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coffeetable posted:This isn't how stretch goals work. Stretch goals don't provoke individual backers into upping their pledge in order to reach the goal, nor do they convert people who were previously undecided. The purpose of stretch goals is to keep people interested and keep people talking, and that leads in an indirect way to new backers and increased $/backer. Nah, stretch goals can do both of the first two things you talked about. I doubled my pledge to another project when a new stretch goal was introduced.
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# ? Mar 26, 2013 03:34 |
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# ? Jun 6, 2024 11:35 |
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coffeetable posted:This isn't how stretch goals work. Stretch goals don't provoke individual backers into upping their pledge in order to reach the goal, nor do they convert people who were previously undecided. The purpose of stretch goals is to keep people interested and keep people talking, and that leads in an indirect way to new backers and increased $/backer. I don't know about other people, but when Avellone was added as a Wasteland 2 stretch goal I upped my pledge. It doesn't magically make people want to spend more money, but people on the edge of upping their pledge can be pushed over by a particularly shiny stretch goal. Plus it keeps people interested and keeps people talking, and that leads in an indirect way to new backers and increased $/backer.
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# ? Mar 26, 2013 03:34 |
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Also notable that the boxed version of the game is a bit more than the other RPGs, with the SE box being much more, which probably helped drive the first week. Also, I do up my pledges time to time when people do a neat stretch goal.
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# ? Mar 26, 2013 05:55 |
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Well, the 3.1 stretch goal has been met and we've hit and passed the 54,000 backer mark and are well on the way to 57,000 backers.
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# ? Mar 26, 2013 22:04 |
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http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/438068quote:Updated our Journal (10): Physical Add-Ons for $45+ Tiers, Printed Novella Compilation Add-On, Fourth Fathom, Mur Talks Companions ... and for you real highrollers. quote:First Castoff Statuettes quote:Mur Lafferty Describes Companions quote:Other Things
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# ? Mar 26, 2013 22:24 |
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I know those are only mockups and the final designs might change, but those are some unimaginative t-shirt designs. I think I might remove that addon from my pledge and maybe get it later in the store after the design is finalised and I like it.
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# ? Mar 26, 2013 22:30 |
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Yeah, the only thing that does not look good is the tshirt. They need to roll out a new design ASAP if they want tshirt pledges to roll in. The novellas are tempting though. I am still a sucker for printed books.
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# ? Mar 26, 2013 22:31 |
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I thought the fact that your character projects their pain onto their companions was an pretty interesting mechanic to go with. I can see that making a pacifistic playthrough very appealing for people who get invested in them.
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# ? Mar 26, 2013 23:04 |
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Don't know who Mur Lafferty is but she's making me glad I pledged. Edit: But while we're talking about companions, have they said anything about voice actors? They were fantastic in PS:T and I worry that it either won't be a priority or they won't have the budget for it this time around. Jewel Repetition fucked around with this message at 23:25 on Mar 26, 2013 |
# ? Mar 26, 2013 23:20 |
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Pyradox posted:I thought the fact that your character projects their pain onto their companions was an pretty interesting mechanic to go with. I can see that making a pacifistic playthrough very appealing for people who get invested in them.
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# ? Mar 26, 2013 23:25 |
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Jewel Repetition posted:Don't know who Mur Lafferty is but she's making me glad I pledged. I have faith in this group to choose voices that match what they want.
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# ? Mar 27, 2013 00:56 |
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Somehow I don't think that advertising that I am responsible for torment is a good idea.
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# ? Mar 27, 2013 03:16 |
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01011001 posted:Somehow I don't think that advertising that I am responsible for torment is a good idea. What, you mean you don't want to wear a 'Without Me There Would Be No TORMENT' shirt to work?
