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cock hero flux
Apr 17, 2011



Deki posted:

Speaking of Byond; one of the shittiest things about that community is the mass of lovely, copy-paste online Anime games. Byond's programming language is relatively easy to understand and the compiler is built into the system, so tons of kids would grab random sourcecode, gently caress around with it, and host it until they lost interest. Most people who actually improved on the source code invariably had it leaked, leading to a new generation of copied games.

Anyway, back around 2005 or so, I played a lot of Byond games, and would occasionally find a random Anime game and go gently caress with it. The Base game that these games were based off was coded really bad, and any modifications made after the fact were even worse. Depending on the individual game, I could exploit various bugs, such as reducing certain stats to below zero and then healing random people, resulting in insta-death. While this usually resulted in great rage, most of these games had more GM enabled players than regular players and kicking/banning usually came soon after.

One day I recieved about five byond pager messages from a guy advertising his new "RP" only naruto game in the span of about a minute. Mildly irritated, I got on one of my alt accounts and logged in. When I loaded the game, immediately a popup message appeared that the game removed the GM verbs (Text commands), and added the functionality to several pieces of in-game gear that was housed in the GM-only rooms. I can only imagine they thought it was a good idea since the GM rooms' doors are coded to only let players with the GM tag through. What they didn't know, is that combining two abilities, one that creates a clone on the tiles to your left and right, and one that swaps your location with one of your clones, I could get through the walls of an internal map, walk through the black space between buildings, and use the same trick to get into the GM room.

Sure enough the GM robes were sitting out in the open, and I grabbed them to see what I could do. One ability showed me a list of GMs and another allowed me to ban anyone, and so tried to ban all of the GMs and admins. A few minutes later the server went down and I got a ton of hacking accusations and a few threats. I jumped back in the game once the server went up, gave the lowest levelled guy on full admin rights, and logged out for good. A day or so later the server stopped being hosted.

Once, when I was playing SS13, some guy messaged all of the players on the server to go play his lovely anime game. One of the players he messaged was an admin, who told all the players online to go over to the guy's anime game and gently caress things up. Upon arrival, me and a few others discovered that one of the chats had no meaningful limit on how much you could say at once. So, we all copied entire books into our clipboard and proceeded to paste them into the chat over and over again for a few minutes until the server crashed.

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Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
In Dead Rising 2 the game features co-op and if your partner should go down, they're stuck on the floor until you help them. If they die, I'm pretty sure it was game over for both players or maybe they just got removed from the game and had to reload from a save, which there are very few of and people rarely go out of their way for hours to do this. I mostly forget since I haven't played it for a few years now but that's the gist of it. In short you could easily lose a poo poo ton of progress because of how the game handles saving.

Like the first game if you didn't level up and play the game and fail miserably for a while you'd never get strong enough to actually fight bosses and complete many of the game's multiple sub-plots, and dying was really easy especially when you hadn't a clue where any of the hidden poo poo was or how to reach it, this includes Zombrex which you need to keep your daughter alive, powerful weaponry, and more. This goes for food as well, and the only way to bring your partner back up was to feed them something, anything. Force them to ingest day-old espresso, didn't matter. This translates to incredibly amazing ways of loving your partner over, and you don't even need to be intentionally doing it, just picking up magazines and never using them (books are like stat increases and having them in your inventory improves durability on weapons and some increase money earned from gambling) and generally wasting items in an area will lead to multiple quits on their part.

I have two particular stories, one of which I was doing just to be a complete dick when I fell to the temptation of being that smiling troublemaker.

I was playing with a guy and we were out on the strip, the main area of the mall in the game where you could get all the other buildings. We were running around a sex shop and we were being hounded by this horde of zombies and neither of has had any weapons because I conveniently threw them behind walls where zombies were and he wasn't going to brave that just to get a worn out baseball bat. So neither of us had any food either, and he was really close to death, so I anticipated him actually dying and I was even thinking of ways to expedite that process. While we were behind the sex shop I started digging through the trash to find some rotten food so that when he died, I could feed that to him. For those of you who don't know, eating rotten food or drinking a poorly mixed beverage will cause you to vomit and start running around looking weak like you'd just been attacked multiple times, and getting grappled would cause you fall over and take more damage and force a QTE. You also vomit multiple times and the effect lasts a while.

So while he goes into the sex shop to arm himself with a few dildos and some lube, I start throwing around trash bags and find this rotten banana peel in the garbage-ridden alleyway just behind the store. I quickly rejoin him and then the zombie horde busts in the sex shop, but I somehow got him to die and when he went down I couldn't hold myself back as I equipped that rotten piece of poo poo, felt like the worst chef in America highlighted on Kitchen Nightmares, and FED IT TO HIM. Topping off this moment was the animation that plays when you help your partner, it shows them taking it and crushing it against their maw and you hear these weird eating noises as they slowly rise with their hands to their mouths. The moment he is at his feet he vomits all over the ground and then tries to get out through the front door where zombies are coming from; he charges the swarm and is immediately grappled and forced to the ground and loses half his life again. Feeding your partner while they're down, especially rotten food, is very little health gained of course.

He manages to do the QTE and rises like Neo escaping from that group of brain mongering Agent Smiths in an invisible shock wave of poison-stricken frustration as he proceeds to limp out of the sex shop while holding his stomach in pain and grunting, but before that he actually vomited after getting up from the zombie attack. I follow him easily as he trudges down the strip on the sidewalk and find a nearby trash can that I proceed to throw at him and then he gets grabbed by another zombie and dies, and immediately quits while trying to get into a nearby building.

The second story is related to the Survivor mechanic of the game, so those familiar with the game know that survivors can and will easily die if undefended. So there's a food court in the mall run by a maniac chef who you have to fight, and he's a really hard loving boss that you most likely won't beat your first time through. But I was with some guy and we did, and throughout the whole time I was playing with him, I was playing like a ninja (and wearing a ninja garb that you get as DLC I think no less) and trying my best to ruin every item and waste all the food in every area he went to. When there was a survivor, I'd hit them to hurt them and he'd complain on the microphone about the game being bugged and how they shouldn't have only 10% of their life remaining.

After beating this boss, you unlock the freezer where he kept hostage the waitress for his restaurant and she won't follow you until you find some other douchebag hiding on an awning on the opposite side of the court, so while my partner went to do that, I started beating her with an electric guitar until her health was practically nil and when he came back he stood there and looked at me and I heard his mic crackle to life as he said, "Aw fuckin' hell man now I gotta feed her stupid rear end?"

That's not actually the best part. This survivor in particular is ANNOYING AS HELL. She constantly screams for help in the most grating, irritating monotonish voice you can imagine, even when you're standing right next to her and all I could hear was him bitching on the microphone and telling her to "shut uuuuuuuuuuuuup."

Afterwards we were escorting them back to the safehouse until I let loose my master plan in using a shotgun to shoot them both in the back of the head, which killed them at their health and then I threw the gun at him and he quit after calling me a tremendous human being. He naturally lost a huge chunk of EXP for this. I was also going to throw my bent guitar but the game ended too fast for that.

