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Longbaugh01
Jul 13, 2001

"Surprise, muthafucka."

Death Himself posted:

Is there a particularly good region I could download to play on?

Check page 5 (I think) of this thread for a plugin-independent region that everyone loves named Fhuzo.

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Anomalies
Mar 1, 2010

Abner Assington posted:

I bought SC4 Deluxe off Amazon on the cheap (had a gift card I wasn't using otherwise) and activated on Origin to download (but running through Steam--gently caress Origin). Long story short, is this version up-to-date for the OldFashioned pack? The links I find for patches are all 509'd and I can't get any (if I indeed need them).

Since it's a digital version it should be all patched and ready to go, just add any mods you want.

Death Himself posted:

Also is the gigapack the way to go? I have never actually played a modded version before.

Use the Old Fashioned Pack, it's more up to date, though the terrain mods might not work well depending on your game settings.

Space Skeleton
Sep 28, 2004

Thanks, that looks like an interesting region and I'm grabbing that pack.

Nition
Feb 25, 2006

You really want to know?

benzine posted:

* Finally, the auto-roads always split the zones into strips/blocks. Do I ever miss out on any buildings, like large skyscrapers, because of this?
Yes, the biggest SC4 vanilla buildings are 4x4 and 4x5, you can zone to that size using CTRL while you zone.

Holding Shift also removes auto-streets. It's a bit different to Ctrl. Best way to see what they do is probably just to try them.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
Can someone explain how to set up a neighbor connection with the Real Highway Mod? I want to make sure I'm doing it right.

Abner Assington
Mar 13, 2005

For I am a sinner in the hands of an angry god. Bloody Mary, full of vodka, blessed are you among cocktails. Pray for me now, at the hour of my death, which I hope is soon.

Amen.

Anomalies posted:

Since it's a digital version it should be all patched and ready to go, just add any mods you want.
I ended up installing the OldFashioned pack (re: threw it all in the Plugins folder), minus the Terrainmods folder since hardware mode is awful, and it crashes SC4 every time I load a city :sigh: Maybe I'll try one of the other packs.

MikeJF
Dec 20, 2003




Abner Assington posted:

I ended up installing the OldFashioned pack (re: threw it all in the Plugins folder), minus the Terrainmods folder since hardware mode is awful, and it crashes SC4 every time I load a city :sigh: Maybe I'll try one of the other packs.

Did you remove the terrainmods from Everything Else too? And if that doesn't work load up the full old-fashioned and see how it runs in Hardware, I guess.

Abner Assington
Mar 13, 2005

For I am a sinner in the hands of an angry god. Bloody Mary, full of vodka, blessed are you among cocktails. Pray for me now, at the hour of my death, which I hope is soon.

Amen.
Yeah, those were only two. Guess I'll try to unpack the original OF in its entirety and run in hardware.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
Tirol is on the move!



I've been plugging away at my region, and I'm almost at the point where I've got enough cities to support the single massive central zone. I'm diligently avoiding any loops in my main transport system:

so as to not get stuck with the infinite transit loop, but bottom line is that every single mode of transport leads its way to the centre. Of note, the city of Sardu, which is almost 100% R$, is operating almost entirely on public transport, with people diligently using bus stops or even walking long distances to get to train stations. Plenty of Sardu buses, very few Sardu cars.

Tiresia is the first city where I'm including public works beyond basic power/water/garbage needs. In fact, every inch of the map is covered by police and fire coverage, with all residential zones having elementary schools and hospitals. Note that it's divided into discrete specialized neighborhoods; each is road-accessible, but they only link up to each other through the C-shaped avenue, or by rail.


Here's my happy little starting residential zone.

I've kept it mainly suburbs with a few little apartment blocks, and naturally $$ and $$$ sims have flocked to it.

On the other end of town, however...

lies the densest population centre in my region. It's still educated out the wazoo, but the influx of new sims here dropped my city's average IQ 20 full points. Note the presence of 4*4 and 4*5 buildings, which can only appear if you specifically try to zone for them. (It's either CRTL or ALT that does it, which makes the zone you're laying down one big lot.)