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# ? Mar 27, 2013 05:52 |
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Jewel Repetition posted:Don't know who Mur Lafferty is but she's making me glad I pledged. And frankly, I think the VA is best used in establishing ambiance. It certainly worked wonders for Sigil. They haven't named names. I guess it is a bit early to consider casting when the script isn't written yet. GhostBoy fucked around with this message at 08:14 on Mar 27, 2013 |
# ? Mar 27, 2013 08:11 |
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NihilCredo posted:*Planescape lore regarding how the afterlife works.*
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# ? Mar 27, 2013 09:01 |
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FRINGE posted:MASSIVE GAME DESTROYING SPOILER - ABORT ABORT! It's been years since I played it, and I must have missed a piece somewhere: I remember Morte being torn from the pillar of skulls, but I don't remember ever finding out about his life before that. Where are the reveals about his life with the Nameless One, tricking him into his crime, and his guilt for it?
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# ? Mar 27, 2013 11:46 |
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GhostBoy posted:Only as much as can be inferred by the "Considering" tags and comments on the backer community site. It won't be fully voiced, for certain, but there will be some voicing. As best I can judge, I think they are aiming for the same level as PS:T, where VA is focused om ambiance and key phrases. In a text-heavy RPG like they are making, doing much more than that may just be detrimental, as it highlights all the lines that didn't get voiced. Plus, when your guys can be anything from self-sacrificing martyrs to evil overlords, I think it is hard to cover the breath of voice nuance required (since we known companions shift their tendencies as well). Maybe they'll voice inter-companion banter if there is any, to avoid the annoyance of having the player stop to read through that at random times. That's the best way to do voices in a game like this, and I've always believed that (which is why I disagree with Avellone). I was more concerned about the quality of the VAs themselves.
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# ? Mar 27, 2013 20:02 |
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GhostBoy posted:Only as much as can be inferred by the "Considering" tags and comments on the backer community site. It won't be fully voiced, for certain, but there will be some voicing. As best I can judge, I think they are aiming for the same level as PS:T, where VA is focused om ambiance and key phrases. In a text-heavy RPG like they are making, doing much more than that may just be detrimental, as it highlights all the lines that didn't get voiced. Plus, when your guys can be anything from self-sacrificing martyrs to evil overlords, I think it is hard to cover the breath of voice nuance required (since we known companions shift their tendencies as well). Maybe they'll voice inter-companion banter if there is any, to avoid the annoyance of having the player stop to read through that at random times. Infer no more! This is indeed the intention, "something like PS:T". That's pretty broad, but intentionally so, we don't even know our budget yet so it's impossible to know what makes sense to allocate to VA, but we are "looking into" partial voice acting. Full voice acting is right out because of limitations and costs involved, but partial VA makes sense, and WL2 did it too. We haven't talked about voice actors involved and probably won't for a long time yet, that's way later in production. The guy doing the "updated my..." bits in the videos sure does a mean Micheal T Weiss impression tho, doesn't he? PS: pretty good new interview with Kevin and Colin on GameBanshee Brother None fucked around with this message at 20:14 on Mar 27, 2013 |
# ? Mar 27, 2013 20:11 |
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Wonder how much getting a few soundbites out of Homer and Fry costs these days?
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# ? Mar 27, 2013 20:59 |
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Brother None posted:Infer no more! This is indeed the intention, "something like PS:T". That's pretty broad, but intentionally so, we don't even know our budget yet so it's impossible to know what makes sense to allocate to VA, but we are "looking into" partial voice acting. Full voice acting is right out because of limitations and costs involved, but partial VA makes sense, and WL2 did it too. On the quality of VAs, I'd say that while I appreciate a good VA probably a bit more than most, we should probably keep in mind that there are a lot of diamonds in the rough out there. Xanthe Elbrick, beyond having a cool name, did a very nice job for the female sith inquisitor in SWTOR, and that was her first gig in the VA business.
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# ? Mar 27, 2013 21:13 |
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They've hit 57,000 backers, which is cool because I'm really interested in delving to the bottom of the labyrinth to find out what that giant creature is and why it looks so sad and forlorn.
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# ? Mar 28, 2013 01:35 |
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I know this is not the proper thread for this, but Larian have just put up a Kickstarter for Divinity: Original Sin and I believe this will be up a lot of this thread's alleys. They're making it turn-based instead of action-y like the previous games, they're specifically designing it for two-player coop, they're eschewing the full-voice to focus on putting in a massive amount of NPCs and quests and their main inspiration is the Ultima games. It kind of already looks awesome, as well. Zeroisanumber posted:They've hit 57,000 backers, which is cool because I'm really interested in delving to the bottom of the labyrinth to find out what that giant creature is and why it looks so sad and forlorn. It's a love interest.
