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Im so loving glad every naysayer in the thread has been proven dead wrong. Its crazy and awesome to see the results of the huge fanbase PST has garnered over the years and of course the work of the fine folks at InXile who have provided a great pitch for the sequel. I know its too early to be excited but GODDAMN everything about this game looks great so far. I want to put myself in stasis trough all of 2013 so I can play all these CRPGS already.
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# ? Mar 7, 2013 13:50 |
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# ? Jun 1, 2024 17:01 |
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I am glad to be wrong, honestly.
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# ? Mar 7, 2013 13:51 |
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Drifter posted:I am oddly fine with being able to have a stretch goal for the other gender. At first glance I was a bit leery, mainly because it really sounded exclusionary and anti feminist, but the game was a story created for one person. Adding a different person correctly takes a little more effort - especially if this game is as grand as it's being described. Kevin Saunders mentioned in this Formspring response that they didn't have a specific player gender in mind and would have left it up to the backers had they not reached their goal.
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# ? Mar 7, 2013 14:01 |
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Yay! I can be a lady. Girls rule, boys drool etc.
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# ? Mar 7, 2013 14:15 |
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a slim pixie posted:Kevin Saunders mentioned in this Formspring response that they didn't have a specific player gender in mind and would have left it up to the backers had they not reached their goal. So it would have been a male. Basically. Unless they'd offered some sort of weird option, like asexual or something. Be a being that was created without gender. That'd actually be pretty cool, and might have been different enough to have won some votes. But now it's male and female, so dinnae matter anyway!
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# ? Mar 7, 2013 14:23 |
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Jeez, the speed at which this is going is loving insane. It seems that a lot of the successful video game Kickstarters ridiculously undershoot their target goals, to the point where they get blindsided less than 24 hours into it when they have more than double the money they assumed would be their "best case scenario" after 30 days. I wish I had that problem.
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# ? Mar 7, 2013 14:30 |
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This is set to be the second biggest 24 hours for a project on Kickstarter. OUYA hit $2,589,687.77 after 24 hours, this one looks to be about 1.7mil. It's a shorter funding time of the big projects, 30 days as opposed to Project Eternity's 32, Double Fine Adventure's 34, and Wasteland 2's 35, so it might potentially reduce total funding but probably not by much. Spreadsheets: https://docs.google.com/spreadsheet/ccc?key=0AjRsTwF0aHv6dFVwaTF1WTI5b24tbGxpQUdQNU1TSHc#gid=14
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# ? Mar 7, 2013 14:40 |
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Come on people, only about 30 minutes left, and if we hit another $100,000 in pledges, we'll have obtained twice the original goal in 24 hours (also holy poo poo, nearly 1.8M in 24 hours )
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# ? Mar 7, 2013 14:41 |
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They've got 12 minutes to get $94,000. Not going to happen, unfortunately. That said, I'm pretty sure they've done infinitely better than anyone in this thread expected them to. Only nearly doubling your goal in 24 hours is still amazing.
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# ? Mar 7, 2013 14:51 |
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Oh God, please, please, please let this game not suck! I promise I'll start sacrificing chickens to you again if we get a good game out of this!
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# ? Mar 7, 2013 14:55 |
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They mentioned running out of text space on the front page earlier; it seems they'd be able to make all of their bulletpointed lists into images without out anyone the wiser, no? Also, doubling down on the sentiments.
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# ? Mar 7, 2013 15:08 |
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Noricae posted:Same. I hope we get to include a line or two on the gravestone and it's not just a name. I'd like to add an awful joke/pun in there. Also excited to read through the Numenera core book (and maybe buy a physical copy later if it's interesting enough). This would be cool, but there are 1000($125 digital tier) and 500($250 physical tier) backers who will get their name in the game this way. Probably just gonna be some huge wall full of names. Chairchucker posted:One thing about the Wasteland 2 setting which excited me somewhat was that there appears to be a lot of vegetative regrowth. I'm really looking forward to hopefully seeing office buildings with trees growing through them and covered in vines. This has always kinda caught my eye in Fallout games. Basically human built infrastructure seems to be in way too good condition after a nuclear war and 100+ years, but the vegetation on the other hand seems to have suffered greatly. Even though in reality it should probably be the complete opposite way. Most human built things crumble fast but Earth's history, and even recent events like the Chernobyl, have shown us that the nature will endure almost anything. If anything humans being out of the way should have been a boon for the nature to florish. Anyway off-topic, and it's just a random observation I still love the Fallout universe.