Also a side story, which was my first grief in a video game ever.

I was playing a game called Unreal and there's a mission on a crashed space ship you get to where, it's really small but you have to disable this instant kill electric fence. I was in a game with like 10 other people playing it co-op. So after you destroy three power generators the fence automatically shuts off but for some reason or other there is actually a panel on both sides of the fence that turns it on and off, and I stood on the opposite side where people need to go and kept turning it on as they passed through. It gibbed them instantly and the death screams were amazing.

They tried so hard to get me off that panel. They'd shoot me away, turn it off, and try to dodge jump through (double tap movement keys in any direction) and I managed to turn it on WHILE HE WAS IN THE MIDDLE OF IT. Ironically enough nobody bitched in the game's chat, so it's left to your imagination to try and comprehend how frustrated they were getting. I think I managed to kill 20 people with that before two people rocket launchered me enough I couldn't get back in time.

Also I used to be such a raging dick that I shot people with rocket launchers and knocked them off cliffs and poo poo. Traveling a narrow pathway? Oops, I forgot LMB was the fire key. I changed it to shift, or so I thought! drat buggy game...

Lunethex fucked around with this message at 21:50 on Mar 12, 2013

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
It's a big thread, but was this mentioned at some point? There is an island to the north of Kun-Lai in Pandaria in WoW, that had a quest that made you neutral to everything. Soon Goon Squad went up there, and just started inviting people into the group under the guise that they were going to fight the Sha of Fear (world boss). They'd then teleport them to the island and kill them. They did this for hours I'm pretty sure. It made people SO MAD! Like the kind of mad that makes people stupid and they can't think straight. People in GS that weren't even doing that were getting whispers saying "reported. Enjoy your ban." and such. I was just like on a flight path or something and got a whisper telling me they reported me and was going to get banned. Anyway I think by the next day they hotfixed it so that couldn't happen anymore, and no one in Goon Squad got banned. Goon Squad tends to grief their own faction more than the Alliance players which just makes it funnier.

Also this was several pages ago, but something I didn't see mention about the zombie event at the end of TBC, was that by the end of the event there wasn't just a bunch of zombies running around with people trying to survive. The cities were full of dead NPCs, and the skies were cloudy and grey and everything felt like the end of the world. It NEVER rains or gets cloudy in Stormwind. You can stand outside the gates and have it be pouring, but take one step into the city and the rain stops and the sky becomes perfectly clear. So it was quite something to see Stormwind be this grey wasteland with zombies coming in from every direction. It was really fun being a hunter at the time, and having my gun look like a shotgun.

edit: I have never played EVE. The EVE stories in this thread about Goonswarm are my favorite stories in here anyway.

Deki
May 12, 2008

It's Hammer Time!

Macaluso posted:

It was really fun being a hunter at the time, and having my gun look like a shotgun.

It was indeed a good time to be a hunter, for about a third of the event, if you were turned into a zombie with your pet out, your pet wouldn't despawn. This made converting anyone below level 50 hilariously easy despite the zombie's slowness and weakness. I spent the few days before it was fixed doing nothing but creating massive zombie packs at various quest towns, and killing anyone who tried stopping me.

Filthy Haiku
Oct 22, 2010

i am shattering like glass


but at least
i have

springy ride
Since I haven't seen anyone talk about it in this thread (or at least in an extended capacity) I figure I'd bring up another WoW story that health officials will use as modeling for disease outbreaks.

World of Warcraft: Death Night
The zombie outbreak has been brought up a few times in this thread so I'm sure you're relatively familiar with the sort of shenanigans that went along with it. Last year during the final few months of the Cataclysm expansion pack, the zombie outbreak returned in a slightly different form for the duration of one extremely chaotic and hilarious night.

Death Knights are a playable class (and my personal favorite) that are sort of a hybrid of necromancers and heavily armored axe wielding soldiers. They're a melee class that applies disease based damage over time effects and then deliver powerful weapon strikes. Two of their core abilities are Icy Touch and Plague Strike which apply the diseases Frost Fever and Blood Plague. They aren't the most powerful DoT abilities in the game, but they certainly cause a hurting. Normally you just put those on your bars and cast them on enemy targets and they cause the target to suffer those Dots. You can also use commands like /cast Icy Touch. Commands are usually just for making macros.

Well, one night word spread throughout every server about a glaring oversight that had somehow gone unnoticed since the last patch. Death Knights could apply their diseases without casting icy touch or plague strike. They could simply /cast "Frost Fever" or "Blood Plague" and it would instantly, freely put the dot on their target. What made this interesting was three things.

1. It cost no resources to cast and was instant.
2. It had unlimited range (if you could target it, you could disease it)
3. It worked on EVERYONE, including members of your own faction.

Naturally it was a beautiful rainbow-poo poo tornado of anarchy. After hearing about this via word of mouth from another Death Knight friend, I wandered up to a friend's level 1 auction/bank alt and applied Frost fever to her, killing her after one tick of the DoT. Death Knights banded together to apply their dots to everything that moved. Higher level characters could live through one Death Knight's debuffs, 2, 3 or even 10 of them, not so much. Cities on higher population servers were blanketed in skeletons as roaming gangs of death knights slaughtered anyone that they could see. It was complete chaos. People made level 1 characters to run through the cities; if you made it to the other side without a DK targeting you and instantly killing you, you won.

It was hotfixed a few hours later the very same night. No bans, probations or suspensions were sent out.

CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost
While on Death Knights, I want to mention the most dangerous boss in the game, the Water Boss. Death Knights have an ability called Path of Frost, which lets you walk/ride over water. This is only slightly useful most of the time, and most DK's forget they have it. At least until there is something which drops you a long ways into water. With Path of Frost activated, what used to be friendly water is now solid land, and hitting it will instantly kill you. If you are paying attention, you can adjust your view to look straight down and you'll fall through the water unharmed.
The best example was in the Wrath of the Lich King expansion. Near the end of the Trial of Champions raid, an event drops you through the floor and into a pool of water below where you fight the last boss. What ends up happening is a DK activates Path of Frost and tries to see how many other players aren't paying attention. Since it is a raid, this is anywhere from 9 to 24 other players. Even late in the expansion this would really upset large numbers of people for some reason. Players who died to this would end up eating repair costs on their gear as well.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Shamans could do the same thing with Water-walking, the only catch being that they need to manually target and cast it on people instead of being automatic like Path of Frost.

Back in the first expansion, Burning Crusade, there was a boss called Lurker Below. He was a big water snake kind of creature, and the fight took place on a platform surrounded by deep water. One of his moves was to cast a huge water beam across the area, and the only way to avoid it was to jump into the water. You better hope there's no Shaman in your raid with a grudge against you, or you'd find you'd walk on the water instead of falling into it. Normally this would be a minor inconvenience since you could click off the buff, but often players would panic, get hit by the water beam and if they weren't a tank they'd die.

