

Mathias has a pretty fuckin' tight grip on Sam. Lara unloading oh him wouldn't have been a good idea.

real_scud
Sep 5, 2002

One of these days these elbows are gonna walk all over you
Looks like Steam just updated with an update for the game, anyone find any kind of changelog?

Grey Fox V2
Nov 14, 2008

Augmented Balls of Titanium!
Has anyone gone on a screenshot spree yet? This game has some really great shots.

http://steamcommunity.com/sharedfiles/filedetails/?id=131179596

http://steamcommunity.com/sharedfiles/filedetails/?id=131179585

http://steamcommunity.com/sharedfiles/filedetails/?id=131179467 (I think this one would be great wallpaper)

http://steamcommunity.com/sharedfiles/filedetails/?id=131001449

http://steamcommunity.com/sharedfiles/filedetails/?id=131179329

http://steamcommunity.com/sharedfiles/filedetails/?id=130821653

http://steamcommunity.com/sharedfiles/filedetails/?id=131179350

http://steamcommunity.com/sharedfiles/filedetails/?id=131179406

http://steamcommunity.com/sharedfiles/filedetails/?id=131179426

http://steamcommunity.com/sharedfiles/filedetails/?id=131179443

http://steamcommunity.com/sharedfiles/filedetails/?id=131179434

http://steamcommunity.com/sharedfiles/filedetails/?id=131179493

http://steamcommunity.com/sharedfiles/filedetails/?id=131179520

http://steamcommunity.com/sharedfiles/filedetails/?id=131179417

http://steamcommunity.com/sharedfiles/filedetails/?id=131182539

Grey Fox V2 fucked around with this message at 07:52 on Mar 7, 2013

Thievery
Jul 15, 2008

What happens in 3rd Street stays in 3rd Street.

TOMBRAIDER : <Long, Sharp Death Scream>

I just finished the game. I really liked it overall. I am gonna write some stuff in spoiler tags that is just a sort of "this could have been better" but it's mainly plot/ending stuff.

The plot in general is a bit all over the place - it's obvious why Mathias wants Sam but Lara just can't loving work it out until the end. There's a lot of oblivious Lara moments actually - the first time she meets Mathias with Sam by that campfire, why the gently caress wasn't her first question "What the gently caress are you doing here?"? Then, like mentioned above, there's the times when she should just shoot a dude to save a dude but doesn't. I get that this happens in every game/film for plot reasons, but it really felt a little forced on this. I think it might have been because I was enjoying the game so much that I really didn't want it to have moments like that.

The game really shined when it was forcing you into confined spaces and locations where you honestly weren't sure what was going to happen next. A great example of this was just the beginning - after that whole scene where you escape from the crazy guy, I was so convinced that Lara was going to get jumped again. Every camera angle set it up - you would always be looking over her shoulder or something, so you couldn't see behind her, or the camera would be very close and perfect for something to jump-scare the player. And then there's the cave crawling sections, where she's forced to move slowly through water or something, and the sheer amount of corpses and death that surrounded her at every point was fantastic.

There's a scene in Resident Evil 6, just a tiny one, when 2 characters are swimming underground. You have to come up for air at some points. The second time you do this, there's a dead body sticking out the ceiling. The camera is super close, and the characters have maybe an inch between their faces and the cadaver. That made me feel horrific. This game managed to do that to me all the time, and it was great.

They really dropped the ball with the Oni though. As terrifying demons that I didn't see properly or fight, they were fantastic. The sheer fact that I didn't know if they were going to come out and gently caress me up or not made a lot of sections tense as all hell, but the moment they actually do show up and you have to fight them? They are a complete joke. I cannot believe how bad they were as enemies.

Ending wise, I didn't like the whole ghost queen thing at all, but I guess it's a better option than something like "Mathias was controlling the storms with Nazi technology all along! :allears:".


