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Ofaloaf
Feb 15, 2013

Freudian posted:

Random event that gives Nomads claims on counties to their west. In future patches they'll introduce modding tools to point the expansion path in a specific direction.
Is there any mechanism in place to encourage abandonment in the east as long as western expansion continues? Otherwise the Old Gods' Hungary is going to end up spanning Pannonia and Ukraine in most games, looks like.

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Fister Roboto
Feb 21, 2008

Noreaus posted:

As long as doing a "race" with the AI doesn't just turn into "whoever started first, wins". That's my only worry there. Well, that and I'd like there to be fewer empty states in Africa and more nations, but this is a decent compromise.

It probably won't be like that. The way they explained it, it actually sounds like more of a bidding war, which is a really neat idea.

burnishedfume
Mar 8, 2011

You really are a louse...

gradenko_2000 posted:

* A Colony can further be upgraded into a full-fledged state of your nation, at the cost of even more Colony Points. The Colony Point cost will scale with distance, which is intended to discourage converting far-flung colonies into full states.

That sounds like you won't need the 1% Bureaucrats of your culture thing to turn colonies into provinces. Which sounds awesome :allears:.

DrSunshine posted:

I decided to give V2 another shot, with all the talk recently. In Victoria 2: A House Divided, how do you win the Civil War as the Confederacy? I tried two or three times and got crushed every time.

I've done it before in the '61 start date, after losing Lee and Jackson really early into the war, and without using the King Cotton decision. The trick is
1) Don't mobilize, it's not that helpful. Start building some dudes, about 10 regiments of dudes somewhere away from the front lines (so like Georgia or Louisiana but don't bother with Florida),

2) Generally abandon the Western front. It's worth little warscore and frankly it's not worth the manpower. Move all forces to the Virginia front.

3) Lure Union soldiers into attacking by leaving one stack right on the border, and two or three supporting regiments next to them. When a Union regiment goes for the bait, move one or two of the supporting regiments the day before the Union regiment arrives. So if a stack of soldiers will reach your stack on May 3rd, start ordering another stack to move in May 2nd.

4) Don't go on the offensive, just keep smashing their attacks.

5) When you beat a stack and they fall back into Union territory, look at their defeated stack, and the total number of Union stacks you can see that are not close enough to intervene if you pursue the defeated stack. Then, click on the USA, click the Show War tab, and check the number of Bridages they have. Assume every unaccounted for brigade is sitting one province away from where the defeated stack is retreating to. Can you win that fight? If not, let them run.

6) If Mexico declares war, you're doing well. See if you can't go over and support the Mexican invasion, but don't sacrifice Virginia to do it.

7) (Optional) Check the war tab from time to time; if the union is out of soldiers, do King Cotton and watch England steamroll the from the north. Now mobilize and use the farmer stacks to help conquer more Union land. The goal here is long term damage.


Also, savescum often. Every time you see a new big Union stack, you pursue a defeated stack, a new nation declares war, save. Your overall goal is to drive up Union war exhaustion, kill their soldier pops, and if possible, help Mexico reclaim lost land. Mexico may eventually think about retaking Texas, but you should still be a decent match for Mexico.

Big problem long term is if you're playing vanilla, there's no way to remove USA cores so in about 5 years you'll go to war again, and by then Lee and Jackson will be dead for sure. Try the same tactic again, but this time fight until you can get them to release New England. That should even the odds from there on in.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

DrProsek posted:

That sounds like you won't need the 1% Bureaucrats of your culture thing to turn colonies into provinces. Which sounds awesome :allears:.

No, you still need them, sorry.

WhitemageofDOOM
Sep 13, 2010

... It's magic. I ain't gotta explain shit.

Fister Roboto posted:

It probably won't be like that. The way they explained it, it actually sounds like more of a bidding war, which is a really neat idea.

It's a game of chicken, where if you don't pull out you go to war!

burnishedfume
Mar 8, 2011

You really are a louse...

Darkrenown posted:

No, you still need them, sorry.

Darn :(. I can never find a way to encourage primary culture pops to come to my colonies; I either quickly end up with 1% and all I got to do is encourage bureaucrats for a couple years, or they never come and the province stays a colony forever.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

DrProsek posted:

Big problem long term is if you're playing vanilla, there's no way to remove USA cores so in about 5 years you'll go to war again, and by then Lee and Jackson will be dead for sure. Try the same tactic again, but this time fight until you can get them to release New England. That should even the odds from there on in.