I believe there was a also a long fall into water in the same dungeon so that could also be used to kill your teammates.

Bruc
May 30, 2006
In EQ1 there was a zone called Velektors Labyrinth during the velious expansion that was basically a vertical dungeon. You zoned in and there were these walkways all heading upwards and littered with really easy spiders so it was a good and easy exp spot for people nearing max level at the time. There was also a more traditional dungeon style if you went through a fake wall about halfway up that lead to more difficult kobolds and eventually lead the the (raid) boss of the zone Velketor.

One day I was dicking around playing on my monk with another monk and a shadowknight just pulling a small number of spiders to some corner when the group up top started bitching at us for taking mobs they wanted occasionally at which point they decided to train a bunch of spiders on us, monks and shadowknights were just melee dps/tank classes so we were just pulling single mobs and burning them down due to no CC/heals since more than a couple at a time was pretty risky. However it was a really dumb idea for them to do that because all 3 of us also had the skill feign death which let you play dead, dropping agro from all, and we did just that and easily survived.

We decided to get revenge on them but the place was pretty heavily camped so getting enough mobs to train that large group and actually kill them was more or less impossible but the other monk had heard that it was possible to agro Velketor from near where the other group was fighting due to the way social agro worked in the game by throwing a javelin (longer range than most trowing weapons and spells if I remember right) at a golem that was just barely in range, who was standing near Velketor, thus agroing him as well. He throws the Javelin and sure enough here comes a raid boss plowing through the zone, and once he gets close we jump off with safe fall and Feign death and he obliterates them while we all escape unharmed. All because they got greedy and were dumb enough to try and train a group of 3 people who were un-trainable and probably the best classes at the time for training others.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
In WoW, Death Knights, like all classes, are divided into three main "builds" determined by which talent tree they put most of their points into. The Unholy tree gives you much nastier diseases, a fairly powerful ghoul pet, and other gross and cool necromancer-ish powers. When the class first came out, Unholy Death Knights could also get a talent that made them temporarily turn into angry, resilient, player-controlled zombies when they died, only dying "for real" after a brief vengeful rampage.

This in itself made a lot of PvP players really angry. Never mind that Paladins can literally become 100% invincible for ten seconds or more at a time; here was a class that could jump on you, hit you a bunch, and maybe even stun or kill you after you one-shotted it with your fifty billion damage fireball, and that was flatly unacceptable. Naturally, I played an Unholy Death Knight and I spent a lot of time mutually murdering enemy glass-cannon spellcasters who were used to winning every fight with a specific skill sequence, and had no idea what to do against an opponent with a get-out-of-death-free card. It didn't matter that they still scored a kill against me since I'd die after I killed them in ghoul form, or that I never really "won" any fights by actually, you know, being alive afterwards. People got mad as heck and would go to crazy lengths to find me and attack me, which of course resulted in both of us dying again.

Then something amazing happened. My wife and I had just finished killing some guy who ambushed us. My guy was in ghoul form, her Death Knight was still alive, and we were waiting for the ghoul buff to time out so I could finish dying and then run back to my corpse. For the hell of it, I challenged her to a duel.

Now, when you duel a friendly player, you fight until one of you runs out of health, and then the loser automatically does a little surrender animation and is left with one hit point. We quickly discovered that letting my zombie-mode timer run out during a duel caused my Death Knight to explode comically out of his ghoulish form, alive and well, raising his hands in surrender. This changed zombie mode from "I may be dead, but I'm taking you with me" to "I am literally incapable of dying at all, under any circumstances, ever, if a living ally is anywhere near me."

At first we just pissed people off by murdering them, zombie-reincarnating next to their corpses, and emoting at them or whatever. Then we upped our game - I would run into enemy towns, murder their shopkeepers and quest NPCs, and kill low-level players relying on the (very tough and dangerous) guards to protect them. When the guards inevitably slaughtered me, I'd rise from the grave, use my ghoul leap and other abilities to flee to a safe distance, meet my wife, and lose a duel against her, popping cheerily out of the ground like a griefy undead daisy. We did this over and over again. Then we came up with "lava tag," which was a game where I'd get an enemy player's attention, leap into a pool of lava, use a skill called Death Grip to yank them into the lava with me, and stall them until we both died, after which my wife would come along and kill me back to life. We did that over and over again, too.

In a surprisingly short time, self-resurrecting Unholy Death Knight duos were everywhere, making GBS threads up everything they could, which was essentially every single thing in the loving game if you played on a server with PvP enabled. It didn't take very long at all for Blizzard to patch that exploit out, and then nerf zombie mode into oblivion, and I think they even removed it from the game entirely in the end. I like to think that my wife and I played a role in bringing that particular shitstorm into its heyday.

The most fun I ever had in that game was by playing it completely wrong. The stupider, buggier, and more egregiously dickish the behaviour, the more fun it was to do, and the faster it got patched out.

Olesh
Aug 4, 2008

Why did the circus close?

A long, chilling list of animal rights violations.
I went back through the files for any Dragonrealms griefing stories, but they're very rarely creative. Jhime was an awesome bro, and all of the time our crew spent running around essentially being massive elitist dicks to everyone was great fun, but the stories generally devolve into "these people who are giant RPing carebears hate us, talk smack, we provoke them into talking smack to our face, we murdered them (sometimes creatively)". They're interesting within the context of the game and the community, but they don't really make good stories on their own.

Here's a decent one, though - my buddy happened to be training up a cleric (contrary to most RPGs, clerics in Dragonrealms don't do any physical healing - they handle the spiritual realm and focus on combat versus "evil" creatures, curses, and undead, as well as performing resurrections and other holy magic) and someone asked him to identify an item. The item happened to be a "azure-scaled poloh'izh hide cloak", which was a rare magical item - essentially a cloak of invisibility. Any magic-using guild could FOCUS on an item and detect if it was magical, but this wasn't an option for the few non-magic using guilds in the game (Thieves, Barbarians, and Traders). Also even if you detected an item as magical in this way, oftentimes you'd just get a canned message about it having faint unidentifiable magic and wouldn't know how to activate it or what it did.

So this guy hands the cloak to Zakuro (my buddy's cleric) and asks him if he can tell if it's magical. Zakuro responds by putting on the cloak, activating it (turning himself invisible), and then goes "Yup, it's magical". and walks away with it. Cue angry rage and tears as the guy messages him begging for it back, threatening him for days and messaging anyone and everyone he could find to try and convince him to give the cloak back.

Over the course of this, he offered/threatened to:

- Say nice things about him on the forums
- Assault him in real life at Simucon (a yearly convention centered around the games Simutronics produces)
- Assault a woman in real life who happened to be one of his friends
- Send him a bunch of UFC tapes and talk with him about MMA whenever he wanted
- Buy him alcohol, weed, cocaine, and/or hookers
- etc.

