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eeenmachine posted:The progression was balanced with hundreds of testers without red gems in the game at all if that is any consolation. Answer me; where's the arrow touch controls?
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# ? Mar 30, 2013 03:00 |
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# ? Jun 6, 2024 01:51 |
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eeenmachine posted:The progression was balanced with hundreds of testers without red gems in the game at all if that is any consolation. Yeah, I had heard that, and I think it's cool y'all do it that way -- I know it's not an insurmountable grind by any means (and the bad push is really just for the 3-star, unlocking the characters and getting their first 2 levels isn't bad) but obviously it's got to be long enough that the "buy currency" option looks attractive when it is available, or the game wouldn't make any money. A handful of goons saying "thanks nimblebit, bought the doubler" is nice but I'm sure you guys need the occasional customer who buys the consumable stuff in order to pay the bills.
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# ? Mar 30, 2013 03:01 |
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The game is far too hectic and twitchy in the late game for a virtual dpad to be viable, but there's no real reason they couldn't implement one so you can see just how terrible it is.
Wario In Real Life fucked around with this message at 03:06 on Mar 30, 2013 |
# ? Mar 30, 2013 03:02 |
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gently caress virtual buttons.
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# ? Mar 30, 2013 03:10 |
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Seriously. Either adapt to touch philosophy, or support bluetooth gadgets. Virtual d-pads loving suck.
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# ? Mar 30, 2013 03:13 |
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Rather see voice recognition before virtual buttons. Would be perfectly obnoxious in public.
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# ? Mar 30, 2013 03:20 |
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The only other control scheme I could maybe see working would be "tap anywhere on the left side of the screen to turn counter-clockwise, tap anywhere on the right side to turn clockwise"-- at least I'd stop trying to swipe 180-degree direction changes that don't work.
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# ? Mar 30, 2013 03:21 |
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eeenmachine posted:gently caress virtual buttons. xzzy posted:Seriously. Either adapt to touch philosophy, or support bluetooth gadgets. I don't like something, so no one can have it.
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# ? Mar 30, 2013 03:22 |
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Seriously just implement it so people can see how absolutely horrible of an idea it actually is. And then openly mock them for wanting something so terrible.
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# ? Mar 30, 2013 03:25 |
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nutranurse posted:I don't like something, so no one can have it. You can make your video games however you want.
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# ? Mar 30, 2013 03:30 |
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You do realize touching an area of the screen is much faster and accurate than the bullshit swipe system that doesn't recognize the right direction 30% of the time, and does nothing other times? I'm not asking for touch FPS controls, just simple up down left right. You can't possibly say that system sucks when it comes to loving tapping.
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# ? Mar 30, 2013 03:50 |
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eeenmachine posted:You can make your video games however you want. No need to be so obnoxious about it.
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# ? Mar 30, 2013 03:51 |
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SmokinDan posted:No need to be so obnoxious about it.
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# ? Mar 30, 2013 03:52 |
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Wario In Real Life posted:A dude literally used and he's the one being obnoxious? Yeah, crazy, huh?
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# ? Mar 30, 2013 03:57 |
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The most disheartening thing about NQ is when you accidentally do 2 really quick turns for a 180 then sit there and watch in horror as you railroad 80% of your dudes.
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# ? Mar 30, 2013 04:01 |
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eeenmachine posted:You can make your video games however you want. Serious post Pac-Man Campionship Edition had a pretty good control layout in which you had (not visible) touch zones overlaying the screen/map which you tapped to change directions. With this you could just split the screen in four with an X since all you do is go up/down/left/right. This would be terrible on an iPad.
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# ? Mar 30, 2013 04:02 |
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Y'all bad at phone games. Poop more or something.
