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Dr. Video Games 0031
Jul 17, 2004

WhitemageofDOOM posted:

Agreed sod plate tectonics.
Discovering an unknown new world would possibly make colonization interesting rather than "Take mexico, the carbbieans, and the 13 colonies, yep done." all that talk about realism, but you know when that's all you ever want to colonize it's pretty unrealistic.

They kind of moved in a step in that direction by randomizing trade goods in uncolonized provinces. But it wasn't a very good first step, in my opinion, because now the player is forced to make completely uninformed choices, and just take really random shots in the dark. There's zero depth to colonization, just "get there first" and "hope the provinces you pick turn out good." You have to either have already played quite a bit or have dug into the game files to know which provinces are likely to produce what trade goods. They really ought to surface that information in order to allow the players to actually make informed decisions. Say something like "This region is rich in these resources but poor in these resources" so you know what you can and can't get. If they're going to stick with that system AND have a random new world DLC, I really hope they find a way for players to know about the types of resources that are in each region because otherwise everyone would be forced to take these random shots in the dark all the time when playing with that DLC, and colonization would be no fun at all.

Maybe allow Conquistadors to survey the land in the province they're in, giving you an idea about what to expect. It would give more players reasons to recruit those, at least.

Dr. Video Games 0031 fucked around with this message at 00:56 on Mar 13, 2013

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Wolfgang Pauli
Mar 26, 2008

One Three Seven

Mister Bates posted:

That actually looks like it would be pretty awesome, I doubt they'll even come close to raising their funding goal but at the same time I really hope they do.
You'd figure the guy who produced the first RTS and co-founded EA would have had a bit more financial sense than asking for funding higher than what would likely be the game's lifetime sales. $700k is stupid high. That's more money than loving Star Citizen or Double Fine asked for. Rogue System asked for $300k and there still no way they're getting funding. inXile asked for $900k on their projects, but they're literally a collection of the biggest names in PC gaming and they're exclusively making people's wet dream sequels.

*edit*

Dr. Video Games 0031 posted:

Maybe allow Conquistadors to survey the land in the province they're in, giving you an idea about what to expect. It would give more players reasons to recruit those, at least.
A million times this.

Also, is the random New World DLC actually getting traction on the Pdox forums? I figured it was a nice idea that was never to leave this thread.

catlord
Mar 22, 2009

What's on your mind, Axa?
I just played a game as the Netherlands in Kaiserreich. It was the first time I saw Germany win the war with Britain and France, I joined in to liberate Flanders-Wallonia from the French, keeping htem a part of me to protect them (and I kept Lille). From there I rushed to nukes and ICBMs, and then joined Mitteleuropa, who were, for some reason, at war with Canada and the rest of the Entente (they had peaced out with the UoB earlier, Peace with Honor, I believe). From there, I lobbed some nukes at Canada, lobbed some nukes at a revolting Indochinese Federation, who somehow had a 32(!) stack keeping everybody from finishing the invasion. From there we were trying to crack the nut that is Australia, but my ICBMs couldn't reach. By 1959, I had bought Haikou from Germany, upgraded my air base and infrastructure hoping to get some ICBMs down there, but I couldn't, for some reason? I don't know. I settled for nuclear bombing runs with planes hoping to soften up the beachheads for my buddies to invade.

Then my saves got corrupted.

It was actually pretty cool, this was the first time I played a more developed nation, so I had a bunch of IC, was able to make more IC and not have it take forever...

Quick question though, sometimes I choose a nation that has construction 1890 or whatever, and there's no place that will let me build IC? Is there some tech I'm missing, or infrastructure? I played as Afghanistan, and Ethiopia, and nowhere could I build some, but the Philipines had one province that could.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
On the topic of random map generation, I wonder if it would be possible to randomize RGOs in Victoria 2, so lucrative regions are different from game to game.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

gradenko_2000 posted:

On the topic of random map generation, I wonder if it would be possible to randomize RGOs in Victoria 2, so lucrative regions are different from game to game.
APD has an event that changes your RGO because of Stuff, so you conceivably randomize every province's RGO with a startup event.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


gradenko_2000 posted:

On the topic of random map generation, I wonder if it would be possible to randomize RGOs in Victoria 2, so lucrative regions are different from game to game.