99% of these stories are some variation of the above. This one is special because it became a running joke - someone suggested waiting at the door for this guy and offering to take his coat, or all showing up to the con wearing a t-shirt that said "Not Tropicalo", and shortly thereafter he acquired another of the same item - that was then stolen again, causing him to quit the game in a fit of rage. Stories like this were fun and extremely dickish but it's hard to make them an entertaining read because there were only so many ways to grief people that didn't involve killing them, stealing their stuff, or ruining their RP, generally in the same ways. The cool stories are all about doing weird poo poo when we were bored and it working out to be entertaining somehow, or when people flip out way out of context to the actual situation, or some combination of both.

victrix
Oct 30, 2007


What was Dragonrealms (and/or Simutronics)? Some kind of paid mud?

Buried alive
Jun 8, 2009
^^^ DragonRealms is (was?) a pay-to-play MUD, Simutronics is the company responsible for it. They're also responsible for Gemstone 1-3 (also pay MUDs) and some sort of vague mech warrior knock-off. I used to play DR many years ago, but I don't have any interesting stories. The only face-palm worthy thing I can even think of is that there was some amount of complaining about the combat getting stale and a lot of promises that a new combat system was in the works. I quit before it got implemented, checked back like a decade later out of sheer curiosity and saw that it finally got put into place about 8 years after I'd left or something ridiculous like that.

NihilVerumNisiMors
Aug 16, 2012

RatHat posted:

Shamans could do the same thing with Water-walking, the only catch being that they need to manually target and cast it on people instead of being automatic like Path of Frost.

This also worked with the long fall in Azjol-Nerub. Cast it on the annoying hunter right before he hits the water. The other way around also worked: Cast Slow Fall on them so they'll take forever to land. Most pubbies don't know how to turn off buffs.

Tulip
Jun 3, 2008

yeah thats pretty good


A short and sweet phenomena from Age of Wushu -

In general, if you kill players you get small amounts of infamy and possibly discipline. There are a bunch of circumstances where you don't gain infamy - consensual duels, guild wars, assassination missions, etc. Patrol is the interesting one for our discussion. If you're patrolling for spies, you can kill any confirmed spy without gaining any infamy or discipline. It's kind of a pain to catch spies so in order to encourage people to patrol you get a buff that is basically "you slowly gain XP as long as you're patrolling" (it's a little weirder than that but i'm not going to explain it here and gently caress any sperg who does). This means that if you're going to leave your computer or watch a movie or do HW, you just take a patrol task and sit somewhere innocuous and that's that.

That lifting of infamy penalty for patrollers against discovered spies? Yea that cuts both ways.

So, you take a spy mission, pull some Pink Panther poo poo to get discovered by an NPC, then find where people are AFK patrolling and just reap them like so much wheat. For bonus points, the chat window doesn't display what you are just your name, so you can just call out "GOON PKING AT x" where you are at not x and confuse the poo poo out of vengeful angry pubbies.

Phobophilia
Apr 26, 2008

by Hand Knit
Dude that's their own loving fault for being asleep on the job.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
Most people who patrol schools in Age of Wushu don't even do the actual patrolling bit, they just use it for the quicker filling of their cultivation pool. Generally spies have a very easy time of it, as you can just walk right by all the patrollers because they're AFK. If they're not AFK, they're usually alone, and a lone patroller isn't immediately dangerous. This is because for a patroller to succeed, they must kill a revealed spy. Spies are only revealed when their detection level hits 80 out of 100, and an individual patroller can only increase that with a single ability with a 1 minute cooldown that increases that value by 30. Even then, if a spy feels threatened, they can easily get away by jumping off a cliff or using the suicide move, Break Meridians, to deny the patroller the kill or simply get away before being detected.

Last night I decided to patrol my own school, the Scholars' Academy. The school itself is quite large, with multiple points of entry, even more ways to exit, and the Scholars' skills aren't really suited to preventing people from escaping. This makes the school quite easy to spy on (if you can actually get there easily - the game has a habit of dropping you halfway across the map on an island). A single Scholar patrolling alone has very little hope of success unless he can catch a spy that's already revealed unawares. One skill, however, tips the scales: Demon Born in Emptiness. This is a skill that drops from some low level instances which allows the user to damage a target that isn't blocking and pull the target back towards the user. The amount of control this affords you in PvP is amazing, and as a result this skill is highly sought after. Having this skill basically makes it impossible for someone to run away from you unless they get very lucky with dodges. (I myself managed to get this skill to drop a few days ago, and immediately amused myself by pulling people off of their horses)

I found a guy that looked like a spy running about, and started following him. After two uses of my detection skill, I guess he got spooked, and he jumped over a wall and immediately suicided himself, while still unrevealed. Knowing he would probably try to continue spying, I headed over to the nearest respawn point, where I found him idling, for some reason. By this time my detection skill had run through its cooldown, and I proceeded to reveal him. This allowed me to start attacking him, even from inside the "safe zone" of the respawn area. He immediately ran outside and attempted to escape. Naturally, I began using my pull on him. Knowing he couldn't escape, he turned around and began fighting as another patroller entered the scene and engaged him. Together the two of us took him down, causing the spy to fail his mission.

He was not amused.


Basically, the playerbase of Age of Wushu gets angry at us for playing the game properly :v:

Pinchy
Feb 15, 2004

Fishy deep sea businessman.
Wow, all those NWN stories take me way back. It's odd considering I was a heavy PWer and had a pretty tight group of people I played with. Probably some of my best PC gaming memories, although I was relatively young.

This was more of a sociology experiment rather than a grief, but I will share. Back when I was in high school, we had a LAN party with about 7 of us, got pretty drunk, and went around counter-strike servers with the clantag <3FAGZ<3. We would jump from server to server not being blatantly obvious, but subtly hitting on all the players. We would then proceed to tell them we represented the US Gay Counterstrike Association As I'm sure you know, the average counterstrike players is/was notoriously homophobic and traditionally has some form of ADHD. I was <3FAGZ<3 Blumpkin <3FAGZ<3. My buddies created an assortment of different personas ranging from Prince Albert, Silly Sailor, Buttslam, Windsock, Nipplerings etc.

Within five minutes(it didn't matter if they had an open scrim, whatever) the server would explode into a deluge of anti-gay slurs and would empty. We cleared about 10 servers that night. What is odd is that I don't think we had one server that straight up banned us. They would just all leave en masse.

Nyyen
Jun 26, 2005

MACHINE MEN
with MACHINE MINDS
and MACHINE HEARTS

Tarezax posted:

Most people who patrol schools in Age of Wushu don't even do the actual patrolling bit, they just use it for the quicker filling of their cultivation pool. Generally spies have a very easy time of it, as you can just walk right by all the patrollers because they're AFK. If they're not AFK, they're usually alone, and a lone patroller isn't immediately dangerous. This is because for a patroller to succeed, they must kill a revealed spy. Spies are only revealed when their detection level hits 80 out of 100, and an individual patroller can only increase that with a single ability with a 1 minute cooldown that increases that value by 30. Even then, if a spy feels threatened, they can easily get away by jumping off a cliff or using the suicide move, Break Meridians, to deny the patroller the kill or simply get away before being detected.