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# ? Mar 7, 2013 15:18 |
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Adar posted:Star Control 2.5. Or 3.5, whatever, let's just all admit 3 never happened. One would think Toys For Bob (creators of star control) would have more money than god after the success of Slylanders and they could finance the game themselves, if Activision gives them the rights
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# ? Mar 7, 2013 15:22 |
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At first I was skeptical of this game with questions like "Why would Torment need a spiritual successor?" and "Why not make the game in the amazing Planescape setting?" but after watching the video on the Kickstarter page I was sold. The Numenera setting seems interesting, even if it's probably not as cool as the Planescape setting was, and the mood of the game premise really does seem to fit within the same category as Planescape Torment did. I kind of feel weird that all the games I have backed on Kickstarter so far have been isometric CRPGs though...
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# ? Mar 7, 2013 15:45 |
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Running out of text on the Kickstarter page means at least they'll get one thing right.
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# ? Mar 7, 2013 16:00 |
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MaterialConceptual posted:At first I was skeptical of this game with questions like "Why would Torment need a spiritual successor?" and "Why not make the game in the amazing Planescape setting?" I think I read somewhere that inXile tried to talk to Wizards of The Coast about using Planescape, but they consider the setting "Retired" and aren't letting anyone use it.
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# ? Mar 7, 2013 16:01 |
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Son of a Vondruke! posted:I think I read somewhere that inXile tried to talk to Wizards of The Coast about using Planescape, but they consider the setting "Retired" and aren't letting anyone use it. Well I hope the creators of Numenera get to keep control of the setting this time instead of it falling under the control of a huge conglomerate.
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# ? Mar 7, 2013 16:03 |
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MaterialConceptual posted:Well I hope the creators of Numenera get to keep control of the setting this time instead of it falling under the control of a huge conglomerate. They will continue to keep control of the setting unless they decide to sell it. Numenera was funded through Kickstarter last year: http://www.kickstarter.com/projects/1433901524/numenera-a-new-roleplaying-game-from-monte-cook
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# ? Mar 7, 2013 16:08 |
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I just hope the game is weird, just a little. One of the great things about PST were the companions who were unlike anything we have seen in other games, I don't know anything about the Numenera setting other than is on the kickstarter page, but the concept art makes me hopeful.
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# ? Mar 7, 2013 16:12 |
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Oasx posted:I just hope the game is weird, just a little. One of the great things about PST were the companions who were unlike anything we have seen in other games, I don't know anything about the Numenera setting other than is on the kickstarter page, but the concept art makes me hopeful. Well in terms of companions, I'd say that the whole 'a boy and his blob' thing they got going with the 2M stretch goal sounds intriguing
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# ? Mar 7, 2013 16:24 |
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From Brian Fargo's Twitterquote:More details later but we have a super fan who is going to match 10 cents for every dollar pledged between 2 mil and 3 mil. WOW!
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# ? Mar 7, 2013 17:07 |
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Son of a Vondruke! posted:I think I read somewhere that inXile tried to talk to Wizards of The Coast about using Planescape, but they consider the setting "Retired" and aren't letting anyone use it.
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# ? Mar 7, 2013 17:18 |
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Son of a Vondruke! posted:I think I read somewhere that inXile tried to talk to Wizards of The Coast about using Planescape, but they consider the setting "Retired" and aren't letting anyone use it.
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# ? Mar 7, 2013 17:20 |
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Brown Moses posted:From Brian Fargo's Twitter What the butts.
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# ? Mar 7, 2013 17:22 |
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Zilkin posted:This would be cool, but there are 1000($125 digital tier) and 500($250 physical tier) backers who will get their name in the game this way. Probably just gonna be some huge wall full of names.
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# ? Mar 7, 2013 17:26 |
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2house2fly posted:Fallout 3 was set in an area that should really be an overgrown swamp but eh, Fallout 3. Fallout 3 did have an expansion [Point Lookout] that was set in a swamp, though.
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# ? Mar 7, 2013 17:36 |
Why bother negotiating the rights to the old setting when they have the opportunity to make a similar product without the intervention/input of WoTC and Hasboro? Planescape was my second favorite D&D setting, but I don't need more of it at the expense of the developers freedom.