It's still bizarre to me that vanilla doesn't remove the USA cores on the South in the case of a loss. Please sneak this in HoD, Wiz. :v:

Clapham Omnibus
Nov 11, 2006

The Papal States on the eve of the 20th Century in A Srb Divided.




Only modification I made was to add British as an accepted culture to Papal Birmingham (otherwise this would have been impossible), and a decision to move the capital back to Rome, naturally.

Started off bringing the UK to heel over many years, by which time Italy had managed to conquer the entire peninsula and was a great power in its own right. This lead to a massive european war between Papal Britain and the half of europe I had sphered against Italy and the NGF. After winning the war and seizing Rome and Sicily, Italy was broken, though it took a fair few years to wait for truces to expire and grab small chunks of Italy each time until I could annex it.

That small discoloured bruise in Switzerland is Prussian Savoy. At some point Wurttemberg attacked Switzerland to "liberate" Prussian Savoy, even though Prussia has no cores there, pretty weird.

Not sure where to go from here, I've stubbornly refused to enact any voting reforms so I'm the only Absolute Monarchy left in Europe, which means every 12 months or so about half my population rises up as nationalists or Jacobins, leading to huge massacres each time as the population impale themselves on the pikes of the swiss guard. You'd think they would learn after the 10th time. :dawkins101:

The revolts are getting pretty crazy now so perhaps I should reform, or let the communists seize Rome and export Liberation Theology to all of Europe. :unsmigghh:

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

DrProsek posted:

Darn :(. I can never find a way to encourage primary culture pops to come to my colonies; I either quickly end up with 1% and all I got to do is encourage bureaucrats for a couple years, or they never come and the province stays a colony forever.

What the dev diary sounded like to me is that the Protectorate-to-Colony conversion is going to cause accepted culture POPs to move into the state just by clicking the conversion, so while you still need the Bureaucrats, you're guaranteed some number of accepted culture dudes to turn into Bureaucrats in the first place so you can do the Colony-to-full-State conversion.

Am I close, Darkrenown?

burnishedfume
Mar 8, 2011

You really are a louse...

Fintilgin posted:

It's still bizarre to me that vanilla doesn't remove the USA cores on the South in the case of a loss. Please sneak this in HoD, Wiz. :v:

Same problem exists for any Krakow games because even if you form Poland, Russia will still declare war every 5 years. APD adds a decision or event or something where the cores go away if the CSA wins but even in APD Krakow->Poland games still mean you will fight Russia every 5 years, even when you knock them down to secondary power status, and then in the 1900s they will have a fascist problem because Poland is just that important to them I guess.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

DrProsek posted:

Same problem exists for any Krakow games because even if you form Poland, Russia will still declare war every 5 years. APD adds a decision or event or something where the cores go away if the CSA wins but even in APD Krakow->Poland games still mean you will fight Russia every 5 years, even when you knock them down to secondary power status, and then in the 1900s they will have a fascist problem because Poland is just that important to them I guess.

Maybe it needs a more generic rule, like if Country X has a core on Province A which has a majority culture which is not their national culture, and they lose a war with the owner of that Province A (who does have the same culture as the province) they lose their core.

Then you could remove Dixie from the USA on the start of the war, resulting in them losing their cores on Dixie dominated provinces (but keeping them on northern ones if a player CSA steals some), and multi-ethnic nations would lose their cores on their subjects if those subjects successfully broke free.

5 year clockwork wars suck.

Fintilgin fucked around with this message at 17:35 on Mar 21, 2013

Vodos
Jul 17, 2009

And how do we do that? We hurt a lot of people...

The HoI3 Collection is Steam's daily deal at 6.24$/€. I think that includes every DLC except TFH, which is also discounted by 75% to 2.49. I haven't tried the game with TFH yet, I was gonna buy it at that price but then a screenshot of the map came up in Steam reminding me there are just soooooooooooooooooooooooooooo many provinces. Sigh.

Edit: Ok it's not every DLC in the collection but it's only sprite packs and you should play with counters not sprites!

Edit2: Just look at it! That's fom the Polish broder to Moscov, which is like 1/50th of the USSR.

Vodos fucked around with this message at 19:23 on Mar 21, 2013

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Vodos posted:

Edit: Ok it's not every DLC in the collection but it's only sprite packs and you should play with counters not sprites!