We have managed to take this to the next level in the goon guild.

Batman Squad
In one variation, a largish collection of us all take the patrol job at once, and moving as one mass, scour whatever school we might be in for spies. The favored location for this is the Royal Guard school, a large fortress with high walls and numerous choke points. Now, there is a skill in the game that lets you run up walls ninja style, and since we all have it, we could perch on top of these walls and observe people below, making it easy for us to locate spies.

Once we pick on out, they will suddenly find themselves surrounded by 6-10, chain claw wielding, Kung-Fu batmen who proceed to wreck their poo poo in short order, normally throwing in a good one-two combo to the groin(A legit kung-fu style) while they lie bleeding out. Occasionally, classes like beggars and others which can't actually take the patrol mission are deputized so that anti-air spinning pile-drivers and paralyzing poison gas bombs can be added to the arsenal of justice.

Joker Squad
The alternative to this is basically what Tarezax described about intentionally getting revealed during a spy mission and attacking afk patrollers. As you have probably guessed, in this version a crowd of goons all take a spy mission, reveal ourselves to a double agent in on the gig, then go on a rampage through whatever unlucky school we chose that day. Normally we get a few eager beavers who think that the revealed spy tag means an easy kill, only to realize to their horror that their own patrol tag effectively makes them a dead man walking.

After about ten minutes, it normally becomes a chaotic, rolling brawl between the few foolishly brave patrollers, and a bunch of enraged pubbies who have to stop talking about who has the prettiest kung-fu princess for a few minutes, and a horde of goons and like minded pubbies. This also sometimes becomes renamed a panty raid when we pull it at the one all women schools. As an added bonus, non-patrollers who attack us, since they didn't have the patroller tag, get marked as aggressors and we can mow them down with no infamy hit.

Abusing Jail
One last and simpler way we have been able to mess with ancient China is be abusing the infamy system and jail. In Age of Wushu, if you kill enough people, your name goes red and if you die, you are wisked off to China jail where you have to stay, logged in as you can't clear the time except while active, and unable to do anything other than play Go and watch goons dance outside your cell.

Now, one strange mechanic among many in the game is how levels and hp are handled. You gain levels by raising an "inner skill" which is effectively your class/school level. Weirdly, you can get one called a "lucky inner" that is not class specific, and effectively makes you a level one character, including health and mana. You can switch between the two at will. There is no easy way to tell which inner skill you are using at a glance, but it means that even moderately leveled characters can kill you in one hit.

So, the way it normally turns out is we have a suicide squad form, provoke a pubbie into attacking us, and when to their horror they kill 10 of us with one AoE attack and instantly go from noble defender of the people to wanted mass murderers, the 5-10 other goons who were lurking nearby leap from the bushes, kill them in two seconds flat, and send them off to jail for between 20 minutes and 24 hours.

If they really mess up and drop enough of us, their name goes purple, they have to stay in jail for the maximum amount of time, and at the end of it they get marched into the town square and are beheaded before a crowd of naked, cheering goons, your shame is broadcast to the entire server, and then have a 24 hour debuff that effectively ruins their pvp abilities until it clears. And the best part is, this is one hundred percent legit as far as the rules are concerned.

So, to quote Tarezax again,

quote:

Basically, the playerbase of Age of Wushu gets angry at us for playing the game properly :v:

Nyyen fucked around with this message at 06:12 on Mar 13, 2013

Slanderer
May 6, 2007

Nyyen posted:

Abusing Jail

That's pretty great. Probably some lesson being taught there, but I'm not sure what it is.

01011001
Dec 26, 2012

Slanderer posted:

That's pretty great. Probably some lesson being taught there, but I'm not sure what it is.

The lesson is basically not to lash out in internet idiot rage at people provoking you because they're probably doing it for a reason. Especially in a game with mechanics like that.

Of course, that might be a bit...lost on some of these people.

Tulip
Jun 3, 2008

yeah thats pretty good


There's an interesting thing about batman squad: normally patrolling is just not worthwhile, discovering spies is too painful to be useful and so spying remains basically a gigantic easy money/xp printing machine. However, once you get 3 (more is better) on batman, you can insta discover spies, and you 3 on 1 fights tend to go one way fast.

Pinchy posted:

I was <3FAGZ<3 Blumpkin <3FAGZ<3.

That's utterly sublime.

Slanderer posted:

That's pretty great. Probably some lesson being taught there, but I'm not sure what it is.

"Don't give a poo poo about e-honor."

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester
Apologies in advance for the massive post. Skip if you don't care about Dragonrealms chat and MUD stories and want to get back to Wushu-antics and such.

victrix posted:

What was Dragonrealms (and/or Simutronics)? Some kind of paid mud?

Yep. Simutronics was the company behind it. This was in the pre-MMO golden age, where Meridian 59 was the big contender, and games like Everquest and Asheron's Call were new enough that their future was uncertain. Back in the day, everyone connected to the internet via AOL, Genie, or Prodigy, and those services had these games built in to their software, along with other awesome classics like Legends of Kesmai, and Air Warrior 3 and the original Neverwinter Nights (an actual Runescape-like MMO, not the modern squad RPG we know it as today -- it may have just been called Neverwinter). Simutronics ran a few games, their flagship being Gemstone 3, although Dragonrealms basically eclipsed it. You'd pay $2.50/hr on Prodigy for access, and many families got surprise $400+ internet bills when their kids found these games, including my own, because there was nothing preventing you from just racking up hours with no idea of the cost. Eventually these services went to a pure-web program (some went to Microsoft Zone, a couple went to other programs like HEAT.net, and other throwbacks to the days when playing multiplayer games meant you had to subscribe to a service like Gamespy or Heat.)

Buried alive posted:

^^^ DragonRealms is (was?) a pay-to-play MUD, Simutronics is the company responsible for it. They're also responsible for Gemstone 1-3 (also pay MUDs) and some sort of vague mech warrior knock-off. I used to play DR many years ago, but I don't have any interesting stories. The only face-palm worthy thing I can even think of is that there was some amount of complaining about the combat getting stale and a lot of promises that a new combat system was in the works. I quit before it got implemented, checked back like a decade later out of sheer curiosity and saw that it finally got put into place about 8 years after I'd left or something ridiculous like that.

Even longer -- it JUST now is being put in place.

A Strange Aeon posted:

Can we get some more Dragonrealms stories please? I played that game off and on for years, beginning when it was still free on AOL. I practically learned how to type from playing that game.

To this day I credit DR for my touch typing skills. I'll post more stories as I remember them or as I find good ones on some of the DR griefing sites worth copying over and reformatting.