Here's my main commercial area:

No skyscrapers yet, but more and more sims are starting to warm up to office work (I'm also looking at phasing out Industrial Dirty in favour of Man/Hi-tech by stages), and they should be along soon.


My transit plans make perfect sense! :downs:


(My commute time is around 80. Is that bad? :ohdear:)

Communist Bear
Oct 7, 2008

I keep getting tons of crashes at the moment trying to play this, unfortunately. Installed the old-fashioned pack and I'm running in hardware mode, but it seems to be pretty unstable :( Don't know if there's anything I can do within my nvidia settings that might help.

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo

WMain00 posted:

I keep getting tons of crashes at the moment trying to play this, unfortunately. Installed the old-fashioned pack and I'm running in hardware mode, but it seems to be pretty unstable :( Don't know if there's anything I can do within my nvidia settings that might help.

What map are you playing with? Custom ones generated with plugins enabled have been unstable in this here thread.

RoadCrewWorker
Nov 19, 2007

camels aren't so great

WMain00 posted:

I'm running in hardware mode, but it seems to be pretty unstable :(
Any specific reason you're using hardware mode? It's known for being incredibly broken and crash-prone.

Ofaloaf
Feb 15, 2013

Breetai posted:

Tirol is on the move!
Make up mayor names next time! :argh:

You've got a pretty awesome transit system set up, though.

Communist Bear
Oct 7, 2008

Fewd posted:

What map are you playing with? Custom ones generated with plugins enabled have been unstable in this here thread.

The Fhuzo map in the OP. Also it's alright, I fixed it (sort of). I forgot the affinity needs to be set to one core!

quote:

Any specific reason you're using hardware mode? It's known for being incredibly broken and crash-prone.

It said to do in the OP for the old fashioned packs HD things.

Cugel the Clever
Apr 5, 2009
I LOVE AMERICA AND CAPITALISM DESPITE BEING POOR AS FUCK. I WILL NEVER RETIRE BUT HERE'S ANOTHER 200$ FOR UKRAINE, SLAVA
Ha, it's amazing to me the range of instabilities people have with this game. Things that work fine for one person is inexplicably a disaster for another. I guess I've gotten lucky, it's always just worked with a minimum of finagling across the five or six computers I've installed on in the years since release. Old Fashioned gives me crashes when I god mode trees over the edge, but otherwise is pretty stable. Hardware mode works swimmingly for me :shrug:

One sentiment I've been surprised to see expressed again and again in different locations is peoples' odd belief that their computer isn't "beefy" enough for SC4. I'm currently stuck on an Acer netbook with an AMD C60, and runs just fine, if a little slowly. Also ran alright on an Eee PC with similar specs.

Might have to head over to PGS and grab a plot, if there are any left. A bigger region than the default could open up a lot of options. Instead of one square, one player, people could select a metro area of a few adjacent plots. Would give some room for some nice farmland. Making a region of large tiles separated by small or medium could lend itself well toward this:
code:
SSSSSSSSS
SLSSLSSLS
SSSSSSSSS
SLSSLSSLS
SSSSSSSSS

Southpaw Wusky
Oct 23, 2010

No problems here either. I play it on Windows Server 2008 R2 where nothing wants to work properly except Simcity 4. All I need out of it really.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

Ofaloaf posted:

You've got a pretty awesome transit system set up, though.

Thanks! Here's a bit of an in-depth look at one of my commercial neighbourhoods, which gives a general overview of how my city-wide transport network works.

So here's the commercial district:

You can see the general layout clearly enough. Those gaps in the roads and streets are actually where my bus stations are, using the bus stops on roads mod I posted earlier. For a clearer view of what's going on, look here:


As you can see, there's a single central train station (note that I've followed my public transport maxim from earlier about creating sliplanes so that passing traffic does not contribute to capacity used), and precisely one point where you can access other areas by going onto the nearby avenue. Moreover, the point that you can get on the road is further away from the leftmost residential zone primarily feeding job-hunting sims into the commercial area, so as to encourage people to take the shortest path by using public transport - my attempt to game SC4's rather janky transport model. So what's the result?