:swoon: COUNTERS :swoon:

I would play Europa Universalis and Crusader Kings with counters if I could.

:swoon: COUNTERS :swoon:

burnishedfume
Mar 8, 2011

You really are a louse...

Fintilgin posted:

Maybe it needs a more generic rule, like if Country X has a core on Province A which has a majority culture which is not their national culture, and they lose a war with the owner of that Province A (who does have the same culture as the province) they lose their core.

Then you could remove Dixie from the USA on the start of the war, resulting in them losing their cores on Dixie dominated provinces (but keeping them on northern ones if a player CSA steals some), and multi-ethnic nations would lose their cores on their subjects if those subjects successfully broke free.

5 year clockwork wars suck.

I would also add a war goal/CB to a nation that is rebelling that does not have the war goal "Unify the nation" or a CB that can later be fabricated and used for a low infamy cost called "Recognize Sovereignty". You can do it if a nation has cores on your provinces that you also have a core on, and that have a majority culture that is the same as your primary culture, and the defending nation is not a vassal and so forth. If you win, the defending nation loses all cores on all provinces that share a majority culture with the primary culture of the attacking nation. If a civil war ends with white peace, the new nation is formed but the cores remain.

Maybe also have it work on a timer so if your primary culture makes up less than 5% of a province, you lose the claim in 5 years. Just something so that when a nation forms where another nation has many cores on their provinces that they can somehow prevent the clockwork wars :(.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

DrProsek posted:

I would also add a war goal/CB to a nation that is rebelling that does not have the war goal "Unify the nation" or a CB that can later be fabricated and used for a low infamy cost called "Recognize Sovereignty". You can do it if a nation has cores on your provinces that you also have a core on, and that have a majority culture that is the same as your primary culture, and the defending nation is not a vassal and so forth. If you win, the defending nation loses all cores on all provinces that share a majority culture with the primary culture of the attacking nation. If a civil war ends with white peace, the new nation is formed but the cores remain.

Maybe also have it work on a timer so if your primary culture makes up less than 5% of a province, you lose the claim in 5 years. Just something so that when a nation forms where another nation has many cores on their provinces that they can somehow prevent the clockwork wars :(.

Actually some form of "Recognize Sovereignty" is pretty clever. Give national revolts (like CSA, Poland) that CB by default when they revolt. Then you would avoid weird edge cases like France losing cores on Alsace-Lorraine with my goofy hand-waving mechanics a couple posts back.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Thanks for the tips, DrProsek! I'm playing with the Pop Divided mod. And, actually, as it happens, I managed to win the Civil War somehow, mostly by practicing the tactics you described to me. I did the King Cotton decision two three days into the simulation, but Britain and Mexico didn't declare war on the USA until like 2 years after.

On independence, I used the "Second Declaration of Independence" decision to make all the states into Confederate cores, so no 5-year clockwork wars.

After about ten years of peace, I declared war on Mexico and made them my puppet, but just a year ago they suffered a major revolution and threw off my influence. :( How do I gain influence, anyway?

Also, now I'm not really sure what to do! It's like 1876, and things are going... well, I guess? I don't really know what long-term goals I should be setting myself, as it's not quite straightforward the way Crusader Kings 2 is. I've been gradually steering the CSA on the road towards abolition and socialism, though.

It's really funny to see! After independence in 1863, the upper house was pretty much controlled by the Whigs, but by 1876 under my guidance, it's this messed-up plurality where the Conservative party only has a 30% plurality over all the others, which includes Liberals, Socialists, Anarcho-Liberals, Reactionaries and even 8% Communists!

Cowcatcher
Dec 23, 2005

OUR PEOPLE WERE BORN OF THE SKY

Fintilgin posted:

I would play Europa Universalis and Crusader Kings with counters if I could.


What's a NATO symbol for Huskarls?

SkySteak
Sep 9, 2010

Gort posted:

If we're talking Germany 1936, here, I did a quick AAR on the Paradox Darkest Hour forums in the "Problems With Germany... Again" thread.

Infantry and tanks with CAS and TAC doing ground support is a pretty good summary of how to play Germany, with an emphasis on CAS since Germany gets superior CAS through their doctrine. You should also switch to Ground Attack air missions once the enemy is retreating.