Doesn't the Random Scenario Generator (not updated for AHD) do this?

Wolfgang Pauli
Mar 26, 2008

One Three Seven
So I just won the siege of Leningrad in Vicky 2.



This battle lasted over two years, used every last soldier I had, and I lost six of my eight generals in the fighting. I doubt anything is left standing of the Jewel of the Orient and my lack of support in France's war basically lost the war and saw their monarchy overthrown by Jacobins, but the Amir is safe. I definitely have my Uighur friends to thank. While my entire army was absorbed in the fighting their troops were rolling over occupied rebel provinces and retaking the countryside. They've earned my trust and I'll safeguard their independence so long as I'm able.

Dr. Video Games 0031
Jul 17, 2004

I forget, do deaths in rebel stacks decrease population in V2, too? 800,000 deaths is an awful lot.

Crackpipe
Jul 9, 2001

Wolfgang Pauli posted:

This battle lasted over two years, used every last soldier I had, and I lost six of my eight generals in the fighting. I doubt anything is left standing of the Jewel of the Orient and my lack of support in France's war basically lost the war and saw their monarchy overthrown by Jacobins, but the Amir is safe. I definitely have my Uighur friends to thank. While my entire army was absorbed in the fighting their troops were rolling over occupied rebel provinces and retaking the countryside. They've earned my trust and I'll safeguard their independence so long as I'm able.

Build a factroy, problem solved.

Farecoal
Oct 15, 2011

There he go

Dr. Video Games 0031 posted:

I forget, do deaths in rebel stacks decrease population in V2, too? 800,000 deaths is an awful lot.

Yes. Oh well, they were Jacobins anyway :v:

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Dr. Video Games 0031 posted:

I forget, do deaths in rebel stacks decrease population in V2, too? 800,000 deaths is an awful lot.

I think that only translates to "only" about 266k people, because you only need 1000 soldiers to make a 3000 man brigade.

Fister Roboto
Feb 21, 2008

gradenko_2000 posted:

I think that only translates to "only" about 266k people, because you only need 1000 soldiers to make a 3000 man brigade.

Mass cloning technology was probably the most significant invention of the 19th Century, after the telephone.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

gradenko_2000 posted:

I think that only translates to "only" about 266k people, because you only need 1000 soldiers to make a 3000 man brigade.
Actually I'm running a mod that's 1-1 casualties. It takes 3000 POPs to raise a brigade and every casualty counts as -1 instead of -0.3 :negative:

Why couldn't it have been the loving nationalists? I'm still drowning in those fuckers.

Noreaus
May 22, 2008

HEY, WHAT'S HAPPENING? :)

Wolfgang Pauli posted:

Actually I'm running a mod that's 1-1 casualties. It takes 3000 POPs to raise a brigade and every casualty counts as -1 instead of -0.3 :negative:

Why couldn't it have been the loving nationalists? I'm still drowning in those fuckers.

A good mod. Link?

Frionnel
May 7, 2010

Friends are what make testing worth it.

Dr. Video Games 0031 posted:

Maybe allow Conquistadors to survey the land in the province they're in, giving you an idea about what to expect. It would give more players reasons to recruit those, at least.

Or let the players choose what his plantations will grow with a few options available per province.

Mister Bates
Aug 4, 2010
So, if you're playing as the United States in Vicky 2, is there any way to get the various Native American tribes to 'accepted culture' status without having to ethnically cleanse them? The decision that adds the Cherokee as an accepted culture is the loving Trail of Tears, for example, while in order to get the Dakota as an accepted culture you have to massacre them at the Black Hills.