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# ? Mar 30, 2013 04:04 |
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bloodychill posted:I've been wanting this sort of game on iOS so badly I actually started writing one in my free time at work but as usual, programming a complex game by myself without pay starts getting tedious and I get bored. This one looks interesting but the graphics are obviously sort of ghetto and the download numbers on it are really low. Is it pretty deep? I think it's fairly deep and meaty for what it is. I certainly haven't played anything in iOS that's come anywhere close to scratching this particular itch. Here are some random bits and pieces... There's a handful of starting professions, which determine a couple special elements of a character's skill-set. Merchant, smuggler, pirate, bounty hunter, spy, etc. But you're not hemmed in... You can do pretty much anything if you level up the right skills half-intelligently. I'm always more into trading and subterfuge than fighting in these kinds of games, but the combat I've experienced seems simple but interesting... firing on various part of enemy ships, ramming, ranges of combat, doing boarding exercises, etc. The economy isn't wholly, straight-up dynamic, but it has dynamic elements and changes things up enough that you won't be grinding out any "best" trade routes for a profit. To be a successful trader, you generally listen for rumors on surpluses and shortages in certain systems, then bust your rear end to made the trips needed to capitalize on them. There's a respectable selection of ships that can be customized with different sets of add-ons (not specific gun varieties or anything; it's more like "Hmmm, should I fill this external slot with this extra turret, that escape pod, or that extra gas tank?)" Buying ships is a little simplistic (every dock has 3 random ships for sale at any given time; no region-based availability). Overall, I wish there were more depth with ship selection and customization, but you can still manage to custom tailor a ship to your preferred purpose. As an example, my current character is a blend of smuggler and explorer (a class intended to take away teams down into uninhabited, dangerous areas to search for valuable artifacts. So I skipped installing an awesome ship stealth array or huge additional gas tank, and instead bought an armored exploration vehicle to roll out when my away team is planetside. Now a lot fewer of my guys die down there, so I don't have to spend as much time trolling bars for new recruits, and it's easier to keep up crew morale. Faction relations have a huge impact on the game. There are six nations (divided into two big coalitions), not counting independents and pirates. They're all ALWAYS starting political, economic, and military poo poo-storms, and if you want to keep your hands clean, you have to keep up on the latest news and stay vigilant. There are trade bans, trade wars (re: messing with transportation/infrastructure), spy/information wars, alliances, trade treaties, all-out war, etc. And they all have different sets of rules as to what you can and can't do without getting a particular nation's panties in a twist. Of course you can ally with a certain side, or just be a pirate and piss everyone off, but those options will obviously create new sets of challenges. (Every faction gives missions/contracts, btw, which can be especially sticky re: faction rep. My explorer who wants to stay on everyone's good side, for example, will only take select missions that cross piddly independent groups.) Water-gas is a very important resource; your ship and crew both require it keep going. You don't want ship trouble or a mutiny on your hands. And it really sucks when you have to make an emergency side-stop to refill, and the only seller in range is one that's on the wrong side of one of those aforementioned faction poo poo-fests. There's a wide variety of difficulties you can play on; both with and without permadeath, and there's a new set of challenges that unlock advanced equipment when you do certain challenges on certain difficulty levels. That was super-annoying at first--I just want to buy the stuff I want to buy; for lore-friendliness/immersion/etc.--but now that I've actually unlocked some of the decent stuff, I've become more okay with it. I started playing on an easier difficulty, and I did hit a point--once I got my huge, decked-out, bad-rear end ship and a tremendous pile of cash--where the game quickly started being a whole lot less fun. It would be fair to say that there's not much endgame content. Fortunately, starting over and bumping up the difficulty a couple notches freshened things right back up for me. It's definitely the journey/struggle/challenge of growing from pipsqueak to powerhouse that's the fun part. Anyway... For a new player (or prospective player), it's definitely worth reading the dev's short player's guide and a few stickied posts from the game's forums (I'm on my phone atm, but you can Google it easy enough). It's a cool game, but as you mentioned, the graphics including the interface are pretty old-school, and there are plenty of parts to the game that aren't very intuitive. But the small community has created enough helpful content to help with the learning curve. If any of that stuff sounds intriguing, I'd say give Star Traders RPG a shot. edit: Holy poo poo that was some Trustworthy fucked around with this message at 04:16 on Mar 30, 2013 |
# ? Mar 30, 2013 04:11 |
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Wario In Real Life posted:A dude literally used and he's the one being obnoxious? To be entirely honest I didn't know that dude was the game's developer. If he doesn't want virtual controls in the game, then fine, his decision. It was obnoxious on both our parts. vv
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# ? Mar 30, 2013 04:25 |
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goferchan posted:it's designed in a way to compel people to spend money on IAP, grinding your way to maxed-out-everything isn't meant to be an attractive prospect I dont think we're playing the same game. I dont feel compeled to buy IAP at all - really none ofthe NB games make me feel like that.
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# ? Mar 30, 2013 04:43 |
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goferchan posted:The only other control scheme I could maybe see working would be "tap anywhere on the left side of the screen to turn counter-clockwise, tap anywhere on the right side to turn clockwise"-- at least I'd stop trying to swipe 180-degree direction changes that don't work. Shouldn't work, honestly. You'd slam your lead hero right into the one behind him if that worked.
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# ? Mar 30, 2013 05:09 |
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Happy Noodle Boy posted:Serious post Pac-Man Campionship Edition had a pretty good control layout in which you had (not visible) touch zones overlaying the screen/map which you tapped to change directions. With this you could just split the screen in four with an X since all you do is go up/down/left/right. Would be great on an ipad with a controller though or virtual d-pad.