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# ? Mar 7, 2013 17:42 |
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That's why I question the wisdom of letting the backers vote for anything, especially as something as big as the combat system. We (well the majority of us) don't make games. We don't know what's going to work best thematically. If they go that route, surely they're not getting freedom. Aren't they just trading one master for another? If I'm honest, I'd much rather they just do what they think is best, then we can judge the product at the end. And if they do insist on putting stuff to a vote, I really hope 'do what you think is best' is an option.
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# ? Mar 7, 2013 17:46 |
If its similar to the WL2 collaborative process, I don't think you'll have to worry about ponies or homestuck in your CRPG.
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# ? Mar 7, 2013 17:49 |
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Oasx posted:I just hope the game is weird, just a little. One of the great things about PST were the companions who were unlike anything we have seen in other games, I don't know anything about the Numenera setting other than is on the kickstarter page, but the concept art makes me hopeful. Pretty certain you won't be disappointed on that front, the tone of the game and it's morality system especially remind me of The Void. The Void was weird as gently caress.
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# ? Mar 7, 2013 17:52 |
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Thrill Cosby posted:...I don't think you'll have to worry about ponies or homestuck in your CRPG. Hah. I hadn't quite envisioned it going that far. That would be the worst of all possible CRPG-based worlds.
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# ? Mar 7, 2013 17:53 |
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CottonWolf posted:That's why I question the wisdom of letting the backers vote for anything, especially as something as big as the combat system. We (well the majority of us) don't make games. We don't know what's going to work best thematically. If they go that route, surely they're not getting freedom. Aren't they just trading one master for another? Fargo said during the Wasteland 2 Kickstarter that they're always willing to listen to their fans and even take their opinions into account, but that they've also got their own ideas about how to make the game and they're not necessarily just going to throw in everything that people want just to "appease" them.
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# ? Mar 7, 2013 17:53 |
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Great Rumbler posted:Fargo said during the Wasteland 2 Kickstarter that they're always willing to listen to their fans and even take their opinions into account, but that they've also got their own ideas about how to make the game and they're not necessarily just going to throw in everything that people want just to "appease" them. That sounds reasonable. I'm probably just worrying over nothing.
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# ? Mar 7, 2013 17:55 |
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CottonWolf posted:Hah. I hadn't quite envisioned it going that far. That would be the worst of all possible CRPG-based worlds. Possibly so bad it warps into a neutral "incredible".
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# ? Mar 7, 2013 17:56 |
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Spent a day deciding if I will go the 25$ route or the 45$ route. Just gave you guys 45$. Make me an awesome game.
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# ? Mar 7, 2013 17:58 |
CottonWolf posted:That sounds reasonable. I'm probably just worrying over nothing. I don't know if non-backers have access to the WL2 development forums, but if you can read them, you'll see there's plenty of horrible ideas that the team is ignoring; romancing children, nude codes, playable vampires, etc. It's mostly been "We can do a specific mehanic this way or this way, which do you guys prefer?"
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# ? Mar 7, 2013 18:02 |
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Thrill Cosby posted:I don't know if non-backers have access to the WL2 development forums, but if you can read them, you'll see there's plenty of horrible ideas that the team is ignoring; romancing children, nude codes, playable vampires, etc. Yeah, I can get in. Presumably there's some backer only stuff I can't see, but, you're right, from what I saw it looked like they were handling dev/consumer interaction reasonably well.
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# ? Mar 7, 2013 18:12 |
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Derailing the thread a bit - I'm reinstalling Torment, but is there a way to make the UI elements scale with my resolution? I am tempted to just play in the original resolution because when using anything else, things just become tiny. (I basically only want higher resolutions for the sharper text)
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# ? Mar 7, 2013 18:12 |
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ymgve posted:Derailing the thread a bit - I'm reinstalling Torment, but is there a way to make the UI elements scale with my resolution? I am tempted to just play in the original resolution because when using anything else, things just become tiny. (I basically only want higher resolutions for the sharper text) http://thunderpeel2001.blogspot.com/2009/01/planescape-torment-fully-modded.html just follow this. Don't do what you're describing.
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# ? Mar 7, 2013 18:26 |
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# ? Jun 1, 2024 17:01 |
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Drifter posted:http://thunderpeel2001.blogspot.com/2009/01/planescape-torment-fully-modded.html I already did follow that, or the equivalent guide on gog.com. The problem is that at any non-retarded resolution, all the UI stuff is way too tiny, even with the widescreen and UI mod.
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# ? Mar 7, 2013 18:40 |