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theblackw0lf posted:It's really not that important to play the original campaign to play MOTB. I'd just read a summary of the original game and you'll be fine. It's really it's own self-contained (and amazingly awesome) story. You may give it a try, but if you find yourself staring dumbfounded at Safiya's spell list, you should probably go back and play NWN2's main campaign. Which has some infamous "sewer levels", plot holes, and a very Obsidian ending, yes, but still is not a bad game by any means and in fact has a lot of memorable shiny gems.
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# ? Mar 8, 2013 02:10 |
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# ? Jun 3, 2024 05:33 |
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NihilCredo posted:You may give it a try, but if you find yourself staring dumbfounded at Safiya's spell list, you should probably go back and play NWN2's main campaign. Which has some infamous "sewer levels", plot holes, and a very Obsidian ending, yes, but still is not a bad game by any means and in fact has a lot of memorable shiny gems. The NWN2 original campaign was pretty forgettable (I literally can't remember most of the plot), but the game was much better than NWN1, and managing Crossroads Keep (a base of operations) was quite enjoyable. Some of the characters were pretty cringe-worthy, though (especially that harpy fire sorceress). fermun posted:By the time Torment is funded, it will have been nearly 6 months since Project Eternity was funded. It's possible his role in Project Eternity won't be as large by that time and he will then have some time to do Torment. I bet Ziets' involvement bodes well for fans of cross-over references/cameos.
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# ? Mar 8, 2013 02:26 |
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Well by 9:00/30 tonight, we should all get ourselves a clump of goo
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# ? Mar 8, 2013 02:27 |
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https://www.youtube.com/watch?v=qBc842j4vpU
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# ? Mar 8, 2013 02:30 |
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That sounds good, but it's maybe a bit on the nose. I'd like the music to have its own personality, too. Edit: Should've listened to the whole thing before posting. Yeah, it's really good.
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# ? Mar 8, 2013 02:36 |
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Fugue Stater posted:The NWN2 original campaign was pretty forgettable (I literally can't remember most of the plot), but the game was much better than NWN1, and managing Crossroads Keep (a base of operations) was quite enjoyable. Some of the characters were pretty cringe-worthy, though (especially that harpy fire sorceress). Oh, but yes, Neverwinter Nights 2, I dunno, I really thought the Githzerai story was great, the Ammon Jerro or whoever stuff was amazing, the Keep was a solidly fun side element ... and to be fair I was a huge fan of Grobnar and pretty much kept him with me exclusively, as really I just want Minsc and Jan Jansen at my side in every game ever.
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# ? Mar 8, 2013 02:48 |
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Quarex posted:I felt like Neverwinter Nights was one of the only CRPGs I ever played that not only got worse as I played it, but got retroactively worse; as soon as I left the first part of the game and realized the setup was such that I would never be able to go back and re-visit that area again, and that the rest of the game's parts would be the same
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# ? Mar 8, 2013 02:51 |
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Hakkesshu posted:That sounds good, but it's maybe a bit on the nose. I'd like the music to have its own personality, too. Yeah, it's definitely got some of the same flavours he used in the original Torment, but this is very much awesome on its own too. I'm so pleased, I'm going to be able to have a multi-hour playlist for painting that's just Mark Morgan's work.
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# ? Mar 8, 2013 02:53 |
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Mark Morgan has a signature style you can kind of recognize across all of his projects, but I think he's given it a nice new twist.fermun posted:By the time Torment is funded, it will have been nearly 6 months since Project Eternity was funded. It's possible his role in Project Eternity won't be as large by that time and he will then have some time to do Torment. CottonWolf posted:Unless I'm misreading we do get them all?
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# ? Mar 8, 2013 03:09 |
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Brother None posted:Yip. Great! Are there any estimations for shelf price so I can start setting aside the necessary funds?