Also, Dragonrealms is one of the few games where the lore is really tied into the mechanics, and the mechanics are pretty unique even among MUDs (and consider that was back in 1995!). The delinking of levels and skill/combat strength was huge, the game practically invented the concept of "skills get better when you use them", the invasions of cities were awesome, and so much of the grind could be automated by scripts that it was incredibly social compared to other MUDs.

quote:

So, my brother and I were opening boxes and I noticed he was working on a "moldy trunk", I think from a rock troll. I had a "moldy trunk" in my back pack from an invasion that I would never be able to open but was holding on to until I found a high level person to pop it for me. So, my brother had his moldy trunk on the floor of a room and he had been trying to just pick it open unsuccessfully for a while. I kept convincing him to keep at it, since you got more exp (I think, anyway--it's been awhile). He left the room for a minute, and I swapped the boxes. When he got back, he tried picking the high level invasion chest and a razor sharp scythe sliced his hand off, spouting blood everywhere and causing him to rush off to an empath.

This is still a common grief. Any time you want some fun, you go to the Empaths guild, intentionally blow up a box and let everyone enjoy the shrapnel wounds.

quote:

Come to think of it, I also convinced him to fire a siege weapon towards the room outside the NE gate of the Crossing (a crowded area where people worked on skills) and I think it ended up nailing an empath, which is (was?) a huge taboo.

People still rage about hurting empaths. By way of explanation, Empaths as discussed several posts back, are the healers and are the only way to fix most injuries (especially scars, disease, and certain kinds of internal damage). They first transfer your wounds to their own body, and then heal themselves. It is common to see empaths sitting around with missing limbs and horrific wounds, just so they can train their first aid skill bandaging them. They can take it. However, Empaths cannot attack others -- if they take an aggressive action, they go into "shock" and lose their abilities. This is a huge deal, as it means Empaths can never really attack you (they can summon a guardian to do it, but those are generally pretty lovely and require some specialized tactics like putting the target to sleep first). So a whole code of conduct has arisen around "never attack an empath" as if they were somehow Switzerland -- neutral ground.

However Empaths also attract the worst RPers and they love to get themselves involved in other people's conflicts. So killing empaths becomes a regular thing if you are a PVP-oriented player, because if my dispute is with A Strange Aeon, and he attacks me, when I run off to go get healed up, typically he might threaten the empath not to heal me. Empaths get snotty about this, despite not being able to do poo poo about it. Inevitably it ends with "last warning, heal him again and you die," the empath ignores it, and gets one-shot violently. This causes all sorts of rage and they'll go get their high level friends to come at you. Always makes for a good time.

quote:

And I remember hearing of moon mages back in the day whose signature spell, Moon Gate (it summons a portal anybody can step through to take them across the world to another location, pretty awesome since the world is so big) used to summon a "Moon Gate" as opposed to the current thing it summons "Moongate". It had to be changed because moon mages were casting moon gates in the same room as a popular city gate, causing random people to end up in dangerous locations due to the syntax of "go gate" making them step through the moon gate instead of the NE Gate of the city. Nowadays, you'd type "Go moongate" to step through the moongate. But you'd have had to say "Go second gate" or "Go other gate" to avoid it before.

This is mostly fixed. However, moongates have tons of griefing potential. Only Moon Mages can cast lunar magic, which includes some of the best spells for griefing. Take a look at this lineup:

*Refractive field -- held mana spell (stays up as long as you keep mana harnessed, high level players can keep it going for hours), gives you very solid invisibility. Players can still search and possibly see you, but this means you usually get the first blow in and can run away easily. Also lets you snatch up loot lying on the ground without warning, particularly good in an invasion with tons of money and rare loot lying on the floor.

*Burn -- targeted spell that causes a beam of moonlight to come down like an orbital strike and incinerate the target. The best part is that this is a "death from above" type spell, that ignores certain kinds of defenses.

*Moongate -- as above. Interesting notes are that you can keep it up for a couple minutes at high levels. Pretty necessary as a griefing tool, but there's an additonal twist. Moongate and certain other spells require you to drop a moonbeam first in a room. These beams are persistent for an hour or so, and there can be up to three -- one for each of the moons. If you try to cast a moongate attuned to a beam for a moon that has since set, instead it casts a rogue moongate, which spawns a whole bunch of nasty enemies that obliterate everything in sight. I think you can imagine the fun that can be had with this.

*Locate -- finds the exact room description/location of a person, even if they are in hiding. It's imperfect but basically it lets you stalk someone and teleport right to them, or send them private messages, or.....

*Riftal summons -- .... or bring them to you, and then teleport them back to where they were.

There's tons more too, but imagine this combo for loving with someone -- An invisible dude runs by you, snipes you with a Burn that kills you. He then takes your body, and opens up a moongate, drags it through halfway across the world into the middle of nowhere. He then waits invisibly, spying on you via locate and other similar spells, until he sees that you've got medical attention and are back to life. Then, he uses riftal summons to bring you to him, kills you again, waits for you to get yanked back to the original location (probably the empaths guild) and then opens a rogue moongate in the room, killing everyone else trying to help you.

Olesh posted:

I went back through the files for any Dragonrealms griefing stories, but they're very rarely creative. Jhime was an awesome bro, and all of the time our crew spent running around essentially being massive elitist dicks to everyone was great fun, but the stories generally devolve into "these people who are giant RPing carebears hate us, talk smack, we provoke them into talking smack to our face, we murdered them (sometimes creatively)". They're interesting within the context of the game and the community, but they don't really make good stories on their own.

Yeah that's the problem, so much of it is dependent on the PVP consent policies and that doesn't translate to griefing stories necessarily. Jhime and Zakuro were awesome though.

quote:

- Say nice things about him on the forums
- Assault him in real life at Simucon (a yearly convention centered around the games Simutronics produces)
- Assault a woman in real life who happened to be one of his friends
- Send him a bunch of UFC tapes and talk with him about MMA whenever he wanted
- Buy him alcohol, weed, cocaine, and/or hookers
- etc.

99% of these stories are some variation of the above. This one is special because it became a running joke - someone suggested waiting at the door for this guy and offering to take his coat, or all showing up to the con wearing a t-shirt that said "Not Tropicalo", and shortly thereafter he acquired another of the same item - that was then stolen again, causing him to quit the game in a fit of rage. Stories like this were fun and extremely dickish but it's hard to make them an entertaining read because there were only so many ways to grief people that didn't involve killing them, stealing their stuff, or ruining their RP, generally in the same ways. The cool stories are all about doing weird poo poo when we were bored and it working out to be entertaining somehow, or when people flip out way out of context to the actual situation, or some combination of both.

Also, Simucon/Vegascon stories. Simutronics had an official con in St. Louis, where the company was based, which covered in theory all their games (in practice, it was 90% DR, 10% Gemstone). Meanwhile there was an unofficial player con in Vegas every year. Some of the dramas involving those were loving hysterical, like people getting their rear end kicked for threatening people IRL and then meeting said people. The last year that I went to Vegascon, however, there was some issue with getting us a hospitality suite from the hotel. Turns out, the player in charge of organizing it basically stole all the conference fees, and made up a whole story about how the hotel wouldn't let them have the suite. This included stealing the money from the game's producer, who was essentially in charge of ALL things related to the game.