This:

is all of the sims coming into my commercial district via the avenue. Several cars, and only a minority of people opting to take long bus rides to work - not surprising considering that this is largely a commercial office zone.

HOWEVER...

Notice the number of train passengers? (Cars and busses in this pic refers to how the sims taking the train get to their residential area train station.) A slight majority of sims are using public transport to get to work here, which is excellent for a fully-educated, commercially-employed populace. Note also the importance of placing bus stops either side of the train station facing away from it; this is so that sims can use the bus network in this area to get to places further than walking distance. Conversely, in residential zones you'll want a bus station near the train station pointing towards it, so that sims can hop off the bus and onto the train.




Ofaloaf posted:

Make up mayor names next time! :argh:
I will name my next mayor, and hold you responsible for what becomes of my city.

benzine
Oct 21, 2010

Breetai posted:

My transit plans make perfect sense! :downs:


(My commute time is around 80. Is that bad? :ohdear:)

Don't drink and play.

And yes 80 is to much, how is the traffic in your city?

Jefferoo
Jun 24, 2008

by Lowtax
Are any of you guys starting from a blank region and making it up as you go along? I'm having a thrill building up "Wrasslerville" and all it's impossible geometry, with a giant elevated highway network slowly but surely uniting all the land.

Communist Bear
Oct 7, 2008

Do you guys set your building settings to change every 5 years, or build everything at once?

Also, the old fashioned pack doesn't seem to have the digger tiles used for creating trenches in the land for road/rail laying. I find it more useful than the tile packs, which just confuse the hell out of me.

Longbaugh01
Jul 13, 2001

"Surprise, muthafucka."

I'm glad I'm not the only one who inevitably names a smaller city tile Smallville in regions. Also: Metropolis, Gotham, etc.

WMain00 posted:

Do you guys set your building settings to change every 5 years, or build everything at once?

I've had issues using "everything at once" when set to Cheetah (as usual). It will sometimes immediately spawn a swarm of the same building if I've just laid out a zone while paused and then hit the gas. So, for a while, I did all 4 tile sets but set to 5 years.

Lately though, I've used "everything at once" and not had those issues. :iiam:

I used to use just one tile set for every 50-100 years to try and superficially simulate the changes in architecture a city goes through...but I would get bored before it made any difference.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Cantorsdust posted:

Can someone explain how to set up a neighbor connection with the Real Highway Mod? I want to make sure I'm doing it right.

Sorry, but I could really use some help here.

hello i am phone
Nov 24, 2005
¿donde estoy?
For those having troubles using hardware mode , there's a fix to make it run faster and more stable
Open a file called "Graphics Rules.sgr" in the Program files\maxis\Simcity4 directory
Search for a rule named Standard Hardware and add the following line at the end: " property usevertexbuffers false "
It should look like this:

property useSecondStage false # Default, overridden below in most cases.
property texBindMaxFree 4 # To stop thrashing, plus a little pad.
property dirtyRectMergeFrames 6 # Default, for low-end card.
property TextureBits 32 # mostly just for preview -- everything else
# should be DXT
property usevertexbuffers false


Source: http://community.simtropolis.com/topic/41518-fixing-slowness-with-hardware-rendering/

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
Sometimes your neighborhoods go horrifying.



"poo poo, Bob. Which house was yours again?"

Elukka
Feb 18, 2011

For All Mankind
It's like American suburbia suddenly decided apartments are acceptable.

Luigi Thirty
Apr 30, 2006

Emergency confection port.

Congrats, you've invented Levittown.

nielsm
Jun 1, 2009



hecko posted:

For those having troubles using hardware mode , there's a fix to make it run faster and more stable

Seems to work! This should be in the OP.