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# ? Mar 8, 2013 03:25 |
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theblackw0lf posted:It's really not that important to play the original campaign to play MOTB. I'd just read a summary of the original game and you'll be fine. It's really it's own self-contained (and amazingly awesome) story. That's what makes it so horrible. I've already played all the way through the NWN2 campaign. In fact, I've bitched in several threads about horrible I thought the very end was. You're all crushed by rocks. The end. I don't give a poo poo that they were planning an expansion. That was a horrible way to end a 50+ hour epic RPG. Worse then Eye of the Beholder dumping you to the DOS prompt and printing 'congratulations'. But that was back when NWN2 came out, quite a long time ago. It's like an OCD thing. It just feels ~wrong~ to roll up a level 20 character and start MOTB. I have to ~earn~ those levels. Quarex posted:I was a huge fan of Grobnar Jesus CHRIST, man! What the gently caress? Grobnar? GROBNAR? Grobnar the physically painful to listen to? Grobnar the Olympic Gold Medal finalist for world's most annoying NPC? DUDE. Seek help. Fintilgin fucked around with this message at 03:33 on Mar 8, 2013 |
# ? Mar 8, 2013 03:30 |
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Brought To You By posted:Great! Are there any estimations for shelf price so I can start setting aside the necessary funds? Probably starting out at around the same level as the Kickstarter did, though pricing is subject to change (we run a constant early-adopter method of slowly bumping up prices to our release-point price, but this mostly affects digital, not so much physical).
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# ? Mar 8, 2013 03:42 |
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theblackw0lf posted:So basically this is the Planescape/ Mask of the Betrayer creative team, minus Chris Avellone. Wait this has the Mask of the Betrayer creative team on it? As in the guys who made the only good official Neverwinter Nights(2 in this case) expansion pack and it was epic level at that? If that's true then I may even drop some money on this.
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# ? Mar 8, 2013 03:48 |
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Fintilgin posted:That's what makes it so horrible. I've already played all the way through the NWN2 campaign. In fact, I've bitched in several threads about horrible I thought the very end was. You're all crushed by rocks. The end. I don't give a poo poo that they were planning an expansion. That was a horrible way to end a 50+ hour epic RPG. Worse then Eye of the Beholder dumping you to the DOS prompt and printing 'congratulations'. But that was back when NWN2 came out, quite a long time ago. I remember so little about that game. I just remember NWN 1 was more fun to play, and better put together. And now I remember Grobnar. Yeah.... Best character arc I remember. The evil human ranger guy. Hanging out, saying funny things occasionally. Dies. Seem him in MotB, see him get dragged into purgatory. Remember thinking that was neat. Gin and Juche fucked around with this message at 03:56 on Mar 8, 2013 |
# ? Mar 8, 2013 03:53 |
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LogicNinja posted:Long version: http://forum.rpg.net/showthread.php?626446-Let-s-Read-The-Complete-Book-of-Elves The snootiest of elves, at that.
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# ? Mar 8, 2013 03:54 |
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Quarex posted:I was one of the bigger fans of Neverwinter Nights 2, in no small part because I felt like Neverwinter Nights was one of the only CRPGs I ever played that not only got worse as I played it, but got retroactively worse; as soon as I left the first part of the game and realized the setup was such that I would never be able to go back and re-visit that area again, and that the rest of the game's parts would be the same, I suddenly felt like I was playing some B-grade fan campaign (albeit a nicely polished one). The entire setup of that engine was so disappointing for actual campaigns. Neverwinter Nights was brilliant for what it was, a D&D CRPG Construction Set. The Original Campaign was pretty lacking, but the follow ups weren't half bad, and the fan created stuff ranged from godawful to absolutely awesome. I loved Crossroads Keep in 2, although the rest of it was give or take. The one thing I really missed from BG/IWD were magic items/weapons with histories, most of the really good stuff was crafted in NWN2. I never, ever, ever, used Grobnar for anything. Noricae posted:Hahaha, I thought it was one of the worst rpgs I had played in years because of this, and I couldn't figure out why everyone was raving about it (construction kit maybe - heard latter mods were great). The above and level 1 goblins invade the castle and kill everyone made my belief evaporate a half hour into the game. Poor story *and* I can't keep my loot? Why bother playing... Yeah, if you never visited the NWNVault, then you missed the best part of NWN. Don't get me wrong, there were a lot of horrible fan modules, but some of the best were truly brilliant and a few of those creators found jobs in the games industry. I'm pretty psyched for Torment (and $75 poorer). Brian, Colin, and the crew are saying all of the right things. It wouldn't really matter, because I've been an Interplay fan from back when they were an independent studio working for EA. Speaking of which, I'd be all over an 'Arctic Fox' remake. That was one of my best gaming memories, ever.