I really liked the game though, and hope it gets a sequel. I did feel the whole survival aspect wasn't explored enough like I've already said in this thread, but whatever. I had a lot of fun.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.
I think the reason why the survival aspect is underused is mostly because any sequel probably isn't going to have Lara being shipwrecked/trapped/etc. etc. From that perspective, it's a bit more understandable why they wouldn't want to make that a focus.

mmtt
May 8, 2009
Did anyone else get some (closet) lesbian vibes from Lara ? I mean she is always after Sam, all the photos she has are of her and Sam and you can see she cares about Sam more than anyone else, and at the end, she carries off Sam in her arms in a true male fashion.
Lara, to me, felt like the archetype of a video game male hero stuck in a girl's body, not exactly what I imagine of a strong female character.

At least, the vulnerable female lead/reluctant hero/survivor part at the start fitted the character me but in less than an hour, she has a deadly bow, a handgun she wields like a pro and can pretty much take on anything on her own. Doesn't help that by the end game, she is better equipped than she was in previous games.

Thievery
Jul 15, 2008

What happens in 3rd Street stays in 3rd Street.

mmtt posted:

Did anyone else get some (closet) lesbian vibes from Lara ?

No.

mmtt posted:

Lara, to me, felt like the archetype of a video game male hero stuck in a girl's body, not exactly what I imagine of a strong female character.

Why? Because she's capable? Serious question, I don't get what you mean by this.

Dan Didio posted:

I think the reason why the survival aspect is underused is mostly because any sequel probably isn't going to have Lara being shipwrecked/trapped/etc. etc. From that perspective, it's a bit more understandable why they wouldn't want to make that a focus.

Yeah I can sorta see that. It also lets them focus on exploration and action without breaking this up with menus or forcing the player to go hunt an animal or something. I just got a pretty big Snake Eater vibe from a couple of sections of the game.

Speedball
Apr 15, 2008

Can you imagine Lara going on about, "but how does it taste?"

Actually that's pretty funny...

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Thievery posted:

Yeah I can sorta see that. It also lets them focus on exploration and action without breaking this up with menus or forcing the player to go hunt an animal or something. I just got a pretty big Snake Eater vibe from a couple of sections of the game.

Yeah, it's unfortunate that all those vibes were there and that people were given that impression pre-release. Personally, I didn't see much stuff focusing on any survival mechanics, so I wasn't expecting it, but I can see why people would be let down.

Megasabin
Sep 9, 2003

I get half!!

Spite posted:

Finished it. It's quite good, but like people have said the gameplay and plot are completely at odds with each other. The narrative completely fails as a result. (though it's quite boilerplate anyway)

It's really disappointing that no games have done this well. It's like the writers never talked to the gameplay people - which may be the case, who knows, since the writer was on contract.
I mean, they're trying to tell the story of a normal person going through hell to survive and what I'm playing is Rambo. If you want to tell a story where your character is vulnerable you can't make it a shooter. Or at least you have to make it a shooter where there are fewer enemies and each one is extremely dangerous. Ie, you have to play dirty just to survive a single encounter with one enemy. That probably wouldn't sell enough in the AAA budget range though. It's unfortunate.

This is not true at all, and I'm not sure why it keeps getting repeated. You are not playing as a normal person. You are playing as Lara Croft. She is a natural born adventurer, action-superstar, and killer. This game is about her discovering this about herself. In fact they literally throw this fact in your face over and over.

"I had to kill a bunch of people"
"That must have been hard"
"Actually it was surprisingly easy"

"I'm not that kind of Croft."
"Yes you are, you just don't know it yet"

"All those trips. it's like I was being trained for this all along."



The theme of this game is hardly survival of a normal person. It was advertised as such, but that's because every preview segment was from the first two hours, which is not representative of the full game. It's like people watched the previews, made up their mind about the theme of the game, and then refused to actually parse any of the game they were playing

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
I've never played any of the Uncharted games so maybe that's why I didn't mind there not being "more" to the game, if you get what I mean. Had an absolute ball playing it though just a bit sad it's all over.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Lasher posted:

I've never played any of the Uncharted games so maybe that's why I didn't mind there not being "more" to the game, if you get what I mean. Had an absolute ball playing it though just a bit sad it's all over.