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# ? Mar 28, 2013 01:41 |
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One thing I think inXile is dropping the ball on is communication via Kickstarter. Project Eternity had 26 updates over the course of their Kickstarter, and it felt like they updated pretty much immediately whenever anything notable happened (such as passing a stretch goal). Torment, on the other hand, didn't even post when they hit $3M, their biggest game mechanics stretch goal, not even just to acknowledge that it was reached. They waited, IIRC, 3 days to post an update afterwards. There are fairly frequent updates on their Tumblr, but not everyone's going to check their Tumblr, Tumblr doesn't automatically send you emails with every update, and you have to actually re-read the main Torment page to find the link to it. I just feel like there's a lack of communication, and that lack of communication gives a feeling that they're just not as amped about it as Project Eternity's team was. I'm not saying that's true, I'm sure they're all plenty excited, but complete silence for days after major goals have been reached doesn't exactly tell us that.
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# ? Mar 28, 2013 01:56 |
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Zurai posted:One thing I think inXile is dropping the ball on is communication via Kickstarter. Project Eternity had 26 updates over the course of their Kickstarter, and it felt like they updated pretty much immediately whenever anything notable happened (such as passing a stretch goal). Torment, on the other hand, didn't even post when they hit $3M, their biggest game mechanics stretch goal, not even just to acknowledge that it was reached. They waited, IIRC, 3 days to post an update afterwards. I don't think having updates everyday of minor stuff is better than having what 3 updates a week that are fleshed out. If you want constant information check their twitter and tumblr. I'd prefer to have the kickstarter updates to be significant.
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# ? Mar 28, 2013 02:11 |
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The thing about kicstarter is that, while keeping the KS crowd happy and interested, you have to generate buzz and plain old get more backers! Those are not going to come from the KS comment crowd. Interviews with game sites, setting up podcats things, figuring out what the next stretch goal is (and wrangling the deals to maybe, possibly make it happen)... those are all things that some has to do. So where is your time better spent: doing updates on the KS page (where there is a perfectly visible link to follow) or making other things happen?
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# ? Mar 28, 2013 02:17 |
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GhostBoy posted:The thing about kicstarter is that, while keeping the KS crowd happy and interested, you have to generate buzz and plain old get more backers! Those are not going to come from the KS comment crowd. Interviews with game sites, setting up podcats things, figuring out what the next stretch goal is (and wrangling the deals to maybe, possibly make it happen)... those are all things that some has to do. So where is your time better spent: doing updates on the KS page (where there is a perfectly visible link to follow) or making other things happen? I disagree pretty strongly. I've hopped on several different Kickstarters now because people have re-posted their Kickstarter updates on other sites. Fewer updates, fewer re-posts, fewer people reached.
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# ? Mar 28, 2013 02:26 |
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Zurai posted:One thing I think inXile is dropping the ball on is communication via Kickstarter. Project Eternity had 26 updates over the course of their Kickstarter, and it felt like they updated pretty much immediately whenever anything notable happened (such as passing a stretch goal). It's a difference in approach. inXile's philosophy on updates is simply one of less frequent, meatier updates, with a little bit for everyone, both during and post-Kickstarter. Our daily average in the "quiet period" has not been much worse than Eternity's, it's been about the same (a bit lower, but that difference is more due to fast start and existing high $/backer), so I wouldn't say we dropped the ball, it's a difference in approach that ultimately makes little difference if you're looking at the bottom line. Sure, you can prefer another style, that's all good, but we prefer this style. Zeroisanumber posted:They've hit 57,000 backers, which is cool because I'm really interested in delving to the bottom of the labyrinth to find out what that giant creature is and why it looks so sad and forlorn. Yup. Brother None fucked around with this message at 02:35 on Mar 28, 2013 |
# ? Mar 28, 2013 02:31 |
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Brother None posted:It's a difference in approach. inXile's philosophy on updates is simply one of less frequent, meatier updates, with a little bit for everyone, both during and post-Kickstarter. Our daily average in the "quiet period" has not been much worse than Eternity's, it's been about the same, so I wouldn't say we dropped the ball, it's a difference in approach that ultimately makes little difference if you're looking at the bottom line. Sure, you can prefer another style, that's all good, but we prefer this style. Any chance we can get a higher resolution picture????