If there isn't, I might throw together a minimod that adds a couple of decisions that let you grant citizenship to all the Indians or recognize their autonomy or whatever. Maybe make it so your ruling party has to be socialist or communist, or at least needs Full Citizenship. I just think it's really silly that they'll basically be assimilated out of existence eventually if I don't go kill a bunch of them.

e: These events might have been added by the Pop Demand Mod, I'm not sure. If they were, that's even worse, because it means there's no way to get any of the natives up to 'accepted' status in the vanilla game.

Mister Bates fucked around with this message at 07:14 on Mar 13, 2013

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Mister Bates posted:

So, if you're playing as the United States in Vicky 2, is there any way to get the various Native American tribes to 'accepted culture' status without having to ethnically cleanse them? The decision that adds the Cherokee as an accepted culture is the loving Trail of Tears, for example, while in order to get the Dakota as an accepted culture you have to massacre them at the Black Hills.

If there isn't, I might throw together a minimod that adds a couple of decisions that let you grant citizenship to all the Indians or recognize their autonomy or whatever. Maybe make it so your ruling party has to be socialist or communist, or at least needs Full Citizenship. I just think it's really silly that they'll basically be assimilated out of existence eventually if I don't go kill a bunch of them.

e: These events might have been added by the Pop Demand Mod, I'm not sure. If they were, that's even worse, because it means there's no way to get any of the natives up to 'accepted' status in the vanilla game.
There's no way to accept arbitrary cultures in Vicky 2's scripting language, so the only way to accept a culture that doesn't have a specific decision or event is to write one.

Noreaus posted:

A good mod. Link?
Just go under military in defines.lua and change POP_SIZE_PER_REGIMENT to 3000 (and min pop size so you don't have a bunch of regiments that can't reinforce) and SOLDIER_TO_POP_DAMAGE to 1.0.

burnishedfume
Mar 8, 2011

You really are a louse...

Mister Bates posted:

So, if you're playing as the United States in Vicky 2, is there any way to get the various Native American tribes to 'accepted culture' status without having to ethnically cleanse them? The decision that adds the Cherokee as an accepted culture is the loving Trail of Tears, for example, while in order to get the Dakota as an accepted culture you have to massacre them at the Black Hills.

If there isn't, I might throw together a minimod that adds a couple of decisions that let you grant citizenship to all the Indians or recognize their autonomy or whatever. Maybe make it so your ruling party has to be socialist or communist, or at least needs Full Citizenship. I just think it's really silly that they'll basically be assimilated out of existence eventually if I don't go kill a bunch of them.

e: These events might have been added by the Pop Demand Mod, I'm not sure. If they were, that's even worse, because it means there's no way to get any of the natives up to 'accepted' status in the vanilla game.

The Trail of Tears was added in APD.

I had a free moment so I decided to whip up a simple version of your mod you hadn't already made it. I believe it should work although I'm not positive if NOT = { accepted_culture = x } works or not. If you want it to work for another culture, replace cherokee with another nationality, and if you want to only work for communists or socialists instead of full citizenship, put a # in front of the citizenship_policy line and remove the other #s. It has no localization files so the decision name, and description will be gibberish but you can add that later if you so want.

http://www.mediafire.com/?6omsndk7mvsz71c

E: Oh right, if you want to install it, drop it into a folder /victoria 2/mod/[name]/decisions, and create a text file that has the lines
code:
Name = "whatever"
path = "mod/[name of folder in /mod/ folder]"
and save it as [name of folder in /mod/].mod.

burnishedfume fucked around with this message at 08:45 on Mar 13, 2013

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Guess what, turns out I was stuck in an airport for most of the day and decided to work a bit more on this, then I decided to do a bit more work, and now that I see that A Heart of Darkness will be out by Q2 rather than this month... I guess I'll update a few more times before then!