What beaches are you assaulting? Normally some marines with an assload of air support will win, or you can do a paradrop on a nearby coastal undefended province and immediately rush over fifty divisions by transport to reinforce the paratroopers.

OK, your AAR has helped immensely in giving me some idea how to approach things. I have a few questions though. Are MOT units and later on, Mechanized units worth it? Additionally, with nations that have massive IC spikes (USA and USSR), should you pay down that IC and THEN build poo poo or should I just pay a little bit of it down as I go while building units. I never knew torpedoes had such amazing poential as well.

Nation wise I've been sort of drifting through different campaigns without finishing them. US, UK, Germany , US and USSR. I will probably continue my US game so I can play around with various ideas. Air Surport can be a tad harder when attacking Japan due to the ranges involved and the lack of proper airstrips.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Cowcatcher posted:

What's a NATO symbol for Huskarls?
A triangle on top of a square.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Ofaloaf posted:

I am intensely curious as to how they went about solving the Magyar problem. Looks like they actually made the Magyars landed at game start, so it will be interesting to see how the migration into Pannonia plays out.
The concern nagging at the back of my head is that the Pechenegs and Cumans will also need to use the Magyar system, but nothing is being said about them. Pechenegs would be landed at start, but the Cumans wouldn't even be on the map. I'm really not sure how migrations are going to play. Representing an entire population with just some fat stacks of horse cavalry doesn't work out at all.

Fintilgin posted:

Every day between now and release I will pray to the Old Gods that dynamic countries makes it into EUIV in some aspect. Especially with event control over them. So many things you could do with that.
I don't think these are dynamic in the way we're thinking. It's just a tag for each of 50 regions sitting in reserve as a colonial satellite/revolter. Modders have been doing this for a while, just not with so many tags.

Noreaus posted:

As long as doing a "race" with the AI doesn't just turn into "whoever started first, wins". That's my only worry there. Well, that and I'd like there to be fewer empty states in Africa and more nations, but this is a decent compromise.
With the way you have to invest points, I'm thinking it's going to work out like spheres of influence. In most cases a high priority target will win first, but they're also spread out and may have to reassess priorities. Plus it's not a first past the post system like SoIs, a nation that's matching them blow for blow can stay in the running until a war breaks out over it, if they want to. I really like the way this works.

Darkrenown posted:

No, you still need them, sorry.
Will I at least be able to encourage my people to actually move there? I took a bunch of Indian colonies off of Britain and, because it being Asia disables the Encourage Immigration, there's no way to build that population. Why is Encourage Immigration even New World only, anyway? Why does it have any limitations? I thought that it didn't effect external immigration, it just redistributed your internal population.

Drone
Aug 22, 2003

Incredible machine
:smug:


Wolfgang Pauli posted:

Why is Encourage Immigration even New World only, anyway? Why does it have any limitations?

Is this actually moddable, if HoD doesn't change it, or is it hardcoded? I always felt it was rather dumb to not be able to simulate, in game terms, my government going all "a better life awaits you in the COLONIES."

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Drone posted:

Is this actually moddable, if HoD doesn't change it, or is it hardcoded? I always felt it was rather dumb to not be able to simulate, in game terms, my government going all "a better life awaits you in the COLONIES."
I think commenting out the limit tag should work, but I haven't tried it. Modding national focus buttons is a mixed bag, some of it's hardcoded, some of it's not. I think the state of the focus in vanilla is splitting its metaphors, though. It should be very clear as to whether it means attracting immigrants to your country or encouraging your peoples to go to whatever state. Those are two very different functions and it's not at all clear which the button does.

burnishedfume
Mar 8, 2011

You really are a louse...
If someone knows how to mod NFs I'd love a guide or if you're up for it the modded files to make Encourage Immigration open to everyone. Yeah it may be a bit broken if Italy takes over all of northern Africa (as they did in one of my games) and then opens up factories all across it, but if all the great powers are opening factories all across Africa, then the end result would be all the Great Powers getting really powerful which I'd hardly call game breaking.