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# ? Mar 28, 2013 02:34 |
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awesomepanda posted:Any chance we can get a higher resolution picture???? No, sorry, that's the size we're keeping it at for now. Might do a higher resolution/desktop background version of the final one though.
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# ? Mar 28, 2013 02:36 |
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Brother None posted:No, sorry, that's the size we're keeping it at for now. Might do a higher resolution/desktop background version of the final one though. BrotherNone, has Brian Fargo's contribution already been added to the total raised? Or will it be added at the end/
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# ? Mar 28, 2013 03:06 |
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awesomepanda posted:BrotherNone, has Brian Fargo's contribution already been added to the total raised? Or will it be added at the end/ They've said his and Steven Dengler's are going to be added afterwards.
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# ? Mar 28, 2013 03:07 |
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What is that purple stuff / bottom layer, like a rock cutaway a la a fossil record diorama or a weird forest thing?
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# ? Mar 28, 2013 03:38 |
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Drifter posted:What is that purple stuff / bottom layer, like a rock cutaway a la a fossil record diorama or a weird forest thing? They look like crystals.
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# ? Mar 28, 2013 04:11 |
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Brother None posted:It's a difference in approach. inXile's philosophy on updates is simply one of less frequent, meatier updates, with a little bit for everyone, both during and post-Kickstarter. Our daily average in the "quiet period" has not been much worse than Eternity's, it's been about the same (a bit lower, but that difference is more due to fast start and existing high $/backer), so I wouldn't say we dropped the ball, it's a difference in approach that ultimately makes little difference if you're looking at the bottom line. Sure, you can prefer another style, that's all good, but we prefer this style. Keep that up and death is going to be more expansive than life. Or at least contain more miles-long Eeyore-esque worm creatures.
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# ? Mar 28, 2013 04:18 |
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GhostBoy posted:while I appreciate a good VA probably a bit more than most, we should probably keep in mind that there are a lot of diamonds in the rough out there.
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# ? Mar 28, 2013 04:24 |
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With the way the Labyrinth is looking, I may just spend more time dead than alive in this game.
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# ? Mar 28, 2013 08:26 |
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That Interview posted:Colin: We do plan to experiment with [the dialouge tree system] in some interesting ways (though many of our readers have demanded extensive text, in the tradition of PST), but we’re not going to overhaul the system entirely and scrap the good work that it produces. Instead, we’re planning to fine tune it. I'm curious about this. Does anyone have a guess at how they might change that? I just hope there's none of that "click something in the general vicinity of what you mean and the character will say something completely different" stuff that games so love nowadays, because that sucks. But I can't imagine it being a thing in a torment game, so these worries are tiny. I do, however, wonder how it could be changed for the better. I'm sure it could, mind you, but I'm wondering how.
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# ? Mar 28, 2013 09:21 |
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Man with Hat posted:I'm curious about this. Does anyone have a guess at how they might change that? I just hope there's none of that "click something in the general vicinity of what you mean and the character will say something completely different" stuff that games so love nowadays, because that sucks. But I can't imagine it being a thing in a torment game, so these worries are tiny. For starters, they could probably have a second menu drop down from your selection for "lie/tell truth/whateverthehellelse/play the bongos", instead of having 4 pages of choices, second half of which being lie versions of the first half.
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# ? Mar 28, 2013 09:25 |
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It's a forlorn whale with a bunch of crap growing out of its blow-hole Also I wish there were better digital add-ons / tiers - I pledged Project Eternity about $100 more than Torment because the higher-level digital tiers were cooler than Alpha systems testing or the Numenera corebook.
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# ? Mar 28, 2013 09:44 |
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# ? Jun 6, 2024 11:35 |
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So glad I backed this. Didn't have money for Wasteland 2 when it was up, but then this started and now my favorite game gets a spiritual sequel. I want to play through that labyrinth so hard.
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# ? Mar 28, 2013 09:49 |