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I think that smaller plots can look good if you make sure to stagger them, and make use of irregularly shaped fields, and line the fields with tree borderlines. I also like to stick a single square of light residential next to the work building, making it a family farm.
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# ? Mar 27, 2013 16:56 |
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# ? May 28, 2024 02:21 |
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Iunnrais posted:I also like to stick a single square of light residential next to the work building, making it a family farm. Oh cool. I'm not the only one who's done this.
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# ? Mar 27, 2013 17:43 |
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So I know this was addressed earlier, but I've tried everything I can think of to fix it and my cities are still just showing up as flat grassy plains on the region mapmode. I've tried windowed and fullscreen, never tabbing out while attempting to save. Does anyone have a sure-fire way to fix this? I'm trying to get some friends to play a multiplayer region with me and they're the kind of people who are likely to sperg out about something like this. vv That looks awesome, like something out of Anno 2070. vv TehKeen fucked around with this message at 18:30 on Mar 27, 2013 |
# ? Mar 27, 2013 18:22 |
benzine posted:That's like 500 meters, sure I'd walk that, most of them are lazy, but NAM change th. Thanks. It's pretty neat. I built mine next to a canal shopping mall complex which I found off Simtropolis: Pretty neat! Think I might replace out the park tiles though with something else. Not sure what though yet. Probably plaza tile would be the recommended choice. EDIT: Yes, I realise it looks a bit out of place at the moment. City is still growing, but high density buildings are coming in pretty fast. Will probably need to lay down transport infrastructure (subways a go-go!)
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# ? Mar 27, 2013 18:25 |
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Is it dumb to put farms right next to rivers? Will they end up turning the water black like dirty industry? -Thanks for the earlier farm answers. Medium Style fucked around with this message at 20:09 on Mar 27, 2013 |
# ? Mar 27, 2013 19:59 |
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Uh.... sure. My industrial city is powered by Fukushima NPP Residential / Commercial sector. I think I have this "urban planning" thing nailed And yeah, as you can see sometimes portions of the bulding models just don't load. A detail of the City Hall area with weird statue and some... parks. I tried, okay? This is where I got the power plant and statue: http://members3.jcom.home.ne.jp/somy000/ Scroll dooooooown the page until you find clicable pictures.
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# ? Mar 27, 2013 22:04 |
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Hrm, I suddenly started getting brown boxes in my city. Any tips for how to track down where they come from? I suspect it's from the CAM-Industry starter pack, since I just installed that looking for more variety in my smog-filled hellscapes of unbreathable air.
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# ? Mar 27, 2013 22:20 |
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I was taking a closer look at the scrfeenshots in the OP and I noticed one that has buildings properly facing a diagonal street. Are they just plops made for that? Or I have been missing something? I circled them here:
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# ? Mar 27, 2013 23:01 |
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edit: I can't read. Sorry
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# ? Mar 27, 2013 23:09 |
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Still just making basic grid like cities. Was just wanted to ask for some advice. 1: When should I start zoning more residential areas?It's in demand but I know you shouldn't just zone stuff because it is in demand. I was waiting for all the low income housing to become bungalow. 2: When should I start building a police force up?
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# ? Mar 27, 2013 23:18 |
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Starhawk posted:I was taking a closer look at the scrfeenshots in the OP and I noticed one that has buildings properly facing a diagonal street. Are they just plops made for that? Or I have been missing something? The first, search for diagonal and w2w (Wall to wall) on STEX and LEX. Examples: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1324 http://community.simtropolis.com/files/file/26138-farngaten-18-orthogonal-and-diagonal-w2w/
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# ? Mar 27, 2013 23:34 |
Starhawk posted:I was taking a closer look at the scrfeenshots in the OP and I noticed one that has buildings properly facing a diagonal street. Are they just plops made for that? Or I have been missing something? Plops I think. Definitely haven't seen buildings go diagonal by default. Would love to know what that big building is to the south of the top area. Looks like a theatre or something. Its pretty amazing looking.
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# ? Mar 27, 2013 23:42 |
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WMain00 posted:Would love to know what that big building is to the south of the top area. Looks like a theatre or something. Its pretty amazing looking. It's merged with the station too, that's strange. Also, I only just noticed after 10 years of looking at the front cover of the box: What on earth is that tower? Every other one I think I've seen in game, but does that one ever appear?