A Srb Divided Deluxe Beta Edition Mk. V for Victoria II: A House Divided

DOWNLOAD



Update Mk. V - Mar 13th 2013
-Added OOBs for Poland, Bohemia, Kathay, Latvia, Ukraine, Neuskadi, Metis, Cherokee and Kingdom of the North;
-Added a British Isles Context Event;
-Added British Unification;
-Re-named the United Kingdom to Great Britain and modified its flag accordingly;
-Syria or Iran may now form Babylon to compete with the many Romes;
-Added a decision to allow Syria to Jihad against Egypt if they maintain control of the Nile;
-Added several decisions that shall allow well-positioned Great Powers to claim the endless wealth of the Siberian Tundra;
-Added a CB to nudge the French nations into fighting each other in the mid-game;
-Scramble for Africa CB should now be open for non-European Great and Secondary Powers;
-Miscelaneous small stuff and clean-ups, don't worry your pretty little head;

ZearothK fucked around with this message at 13:28 on Mar 13, 2013

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Does Srb Divided have gameplay/mechanics/balance changes, or is it just the alt-history set-up?

WhitemageofDOOM
Sep 13, 2010

... It's magic. I ain't gotta explain shit.

gradenko_2000 posted:

Does Srb Divided have gameplay/mechanics/balance changes, or is it just the alt-history set-up?

A) No
B) The balance impacts of the political set up is massive beyond belief.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


gradenko_2000 posted:

Does Srb Divided have gameplay/mechanics/balance changes, or is it just the alt-history set-up?

I haven't changed much about the mechanics, other than small stuff like reducing war exhaustion so the AI won't call it quits on wars as quickly. The focus here is on the alt-history scenario itself.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

gradenko_2000 posted:

I think that only translates to "only" about 266k people, because you only need 1000 soldiers to make a 3000 man brigade.

That's not quite true. You do get to build the first brigade at 1000, so small pops actually do something, but any later brigades needs 3000 more pops. So you get a brigade at 1000, 4000, 7000, etc.

Also, remember that every pop is meant to be a family of 4, so if you mod pop damage to be 1 to 1 battles become so deadly that not only is every casualty a fatality, it also kills the soldiers wife and 2 children. The price of failure I guess :commissar:

Flappy Bert
Dec 11, 2011

I have seen the light, and it is a string


Darkrenown posted:

Also, remember that every pop is meant to be a family of 4, so if you mod pop damage to be 1 to 1 battles become so deadly that not only is every casualty a fatality, it also kills the soldiers wife and 2 children. The price of failure I guess :commissar:

Is that accounted for when the ledger gives you total population of your country?

Vegetable
Oct 22, 2010

This event keeps popping up for me in EU3:

http://www.paradoxian.org/eu3wiki/The_$DYNASTY$s

quote:

... meanwhile, in another country, a different branch of the $DYNASTY$ family is in dire straits. With their country destabilized, they now struggle to cling on to power. If we do not help them now, their situation might worsen significantly. What is the best course of action?
You can either pay the other country to raise your prestige and relations, or ignore them and lose relations. Depending on which you choose, a different event happens to that country ("The [Dynasty Name] happens" or something like that). I paid the country the first time and ignored them the second.

Now the event pops up for me a third time, the only difference being the event that happens to the other country: "The (nodynasty) happens". I presume this means the end of our dynastic relations, but I'd like to know if anybody has a clearer answer.

WhitemageofDOOM
Sep 13, 2010

... It's magic. I ain't gotta explain shit.

DerLeo posted:

Is that accounted for when the ledger gives you total population of your country?

Yes.

Also, civilized great power china and india. I'm seeing 1.5k mil scores, it's breathtaking.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

DerLeo posted:

Is that accounted for when the ledger gives you total population of your country?

The tooltip for your population size on the main screen also lists your total pop and your total people population separately.