DrSunshine posted:

After about ten years of peace, I declared war on Mexico and made them my puppet, but just a year ago they suffered a major revolution and threw off my influence. :( How do I gain influence, anyway?
Click on a Mexican province and go to the diplomacy screen. There will be a list of nations in the bottom left with Mexico selected, and they will have a column called Prio or something like that. If you click on the column for Mexico, and you are a Great Power, you will start building influence in Mexico (up to 100), with a priority based on what you assigned it in the diplomacy screen.

quote:

Also, now I'm not really sure what to do! It's like 1876, and things are going... well, I guess? I don't really know what long-term goals I should be setting myself, as it's not quite straightforward the way Crusader Kings 2 is. I've been gradually steering the CSA on the road towards abolition and socialism, though.
Yeah it's sometimes hard to figure out what you should be doing, or if you're doing things too fast and need to cool down. Puppeting Mexico is a Good Idea. Go back and do it again, leave soldiers in Mexico city so a counter-coup can't get rid of you. Then, expand your influence southward; puppet or sphere South America. Africa should still have openings for you to start up your own colonial enterprise, check if Morocco, Kongo, or some of the West African nations are independent, and not in anyone's sphere. If the CSA conquering Africa is just a little too :smith: for you, sphere Columbia to make the Panama Canal, and expand into S.E. Asia (that's better right :v:)

Basically, sphere and puppet the Americas, conquer directly Africa and unciv. Asians.

quote:

It's really funny to see! After independence in 1863, the upper house was pretty much controlled by the Whigs, but by 1876 under my guidance, it's this messed-up plurality where the Conservative party only has a 30% plurality over all the others, which includes Liberals, Socialists, Anarcho-Liberals, Reactionaries and even 8% Communists!

Yeah politics gets funny real fast. If you want your socialist revolution, use NFs to boost socialist support in high pop provinces with a lot of Dixies, and then make working class conditions MISERABLE. Don't pass any laws improving quality of life, tax the poo poo out of everyone, raise CON and MIL*, supress any movements that want higher quality of life (but not pan-American nationalists, leave them alone!).


*NOTE: May also result in fascists. You have a core on Maryland and DC, so you have Revanchism so in about 30 years fascists will use that to build support. Basically just keep an eye on them, if they're mobilizing too fast lower taxes and build up socialist/communist support a bit before resuming your Worker's Hellhole.

burnishedfume fucked around with this message at 22:31 on Mar 21, 2013

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Does it have to be done by revolution? Or is there any way to gradually foment more support for the socialist party and oust the Whigs in an election? I was hoping to accomplish a peaceful socialist reform, revolutions sound scary. :ohdear: The way I was going about was slowly getting the majorities required to pass political reform measures and encouraging membership in left-wing parties among high-density areas. The idea was to eventually work my way up to abolishing slavery and giving enfranchisement to all the poor, minorities, and women, who by then would hopefully vote Socialist.

DrSunshine fucked around with this message at 22:35 on Mar 21, 2013

Rumda
Nov 4, 2009

Moth Lesbian Comrade

DrSunshine posted:

Does it have to be done by revolution? Or is there any way to gradually foment more support for the socialist party and oust the Whigs in an election? I was hoping to accomplish a peaceful socialist reform, revolutions sound scary. :ohdear: The way I was going about was slowly getting the majorities required to pass political reform measures and encouraging membership in left-wing parties among high-density areas. The idea was to eventually work my way up to abolishing slavery and giving enfranchisement to all the poor, minorities, and women, who by then would hopefully vote Socialist.

well I managed to get a substantail about of socilist support in one of my prussia game enought to pass all the social reforms and to actually get a socialist government in for a single term, though that was mostly due to having 3 or 4 socialist parties.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

DrProsek posted:

If someone knows how to mod NFs I'd love a guide or if you're up for it the modded files to make Encourage Immigration open to everyone. Yeah it may be a bit broken if Italy takes over all of northern Africa (as they did in one of my games) and then opens up factories all across it, but if all the great powers are opening factories all across Africa, then the end result would be all the Great Powers getting really powerful which I'd hardly call game breaking.
Wouldn't it be all the Great Powers who get colonies in Africa would get really powerful, leaving land based Great Powers such as Russia and Austria in the dust and preventing up-and-coming states from overtaking them? Sounds like it would just be a boost to states that are already powerful, and an ahistoric one at that. If nothing else, any non-indigenous pop in sub-Saharan Africa (-South Africa) should grow much slower, due to diseases, the climate and factory conditions.

mrpwase
Apr 21, 2010

I HAVE GREAT AVATAR IDEAS
For the Many, Not the Few


DrSunshine posted:

The idea was to eventually work my way up to abolishing slavery and giving enfranchisement to all the poor, minorities, and women, who by then would hopefully vote Socialist.