Leif. fucked around with this message at 10:03 on Mar 13, 2013

Magres
Jul 14, 2011

Dreggon posted:

Loveable, trustworthy Patches story

I love DaS CosPvP stories so much, and I love that Dark Souls pretty much gives you carte blanche to go grief pubbies.

I, personally, like Dickwraithing because I am a colossal jerk and it's an easy way to blow off some steam and laugh at angry angry nerds. (Dickwraithing involves slogging through the game enough at minimum level to get a bunch of gear that is much stronger than you would have on a normal playthrough of the game, then invading and generally one or twoshotting invadees because your gear is so strong.)

My favorite story by far was the day I invaded "Z3rg Kill3r." I find him, wave like we're gonna duel like nice pubs, then send him a message spouting e-honour and avenging the noble zerg peoples he has harmed and wronged. I type up a quick message to have ready, then sprint at him and shank him in the back, instantly killing him, then bring back my message and send it to him. The message? "ZERG RUSH KEKEKEKEKEKEKEKEKEKE"

He was maaaaddd


My other decent story is being a holy acolyte of Gwyn, Lord of Flame and DANCING! ALWAYS DANCING! I'd invade people, set up a circle of shiny little lights at the bottom of a ladder leading up to a boss door, then send my invadees a message along the lines of "GWYN, LORD OF FLAME AND DANCING DEMANDS A SACRIFICE. DANCE AND BE SPARED, REFUSE AND DIE BY FIRE." Pretty straightforward, right? For most people, it certainly was, and I had a lot of fun dancing around and dropping items for my dancerbros. But about once every ten Dancevasions, someone just didn't get it, would tell me to gently caress off, try to climb my most sacred of ladders, then die horribly to fire spam and rage at me for using high end gear in lowbie invasions. I love DaS so much :allears:

where the red fern gropes
Aug 24, 2011


Magres posted:

Gwyn, Lord of Flame and DANCING

Another thing I would do (though I never recorded it) was spoof my name as Father Gwynmas, then dress up as a sort of pseudo-Santa (for those who play Dark Souls - Sealer hat, Sealer gloves, Smough's chest [basically giant manboob armor], crystalline leggings, Logan's catalyst). I would then drop some nice items in front of me, generally some Humanity (heals you, but is also needed for certain actions, including multiplayer) and a Titanite Slab (a rare item of which a very limited number may be found in the game world), which while attainable, were very painful to acquire. This would leave a gold bag or two on the ground.

Behind me, I would drop an item called Rubbish, which is effectively worthless. I would drop a very large amount of these items, so there would be a huge amount of golden bags slowly rotating behind me in the corner. You wouldn't know what items they were until you picked them up - you'd just see the gold bags. I would stand in front of the rubbish, but behind the humanity/slab, and wait for people to invade me.

People would invade. They would find me, and generally do one of two things: take the items, bow, and leave peacefully, or they'd attack me. I had another item equipped, the Dark Hand, which is an item that drains humanity from your target. Humanity, while not rare, can be annoying to have to farm, and the Dark Hand usually only takes one humanity. However, if you're a member of the Darkwraiths (I was) it is possible to upgrade your Dark Hand to steal up to 10 humanity from your target. And, since the Dark Souls netcode is awful and people wouldn't see me charging up the rather long drain animation, I would very easily sap an invader of a sizeable chunk of their humanity. You get 1 humanity for a successful invasion, so even if they managed to kill me, they'd still be down by 9. I would also do this if they went for my gold rubbish bags. Those presents aren't for you :argh:


That was long, so here's a shorter one: There's a spell called Chameleon that disguises you as an object, such as a barrel, pot, tree or statue, which changes appropriately based on your location. There is a poorly-lit place full of trees which is a common invasion spot with plenty of places to hide. I have had people looking for me before for over an hour and twenty minutes.

Dizz
Feb 14, 2010


L :dva: L

Dreggon posted:

Father Gwynmas

https://www.youtube.com/watch?v=glPShSeKUTg&t=97s

Dickweasel Alpha
Feb 8, 2011

Mod Secrets #614 - Experto Crede is the one who bought most of those frog avatars
Dark Souls also has another grief with Chameleon. There is a spell called Crystal Soul Spear which deals MASSIVE damage under the right conditions. There's a ring that boosts spell damage by 20%, a hat that boosts spell damage by 20%, a ring that boosts damage by either 30% or 40% if your health is in critical range, and a wand you use to shoot spells which greatly increases the power of your spells. If you put on chameleon in a place where it's difficult to notice a new statue alongside a bunch of other statues, for instance, you can wait until an invader runs by, use the now godly-powerful Crystal Soul Spear spell, and one-shot the invader.

In the forest mentioned above, a ring that makes you semi-transparent makes you nearly invisible because of the lighting. You can do the exact same thing if you stand in the right places, although you're more likely to get caught. In those instances people use a different spell called Dark Bead which fires a shotgun blast of magic, which will definitely one shot an invader if they get hit point blank, which is how close you practically need to be to see a person with the invisibility ring on

dyzzy
Dec 22, 2009

argh
Hopping on the Dark Souls train. Hopefully this one hasn't been done already!

So, one of the more infamous areas in DS is Sen's Fortress, which is basically a horrifying death trap version of wipeout with narrow walkways, pressure plate traps, rolling boulders, swinging pendulum blades, and evil snakemen throwing lightning at you. For a first time player, or even a DS veteran, this area can be intimidating and frustrating, since you have to get almost all the way to the end before you can rest and save your progress.

Of course, that also makes it a great place to be a dick and invade other players' games. Normally you can invade, come in near the beginning of the level, and be able to catch up to your victim and stab them in the back or send them off an edge to their doom. Sometimes, just standing at the end of a narrow walkway that has swinging axes can be enough to break people.

But what's even more of a dick move is to invade higher up in the fortress, right at the final narrow walkway before the area gets much easier (and you get a checkpoint). Doing that spawns you up in the rafters overlooking this walkway. There's no other way to be up there, and most of the time players don't even bother looking up in that room.

So my method was as follows: spawn up there, get into position overlooking a safe area between swinging axes, equip a giant bow that can knock victims off their feet, and cast a spell to make myself look like a statue (just in case). Usually, after a 5 or 10 minute wait, the victims would arrive in the room with any assistants in tow. Since the area is treacherous, if there are multiple people crossing they usually go one at a time. When the host would cross, I'd remove the disguise, draw the bow, and nail the poor bastard from the side, sending them careening into the abyss below. If there were buddies there helping, they'd be watching helplessly as a giant arrow skewered their friend and ruined their hard work reaching the top.