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# ? Mar 8, 2013 04:04 |
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LogicNinja posted:Long version: http://forum.rpg.net/showthread.php?626446-Let-s-Read-The-Complete-Book-of-Elves I've never forgiven myself for having bought that book in middle school. Or McComb.
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# ? Mar 8, 2013 04:17 |
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AbsolutelySane posted:Neverwinter Nights ... the fan created stuff ranged from godawful to absolutely awesome. ... if you never visited the NWNVault, then you missed the best part of NWN. Don't get me wrong, there were a lot of horrible fan modules, but some of the best were truly brilliant and a few of those creators found jobs in the games industry.
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# ? Mar 8, 2013 04:23 |
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Yep, this is definitely a thing that I like listening to with my ears.
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# ? Mar 8, 2013 04:39 |
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Graph time! from: https://docs.google.com/spreadsheet/ccc?key=0AjRsTwF0aHv6dFVwaTF1WTI5b24tbGxpQUdQNU1TSHc#gid=13 Despite the shorter funding period, Torment is looking extremely healthy so far. It will start dropping off in rate soon but if they can have the kind of last week that Project Eternity did, inXile will need to think of stretch goals for $4.5M by the end.
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# ? Mar 8, 2013 04:46 |
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I've just started playing Mask of the Betrayer for the first time as a spirit shaman and I have TWO other characters in my group and my rear end STILL gets handed to me every time I fight a group of enemies. Enemies are damage sponges of the highest order. I have, literally, a billion spells and they don't do jack. I love the character interaction, though
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# ? Mar 8, 2013 05:08 |
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... and with that, we're half-way to PE's total. Good luck on the next two million, Brother None.
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# ? Mar 8, 2013 05:34 |
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The Crotch posted:... and with that, we're half-way to PE's total. Good luck on the next two million, Brother None. Haha. Thanks. This is beyond nuts. I expect it to start slowing down significantly any minute now! Uh...right?
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# ? Mar 8, 2013 05:45 |
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Brother None posted:Haha. Thanks. This is beyond nuts. Accordion Man fucked around with this message at 05:54 on Mar 8, 2013 |
# ? Mar 8, 2013 05:51 |
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Accordion Man posted:Keep up a steady number of good updates to keep interest going and you'll probably won't suffer from that bad of a drop-off. Don't let the middle period of the drive die off, Dreamfall's hurting when it comes to stretch goal funding because they let that happen for example. Just stick Chris Avellone's name on any stretch goal you want to hit and you can guarantee it'll get there. Might be a good incentive to get people through the slow middle. Also Project Eternity had/has a great update schedule and the closer you stick to that the happier I'll be. That was very good for keeping me checking back in throughout the entire campaign.
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# ? Mar 8, 2013 05:57 |
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Pyradox posted:Just stick Chris Avellone's name on any stretch goal you want to hit and you can guarantee it'll get there. Might be a good incentive to get people through the slow middle.
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# ? Mar 8, 2013 06:02 |
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It would get them a ton of extra cash, no doubt, but I suspect it's for the best he's not part of the project. It will help dampen down the general internet impression that Chris Avellone furrowed his brow one day and Planescape: Torment sprung forth, fully formed, while angels sang about him and a single shaft of light pierced the clouds to illuminate his upturned face.
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# ? Mar 8, 2013 06:07 |
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Accordion Man posted:Keep up a steady number of good updates to keep interest going and you'll probably won't suffer from that bad of a drop-off. Don't let the middle period of the drive die off, Dreamfall's hurting when it comes to stretch goal funding because they let that happen for example. I'd suggest focus on explaining Numenera some more for updates, seeing is that its already a pre-established setting you can probably go fairly in depth with it.
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# ? Mar 8, 2013 06:07 |
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We plan to dig into Numenera more, yes.Accordion Man posted:Yeah, having Chris Avellone join would probably be the stretch goal everyone would want if its possible. Chris is currently writing for Project Eternity, writing novellas for PE and WL2, and working on the publisher pitches for Obsidian. If we add Torment to his workload, he might die. I don't want that on my conscience!!