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# ? Mar 30, 2013 05:16 |
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I played it on the web-preview with the arrow keys and I find swiping is a lot nicer. vv
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# ? Mar 30, 2013 06:20 |
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Ghostlight posted:I played it on the web-preview with the arrow keys and I find swiping is a lot nicer. vv
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# ? Mar 30, 2013 06:26 |
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So if swiping right doesn't work when going left, then just have the right arrow not work when going left either. I don't get how that's a problem with the control scheme. The issue is the game gets frantic and fast paced, and motions blow for that. Just look at every Wiimote or Kinect game ever. Just put four large arrows in the bottom left/right. Slide your finger from one to the other or tap, and bam, the game is ten times as fun because you don't feel like you lost because of a lovely swipe recognition.
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# ? Mar 30, 2013 06:47 |
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Bottom Liner posted:So if swiping right doesn't work when going left, then just have the right arrow not work when going left either. I don't get how that's a problem with the control scheme. dude I think he already said no. Go play mutant muddz or something.
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# ? Mar 30, 2013 07:07 |
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Bottom Liner posted:So if swiping right doesn't work when going left, then just have the right arrow not work when going left either. I don't get how that's a problem with the control scheme. Are many people really have that much of a problem with the game? Everyone I've shown it to has picked it up in a few seconds. Early in the beta I had a few missed swipes, but nothing close to the problems you seem to be having. Are you trying to emulate Resident Evil tank controls in swipe form or something?
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# ? Mar 30, 2013 07:14 |
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After coming off Ridiculous Fishing, I was hoping that Nimble Quest'd have tilt as an option.
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# ? Mar 30, 2013 07:28 |
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Better yet, it should use a series of taps - one for up, two for left, three down and four for right. And you have to move step by step for greater control. Nimblebit's stunning lack of consideration of this option boggles the mind.
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# ? Mar 30, 2013 07:41 |
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Doesn't Jones on Fire have virtual buttons? Hrmrmrmm.. time to write a one star review.
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# ? Mar 30, 2013 08:06 |
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SynthOrange posted:After coming off Ridiculous Fishing, I was hoping that Nimble Quest'd have tilt as an option. Oh. Oh god. Why would you even. Why.
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# ? Mar 30, 2013 08:13 |
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Nimble Quest controls perfectly. It's extremely responsive. Anyone complaining about it hindering the game and making the difficulty unfair are just bad at the game. Sounds harsh but that's really the truth. It's alright if you want other control schemes to fit your personal taste but any statements about the controls not being responsive and consistent seem blatantly wrong.
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# ? Mar 30, 2013 08:34 |
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Been playing Sonic Dash all day. I gotta say its pretty neat, especially for a free game. Controls can be a little wonky at times (though maybe I just suck at touch controls) and earning Red Stars to unlock new characters is a little too difficult, but otherwise it's a perfectly serviceable runner. As a plus, the "pester social media" options are by far the least obnoxious ones I've seen yet. Glad I didn't pay the $2 or whatever, but for free it makes for a decent time waster.
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# ? Mar 30, 2013 08:36 |
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I can't work out the zig zag stuff for,wrestling revolution swipe in one direction then another but it doesn't seem to work. Can anyone help with a diagram?
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# ? Mar 30, 2013 10:43 |
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Kilometers Davis posted:Nimble Quest controls perfectly. It's extremely responsive. Anyone complaining about it hindering the game and making the difficulty unfair are just bad at the game. Sounds harsh but that's really the truth. It's alright if you want other control schemes to fit your personal taste but any statements about the controls not being responsive and consistent seem blatantly wrong. Came to post this as well. NQ's controls are spot-on, and if you're having problems with them then you need to play more.
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# ? Mar 30, 2013 14:53 |
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I had some trouble with NQ controls until I found I was in right hand mode. I turned that off and now I have no problems. And I hate swipe controls most the time.
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# ? Mar 30, 2013 16:09 |
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What's the consensus on Autumn Dynasty? It came out about a year ago but I'd never heard about till today, just browsing around the App Store.
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# ? Mar 30, 2013 17:40 |
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loving numble bit get your shitcontrols right. Here is the right way to controls on a game like NQ, you make it so you can email in moves from another device. maybe you could even make an email app that only emails the game running on your other device you start a new message, type either "up" "down" "left" or "right" into the body of the email, hit send and instantly have the game read the email on the other end. im just spitballing here but you could tweet in moves as well, you could have others tweet in moves for multiplayer. maybe have klout integration to see who has made the most moves. gently caress, do i have to come run your company for you? loving touch controls, what is this 2008?
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# ? Mar 30, 2013 17:55 |
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drat it, I ran out of bears in Pixel People. And then I need another sodding lion, and a trout that I haven't even seen yet. If I accidentally use my stags or octopus I may scream. At least I've got plenty of wolves, and dragons seem to be pretty common (for fire breathing, flying lizards, anyway). edit: YES, GOT THE loving TROUT AT LAST! McDragon fucked around with this message at 17:58 on Mar 30, 2013 |
# ? Mar 30, 2013 17:56 |
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# ? Jun 6, 2024 01:51 |
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You should procedurally generate the moves out of voxels.
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# ? Mar 30, 2013 17:56 |