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# ? Mar 28, 2013 19:21 |
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I think it's supposed to be this one:
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# ? Mar 28, 2013 19:33 |
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No that one is to the right of it
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# ? Mar 28, 2013 19:49 |
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What's the penalty for having train stations over capacity? I've got one at over 200% right now and I'm still trying to figure out what to do about it.
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# ? Mar 29, 2013 04:57 |
Hey I just reinstalled this with the reccomended starting options and the ground turns all black at the highest zoom level. Lesser zoom is normal looking but I'd love to get rid of the black filter, any ideas? Also is there a way to make nights brighter? They're nearly pitch black on my monitor and I can barely see buildings anymore.
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# ? Mar 29, 2013 07:19 |
Do you guys have any recommendations for when you want to build a University? The default one packed with the game seems a bit dull, but there doesn't seem to be that many other options on Simtropolis. Also what's the difference between College and University in this game? I'm trying to think up a good aesthetic appearance for an education centre in my main city, but I'm having a hard time.
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# ? Mar 29, 2013 16:10 |
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jellycat posted:What's the penalty for having train stations over capacity? I've got one at over 200% right now and I'm still trying to figure out what to do about it. Due to the way the game/NAM works, there is no penalty until the station reaches 400% capacity, at which point it stops working.
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# ? Mar 29, 2013 18:34 |
Anomalies posted:Due to the way the game/NAM works, there is no penalty until the station reaches 400% capacity, at which point it stops working. I think that's 500%, at least I see several stations pegged at that in my goon-region city.
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# ? Mar 29, 2013 18:48 |
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So I have Simcity 4 deluxe, installed NAM v31, Opera house/Space Port fix, and SPAM am I good to go? E: Thanks Manac0r fucked around with this message at 22:06 on Mar 29, 2013 |
# ? Mar 29, 2013 21:34 |
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Manac0r posted:So I have Simcity 4 deluxe, installed NAM v31, Opera house/Space Port fix, and SAM am I good to go? Nam 31 isn't finalized yet, so I'd use 30, and I'm guessing you meant SPAM? Other than that, yea you're good to go if you've never played before. What you have is a good start. Once you get close to getting bored, you'll probably want to get stuff like CAM and individual buildings.
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# ? Mar 29, 2013 21:40 |
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Longbaugh01 posted:Nam 31 isn't finalized yet, so I'd use 30, and I'm guessing you meant SPAM? Yes I did, so should I uninstall v31? Any links for v30? What size is it?
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# ? Mar 29, 2013 22:13 |
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Manac0r posted:Yes I did, so should I uninstall v31? Any links for v30? What size is it? You could install only the basic, must of NAM 31 problems and bugs come from the RHW and puzzle pieces.
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# ? Mar 29, 2013 22:17 |
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How do I install the plugin packs, just extract into plugin directory? Do I have to take the separate subfolders and put them in the plugin directory or does that not matter? Can't seem to get them to run, the game desktops anytime I try to load a city
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# ? Mar 29, 2013 23:15 |
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I don't know if this is a known trick, I haven't seen it posted around, but I was doing some experimenting with NAM pieces and managed this today: Just when I thought I was free, now I've got a region full of industrial areas to reconfigure
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# ? Mar 30, 2013 03:18 |
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So I have a question for people who are more well-versed in transport theory/NAM add-ons than me. I'm trying to create a city with no stoplights at all; just nothing but roundabouts, and the stoplightless intersections that Street intersections create. In order to make transport less of an issue, I'll probably not go further than medium density anywhere in the city. I people's experience will I need more arterial roads separating my 'neighborhoods', and will a ring-route monorail like the one pictured tend to be sufficient, or would it be in my best interests to create a few branches in the middle to join the top and bottom tracks at multiple points? For context; regional view transport map. City is top-leftmost Medium city.
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# ? Mar 30, 2013 04:11 |
Can you connect landmark factories that come with rail lines on the plot to a normal rail line that connects to your network?
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# ? Mar 30, 2013 06:31 |
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az posted:Can you connect landmark factories that come with rail lines on the plot to a normal rail line that connects to your network? If they're transport-enabled, yes. Probably good to have a switch before/after, though.