Yeah cos that's why we all live under Socialist governments now, right?

Super loving pumped for HoD, I've been playing a megacampaign as Barcelona/Catalunya and am halfway through EUIII, maybe this time I will break into V2 properly.

Necroneocon
May 12, 2009

by Shine
I am really shocked that no one has done a lp of hoi 3 with all the expansions to teach you how to play the game on this forum. It makes me really sad to see hoi3 just floating on my steam game list, lost in the abyss.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Necroneocon posted:

I am really shocked that no one has done a lp of hoi 3 with all the expansions to teach you how to play the game on this forum. It makes me really sad to see hoi3 just floating on my steam game list, lost in the abyss.

I feel like doing a blind LP of HoI3 in the hopes that someone that knows the game will show up and shout at me until I am not sucking.

ZearothK fucked around with this message at 23:21 on Mar 21, 2013

Necroneocon
May 12, 2009

by Shine

ZearothK posted:

I feel like doing a blind LP of HoI3 in the hope that someone that knows the game will show up and shout at me until I am not sucking.

You would be a god. I think loads of people struggle with HOI3, and the LPs on Paradox are really outdated. A tutorial LP of HOI3 would be an instant5 star thread.

burnishedfume
Mar 8, 2011

You really are a louse...

DrSunshine posted:

Does it have to be done by revolution? Or is there any way to gradually foment more support for the socialist party and oust the Whigs in an election? I was hoping to accomplish a peaceful socialist reform, revolutions sound scary. :ohdear: The way I was going about was slowly getting the majorities required to pass political reform measures and encouraging membership in left-wing parties among high-density areas. The idea was to eventually work my way up to abolishing slavery and giving enfranchisement to all the poor, minorities, and women, who by then would hopefully vote Socialist.

Oh yeah, you can totally go socialist or even communist without a single bullet being fired. Making their lives poo poo is what drives them to become socialists, but in this case don't bother raising MIL, just keep driving up local support and making their working conditions bad enough so they will want to vote socialist. In this case, just maintain a strong army near your capital so if the rebels do come you're in a good position to shoot them down.

A Buttery Pastry posted:

Wouldn't it be all the Great Powers who get colonies in Africa would get really powerful, leaving land based Great Powers such as Russia and Austria in the dust and preventing up-and-coming states from overtaking them? Sounds like it would just be a boost to states that are already powerful, and an ahistoric one at that. If nothing else, any non-indigenous pop in sub-Saharan Africa (-South Africa) should grow much slower, due to diseases, the climate and factory conditions.

Russia still has its colonies out East is Siberia, plus the Central Asian nations I always see it conquer. Its colonies are less populated as I recall but it does end up with a lot of them. To be fair though, historical Russia had the problem of poor factory output for a long time.

A-H I hilariously enough I often see pick up colonies. They just keep beating up Italy and taking its colonies. Although you are right that it wouldn't hurt to toss in a balancing mechanic to make these colonies grow slower, or at least fill factories slower (unaccepted cultures that form the majority of a province promote to craftsmen slower?.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

DrProsek posted:

Russia still has its colonies out East is Siberia, plus the Central Asian nations I always see it conquer. Its colonies are less populated as I recall but it does end up with a lot of them. To be fair though, historical Russia had the problem of poor factory output for a long time.
Yeah, but Russia should also be scary as gently caress if it does manage to get the whole factory business going, because it has a lot of potential. That potential was one of the reasons the Germans wanted a war in the period before WWI, so just opening the same potential up to the rest of the Great Powers seems to me to be a misstep.

Factories in the colonies also go against the whole logic of imperialism, which is all about sending wealth back to the center, not creating a viable local alternative. That's not to say that you shouldn't be able to do the whole settler business, but I certainly don't think it should be more than a limited effort in well-suited locations. Trying to make Algeria/Tunisia a part of the French/Italian metropole is one thing, doing it for Nigeria is quite another. The first two are something that was tried, and though it failed I don't think it's completely unrealistic. Stuffing most of the rest of Africa full of Europeans though, that's just silly. It's Sunset Invasion, but without the charm of turning history on its head and having Aztects kicking the European's teeth in.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

DrProsek posted:

Oh yeah, you can totally go socialist or even communist without a single bullet being fired. Making their lives poo poo is what drives them to become socialists, but in this case don't bother raising MIL, just keep driving up local support and making their working conditions bad enough so they will want to vote socialist. In this case, just maintain a strong army near your capital so if the rebels do come you're in a good position to shoot them down.