There isn't really. If anything, the Uncharted series is much, much simpler. They're a lot more polished though, because they hone those fewer elements to an insane degree.

ded
Oct 27, 2005

Kooler than Jesus
Tomb Raider : Burn everything edition

Control Volume
Dec 31, 2008

I'm disappointed there wasn't a sequence where you lit something on fire, then had to run from an exploding corridor, and then you fell from a large distance, screamed, and clutched your side.

Thievery
Jul 15, 2008

What happens in 3rd Street stays in 3rd Street.

Dan Didio posted:

There isn't really. If anything, the Uncharted series is much, much simpler. They're a lot more polished though, because they hone those fewer elements to an insane degree.

I actually liked this game more than the Uncharted games i've played (I've done #1 and #2). Uncharted has some of the worst combat i've ever seen in a shooter, which is a really bad thing considering how many enemies they threw at you (I think in the second game I killed 1400 people according to the end count). The set pieces and environments are gorgeous though, but I am hoping that if this gets a sequel that's the sort of thing we'll see more of, and hopefully less corridors of explosions.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.
I actually feel similarly. I thought there was something really unique to how the combat flowed in this game and I thought the climbing and such was a lot more involved just because of the simple additions of the various tools and such. Even the barest of puzzle elements really elevated the climbing, which is pretty much typical Uncharted fare otherwise quite a bit.

veni veni veni
Jun 5, 2005


Lasher posted:

I've never played any of the Uncharted games so maybe that's why I didn't mind there not being "more" to the game, if you get what I mean. Had an absolute ball playing it though just a bit sad it's all over.

There is way less to Uncharted than Tomb Raider. Uncharted definitely has better stories and characters but the gameplay is awful.

Unlucky7
Jul 11, 2006

Fallen Rib
I really like Uncharted :shobon:

I don't think my opinion on this game as solidified to really compare the two, but so far I think that while Uncharted combat is more polished (for better or worse), Tomb Raider has a lot of fun options and I could see more building up. If they get a sequel and polish or expand those options, then it can be REALLY be something special.

EDIT: Uh, sorry, I do not mean to poo poo on the game.

Unlucky7 fucked around with this message at 09:33 on Mar 7, 2013

veni veni veni
Jun 5, 2005


I'll take the combat in Tomb Raider over Uncharted any day personally. I honestly can't stand Uncharted's shooting sections.

Thievery
Jul 15, 2008

What happens in 3rd Street stays in 3rd Street.

Uncharted to me is more like watching a Red Bull promo video cut together with footage from the worst gunfight you've ever seen. Only the gun fight sections are replayed three times each, and the Red Bull sections are in Tibet.

Mr. Sunabouzu
Nov 13, 2009

The face of true terror.
Okay so I think I found a game ending bug.

I fast traveled from base exterior to a previous area to get some stuff, but there is no option to fast travel back. I haven't unlocked the option. And I can't just walk back there because of the scripted sequence where she crawls through the pipe tunnel.

Anyone else come up against this? It's hard to imagine no one caught this, I must be missing something.

Thievery
Jul 15, 2008

What happens in 3rd Street stays in 3rd Street.

Mr. Sunabouzu posted:

Okay so I think I found a game ending bug.

I fast traveled from base exterior to a previous area to get some stuff, but there is no option to fast travel back. I haven't unlocked the option. And I can't just walk back there because of the scripted sequence where she crawls through the pipe tunnel.

Anyone else come up against this? It's hard to imagine no one caught this, I must be missing something.

Uh I know you can only teleport from certain camps - If you can teleport from it, you can teleport to it. Are you definitely trying to use the right camp to teleport to it?

Mr. Sunabouzu
Nov 13, 2009

The face of true terror.

Thievery posted:

Uh I know you can only teleport from certain camps - If you can teleport from it, you can teleport to it. Are you definitely trying to use the right camp to teleport to it?

Yup. The last possible fast travel point is Mountain Base but the furthest I was at was Base Exterior.