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# ? Mar 30, 2013 06:35 |
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How are you guys getting the game to run at higher resolutions? The highest I see in the settings menu is like 1078x748 or whatever and I can't stand it.
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# ? Apr 1, 2013 07:13 |
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Reason posted:How are you guys getting the game to run at higher resolutions? The highest I see in the settings menu is like 1078x748 or whatever and I can't stand it. If you're launching through steam, add code:
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# ? Apr 1, 2013 07:18 |
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I use this as you can set custom resolution and enable autosaves. http://community.simtropolis.com/files/file/28544-sc4-launcher/
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# ? Apr 1, 2013 16:20 |
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I don't like a lot of mods. NAM, RTMT, and an industry tripler are about all that's in here.
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# ? Apr 3, 2013 17:38 |
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metallicaeg posted:
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# ? Apr 3, 2013 19:29 |
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James The 1st posted:A good looking city would look even better with some custom skyscrapers!
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# ? Apr 3, 2013 20:22 |
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metallicaeg posted:
Could you please do me a massive favour? Could you take a screenshot of a built-up skyscraper area like this, and then take another one in the same position but using the Zones view so that I can see the underlying road system? My region has just hit the region-based threshold for mass development of skyscraper-style buildings, but I'm having trouble creating transport systems that can support them and would like to get a few ideas about layout.
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# ? Apr 3, 2013 23:17 |
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Breetai posted:Could you please do me a massive favour? Could you take a screenshot of a built-up skyscraper area like this, and then take another one in the same position but using the Zones view so that I can see the underlying road system? My region has just hit the region-based threshold for mass development of skyscraper-style buildings, but I'm having trouble creating transport systems that can support them and would like to get a few ideas about layout. A warning: this city is an absolute clusterfuck of people and accounts for over 95% of my region's population. I hit load city and immediately get the transport advisor sticking his finger in my face shouting about how half the roads and avenues are way over capacity. Residential skycraper area: Commercial skyscraper area:
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# ? Apr 3, 2013 23:49 |
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SourceElement posted:A warning: this city is an absolute clusterfuck of people and accounts for over 95% of my region's population. I hit load city and immediately get the transport advisor sticking his finger in my face shouting about how half the roads and avenues are way over capacity. Thanks for that - really appreciate it. On a transport-related note, am I right in assuming that Subway stations are like Railway stations in that they don't need to be on every block if you've got a robust bus system? Sims seem to be happy getting on a bus to the subway and then taking the subway, getting on a bus, and travelling to work from there. Is there a general consensus for how dense the stations need to be in residential or commercial/industrial areas? I tried using them for the first time today, and pretty much made a grid of tracks/stations, but it seems that a more conservative approach to laying them down could save me money.
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# ? Apr 4, 2013 07:31 |
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Breetai posted:Thanks for that - really appreciate it. Answering my own question after experimenting for anyone else who's not had much experience with subways: GET THEM, but only at higher level cities. They're basically a 'no traffic congestion ever' approach to planning in conjunction with adequately placed bus stops. I managed to get L8 skyscrapers for the first time plus a mid-sized city of 350,000+ people for the first time today, and as for the traffic situation, well; Less cars than anything else. Max pedestrians. See the little traffic counter for the road that my cursor is on in the top of the screen? That one stretch of road is the only thing connecting that entire neighbourhood of 65,000 people to the rest of the city. Everyone else is taking the subway. Practically no-one uses cars, and my city is predominantly $$ or $$$ sims. For the two residential neighbourhoods at the bottom of my screen, all but one or two of the skyscrapers you see have a population that is dedicated 100% to public transport. You need busses every 6 tiles, and those areas are probably oversaturated with subway stations every six tiles as well, but those buildings are all facing streets, and the only areas where there's congestion is around intersections. That being said, the subway network is costing me about $10,000 in ongoing fees to run, so it's only really worthwhile in cities of 150,000+ residents.
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# ? Apr 6, 2013 08:29 |
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# ? May 28, 2024 02:21 |
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Any tips for making dirty industry look good? I always fall into the "commercial buffers industrial" pitfall. I've been mixing R and C to make things organic but I end up making a giant industrial section isolated from everything else. Also, is there a guide to bus station placement? I'm using the Old Fashioned pack.
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# ? Apr 6, 2013 21:15 |