Oh good! Phew. I'm glad about that option being available, it fits more in line with my idealistic vision of social progress. :unsmith:

After playing a bit more in V2... does anyone else wish that someone would come out with a steampunk mod? I think that'd be lovely. Research "Phlogiston Energy", or "Dirigibles" or "Difference Engines"!

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold

ZearothK posted:

I feel like doing a blind LP of HoI3 in the hopes that someone that knows the game will show up and shout at me until I am not sucking.

I'm no expert but I'm certain I can yell at you for certain things. :v: I've always thought doing an hoi3 lp would be fun but I just have no time to do one myself, but I could certainly spare some time to post tips.

Fister Roboto
Feb 21, 2008

DrProsek posted:

Oh yeah, you can totally go socialist or even communist without a single bullet being fired. Making their lives poo poo is what drives them to become socialists, but in this case don't bother raising MIL, just keep driving up local support and making their working conditions bad enough so they will want to vote socialist. In this case, just maintain a strong army near your capital so if the rebels do come you're in a good position to shoot them down.

If by "go communist" you mean passing all the social reforms and have a communist party in power, then yes this is correct. But in order to become a proletarian dictatorship, you need a revolution. Otherwise you'll just have a democracy or HM government with a lot of social reforms.

Also encouraging party loyalty only makes POPs more likely to vote for a certain party, it does nothing to their reform desire.

Kenlon
Jun 27, 2003

Digitus Impudicus

ZearothK posted:

I feel like doing a blind LP of HoI3 in the hopes that someone that knows the game will show up and shout at me until I am not sucking.

I'm working on a LP of HOI3 right now, actually.

Takkaryx
Oct 17, 2007

Bunnies (very useful) Scientific Facts: Bunnies never close doors
Seeing as how the HoI3 stuff went on sale on Steam, and I had poo poo tons of fun with 2 (United Scandinavia and viking paratroopers taking the home isles, rushing the entire German army to the Baku oil fields before I ran out of gas for all of my tanks), I want to pick up 3. I see that there are lots of dlc and expansions, and since I don't care about sprites, I'm thinking I just want to pick up the following;
HoI3
Semper Fi
For the Motherland
Their Finest Hour
Total: $7.50

Anything I'm missing?

Mister Bates
Aug 4, 2010

Fister Roboto posted:

If by "go communist" you mean passing all the social reforms and have a communist party in power, then yes this is correct. But in order to become a proletarian dictatorship, you need a revolution. Otherwise you'll just have a democracy or HM government with a lot of social reforms.

Also encouraging party loyalty only makes POPs more likely to vote for a certain party, it does nothing to their reform desire.

If a Communist party is in control of the government in a Democracy and certain circumstances are met they'll reform it into a Proletarian Dictatorship. I'm not sure exactly what the circumstances are, but I think it's tied to the population's Con/Mil and party membership. The Anarcho-Liberals will do the same into a Bourgeois Dictatorship, the Fascists into a Fascist Dictatorship, and the Reactionaries into a Presidential Dictatorship.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Takkaryx posted:

Seeing as how the HoI3 stuff went on sale on Steam, and I had poo poo tons of fun with 2 (United Scandinavia and viking paratroopers taking the home isles, rushing the entire German army to the Baku oil fields before I ran out of gas for all of my tanks), I want to pick up 3. I see that there are lots of dlc and expansions, and since I don't care about sprites, I'm thinking I just want to pick up the following;
HoI3
Semper Fi
For the Motherland
Their Finest Hour
Total: $7.50

Anything I'm missing?

Yes, that's correct. Going for the Collection + Their Finest Hour is slightly more expensive and only really gets you the spritepacks as additionals, but you're going to want to play with counters anyway.

To be precise, get these:

HOI3 base game for 2.49 USD
http://store.steampowered.com/app/25890/

Semper Fi for 1.25 USD
http://store.steampowered.com/app/42900/

For The Motherland for 1.25 USD
http://store.steampowered.com/app/42903/

Their Finest Hour for 2.49 USD
http://store.steampowered.com/app/214986/

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DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
One more V2 thing-- what good does it do to have a country in your Sphere of Influence? Also, what's the benefit of having a country as your puppet? Do they pay tribute to you?

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