BillBear
Mar 13, 2013

Ask me about running my country straight into the ground every time I play EU4 multiplayer.
I hate it when a perfectly healthy king age 51 dies of a natural death while attempting to murder my non heir sons during gravel kind.

Does anyone know how health traits work? Do they only help with illness and wounds or can it actually extend your life before old age claims you? I never see a character go above 100 yet.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Darkrenown posted:

Also, remember that every pop is meant to be a family of 4, so if you mod pop damage to be 1 to 1 battles become so deadly that not only is every casualty a fatality, it also kills the soldiers wife and 2 children. The price of failure I guess :commissar:
Yeah, but the alternative to that is "I am dead! My child will take my place!" :shrug: Civilized Afghanistan is still a pretty rough and tumble place, I just figure that the family goes to live with relatives and falls off the radar.

I'm also not sure when the hell I'm going to be able to focus outward again. I have so much dissent stewing that my military is pretty much on-watch 24/7. I already made France lose Alsace-Lorraine while I was busy in the biggest urban battle this side of Sarajevo (seriously, if you count the families of those rebels native to Kabul, well over a million people died in the Siege of Kabul). Which revolters institute a Constitutional Monarchy and which overthrow it? I'm thinking it's time for the Amir to yield some power to the angry mobs.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe

Wolfgang Pauli posted:

Actually I'm running a mod that's 1-1 casualties. It takes 3000 POPs to raise a brigade and every casualty counts as -1 instead of -0.3 :negative:

After killing off all of your Liberals, your country's politics must be bizarre.

Also, your country must be very top-heavy after killing off all those Farmers, Laborers, and Craftsmen that joined the revolution.

Wolfgang Pauli
Mar 26, 2008

One Three Seven
Actually Afghanistan is still mostly liberal, and over 75% of the population are still dirt farmers. It's barely five years later and I have another Jacobin revolt stewing, and I already put down a smaller Socialist revolt (which rightfully disbanded when they saw my troops bearing down on them). My Afghanistan is a pretty big place with a high population, I guess by that time they could take the hit. That or the game doesn't work like we think it does.

*e*

BillBear posted:

I love how the War exhaustion for the rebels is 653 while he gained none.
Which is really weird since I was the leader in a huge war going on in Europe. I'm also sore about not getting any prestige, just because I was fighting rebellious dirt farmers :colbert:

Wiz, darkrenown, podcat, get on this! If anything, you should get more WE for fighting your own citizens.

Wolfgang Pauli fucked around with this message at 18:12 on Mar 13, 2013

Drone
Aug 22, 2003

Incredible machine
:smug:


All this Victoria 2 talk makes me want to boot it up, but I'm not going to invest a massive amount of time into the game only to have the next expansion drop really soon and make me start over. Any idea when V2: Heart of Darkness is being released besides sometime this month/next month?

I've really wanted to pick up a Latin American republic (besides Brazil) and make it a great power, something I've never actually been able to do. The last time I tried with Argentina it took me until like 1900 to get to Secondary Power status and after that I just scrapped it.

BillBear
Mar 13, 2013

Ask me about running my country straight into the ground every time I play EU4 multiplayer.
I love how the War exhaustion for the rebels is 653 while he gained none.

Drone posted:

All this Victoria 2 talk makes me want to boot it up, but I'm not going to invest a massive amount of time into the game only to have the next expansion drop really soon and make me start over. Any idea when V2: Heart of Darkness is being released besides sometime this month/next month?

I've really wanted to pick up a Latin American republic (besides Brazil) and make it a great power, something I've never actually been able to do. The last time I tried with Argentina it took me until like 1900 to get to Secondary Power status and after that I just scrapped it.

I heard HOD was aimed for a March release but got delayed not long after, i reckon a April release is very likely.

BillBear fucked around with this message at 18:11 on Mar 13, 2013

Fister Roboto
Feb 21, 2008

Darkrenown posted:

That's not quite true. You do get to build the first brigade at 1000, so small pops actually do something, but any later brigades needs 3000 more pops. So you get a brigade at 1000, 4000, 7000, etc.