This blows pretty hard, not really sure if I want to play the entire goddamn game again.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Palpek posted:

Ok guys I'm playing Tomb Raider BUT I'm encountering one gamebreaking glitch after another and other people playing the game don't seem to have these problems. Maybe somebody here can help me out?

I'm on Nvidia and I heard the game doesn't like that BUT I only heard about crashes and not actual in-game glitches lik these (also I'm from Europe - I don't know if my region has a different version of the game):

-First when I found the very first camp (under the rock) the fire was already burning and in the cutscene Lara proceeded to...light this fire with the last match she found - it was actually a bit hilarious but I waved it off as a glitch.
-Then when I was supposed to upgrade the axe to open the ancient gate - I have already done that earlier so I immediatelly proceeded to open it - an empty level loaded that looked like this and when I run further I fell through the level....
-I fixed the above issue by doing what the game required me to - I gathered the resources for the upgrade and went to the camp and clicked on an already completed upgrade - the game triggered and proceeded normally. However I've heard from other people that before that quest they weren't even able to upgrade their items - but I WAS able to do that which apparently broke the game's sequence. What the hell?
-Now I come to the spot where I can't continue the game anymore - When the QTE with the Russian dude that chokes Lara comes up - no button prompt comes up. A circle is getting smaller with an exclaimation mark in the center - but nothing indicates what button should be pressed. No matter what I do the QTE fails and Lara is choked. What the hell is happening with my game?

Help :(
I'm quoting my own post because nobody answered it (it seems I'm the only person on the planet with a variety of game breaking glitches in this game) and I found a solution.

Connecting a 360 gamepad made the QTE button prompts show up so if you're having the same problems as me - it's time to switch from m+k to a gamepad.

Thievery
Jul 15, 2008

What happens in 3rd Street stays in 3rd Street.

Palpek posted:

I'm quoting my own post because nobody answered it (it seems I'm the only person on the planet with a variety of game breaking glitches in this game) and I found a solution.

Connecting a 360 gamepad made the QTE button prompts show up so if you're having the same problems as me - it's time to switch from m+k to a gamepad.

As for the QTE prompt, if you're playing on keyboard you have to press whatever your melee button is. If you're using a controller (this is how I played the entire game) it gives you a button, but i've heard with mouse/keyboard it doesn't or something. I don't know the details, but look in your control options for whatever the melee button is then hit that. 85% of the single button press QTE's are this button.

Mr. Sunabouzu, I have no idea man, there's no way to get back there from wherever you were before by walking? If you tell me the name of the camps or location that they're in I can hop back into my game and take a look for you.

Fortuitous Bumble
Jan 5, 2007

Megasabin posted:

This is not true at all, and I'm not sure why it keeps getting repeated. You are not playing as a normal person. You are playing as Lara Croft. She is a natural born adventurer, action-superstar, and killer. This game is about her discovering this about herself. In fact they literally throw this fact in your face over and over.

"I had to kill a bunch of people"
"That must have been hard"
"Actually it was surprisingly easy"

"I'm not that kind of Croft."
"Yes you are, you just don't know it yet"

"All those trips. it's like I was being trained for this all along."



The theme of this game is hardly survival of a normal person. It was advertised as such, but that's because every preview segment was from the first two hours, which is not representative of the full game. It's like people watched the previews, made up their mind about the theme of the game, and then refused to actually parse any of the game they were playing

It seemed like there was supposed to be some kind of origin story style thing with Lara Croft becoming Lara Croft (I never played the old games so just guessing) but it got lost somewhere. Like at one point when you rescue your guys in the cage from the evil temple lair they're all cheering like whoa that was totally badass which is a lot different than the beginning when they're all just hanging out on the ship or at the start when Lara is afraid to touch a skeleton. Except everything in between doesn't flow together at all. Also I haven't beat the game but I suspect the giant red shirt dude knows more than he's letting on and can probably channel magical powers or at least commune with ancestor spirits.