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# ? Mar 8, 2013 06:10 |
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Brother None posted:Chris is currently writing for Project Eternity, writing novellas for PE and WL2, and working on the publisher pitches for Obsidian. If we add Torment to his workload, he might die. I don't want that on my conscience!! But one of your stretch goals is continued life after death. He'll be fine, we just have to make that stretch goal and Chris'll live forever.
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# ? Mar 8, 2013 06:14 |
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So, am I reading this right that the Castoff's Labyrinth will be something like the Endless Paths from Project: Eternity, in that it will expand as more Kickstarter funding comes in?
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# ? Mar 8, 2013 06:18 |
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Great Rumbler posted:So, am I reading this right that the Castoff's Labyrinth will be something like the Endless Paths from Project: Eternity, in that it will expand as more Kickstarter funding comes in?
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# ? Mar 8, 2013 06:26 |
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Yessssssss. I loved checking in on the Project: Eternity Kickstarter to see new levels of the Endless Paths revealed, it made it that much more exciting to see how much money the campaign could bring in.
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# ? Mar 8, 2013 06:28 |
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Brother None posted:Yip. We're hoping to do some very interesting things with it.
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# ? Mar 8, 2013 06:29 |
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Brother None posted:Haha. Thanks. This is beyond nuts. If you look at how the big Kickstarter projects have done so far, they have all hit pretty close to 3x their first 48 hours. It will slow down, but make sure there are plans in the works for at least 2.5x what you have when you guys show up to work tomorrow.
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# ? Mar 8, 2013 06:35 |
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Fintilgin posted:Jesus CHRIST, man! What the gently caress? Grobnar? GROBNAR? HE WAS THE ONLY ONE WHO KNEW WHAT WAS REALLY GOING ON Now, I did not find his voice annoying. And I really would not have thought I would have any tolerance for "lol purple monkey weasel!"-style characterization. But somehow Grobnar clicked with me. It helps that the only thing I hate more than forced comedy in a game is "brooding mysterious companions," which every BioWare game has in spades (I hated Miranda so much that I messed up my otherwise-perfect Mass Effect 2 ending just to make sure she did not make it). I think the dwarf, whatever his name was, was actually my favorite companion overall, but I did unironically enjoy Grobnar. Hmm, this post is not very much about Torment. !TORMENT! Also I just looked up the "Wizards of the Coast licensing Planescape" thing, and it sounds like they are willing to license it, but not to Brian Fargo. Or Colin McComb. Clearly they are waiting for Electronic Arts to propose a first-person Call of Duty/Planescape crossover game.
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# ? Mar 8, 2013 06:40 |
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Quarex posted:Also I just looked up the "Wizards of the Coast licensing Planescape" thing, and it sounds like they are willing to license it, but not to Brian Fargo. Or Colin McComb. Clearly they are waiting for Electronic Arts to propose a first-person Call of Duty/Planescape crossover game.
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# ? Mar 8, 2013 06:49 |
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You know, my favorite thing about NWN2 was warlocks. I don't know why, I just like the idea behind the class. Someone else apparently made a Warlock mod for DAO that got me to replay it recently, still fun. And the most memorable thing in there was how you can be chaotic good in the game, specifically in the City Guard questline where you could take bribes and blackmail people and then immediately turn around and turn them in anyway/try to arrest them for bribery.
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# ? Mar 8, 2013 06:53 |
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Quarex posted:Also I just looked up the "Wizards of the Coast licensing Planescape" thing, and it sounds like they are willing to license it, but not to Brian Fargo. Or Colin McComb. Clearly they are waiting for Electronic Arts to propose a first-person Call of Duty/Planescape crossover game. I don't know about you but I'd definitely play Call of Duty: The Blood War.
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# ? Mar 8, 2013 06:59 |
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# ? Jun 3, 2024 05:33 |
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Quarex posted:Also I just looked up the "Wizards of the Coast licensing Planescape" thing, and it sounds like they are willing to license it, but not to Brian Fargo. Or Colin McComb. Clearly they are waiting for Electronic Arts to propose a first-person Call of Duty/Planescape crossover game. Joke though that was, you may not be too far off on the EA bit. I would assume if they're open to licensing it that they're hoping it gets snapped up by Bioware so they can ride that gravy train.
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# ? Mar 8, 2013 07:25 |