Here's a video that shows what I'm talking about.
https://www.youtube.com/watch?v=FbpGcDlR1tM&t=288s

dyzzy fucked around with this message at 15:38 on Mar 13, 2013

Nyyen
Jun 26, 2005

MACHINE MEN
with MACHINE MINDS
and MACHINE HEARTS
One more Age of Wushu one, once again sort of a grief but also a legal gameplay strategy.

Every weekday in the game there is an event called "script stealing" where two schools are selected to be the target. Any member of any other school can teleport to the schools for that day and attempt to steal their precious kung-fu secrets. In practice, this ends of being a complete clusterfuck, with the defenders flailing around and trying to stop a collosal wave of thieves from ripping them off, and various attackers robbing those that have already stolen a book. If you do this on your lonesome, you will probably get curbed stomped before you make it ten feet.

We have developed two strategies to make sure we get a nice big collection of books which we then sell back to the pubbies and generate cash for the guild just like in Eve. The first one isn't very entertaining as we just form up at the exits and stomp individuals with books as they attempt to zone out, steal their books, and turn them in ourselves.

The more recent tactic is far more entertaining. Here, we all group up right at the beginning of the event, steal books as one mass, and then wait nearby until we have between 20 and 50 people together. Once we have a big enough gang, we head off as one mass. Any attackers dumb enough to try to stop us is immediately swallowed up by a ball of fists, swords, and Bruce Lee sound effects, stomped underfoot, and left dead before they can even finish loading all the players. Once again, by actually playing intelligently, we are able to so piss of the pubbies that entire guilds of high leveled players will entirely give up on the event and show up simply try to take revenge, often hilariously unsuccessfully.

Magres
Jul 14, 2011
The Goon Bookball is such a thing of beauty, it's a loving meatgrinder when pubs try to stop us. They'll come two or three or maybe even five or ten at a time and get absolutely SLAUGHTERED because no one can organize large numbers of hapless idiots like Goons can.

Goons: We're a bunch of idiots and terrible at games, but by god we're going to murder you with our organizational skills.

taiyoko
Jan 10, 2008


Goddamn, you guys are making me want to find the money somewhere to get a key for Age of Wushu.

Nyyen
Jun 26, 2005

MACHINE MEN
with MACHINE MINDS
and MACHINE HEARTS

taiyoko posted:

Goddamn, you guys are making me want to find the money somewhere to get a key for Age of Wushu.

Go to the thread in games and ask for one. Someone always seems to know where to find a unlimited play code that lets you play for more than an hour free.

Tufty
May 21, 2006

The Traffic Safety Squirrel

taiyoko posted:

Goddamn, you guys are making me want to find the money somewhere to get a key for Age of Wushu.

Pretty sure you can still get free ones from several places, like http://www.gamesradar.com/keygiveaways/age-of-wushu-beta/

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer

Tufty posted:

Pretty sure you can still get free ones from several places, like http://www.gamesradar.com/keygiveaways/age-of-wushu-beta/

That one at least is out of keys.

Doodles
Apr 14, 2001

Tulip posted:

There's an interesting thing about batman squad: normally patrolling is just not worthwhile, discovering spies is too painful to be useful and so spying remains basically a gigantic easy money/xp printing machine. However, once you get 3 (more is better) on batman, you can insta discover spies, and you 3 on 1 fights tend to go one way fast.
It would sound like this is how the game's designers intended for players to use that ability.

There's a common thread through a hell of a lot of these posts. Often, the best grief is to actual play the game as intended and use it to take out all the gold/xp farmers & "e-honour" types who are the real abusers of the system.

Vietnamwees
May 8, 2008

by Fluffdaddy
That Batman Squad sounds fun as hell, though I'm confused as to why the AoW developers made Patrolling give you XP for literally standing around idle, instead of, you know, just giving you more XP when you actually kill a Spy or whatever. Also, if the Batman Squad/Patrolling thing really catches on, won't people stop doing spy missions or whatever? I mean whats supposed to be the incentive for doing spy missions? Just XP or whatever?

A Fancy 400 lbs
Jul 24, 2008

Vietnamwees posted:

That Batman Squad sounds fun as hell, though I'm confused as to why the AoW developers made Patrolling give you XP for literally standing around idle, instead of, you know, just giving you more XP when you actually kill a Spy or whatever. Also, if the Batman Squad/Patrolling thing really catches on, won't people stop doing spy missions or whatever? I mean whats supposed to be the incentive for doing spy missions? Just XP or whatever?

School Tokens, which you can exchange to compete for a position in the school hierarchy and also to level up your higher tier "inner skills"(passive toggleable stat buffs that essentially take the place of class levels). To fully level your second inner skill, you need a few weeks worth of perfect spy missions PLUS the weekly spying bonus mission.

Oppenheimer
Dec 26, 2011

by Smythe
MMO griefing is swell, but there's some great griefing to find in Forza 4. I think it was someone here that mentioned in the Drift mode, where you are ranked based on how well you drift, finishing the race early would rush everyone to either complete or get a DNF, meaning that people with several hundred thousand points could lose to a couple goons with 1 or 2 hundred points. Drifters are some of the angriest people I ever encountered in online games, and threatened to sodomize or report us constantly. The best was that to avoid being kicked, we would start a votekick early on, which took up the entire lobby time and prevented us from being kicked by targeting the most vocal. People would just assume we were votekicking those assholes finishing the race, but would realize it was them being kicked and loving lose it.

Zereth
Jul 9, 2003



Vietnamwees posted:

That Batman Squad sounds fun as hell, though I'm confused as to why the AoW developers made Patrolling give you XP for literally standing around idle, instead of, you know, just giving you more XP when you actually kill a Spy or whatever.
Patrolling doesn't give you XP, so much as launder XP into spendable XP at a faster rate than standing around without being patrolling would.

Soylent Pudding
Jun 22, 2007

We've got people!


Oppenheimer posted:

MMO griefing is swell, but there's some great griefing to find in Forza 4. I think it was someone here that mentioned in the Drift mode, where you are ranked based on how well you drift, finishing the race early would rush everyone to either complete or get a DNF, meaning that people with several hundred thousand points could lose to a couple goons with 1 or 2 hundred points. Drifters are some of the angriest people I ever encountered in online games, and threatened to sodomize or report us constantly. The best was that to avoid being kicked, we would start a votekick early on, which took up the entire lobby time and prevented us from being kicked by targeting the most vocal. People would just assume we were votekicking those assholes finishing the race, but would realize it was them being kicked and loving lose it.

In one of these games, I think Project Gotham 2, we accidentally turned a grief into a legit game mode. We were doing a race with lovely cars just because but one of the guys refused to switch from a super car and spent the entire game just driving around and trying to pit whoever was in the lead at any given moment. He was trying to be annoying but it turned into so much fun we would regularly play in Blue Shell Mode as we called it.

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TheSpiritFox
Jan 4, 2009

I'm just a memory, I can't give you any new information.


This is amazing.

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