Overall I think they should have taken more inspiration from Mirror's Edge which was the only game I've played where running through crazy action set-pieces actually made you feel accomplished if you managed spot all the right jumping places and paths straight away and pull off a really awesome escape sequence. Instead of trial and error interspersed with QTE cutscenes of falling off things.

Monster Mash
Sep 11, 2001

Unlucky7 posted:


EDIT2: This thread should have been called 'Lara Croft and the Terrible, Horrible, No Good, Very Bad Day'

I expect someone to edit all of the death sequences and falls in this game to the music of "Bad Day" shortly.

mmtt
May 8, 2009
If you check your controls (Button mapping), you'll see that they are some icons for specific keys(exclamation mark for melee), those are the ones that pop up during QTE. You have to memorize the symbols, it's much easier on a gamepad though.

Best deal is to use a gamepad for QTE and m&k for the shooting parts. You can easily switch back and forth.

GUI
Nov 5, 2005

mmtt posted:

Did anyone else get some (closet) lesbian vibes from Lara ? I mean she is always after Sam, all the photos she has are of her and Sam and you can see she cares about Sam more than anyone else, and at the end, she carries off Sam in her arms in a true male fashion.

Did you get lost on your way to fanfiction.net?

Reveilled
Apr 19, 2007

Take up your rifles

Fortuitous Bumble posted:

It seemed like there was supposed to be some kind of origin story style thing with Lara Croft becoming Lara Croft (I never played the old games so just guessing) but it got lost somewhere.

Admittedly I only played the first few games, but this game definitely feels more like a straight reboot that throws out the old games rather than an origin story. It has been years and years since I played the original Tomb Raider, but I don't remember Lara Croft being a stone cold murder machine. I don't even remember there being that many human mobs (as opposed to human antagonists), mostly animals and mutants.

It's a really good action game, but the fact that I'm killing a shitload of people and not really solving puzzles very often means it doesn't really feel like a Tomb Raider game, and I hope if there's a sequel they're not planning to just turn it into a shooter franchise.

mmtt
May 8, 2009
I felt like this because there is Sam journal talking about going on adventures with Lara before and Lara is always running off looking for archeological finds and running away from the 'cute boys'. Guess I'm just curious about the apparent lack of sentimental life of the most iconic female video game character.

Thievery posted:

Why? Because she's capable? Serious question, I don't get what you mean by this.


I'm saying this because all her qualities, as shown in the game, courage, brawling & shooting, are mostly associated to heroic male stuff. Best exemple is with Alex who acts like a damsel in distress and Lara coming in to save the day, there is a role reversal there.

I don't think she has a lot of feminine traits. She is agile and nimble that I'll grant her. But everyone says she is smart, has good instincts and all and yet she is still dumb as a brick and can't figure the plot ahead despite having all the elements nearly right off the start.
For instance, reality show professor dude is fishy as hell and is a complete scumbag but she only confronts him at the end and yet she doesn't push it. I know the game is all about learn to trust your instincts and all 'cos you are Lara Croft, the most badass woman on earth but still.
Reyes feels more a like strong, grounded female character even if she's even dumber than Lara. Reyes acts like a leader if a lovely one, thinking about everyone involved and the consequences, doesn't want to take unnecessary risks. She is reliable and rational.

I realize those are all gaming/movie tropes and the characters aren't supposed to be genre savvy but it still irks me.

Funso Banjo
Dec 22, 2003

mmtt posted:


I'm saying this because all her qualities, as shown in the game, courage, brawling & shooting, are mostly associated to heroic male stuff.


Thing is, this is sexist in its own right. Courage in particular should not be considered a male trait.

The game isn't casting her in a male role, instead it is throwing aside the whole "there are male and female roles" notion.

It's to be applauded (unironically) rather than to allow it to bother you.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat
The logical end of what you're suggesting is that heroic traits are inherently masculine.

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Die Sexmonster!
Nov 30, 2005

mmtt posted:

I felt like this because there is Sam journal talking about going on adventures with Lara before and Lara is always running off looking for archeological finds and running away from the 'cute boys'.

And straight into the arms of Indiana Jones.

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