Have you ever considered changing how this works? It's really frustrating in a small or ethnically diverse nation. If you've got 1001 Serbian soldiers and 600 Croatian soldiers, then you can build one brigade. But if two of the Serbs assimilate to become Croats, then you can't build any brigades, even though you have the same number of soldiers.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
I'm playing Vic2:New nations and I'm having a hard time keeping China together. I westernized and united the empire through the event but after 10 years or so I get a warlords uprising which splinters the entire country in about 10 different states and they start to attack me. It's impossible to fight them all off and I have no idea if it's even possible to avoid the uprising at all?

Eiba
Jul 26, 2007


ZearothK posted:

A Srb Divided Deluxe Beta Edition Mk. V for Victoria II: A House Divided
I just wanted to say how fantastic this mod is. And not just because it was a fun LP, it's a really fun alternate scenario. Victoria 2 plays very differently when a good majority of the GPs are in Asia, and it results in a much more interesting game.

My friend can't stop talking about his fascinating game as Katay where he expanded into central Asia and ran afoul of paranoid backwater Europeans who were wary of the encroaching Chinese menace. Great Old Serbia, Germany, and Italy (pretty much all the great and secondary powers of Europe besides Russia, with whom he managed to ally), all teamed up against him, and he just swatted them down like flies, leading to Chinese domination of Europe. Of course his real enemies were in Rajputana, Vijayanagara, Persia, and Japan, which resulted in a really drat cool WWI in Asia.

It just feels like there's a lot more going on in this than in vanilla Vic 2.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Wolfgang Pauli posted:

Which revolters institute a Constitutional Monarchy and which overthrow it? I'm thinking it's time for the Amir to yield some power to the angry mobs.

Jacobins institute a Constitutional Monarchy if you're currently an Absolute Monarchy or Prussian Constitutionalism. Otherwise, they institute a democratic republic.

Mister Bates
Aug 4, 2010

DrProsek posted:

The Trail of Tears was added in APD.

I had a free moment so I decided to whip up a simple version of your mod you hadn't already made it. I believe it should work although I'm not positive if NOT = { accepted_culture = x } works or not. If you want it to work for another culture, replace cherokee with another nationality, and if you want to only work for communists or socialists instead of full citizenship, put a # in front of the citizenship_policy line and remove the other #s. It has no localization files so the decision name, and description will be gibberish but you can add that later if you so want.

http://www.mediafire.com/?6omsndk7mvsz71c

E: Oh right, if you want to install it, drop it into a folder /victoria 2/mod/[name]/decisions, and create a text file that has the lines
code:
Name = "whatever"
path = "mod/[name of folder in /mod/ folder]"
and save it as [name of folder in /mod/].mod.

Hey, thanks, man. I'll write a localization file for it and throw it on in there. Now I have a valid excuse to put off learning how to mod Vicky again! :downs:

If it's alright with you, I might actually use this as a jumping-off point for a slightly larger minimod that does this same thing for various minority cultures, with the ability to add them as accepted cultures if you fulfill certain requirements, and resulting in certain consequences for doing so, like increased militancy among primary-culture pops that have Residency as the dominant issue or something. I'll need to learn how to do this first, of course, but hey, gotta start somewhere.

Tahirovic
Feb 25, 2009
Fun Shoe

Friend Commuter posted:

Jacobins institute a Constitutional Monarchy if you're currently an Absolute Monarchy or Prussian Constitutionalism. Otherwise, they institute a democratic republic.

Do I just let them siege every province and then I can keep playing with the new government form?

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WhitemageofDOOM
Sep 13, 2010

... It's magic. I ain't gotta explain shit.

Tahirovic posted:

Do I just let them siege every province and then I can keep playing with the new government form?

Siege your capital, yes they are dumb about it.

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