Shibawanko
Feb 13, 2013

SourceElement posted:

Sometimes your neighborhoods go horrifying.



"poo poo, Bob. Which house was yours again?"

That's the town of Almere in Holland.

Porndwarf
Dec 23, 2003

Have you seen me?

SourceElement posted:

Sometimes your neighborhoods go horrifying.



"poo poo, Bob. Which house was yours again?"

"Forget it Jake, its Ikeatown."

Imapanda
Sep 12, 2008

Majoris Felidae Peditum
So glad SC4 thread is taking off again.

Here, have a little inspirational ~*recreation*~ of their new games cityscape.

Longbaugh01
Jul 13, 2001

"Surprise, muthafucka."
Figured I'd drop a plug for our "multiplayer" Goon Test Region: http://forums.somethingawful.com/showthread.php?threadid=3539325

We've just begun our third round of testing, and have already narrowed down a lot of the issues that came up in the first two rounds. I'm thinking this one will last longer.

Read the OPs, and the last couple pages of the thread. We should have plenty of lots available still, and it's really not too hard to set up at all.

StinkingHomo
Oct 8, 2006

I'm in ur house, using ur toiletz

Imapanda posted:

So glad SC4 thread is taking off again.

Here, have a little inspirational ~*recreation*~ of their new games cityscape.



Simcity 5 doesn't have roundabouts, and the highway off ramp should be filled with incoming cars. Otherwise it looks about right.

Shibawanko
Feb 13, 2013

Imapanda posted:

So glad SC4 thread is taking off again.

Here, have a little inspirational ~*recreation*~ of their new games cityscape.



Download a mod for the Brandenburger Tor and plop some generic german buildings around it in a 100m radius. Then build 3 adjacent casinos next to that.

oscarthewilde
May 16, 2012


I would often go there
To the tiny church there

Shibawanko posted:

That's the town of Almere in Holland.

Ah yes, the good ol' Vinex-neighborhoods. Truly a brilliant showcase of urban planning.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

Ofaloaf posted:

Make up mayor names next time! :argh:
:mad:



Cityblocks are huge and can be considered to be a small town in themselves. A citizen can quite literally live their whole lives without leaving their block.

(Each 'block' consists of a 9*9 space inside a 'donut' of road that contains a mixture of high-density R and C zones)

Fine. Here's a ruined landscape of people packed in like sardines. gently caress this 'quality of living' bullshit.


I've never seen traffic accidents before this...





:v:

turn off the TV
Aug 4, 2010

moderately annoying

Placing a subway station sets the game to the zones data view instead of the underground mode. The underground mode takes about 5 seconds to load, the zones data view one takes several minutes at the least.

Why do you do this to me, SC4? :smithicide:

e: oh, apparently Datpacking the plugin folder fixes this problem. Welp.

turn off the TV fucked around with this message at 16:04 on Mar 21, 2013

Dapper Dan
Dec 16, 2004
Probation
Can't post for 3 years!
I recently reinstalled SC4 and I can't seem to find combined road/subway/bus/rail stations mod. I remember it being a lifesaver in terms of space. Anyone know where I might find it?

turn off the TV
Aug 4, 2010

moderately annoying

Just gonna go ahead and put this out there. I Datpacked the OldFashioned folder, and it broke a few lots in the process.

On the other hand my cities load and save in moments and I can switch between data views in seconds. Totally worth it.

benzine
Oct 21, 2010

Giggily posted:

Just gonna go ahead and put this out there. I Datpacked the OldFashioned folder, and it broke a few lots in the process.

On the other hand my cities load and save in moments and I can switch between data views in seconds. Totally worth it.

Lucky you, I tried to datpacked my plugins and it is an instant CTD, at least the plugins are datpacked v:shobon:v

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circ dick soleil
Sep 27, 2012

by zen death robot

Imapanda posted:

So glad SC4 thread is taking off again.

Here, have a little inspirational ~*recreation*~ of their new games cityscape.



Yowza! How did you get those angled roads?

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